Silk Merchant
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Silk Merchant | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set |
Renaissance![]() |
Illustrator(s) | Elisa Cella |
Card text | |
+2 Cards +1 Buy When you gain or trash this, +1 Coffers and +1 Villager. |
Silk Merchant is an Action card from Renaissance. It provides terminal draw and +Buy, as well Coffers and Villagers when it is gained or trashed.
Contents |
[edit] FAQ
[edit] Official FAQ
- When you play this, you get +2 Cards and +1 Buy; when you trash it or gain it, you get +1 Coffers and +1 Villager.
- If Silk Merchant is trashed, the player trashing it takes the +1 Coffers and +1 Villager, regardless of whose turn it is.
[edit] Strategy
While it may look quite unassuming, Silk Merchant is one of the best 4 cost openers in the game because of how easy it makes it to get to 5 coins on turns 3 and 4. Also, because it draws 2 cards, opening Silk Merchant and a non card draw card, like Silver, allows you to perfectly use your whole deck on turns 3 and 4 (unless Silk Merchant is bottom decked). While in some kingdoms you will prefer to open with a thinner like Remake on a 3/4 start, you can open Silk Merchant Remake on the 4/3 because of the added flexibility of the coffer and villager, and with a strong 5 cost card in the kingdom like Sentry, opening Silk Merchant Silver is likely better than getting a slower trasher like Forager, which is by no means a weak card, but with Silk Merchant enabling you to hit 5 so often, it is probably better to not open Forager.
According to calculations by WanderingWinder, a player opening Silk Merchant/Silver has an over 50% chance to open with two 5 cost cards, and getting at least one 5 cost card is guaranteed on turns 3 and 4 because of the coffer. It also gives a player a decent chance to hit 7 for an early Inheritance if that is in the kingdom. An even better opening is Silk Merchant/Improve if the kingdom has desirable 5s, as the villager from Silk Merchant helps in the case of collision, and otherwise, the Improve can turn into another Silk Merchant or other 4 cost card, like one of the villages, to allow you to play your 5s, if terminal, more often.
[edit] Synergies
- Powerful 5 cost kingdom cards
[edit] Antisynergies
- Opening 5/2
- A board where all major kingdom cards are less than 5, such as a Native Village/Bridge board
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
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+2 Cards +1 Buy When you gain or trash this, +1 Coffers and +1 Villager. |
Renaissance | November 2018 |
[edit] Other language versions
[edit] Trivia
[edit] Preview
[edit] Secret History
[edit] Connection between top and bottom abilities
[edit] Donald X. on Silk Merchant being strong