Advisor

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Advisor
Advisor.jpg
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set GuildsCornucopia & Guilds icon.png
Illustrator(s) Alayna Danner
Card text
+1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card and put the rest into your hand.

Advisor is an Action card from Guilds. It is a non-terminal draw card that gives an opponent the choice of which cards you draw.

Contents

FAQ

Official FAQ

  • If you do not have the full three cards (after shuffling), just reveal what you can.
  • No matter how many you revealed, the player to your left chooses one for you to discard, and the remaining cards go into your hand.

Strategy

Advisor is a non-terminal draw card whose strength depends on your deck composition. Since your opponent picks the card you must discard rather than put into your hand, you generally have to assume that Advisor will draw the worst available cards, while your best cards will miss the shuffle. Advisor is therefore best with a large ratio of good to bad cards in your deck. This ratio is largely dependent on the presence of thinning options (which lower the number of bad cards) and junking attacks (which raise the number of bad cards). While these restrictions can make Advisor less appealing in Kingdoms with other sources of draw such as LaboratoryLaboratory.jpg, its lower opportunity cost can allow it to serve in a supplementary role. Its cost also makes it a good target for Workshop variants, which can allow you to scale up your draw fairly quickly.

Because of its reliance on your deck’s composition, Advisor’s effectiveness varies over the course of the game. In the opening and early game, it is liable to cause your key cards (i.e. your early buys) to miss the shuffle, setting you back significantly. In the midgame, once you’ve thinned most of your starting cards and have added good cards, Advisor becomes much more effective, and gaining several copies of it can be a good idea. In the endgame once you’ve started greening, Advisor becomes more liable to draw junk in the form of Victory cards, meaning Advisor-heavy decks may lose even more deck control than usual in this stage of the game.

When deciding what to discard when your opponent plays Advisor there are a few points to consider:

  1. In many cases, discarding draw cards is the best move because this gives you a chance of preventing your opponent from drawing their entire deck. Non-Advisor draw cards are especially good targets because another Advisor at least gives you some control over what is drawn.
  2. When you assume that your opponent will be unable to draw their entire deck, it can be preferable to target other especially useful cards, such as an Attack, a Traveller, or their best payload card.
  3. Generally, you will have two sources of information with which to make your decision. The first comes from carefully tracking your opponent’s deck, which lets you know what their best cards are. For example, if you know that they still need to thin to work towards deck control, denying their thinner is probably best. Alternatively, if you know your opponent is drawing with ShepherdShepherd.jpg, you may want to deny EstateEstate.jpg rather than CopperCopper.jpg. The second comes from your opponent’s previous Advisor plays, which give you information about the contents of your opponent’s hand. This will sometimes let you identify and deny a card that your opponent needs to fruitfully continue their turn. For example, if you know they need a village to play a terminal draw card, you should probably deny the village. As a corollary, this means it is usually best to play your Advisors early in your turn to limit your opponent’s information.

There are a few minor ways to remedy some of Advisor’s weaknesses:

  • Advisor works well with ways to “convert” its hand size increases into useful cards. Cantrips, particularly in large amounts, are the most common way to do this, as your opponent does not know what they will draw (making denial of key cards more difficult). Sifters such as WarehouseWarehouse.jpg are another way to replace the bad cards Advisor draws with better ones, though this is somewhat susceptible to your opponent discarding your sifters.
  • It’s generally a good idea to have a way to draw cards besides Advisor, for two reasons. First, this gives you more chances to draw your key cards without giving your opponents a chance to discard them. Deck tracking can allow you to figure out the optimal play order. If, for example, the last card in your shuffle is a key card, drawing it with a cantrip is a better idea than revealing it via Advisor. Second, it is impossible to fully draw your deck with only Advisor, and so cantrips or other draw cards are necessary for overdraw.
  • In some cases you can retrieve good cards from your discard pile, for example with Mountain VillageMountain Village.jpg.
  • Advisor’s endgame struggles can be circumvented by either scoring without adding many Victory cards to your deck (perhaps by using VP tokens or Exile effects), or by scoring all at once while ending the game (e.g. via a megaturn).

External strategy articles

Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.

Versions

English versions

Print Digital Text Release Date
Advisor Advisor from Goko/Making Fun +1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand.
Guilds June 2013
Advisor Advisor from Shuffle iT +1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card and put the rest into your hand.
Guilds & Cornucopia (2017 printing) March 2018

Other language versions

Language Name Print Digital Text Notes
Dutch Adviseur
Finnish Neuvonantaja
French Conseiller
German Berater German language Advisor 2019 by ASS German language Advisor from Shuffle iT +1 Aktion
Decke die obersten 3 Karten deines Nachziehstapels auf. Dein linker Mitspieler wählt eine davon, die du ablegst. Nimm den Rest auf deine Hand.
(2019)
Japanese 助言者
(pron. jogensha)
+1 アクション
山札の上から3枚を公開する。左隣のプレイヤーはその中の1枚を選択する。あなたはそれを捨て札にし、残りを手札に加える。
Korean 고문 (pron. gomun)
Polish Doradca Although Polish version is not released,
this name is referred to in Polish Dominion 2E rulebook.
Russian Советник (pron. sovyetnik)

Trivia

Official card art.

This card is the source of the Bad Advisor meme.

Secret History

EnvoyEnvoy.jpg was an Intrigue outtake. If it hadn't been used as a promo, I would have eventually fixed it up. One day I decided, what's stopping me? The key thing was to give it +1 Action, so that you didn't just say, lol here are some actions you can't play. I originally made Advisor for Dark Ages, but moved it here because it seemed to fit with the emphasis on decisions this set has.

Donald X.'s opinion

I like Advisor except for how slow it can be to resolve a bunch of them. It's fine that if you're drawing your deck the choice matters less; there are still plenty of times when the choice matters.


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Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
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Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
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Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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