Herald
Herald | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set |
Guilds![]() |
Illustrator(s) | Jessi J |
Card text | |
+1 Card +1 Action Reveal the top card of your deck. If it's an Action, play it. Overpay: Per overpaid, put any card from your discard pile onto your deck. |
Herald is an Action card from Guilds. It is a cantrip than can allow you to play Action cards directly from your deck without using up an Action. It also allows you to overpay for it to place cards from your discard pile onto your deck.
Contents |
FAQ
Unofficial FAQ (2022)
- When you play this, first draw a card and get +1 Action, then reveal the top card of your deck.
- If it is an Action card, play it; this is not optional.
- Playing the Action card does not "use up" one of your Action plays for the turn.
- If Herald plays a Duration card (such as Caravan from Dominion: Seaside), the Herald is still discarded normally at end of turn.
- When you buy this, you may overpay for it; if you do, after gaining the Herald you put one card from your discard pile on top of your deck for each extra you pay over the cost. For example, if you buy Herald for , you will put two cards from your discard pile on top of your deck.
- This card lets you look through your discard pile; normally you cannot.
- You cannot look through your discard pile first to see how much you want to overpay, and once you overpay you must put the appropriate number of cards on top of your deck if possible.
- If you overpay enough to put more cards on your deck than there are cards in your discard pile, you just put all of your discard pile onto your deck.
- You may not look through your discard pile if you buy Herald without overpaying for it.
Other rules clarifications
In 2022, the rules for overpaying got errata so that effects now trigger after you gain the card you overpaid for.
- You gain the Herald before you look through your discard pile, meaning you can topdeck the Herald with its own ability.
Deprecated official FAQ (2017) |
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Deprecated rules clarifications (2013 2015 2017) |
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Strategy
At its best, Herald can function as a village and effective draw, equivalent to Lost City, but this is only the case if it reveals an Action card; otherwise, it is a somewhat expensive cantrip that does almost nothing. Herald’s strength in a given Kingdom is therefore dependent on how likely it is to reveal an Action card. While some effects such as Secret Passage and Apothecary can attempt to guarantee this by placing a card in position for Herald to find, it is far more likely that your odds are influenced by how well you can thin your starting cards and other junk, and whether your other engine components (i.e., draw, payload, sifting, etc) come from Action cards rather than Treasures or Night cards. With these enabling factors present, Herald is very strong for its price point, and building up your draw and terminal space by acquiring many Heralds (possibly with a Workshop variant such as Ironworks) can be very efficient. While the fundamental randomness of Herald may make it difficult to use as your only village or draw, since your terminal space and overdraw will not always be consistent, it functions very well alongside more reliable sources of such effects.
Because Herald’s effectiveness is tied to the Action card density of the rest of your deck, its role varies throughout the game. It is less effective in the opening and early game, before you have had a chance to add many Action cards and/or thin your starting cards. In the early midgame, where you have partial deck control and a better overall deck, Herald can be a low-risk, high-reward addition to your deck, where revealing an Action card can allow you to have an unusually good turn. Later, if your deck has exclusively Action cards, Herald can be extremely reliable. Herald does become less reliable during greening, as you typically need to add Victory cards, though this may be less of a concern if you can Exile those cards or score otherwise (e.g. with tokens).
Aside from the possibility of not hitting an Action card at all, another risk with Herald is its compulsory nature, as it may force you to either play Action cards in a suboptimal order or to play an Action card that actively hurts your turn. Examples of the former might be forcing you to play a draw card before your Cartographer, or playing a trash-for-benefit card before you have drawn a good target for it. The latter can include cards with mandatory trashing effects (e.g. Remake) or discarding effects, notably Tactician. It is possible to somewhat mitigate these risks by deck tracking and noting the possible targets Herald might find within a given shuffle, or by not gaining problematic targets in the first place.
When to play your Heralds relative to your other draw depends on how likely you are to draw your deck. If you are not likely to draw your deck, playing Heralds after your other draw maximizes your search space for important Action cards; for example, playing a cantrip before a Herald allows you to effectively look one card farther into your shuffle. On the other hand, if you are likely to draw your deck and wait too long to play your Heralds, you may not have enough Action cards left in your draw pile and discard for your Heralds to play, meaning you effectively lose out on some of the terminal space they would have otherwise provided.
Herald's overpay effect is a relatively minor aspect of the card. Topdecking a card or two from your discard pile after buying Herald can be helpful situationally to improve the reliability of your deck next turn, but it's unlikely to be worth sacrificing a more expensive purchase that you would otherwise prefer in order to do this. Additionally, the ability is most appealing when you have desirable cards in your discard pile (although Herald can always topdeck itself), which may not occur as a result of shuffle luck. Later in the game, however, you can guarantee a strong card is available to topdeck by buying it before buying a Herald; this may allow you to build while ensuring a good turn.
Versions
English versions
Digital | Text | Release | Date | |
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+1 Card +1 Action Reveal the top card of your deck. If it is an Action, play it. When you buy this, you may overpay for it. For each you overpaid, look through your discard pile and put a card from it on top of your deck. |
Guilds | June 2013 |
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+1 Card +1 Action Reveal the top card of your deck. If it's an Action, play it. When you buy this, you may overpay for it. For each you overpaid, look through your discard pile and put a card from it onto your deck. |
Guilds & Cornucopia (2017 printing) | March 2018 |
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+1 Card +1 Action Reveal the top card of your deck. If it's an Action, play it. Overpay: Per overpaid, put any card from your discard pile onto your deck. |
June 29, 2022 |
Other language versions
Trivia
Preview
Herald varies from "+1 card +1 action" to essentially "+2 cards +2 actions," depending on your action density. Aim high, that's my advice. When you buy Herald, you get to stack the deck for your next hand. No peeking into your discard pile first to see if you want to buy Herald or not; sorry, them's the rules. But if you overpay by
Guilds has 8 more cards, and before long you will have seen them all. It will probably be available at Origins and will come out later this month in any case. It will probably show up on , you'll get to look through your discard pile three times; that's value for money. And you can use the overpay to put Heralds on top of your deck, and then when you play those Heralds sometimes they will announce more Heralds. It's Heralds all the way down. Goko about when it shows up in stores; I have been playtesting it. And then once people can buy it I will post a Secret History.Secret History
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