Gang of Pickpockets

From DominionStrategy Wiki
Jump to navigation Jump to search
This page is awaiting large-scale edits by the community to meet quality and format standards. The information on this page may be outdated. Join the #wiki-general channel on the Dominion Discord server to participate.



This article or section is a stub. Please help by expanding it


Gang of Pickpockets
Info
Type(s) Ally
Set Allies
Illustrator(s) Eric J Carter
Ally text
At the start of your turn, discard down to 4 cards in hand unless you spend a Favor.

Gang of Pickpockets is an Ally from Allies. Unlike most Allies, instead of using Favor tokens to earn a bonus, Gang of Pickpockets extorts Favor tokens out of you by making you discard if you don't pay them.

FAQ

Official FAQ

  • At the start of each of your turns, you choose to spend a Favor or not, and if you didn't, you discard down to 4 cards in hand. It's okay if you already only had 4 cards or fewer.
  • This is not an Attack card being played and cannot be blocked with Moat.

Other rules clarifications

  • If you have other abilities at the start of your turn (such as Highwayman or Cathedral), you may resolve them either before or after Gang of Pickpockets. This may matter if those abilities would change the number of cards in your hand.

Strategy

Versions

English versions

Print Digital Text Release Date
Gang of Pickpockets Gang of Pickpockets from Shuffle iT At the start of your turn, discard down to 4 cards in hand unless you spend a Favor. Allies March 2022

Other language versions

Language Name Print Digital Text Notes
Dutch Bende Zakkenrollers Dutch language Gang of Pickpockets Aan het begin van je beurt moet je handkaarten afleggen
totdat je er ten hoogste 4 hebt, tenzij je een Dienst besteedt.
(2022)
German Taschendiebe German language Gang of Pickpockets German language Gang of Pickpockets from Shuffle iT Zu Beginn deines Zuges: Lege deine Handkarten bis auf 4 ab, es sei denn, du löst 1 Gefallen ein.

Trivia

Official card art.

Preview

Gang of Pickpockets is that rare thing, the game attacking the players. You can keep them at bay, or just give in.

Secret History

I tested this early on, as "if you have 5+ cards in hand, discard one unless you spend a Favor." I wasn't thrilled in its one or so games and cut it. Later I thought of it again and tweaked it to "discard down to 4." This time I liked it, go figure.


Cards $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Other concepts FavorsSplit piles

View all Dominion cards