Discard any number of cards. You may gain a card onto your deck costing exactly per card discarded.
Artificer is an Action card from Adventures. It is both a Peddler variant and a discard for benefit gainer.
- First you get +1 Card, +1 Action, and + .
- Then you discard any number of cards. You may choose not to discard any cards.
- Then you may gain a card costing exactly per card discarded. For example if you discarded two cards; you may gain a card costing ; if you discard no cards, you may gain a card costing .
- The gained card comes from the Supply and is put on top of your deck.
- You may choose not to gain a card, even if you discard cards.
Other Rules Clarifications
- If the card would be gained into your hand, such as Guardian, Ghost Town, Night Watchman, or Den of Sin, it is gained onto your deck instead.
Artificer is a Peddler variant and discard-for-benefit gainer. While the former allows it to act as a passable source of payload, this is a relatively weak effect for a card, and so the latter is more often the reason Artificer will be impactful. Specifically, Artificer’s ability to convert draw into expensive cards makes it very appealing in Kingdoms with strong enough draw options. Compared to many other gainers, Artificer is relatively flexible as it is non-terminal, not a stop card, and gives you the option of simply not discarding anything.
Because you need to discard large numbers of cards to gain expensive cards with Artificer, its gaining abilities scale with your deck’s draw, and it will usually function best in a deck with overdraw. While it’s possible to achieve this with more typical draw cards such as Laboratory or Smithy, Artificer synergizes best with draw that can also scale up. Draw-to-x such as Cursed Village is particularly strong, as you can draw just as much as you discard for Artificer. Other cards such as City Quarter and Scrying Pool are similarly potent, as they can draw a potentially unbounded number of cards, with Artificer discarding whatever you can spare.
Artificer’s topdecking ability makes it particularly suited to gaining cards that you would like to gain-and-play immediately this turn, or at the start of your next turn. For example, you might be able to gain a draw card to continue your turn, or a village to set up your next turn. This effect is especially useful during the early game when you have less cycling, and topdecking will allow you to play a or card much sooner than you could otherwise. Because Artificer can almost always gain and topdeck a card, its opportunity cost in the early game is primarily that you will play the card you would have bought otherwise one turn later. These factors can make Artificer a strong early addition to your deck, even in the opening on a / split.
Artificer works well with other cards that have synergy with discard-for-benefit effects such as Menagerie or Village Green. Additionally, as with many gainers, Artificer benefits from cost reduction (e.g., from Highway), which lets you more easily gain expensive cards (including Artificer itself). Ferry is a particularly strong example, as you can reduce Artificer's cost in the opening, then very rapidly buy and gain additional copies before moving your - cost token to another target.
| +1 Action
Discard any number of cards. You may gain a card costing exactly card discarded, putting it on top of your deck. per
| +1 Action
Discard any number of cards. You may gain a card onto your deck costing exactly card discarded. per
|Adventures (2016 printing)||August 2017|
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