Ironworks
Ironworks | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set |
Intrigue![]() |
Illustrator(s) | Martin Hoffmann |
Card text | |
Gain a card costing up to Treasure card, + Victory card, +1 Card |
Ironworks is an Action card from Intrigue. It is a gainer, more specifically a Workshop variant that offers an extra bonus depending on the card types of whatever is gained. Since it is non-terminal when gaining Action cards it is very convenient for picking up cheap engine pieces.
Contents |
FAQ
Official FAQ
- The card you gain comes from the Supply and is put into your discard pile.
- You get bonuses depending on the types of the card you gained.
- A card with 2 types gives you both bonuses; if you use Ironworks to gain a Mill, you both draw a card and get +1 Action.
Other rules clarifications
- If you gain a card that has none of the listed types (such as Curse or Ghost Town), you get no bonus.
- If you gain an Estate after buying Inheritance, you get +1 Action and +1 Card.
- Abilities that happen when you gain a card happen before you get the bonuses from Ironworks. For example, if you gain a Mill and play it with Innovation, you'll get +1 Action and +1 Card after you finish playing the Mill.
- During a Possession turn, Ironworks will never give you any bonus (see the blue dog rule).
Strategy
Ironworks is a Workshop variant that gives you a small bonus depending on the type of card gained. In most cases, its primary advantage over similar cards is that it can function as a non-terminal gainer for Action cards, which makes it a particularly useful source of extra gains while building an engine, especially those with overdraw. If many relevant engine pieces (or just a couple of very strong ones) in a Kingdom are cheap enough to be gained with Ironworks (e.g., villages such as Plaza), it may be a good buy in the early game so that you can benefit from the extra gains sooner. Like other Workshop variants, Ironworks is especially useful whenever the Kingdom promotes gaining many cheap cards, e.g. when certain one-shots such as Experiment or Way of the Horse are present, when you’re scoring with an effect like Vineyard or Orchard, or when there is no stronger strategy available than a Gardens rush.
Although Treasures and Victory cards are usually weaker than Action cards as Ironworks targets, each can sometimes be relevant. Strong, cheap Kingdom Treasures (e.g. Supplies) can be usefully gained, especially if the bonus from Ironworks helps you to afford a desirable card on the same turn, and adding an extra Estate or other cheap Victory card can be very helpful in the endgame. As a last resort, it can also be worth using this option to avert a premature end to your turn by allowing Ironworks to draw a card. Ironworks is also especially good with dual-type Action and Victory cards, e.g. Island and Mill, because it becomes a cantrip when used to gain these. In some Kingdoms, the potential to gain many cards with Ironworks promotes the possibility of piling out, particularly when an Ironworks autopile is available. This requires sufficient overdraw to keep drawing the gained copies, but no extra terminal space is needed to play them.
Ironworks becomes significantly stronger with cost reduction, such as from Canal or Highway, as this means it can gain more powerful cards (including more copies of Highway itself in the latter case).
Versions
English versions
Digital | Text | Release | Date | |
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Gain a card costing up to If it is an… .Action card, +1 Action Treasure card, + Victory card, +1 Card |
Intrigue 1st Edition | July 2009 |
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Gain a card costing up to Treasure card, + Victory card, +1 Card |
Intrigue 2nd Edition | October 2016 |
Other language versions
Language | Name | Digital | Text | Notes | |
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Chinese | 打鐵舖 (pron. dǎtiě pù, lit. blacksmith shop) |
Error : Ironworks refers to "Gold" cards, rather than "Treasure" cards. | |||
Czech | Hutě | ||||
Dutch | Ijzergieterij | ||||
Finnish | Rautapaja | ||||
French | Fonderie (lit. foundry) | ||||
German | Eisenhütte | ![]() |
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Nimm eine Karte, die bis zu Geldkarte: + Punktekarte: +1 Karte |
2. Edition (2021) one or more other versions listed here |
Hungarian | Kohó (lit. smeltery) | ||||
Italian | Fonderia (lit. foundry) | ||||
Japanese | 鉄工所 (pron. tekkōjo) |
コスト 獲得したカードが… アクションカードの場合、+1 アクション 財宝カードの場合、+ 勝利点カードの場合、+1 カードを引く (複数該当する場合、順に実行する)。 |
以下のカード1枚を獲得する。|||
Korean | 철공소 (pron. cheolgongso) |
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Norwegian | Jernverk | ||||
Polish | Huta żelaza | ![]() |
Dodaj kartę o maksymalnym karta Akcji: +1 akcja karta Skarbu: + karta Zwycięstwa: +1 karta |
(2016) | |
Russian | Кузнечный Цех (pron. kuznyechyy tsyekh, lit. blacksmith's shop) |
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Получите карту не дороже Если полученная карта – Действие, то +1 Действие; Сокровище, то + ; Победа, то +1 Карта. |
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Spanish | Fundición (lit. foundry) |
Trivia
Secret History