Falconer
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Falconer | |
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Info | |
Cost | |
Type(s) | Action - Reaction |
Kingdom card? | Yes |
Set |
Menagerie![]() |
Illustrator(s) | Claus Stephan |
Card text | |
Gain a card to your hand costing less than this. When any player gains a card with 2 or more types (Action, Attack, etc.), you may play this from your hand. |
Falconer is an Action-Reaction card from Menagerie. It is a gainer that you can play when any player (including you) gains a multi-type card.
Contents |
[edit] FAQ
[edit] Official FAQ
- This can only gain cards from the Supply.
- You can react with this to any gained card with 2 or more types; it can be a card that was bought, or a card gained some other way, such as via a Falconer.
- You can do this regardless of who gained the card - you or anyone else - and regardless of whose turn it is.
- The types are the words on the bottom line – including Action, Attack, Curse, Duration, Reaction, Treasure, and Victory (with more in other expansions).
- If you gain a Falconer to your hand - such as via Artisan - you can react to that gain and play it, since it has two types.
- See the Reactions section.
[edit] Other rules clarifications
- If another player gains a card with 2 or more types during your turn (e.g. you give them a Survivors with Cultist), multiple players get to react with Falconer. Since it is your turn, you get to react first.
- Capitalism and Inheritance can change the number of types a card has, and Falconer takes that into account when counting types. These changes are in effect on the turns of players who have bought Capitalism and Inheritance. This means that, for example, if you have Inheritance and your opponent doesn't, and you gain an Estate on your opponent's turn for some reason, Falconer isn't triggered.
[edit] Strategy
[edit] Versions
[edit] English versions
[edit] Other language versions
[edit] Trivia
Falconer was the first Reaction card to cost more than
.[edit] Secret History
This started as a a Smithy you could play when someone gained a particular thing - first a card they had a copy of in play, then when they gained either this or a 3rd card on their turn. I found it just too hard to pay attention to when they got a 3rd card. At the same time the set was packed with card-drawing, it didn't need more. Some people were sad to see it go, but I switched it to gaining a cheaper card to hand, Matt's suggestion, and then found a better reaction condition for it.
[edit] Relevant outtakes
There was a Smithy that Exiled a supply card for up to when you gained it, and let other players get in on it by discarding a treasure. Then, a Smithy that let each other player play any Action card from their hand when you gained it. Sometimes it was very cool, but in practice they so often could not get use out of it. I replaced it with the first of the cards that led to Falconer.