Victory token

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Some Victory tokens from Prosperity.
Some cardboard Victory tokens from some European Empires versions.
Victory and Debt tokens punchboard, as found in some European Empires versions.

Victory tokens (usually abbreviated as VP tokens or VP tokens) can be gained by certain cards, Events, and Landmarks in Prosperity and Empires. They keep a tally of how much VP a player has accrued over the game by means other than Victory cards. They are represented by metal shields similar to the icon used on Victory cards, in units of 1 VP, 2 VP and 5 VP. Prosperity comes with 16 1 VP tokens and 15 5 VP tokens, while Empires comes with 24 1 VP tokens, 12 2 VP tokens and 20 5 VP tokens; if they run out, players can use another means to count their VP.

List of cards, Events, and Landmarks using Victory tokens

Cards in italics have been removed.

5D Triumph
$3 Chariot Race, Farmers' Market
$4 Bishop, Crumbling Castle, Investment, Monument, Ritual, Sacrifice, Salt the Earth, Temple
$43D Wedding
$5 Collection, Emporium, Groundskeeper, Plunder, Wild Hunt
$6 Conquest, Goons
$9 Grand Castle
$14 Dominate
Landmarks: Aqueduct, Arena, Basilica, Baths, Battlefield, Colonnade, Defiled Shrine, Labyrinth, Mountain Pass, Tomb

Official Rules

Prosperity

  • The VP tokens are simply tokens that are worth VP at the end of the game. They provide a way to score that is not cards in a player's deck.
  • They come in 1 VP and 5 VP amounts; make change as needed. They are not counter-limited; use a replacement if you run out.
  • Cards say "+1 VP" (or other amounts) to indicate that a player takes VP tokens. Cards that give + VP take the tokens from the pile of unused tokens, not from a player.
  • VP tokens are not private; anyone can count them.

Empires

  • Victory Point tokens VP are simply tokens that are worth VP at the end of the game. They provide a way to score that does not appear in a player's deck.
  • They come in 1 [small silver shield], 2 [small gold shield], and 5 [large silver shield] amounts; make change as needed. They are not counter-limited; use a replacement if you run out.
  • Cards say "+1 VP" (or other amounts) to indicate that a player takes a VP token or tokens. Cards that give + VP or "add" VP tokens to a pile take the tokens from the pile of unused tokens, not from a player.
  • VP tokens are not private; anyone can count them.

Impact

At first glance, VP tokens appear to throw out one of the central strategic tensions of Dominion: the principle that Victory cards are usually dead, and therefore in order to increase your score you must weaken your deck. Victory tokens don't take up space in your deck, seemingly allowing you to score points without clogging your engine. In fact, in a few cases with a card such as Monument, it's possible to build a deck that does nothing each turn but score points and can continue indefinitely. However, the majority of VP token–scoring effects require you to either gain or trash a card in order to earn your points, thus possibly weakening your deck anyway, and in any case driving the game toward a conclusion; several others (e.g., Landmarks such as Arena) can only be used a limited number of times. The handful of cards that can indefinitely produce VP on their own (principally Monument and Plunder) produce only 1 VP at a time, and can usually be outpaced by a strategy that buys Victory cards.

Strategy

Each VP token card, Event or Landmark plays differently. Please see their respective articles for strategic advice.

Gallery

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Removed cards

Trivia

Secret History (Prosperity)

I also added the VP tokens. Monument hadn't always been in the set, and then at one point left, tentatively slated for Dark Ages. I brought it back as a thing people liked that seemed to fit well. I knew tokens would be used for Monument, and also that people would be disappointed if it was the only card that used them (Seaside just had one use per token type because the set did not originally use tokens). In the end I managed to have three cards that used them.

Secret History (Empires)

Of the stuff I came up with, a few things went together, to make a kind of Prosperity sequel. It would have more VP tokens, those seemed like they had a lot more life in them than just those 3 Prosperity cards. […]

Initially the big thing I wanted out of VP tokens was, cards you trash for VP based on the game state. So, they would count things that conventional Victory cards can't, like how many Actions you managed to get into play at once. So I tried several of those and well in the end there's Emporium (which just checks a threshold) and Triumph (an Event). The original concepts didn't work out, but there are a zillion ways to make VP in this set so it was not much of a loss. A key thing was to try to avoid "golden decks" - where you just make points every turn without pushing the game towards ending. So most of the VP token stuff is tied to gaining cards, or trashing cards, or will run out some other way.

Applications to past cards

Well you don't really get anything changing Distant Lands, I mean it's one thing or another. You might be able to get a little use of VP tokens though, other than completely new cards; Harem for example could be an Event with "+2 VP, gain a Silver."


Cards $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Combos and Counters Bishop/FortressCounting House/Travelling FairGolden deck
Other concepts Victory tokens
Cards 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Combos and Counters Capital/MandarinDonate/Market Square
Other concepts DebtGatheringSplit pilesVictory tokens
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash