Fountain

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Fountain
Fountain.jpg
Info
Type Landmark
Set EmpiresEmpires icon.png
Illustrator(s) Lynell Ingram
Landmark text
When scoring, 15VP if you have at least 10 Coppers.

Fountain is a Landmark from Empires. It gives a large amount of VP to players who end the game with at least 10 CoppersCopper.jpg in their deck.

Contents

FAQ

Official FAQ

  • You either get 15 VP or 0 VP; there is no extra bonus for having 20 Coppers.

Strategy

Fountain offers a tradeoff of a large amount of VP for a large amount of stop cards. While 15 VP is 2.5 times as much as a ProvinceProvince.jpg, Fountain is far less efficient in terms of VP per stop card, at 1.5 VP per card. Most engines will be unable to draw the deck with ten additional stop cards, and would much prefer to be using other, more efficient payload anyway.

Fountain’s relevance in a Kingdom depends on three factors:

  • How much 15 VP is worth relative to other scoring options. If a megaturn gaining all eight ProvincesProvince.jpg is available with Bridge TrollBridge Troll.jpg, 15 VP in exchange for carrying around ten stop cards is very much not worth it. If the Kingdom only offers a money strategy of moderate speed that can only score a ProvinceProvince.jpg a turn, Fountain is much more relevant.
  • How bad CopperCopper.jpg is for your deck, and what your options for getting rid of it are. If there’s good payload, CopperCopper.jpg is inefficient by comparison. If the draw is somewhat unreliable or dependent on collisions (e.g., VillageVillage.jpg/SmithySmithy.jpg engines), CoppersCopper.jpg are junk getting in the way of that. A strong trasher such as SentrySentry.jpg can solve both of these problems and enable a strong engine that will make Fountain less relevant. If, however, there is no CopperCopper.jpg trashing, the first three CoppersCopper.jpg bought are effectively worth 5 VP each, which may be worth buying if you miss ProvinceProvince.jpg in the greening stage, even in single-buy Kingdoms.
  • The availability of additional gains, particularly +Buy and CopperCopper.jpg gainers such as BanquetBanquet.jpg and Treasure TroveTreasure Trove.jpg. Without these options Fountain is much less appealing as the high opportunity cost of spending your one Buy per turn on a CopperCopper.jpg comes into play, and in many cases spending three turns buying a CopperCopper.jpg is both less efficient scoring than buying ProvinceProvince.jpg and does not improve the quality of your deck. In games with plentiful +Buy, it’s often viable to trash your starting CoppersCopper.jpg with the plan to rebuy them in the endgame for scoring with Fountain.

Fountain synergizes with effects that can keep your starting CoppersCopper.jpg around for scoring purposes but outside of your drawable deck. Exilers such as SanctuarySanctuary.jpg are strong for this purpose, both thinning your deck in the early game and allowing you to more easily pursue Fountain later. Effects such as those of IslandIsland.jpg and MiserMiser.jpg can also be suitable for this purpose.

Versions

English versions

Print Digital Text Release Date
Fountain Fountain from Shuffle iT When scoring, 15VP if you have at least 10 Coppers. Empires June 2016

Other language versions

Language Name Print Digital Text
Dutch Fontein
Finnish Toivomuslähde (lit. wishing fountain)
French Fontaine
German Brunnen German language Fountain German language Fountain from Shuffle iT Beim Zählen der VP Punkte:
15 VP wenn du mindestens 10 Kupfer besitzt.
Japanese 噴水 (pron. funsui) ゲーム終了時、あなたが10枚以上銅貨を持っている場合、15VP
Polish Fontanna Polish language Fountain
Russian Фонтан (pron. fontan)

Trivia

Official card art.

Preview

Fountain is a simple one. At the end of the game, if you have 10+ Coppers, you get 15 VP. Bam. If you don't, you don't get anything; if you have 20+ Coppers, sorry, still just 15 VP. Okay? So, you decide: do you want the VP enough to have the Coppers? If you do, you probably don't want the extra Coppers until later, but you don't want to wait until it's too late. Sometimes you may even try to trash your starting Coppers and then buy them back later.

Secret History

Stef Meijer suggested this one. It was one of the first Landmarks and so started out weaker, at 8 VP for 10 Coppers.


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