Patrol
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Patrol | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set |
Intrigue![]() |
Illustrator(s) | Harald Lieske |
Card text | |
+3 Cards Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order. |
Patrol is an Action card from the second edition of Intrigue. It is a terminal draw card that will also sift Curses and Victory cards off the top of your deck for you, clearing out your next hand of potentially dead cards.
Contents |
[edit] FAQ
[edit] Official FAQ
- First draw 3 cards, then reveal the top 4 cards of your deck.
- Put the revealed Victory cards and Curses into your hand; you have to take them all.
- Put the rest of the cards back on your deck in any order you choose.
[edit] Other Rules clarifications
[edit] Strategy
[edit] Synergies/Combos
[edit] Anti-synergies
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
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+3 Cards Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order. |
Intrigue 2nd Edition | October 2016 |
[edit] Other language versions
[edit] Trivia
[edit] Secret History
This replaces Scout. Pretty directly really; it can also get Curses, and instead of +1 Action it's +3 Cards, and it costs instead of . For a while it gave +1 Action and + per different type in your top 3 cards, and only Scouted 3 deep; then it gave a fixed +1 Action + , but I didn't like having both that and Minion; then I tried giving you an Attack a Reaction and a Victory card, rather than all the Victory cards and Curses; then I tried looking at 4 cards and taking the Victory/Curse cards plus two more.
[edit] Simulation
With Patrol, there was some concern that we were underrating how good it was in boring decks. And I took the opportunity to ask Geronimoo for a favor, and he simulated it for me. In the early days I simulated some cards myself, but Geronimoo has better simulation technology.