Militia
Militia | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Matthias Catrein |
Card text | |
+ Each other player discards down to 3 cards in hand. |
Militia is an Action and Attack card from the Base set. It is the first handsize attack that most players encounter when learning Dominion, making opponents discard down to three cards in hand. It is also a terminal silver, meaning that it gives + but no +Action.
FAQ
Official FAQ
- Players with 3 or fewer cards in hand do not discard any cards. Players with more cards discard until they only have 3.
Other rules clarifications
- When attacked by Militia, you do not have to let players see all the cards you discard, just the one you leave on top of your discard pile.
Strategy
Militia is a terminal silver and a discard attack, meaning it provides you with extra economy while simultaneously slowing down your opponents’ turns. Generally, Militia is a strong attack. Purchasing one early on to slow down your opponents will often help you out in the long run, especially if you plan to eventually build an engine that will allow you to play it every turn. Most decks will contain exactly one Militia, as the attack does not stack.
Militia is most impactful in Kingdoms with strong trashing but weak draw, where your opponents are more likely to have to discard useful cards and less likely to be able to operate effectively with a reduced hand size. Militia is sometimes skippable in Kingdoms with strong draw and weak villages, where the attack is relatively unimpactful and Militia is an inefficient use of terminal space. Strong junking attacks can also make Militia skippable, as your opponents can simply discard the junk to the Militia attack.
In the early game Militia is often a strong purchase. Making an opponent discard a single Copper can be enough to ensure that they can’t afford what they wanted to buy.
After the opening, Militia’s effectiveness depends on your opponents’ deck composition. Decks that have cleaned out their junk cards, usually in the form of Estate or Copper trashing, are more likely to have to discard something important. Similarly, decks that rely on having many of the same card in hand (e.g. Silver-flooding money decks) are also particularly susceptible. Decks built around rush strategies are typically unaffected by the discard attack as they typically don’t bother to trash their starting cards. Militia’s effect on engines varies, but it can be quite impactful if there is not a good way to ensure reliability (such as duration draw), because it increases the chance that your opponents’ engine will dud and increases the amount of draw necessary to fully draw their deck.
Militia synergizes with effects that draw cards for your opponents. For example, Council Room or Governor can provide you with very strong draw, at the expense of extra draw for your opponents; playing Militia afterwards helps nullify this downside by having them discard back down to 3 cards.
Militia has a few counters, some more obvious than others. Attack immunity cards such as Moat can block its attack, leaving your opponents unaffected. Some counters can even provide your opponents with some benefit when you play Militia. Your opponents’ Village Green can be played if you use Militia while they have it in hand to discard, and draw-to-X cards such as Library let the opponent discard below-average cards and replace them with cards from their deck.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+ Each other player discards down to 3 cards in his hand. |
Dominion | October 2008 | ||
+ Each other player discards down to 3 cards in hand. |
Dominion (Second Edition) | October 2016 |
Other language versions
Trivia
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