Combo
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The term combo is sometimes used to refer to a cohesive strategy that relies only on two (sometimes three) cards, often to the point of being centralizing in a given Kingdom. While combos of 3 or more cards are possible, unless one of these is a base card in every game (or at least one of the cards needed is simply a card archetype, e.g. a village or +Buy/gainer) rather than a specific card, it's unlikely that you will encounter all three of those cards in a real game.
The term "combo" has been used historically to refer to two cards which merely have synergy with each other without constituting a game-winning strategy by themselves, however, as more game-winning combos became available, this usage has fallen out of favor.
Strategy
Examples
Some of the strongest combos in the game include (not an exhaustive list!):
- Travelling Fair + Counting House (removed) (video)
- Lurker + Hunting Grounds (video)
- Mandarin (removed) + Capital (video)
- Donate + Market Square (Combo: Donate and Market Square, video)
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.