Voyage
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Voyage | |
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Info | |
Cost | |
Type(s) | Action - Duration - Odyssey |
Kingdom card? | Yes |
Set |
Allies![]() |
Illustrator(s) | Julien Delval |
Card text | |
+1 Action If the previous turn wasn't yours, take an extra turn after this one, during which you can only play 3 cards from your hand. |
Voyage is an Action-Duration-Odyssey card from Allies. It provides an extra turn with a sharp limitation: you can only play three cards from your hand. It therefore works well with ways to receive benefits without playing cards, such as League of Bankers, Baths, or Exploration, and ways to play cards not in your hand, such as Ghost, Golem, or Vassal.
It is part of a split pile that it shares with the other Odyssey cards: Old Map, Sunken Treasure, and Distant Shore.
Contents |
[edit] FAQ
[edit] Official FAQ
- This doesn't stop you from playing cards that aren't in your hand; for example, if the third card you play is Golem (from Alchemy), it can still play its two cards, which are set aside.
- On a Voyage turn, if you Throne Room a card, both Throne Room and that card count as plays from your hand, but Throne Room replaying the card does not.
- This limits plays of all types of cards, including Treasures like Copper.
[edit] Other Rules clarifications
- Unlike Outpost, playing multiple Voyages in one turn will give you that many extra turns.
- If you play 2 Voyages in one turn, you discard one Voyage during the 1st extra turn, and you discard the 2nd Voyage during the 2nd extra turn.
- If you play a Voyage twice with Throne Room, both the Voyage and the Throne Room will remain in play for both extra turns.
- If you skip a Voyage turn with Lich, you discard the Voyage during the next Clean-up that happens (either yours or another player's).
- Once you've played 3 cards from your hand, Voyage's restriction will override any ability that lets you play cards from your hand (such as Market Towns or Storyteller).
- Normally, if you gain an Action and immediately play it (e.g. you gained a Berserker, or you spent Favors for City-state), that won't count towards Voyage's limit. However, if you gained the card directly to your hand (with e.g. Swap), then playing that card will count towards Voyage's limit.
[edit] Strategy
[edit] External strategy articles
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
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+1 Action If the previous turn wasn't yours, take an extra turn after this one, during which you can only play 3 cards from your hand. |
Allies | March 2022 |
[edit] Other language versions
[edit] Trivia
[edit] Preview
Voyage is an extra turn with a tricky limitation: you only get to play 3 cards, and that includes Treasures. Although things that play cards other than from your hand get around this a little (e.g. Golem).
[edit] Secret History
The card "that became its own pile" got printed as Trail.
The second card started as a cool thing that became its own pile and then left the set, bound for the future. Then briefly it was Fugitive with a recursion clause, and then it got Voyage from the Wizards pile. Cade suggested the "from your hand" wording, which was crucial for e.g. not stranding cards that Golem hits.
[edit] Donald X.'s opinion
I wasn't concerned about slowness from real-life, though vs. the TGG bot (which initially was broken and got no-limit extra turns, so it went nuts buying them and then kept doing it once it was fixed), it was a bummer.
Voyage is unique, you get an extra turn that's a little puzzle. It always seemed worth how long the puzzle took.
I'm not aware of power issues. Intuition issues, I mean I always work with what I've got. In the rulebooks I answer the questions we think of that we think will come up. If people keep misreading a card it tends to change into what they think it is, or something else they'll actually get right. We didn't have issues with Voyage and intuition.