|After playing an Inspiring card on your turn, you may play an Action from your hand that you don't have a copy of in play.|
 Official FAQ
- When you play an Inspiring card, after resolving it, you can play an Action card from your hand, provided that you don't have a copy of that card in play.
- Duration cards that you played on previous turns that are still in play, are in play; cards that have left play somehow, like a Mining Village (from Intrigue) trashing itself, are not in play.
- An Inspiring card can sometimes play a different Inspiring card (when Inspiring is on a split pile, like those in Empires and Allies), but can't normally play another copy of itself.
 Other rules clarifications
Inspiring is a trait that rewards card diversity, vaguely like Menagerie, but its effect is both less finicky and less dramatic. The reward is modest, only a free action, but in the case where it can be activated reliably, it allows a terminal inpiring card to act as non-terminal, and can allow a +1 Action non-terminal inspiring card to function like a village. This can sometimes make an engine strategy viable on a board where there otherwise wouldn't be enough +Action to make it happen.
 English versions
|After playing an Inspiring card on your turn, you may play an Action from your hand that you don't have a copy of in play.||Plunder||December 2022|
 Other language versions
|German||Inspirierend|| Nachdem du in deinem Zug eine Inspirierende Karte
gespielt hast, darfst du eine Aktionskarte aus deiner
Hand spielen, von der du keine gleiche im Spiel hast.
 Secret History