Favor

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A player's Favors mat.

Favors, introduced in Allies, are coin tokens a player accumulates on their Favors mat. Each player begins the game with one Favor when one or more Liaison cards are in the Kingdom, and can collect more via the Liaison's effects. In any game in which Favors are in use, an Ally is selected as part of game setup; the Ally determines the rules for how and when Favors are used in that game and what their effect is.

Most Allies, such as Peaceful Cult, require players to spend Favor tokens to activate their effects; a few, such as League of Bankers, provide benefits while leaving Favor tokens on the mat.

Some Coin tokens.

FAQ

Official FAQ

  • Coin tokens are used for Favors; they go on a Favors mat to distinguish them from Coffers and Villagers (from other expansions), which have their own mats.
  • When a card gives you +1 Favor, add a token to your mat; when spending a Favor, remove the token from your mat.
  • Favors may be used starting with the first turn of the game; they may not be used prior to that turn.
  • Spending Favors is always optional.
  • Spending Favors can only be done once per time an Ally ability triggers, unless it says, "Repeat as desired."

Trivia

In other languages

  • Dutch: Dienst
  • German: Gefallen
Cards $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Other concepts FavorsSplit piles
Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayReturnRevealRotateSet asideTrash