Governor
Governor | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set |
Promo![]() |
Illustrator(s) | Harald Lieske |
Card text | |
+1 Action Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from their hand and gain a card costing exactly ( ) more. |
Governor is a promotional Action card. It can be a remodeler, a gainer, or a Laboratory variant—it gives you three options, each of which gives you a powerful benefit but gives your opponent a smaller version of the benefit.
Contents |
FAQ
Official FAQ
- You always get +1 Action.
- Then you either
- Go in turn order, starting with yourself; this may matter if piles are low.
- The gained cards come from the Supply and are put into discard piles; if there are none left, those cards are not gained. For example if you choose the second option and there is only one Silver in the Supply, the player to your left gets it and no-one else gets one.
- For the third option, you only gain a card if you trashed a card, and only if there is a card available in the Supply with the exact cost required.
- If you do trash a card, you must gain a card if you can.
- You cannot trash a Governor you played to itself, as it is no longer in your hand when you play it (though you can trash another copy of Governor from your hand).
Other Rules clarifications
- If you play this with Way of the Chameleon and choose the first option, you get + , and each other player gets +1 Card.
- If another player trashes a card and gains a Gondola, that may let them play a Governor. Since it's still your turn, you will get the bonuses from their Governor play first.
Strategy
Governor is a very powerful and flexible card that dominates most Kingdoms where it appears. It provides a source of draw, money, and trashing, for yourself as well as for your opponents. Governor offers all the tools necessary for a megaturn, and games involving it often end quickly on Provinces.
A simple Governor strategy involves gaining 4-6 Governors, gaining several Golds with them, then turning those Golds into Provinces. This becomes much stronger with various types of support.
Using other draw cards, such as Laboratory or a village/terminal draw engine, you can use more of your Governors for Gold-gaining and remodelling. Usually, drawing is the least desirable use of Governor, because it benefits your opponents the most. Despite this drawback, sometimes you’ll need to use Governor’s draw option to kick off your turn. If this is the case, if you have multiple Governors in hand, consider trashing with your Governors before drawing with them, as after drawing a card, your opponents will have more options for cards to trash. Notably, the extra card draw for your opponent can be mitigated with a handsize attack such as Militia, and Governor can be exceptionally strong draw with such effects. In the early and mid-game, you'll typically want to use your first few Governor plays to draw, as free trashing for your opponent is even stronger than free draw and your deck is likely not yet ready to add Golds.
Using Governors to trash your starting cards is often undesirable, both because of the free trashing (usually of Coppers) you provide to your opponents, and because it doesn’t necessarily thin your deck, but instead remodels your cards, thus requiring useful target cards at or . You should therefore aim to trash your Coppers and Estates with other trashers. Turning Golds into Provinces is the main function of Governor’s trashing effect, but you can also turn the Silvers your opponent gives you into more Governors.
The Gold-gaining option of Governor is best used for material to convert into Provinces with Governor’s trashing option. Gaining Golds to help your economy is usually less efficient, but they can help you buy more Governors. The Silver that your opponent gains is usually less impactful than the free trash or free draw from the other Governor options.
For the above reasons, Governor is most effective when viewed as a payload card. Getting other Sentry and Laboratory, can help you first establish deck control. This allows your Governors to operate in a clean deck, using a minimal amount of Governor plays to draw. Ideally, every two plays of Governor yield a Province.
cards before Governor, such asIn the endgame, you will want to watch out for your opponent scoring on your turn when you give them the option to trash, usually as a result of you trashing your Golds into Provinces. Common situations to be aware of are cards converting into Duchies and cards such as King's Court converting into Provinces. One way to play around this is to avoid drawing with Governor, as drawing gives your opponent more chances to find cards to trash into Victory cards.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's views on cards, but may provide more in-depth information. Caveat emptor.
Versions
English versions
Digital | Text | Release | Date | |
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+1 Action Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly ( ) more. |
Governor 1st Edition | October 2011 |
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+1 Action Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from their hand and gain a card costing exactly ( ) more. |
Governor 2nd Edition | February 2017 |
Other language versions
Trivia
Card Art
Secret History
Jay initially thought, well, Power Grid was coming on its 10th anniversary too, or at least the original German version was (Funkenschlag), so how about something that tied in with Power Grid. He wanted it to be a green card of course. And we sat down and talked with Friedemann Friese about what could possibly be done. It wasn't sounding great. The flavor for Power Grid is not medieval, and then there wasn't an obvious mechanical thing to do that connected the games.
I said, are there any other games with anniversaries coming up? And Jay said, as a matter of fact. Puerto Rico was also having an anniversary. And well simulating Puerto Rico on a Dominion card was easy; the only issue was making the text fit, which I cleverly managed via "you get the version in parentheses." So while the previous promos were expansion outtakes, this one is a new card.
The first version of the card had +1 Card +1 Action, with the first option only giving you +2 Cards, i.e. it worked out the same as now if you wanted the cards, but gave you an extra card if you picked one of the other two things. The idea had been, that the bonus the other players get does not involve them spending a card or using an action, so it would be easier to balance the card if it also didn't cost you a card or an action. But the three options were not sufficiently balanced; the Remodel was especially crazy. So now you still get the same total number of cards if you pick cards, but you don't get a free card with your Gold or Remodel.
Governor will show up in the BGG store someday. I don't know if it will be paired with Walled Village, but as you may know, Walled Village has already been available for a while by itself, so it seems unlikely. There's a lesson there for all of us.Why does Governor combo so well with itself?
Retrospective