Victory token



Victory tokens (usually abbreviated as VP tokens or tokens) can be gained by certain cards, Events, and Landmarks in Prosperity and Empires. They keep a tally of how much
a player has accrued over the game by means other than Victory cards. They are represented by metal shields similar to the icon used on Victory cards, in units of 1
, 2
and 5
. Prosperity comes with 16 1
tokens and 15 5
tokens, while Empires comes with 24 1
tokens, 12 2
tokens and 20 5
tokens; if they run out, players can use another means to count their
.
Contents |
[edit] List of cards, Events, and Landmarks using Victory tokens
Cards in italics have been removed.
Triumph
Chariot Race, Farmers' Market
Bishop, Crumbling Castle, Investment, Monument, Ritual, Sacrifice, Salt the Earth, Temple
Wedding
Collection, Emporium, Groundskeeper, Plunder, Wild Hunt
Conquest, Goons
Grand Castle
Dominate
Landmarks: Aqueduct, Arena, Basilica, Baths, Battlefield, Colonnade, Defiled Shrine, Labyrinth, Mountain Pass, Tomb
[edit] Official Rules
[edit] Prosperity
- The
tokens are simply tokens that are worth
at the end of the game. They provide a way to score that is not cards in a player's deck.
- They come in 1
and 5
amounts; make change as needed. They are not counter-limited; use a replacement if you run out.
- Cards say "+1
" (or other amounts) to indicate that a player takes
tokens. Cards that give +
take the tokens from the pile of unused tokens, not from a player.
-
tokens are not private; anyone can count them.
[edit] Empires
- Victory Point tokens
are simply tokens that are worth
at the end of the game. They provide a way to score that does not appear in a player's deck.
- They come in 1 [small silver shield], 2 [small gold shield], and 5 [large silver shield] amounts; make change as needed. They are not counter-limited; use a replacement if you run out.
- Cards say "+1
" (or other amounts) to indicate that a player takes a
token or tokens. Cards that give +
or "add"
tokens to a pile take the tokens from the pile of unused tokens, not from a player.
-
tokens are not private; anyone can count them.
[edit] Impact
At first glance, tokens appear to throw out one of the central strategic tensions of Dominion: the principle that Victory cards are usually dead, and therefore in order to increase your score you must weaken your deck. Victory tokens don't take up space in your deck, seemingly allowing you to score points without clogging your engine. In fact, in a few cases with a card such as Monument, it's possible to build a deck that does nothing each turn but score points and can continue indefinitely. However, the majority of
token–scoring effects require you to either gain or trash a card in order to earn your points, thus possibly weakening your deck anyway, and in any case driving the game toward a conclusion; several others (e.g., Landmarks such as Arena) can only be used a limited number of times. The handful of cards that can indefinitely produce
on their own (principally Monument and Plunder) produce only 1
at a time, and can usually be outpaced by a strategy that buys Victory cards.
[edit] Strategy
Each token card, Event or Landmark plays differently. Please see their respective articles for strategic advice.
[edit] Gallery
[edit] Removed cards
[edit] Trivia
[edit] Secret History (Prosperity)

[edit] Secret History (Empires)
Of the stuff I came up with, a few things went together, to make a kind of Prosperity sequel. It would have more tokens, those seemed like they had a lot more life in them than just those 3 Prosperity cards. […]




[edit] Applications to past cards

