Harbinger
Harbinger | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Martin Hoffmann |
Card text | |
+1 Card +1 Action Look through your discard pile. You may put a card from it onto your deck. |
Harbinger is an Action card from the second edition of the base set. It is a cantrip that lets you move a card of your choice from your discard pile to your deck, allowing you to reuse that card without waiting for your next reshuffle.
FAQ
Official FAQ
- First draw a card and get +1 Action; then look through your discard pile, and you may put a card from it on top of your deck.
- Putting a card on top is optional.
Strategy
Harbinger is usually a weak card. As a cantrip, it is often innocuous to add to your deck, but its extra effect is rarely impactful.
In general, you want to be drawing as much of your deck as possible each turn. In the ideal case, this means shuffling at the end of each turn, resulting in an always-empty discard pile. In games where you can draw your whole deck—which is many of them—Harbinger is nearly useless. But it is often better than nothing, so if you only have
and there is not a better card available, you might as well grab a Harbinger.On the other hand, in kingdoms with weak draw and/or thinning where money-based strategies are more viable, you’re a lot more likely to have a discard pile, which means that Harbinger may do something useful for you. Unfortunately, in games like this Harbinger faces competition from Silver at the same price point, and Silver is a good card for money-centric games. It’s also an action card, so if you’re playing with terminal draw you have a chance of drawing it dead.
The best case for Harbinger is a junker slog. Junker slogs occur when there are strong junkers (such as Witch or Old Witch) and no easy way to get rid of the junk or otherwise get deck control. In these games, you will have a big deck, won't be seeing much of it in a given turn, and have key cards that you want to play as often as possible—all good signs for Harbinger. It's usually worth picking up a few, because they will help you play the key attacks more than your opponent.
Notable Synergies
- Junkers
- Advisor and Envoy - when playing with these, you are likely to have good cards in your discard pile for Harbinger to topdeck.
Versions
English versions
Digital | Text | Release | Date | Notes | |
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+1 Card +1 Action Look through your discard pile. You may put a card from it onto your deck. |
Dominion (Second Edition) | October 2016 |
Other language versions
Trivia
Secret History
Donald X.'s thoughts on Harbinger being weak