Mining Village

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Mining Village
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set Intrigue
Illustrator(s) Claus Stephan
Card text
+1 Card
+2 Actions
You may trash this for +$2.

Mining Village is an Action card from Intrigue. It is a village (i.e., it gives +2 Actions), and can also be used for a one-shot $2.

FAQ

Official FAQ

  • First draw a card and get +2 Actions; then choose whether or not to trash Mining Village before moving on to other actions or other phases, getting +$2 if you did.
  • You may not trash Mining Village later in the turn, only right then.
  • If you Throne Room a Mining Village, you cannot trash it twice (and so cannot get the +$2 twice).

Other Rules clarifications

Strategy

Mining Village is a village with an optional one-shot payload effect. Throughout the majority of the game, it functions essentially identically to Village; like other villages, it enables the building of engines and should be added only once you have established some deck control and added some terminals that risk colliding, typically in the early midgame. Because the bonus is not an especially powerful one, is available only once per copy, and decreases your terminal space from next turn onwards, many alternative villages, such as Worker's Village or Wandering Minstrel, tend to be stronger choices at the $4 price point.

Mining Village’s self-trashing effect to generate $2 has two main use cases.

  1. Primarily, it increases your reach in the endgame. At the very end of the game you can trash most or all of your Mining Villages if doing so provides enough extra $ (and you have the +Buy to accompany it) to close the game out. Since you must decide whether to trash a Mining Village as soon as you play it, and you will usually need to play at least some copies early in your turn for the village effect, you will sometimes have to make this decision without knowing whether you will be able to draw your deck this turn and therefore what the extent of your purchasing power will be. This can create situations where you have to weigh up the chance of winning the game immediately against the possibility of having to play another turn with a deck that is missing essential villages and no longer has the one-shot payload available.
  2. Rarely, Mining Village can be used in the midgame to spike a high price point for a key buy such as Citadel or Inheritance, since it generates as much $ as a Silver without being a stop card. While it is usually not worthwhile to spend an early buy on a Mining Village solely for this purpose, it is worth considering if you have a Mining Village anyway.

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Mining Village Mining Village from Goko/Making Fun +1 Card
+2 Actions

You may trash this card immediately. If you do, +$2.
Intrigue 1st Edition July 2009
Mining Village Mining Village from Shuffle iT +1 Card
+2 Actions

You may trash this for +$2.
Intrigue 2nd Edition October 2016

Other language versions

Language Name Print Digital Text Notes
Chinese 礦業小鎮 (pron. kuàngyè xiǎo zhèn)
Czech Důlní osada
Dutch Mijndorp Dutch language Mining Village +1 Kaart
+2 Acties

Je mag deze kaart direct vernietigen. Als je dat doet: +$2.
Eerste editie
(2009)
Finnish Kaivoskylä
French Village minier
German Bergwerk German language Mining Village 2009 by HiG +1 Karte
+2 Aktionen

Du darfst diese Karte sofort entsorgen.
Wenn du das machst: +$2.
(2009)
German Bergwerk German language Mining Village 2021 by ASS GermanDigital language Mining Village +1 Karte
+2 Aktionen

Du darfst diese Karte für +$2 entsorgen.
2. Edition
(2021)
Hungarian Bányászfalu
Italian Villaggio Minerario
Japanese 鉱山の村
(pron. kōzan no mura)
+1 カードを引く
+2 アクション
+$2のために、これを場から廃棄してもよい。
Korean 광산촌
(pron. gwangsanchon)
Norwegian Bergstad
Polish Osada górnicza Polish language Mining Village +1 karta
+2 akcje

Możesz natychmiast wyrzucić tą kartę na śmietnisko aby otrzymać +$2.
(2016)
Russian Шахтёрский посёлок
(pron. shakhtyorskiy posyolok, Smart Ltd)
Шахтёрская Деревня
(pron. shakhtyorskaya dyeryevnya, Dominion Online)
Russian language Mining Village from Shuffle iT +1 Карта
+2 Действия

Вы можете выкинуть эту карту, тогда +$2.
Spanish Aldea Minera Spanish language Mining Village +1 Carta
+2 Acciones

Puedes eliminar esta carta inmediatamente. Si lo haces,+$2.
First Edition
(2009)
Aldea Minera Spanish language Mining Village +1 Carta
+2 Acciones

Puedes eliminar esta carta inmediatamente. Si lo haces,+$2.
Second Edition
(2016)

Trivia

Official card art.

Secret History

Originally the first expansion had a one-shot theme. One-shots (cards that say "trash this," like Feast) were one of the most obvious things to do and I did several right away. The problem is, some people just don't like one-shots. Some people just don't like cards with penalties (although I do some here and there anyway, because some people like them fine and there are cool things you can't otherwise do); other people don't like the fact that the card doesn't end up in your deck. You know, you bought Feast, but you aren't playing a Feast deck, you won't even have any Feasts at all in the end. I don't know why, but that just rubs some folks the wrong way. Anyway the one-shot theme gradually eroded. Some went into the outtakes file, a few moved to other sets, some morphed into something without the one-shot part. Feast moved to the main set. The only surviving one-shot in this set is this card, and it isn't even a true one-shot, since trashing it is optional.


For much of its life, the abilities on Mining Village were flipped. It was "+$2; you may trash this for +1 card +2 actions." When I added Conspirator, I thought they were too similar, and so changed Mining Village to what it is now. Everyone liked the new one better and so much for that.

Retrospective

Mining Village should just be "at the start of your buy phase you may trash this for +$2" - speed up games, keep the village in play for tracking.


Cards $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Combos and Counters Lurker/Hunting GroundsMasquerade pinNative Village/BridgeRoyal Carriage/Bridge

View all Dominion cards