Road Network

From Dominion Strategy Wiki
Jump to navigation Jump to search
Road Network
Info
Cost $5
Type Project
Set Renaissance
Illustrator(s) Matthias Catrein
Project text
When another player gains a Victory card, +1 Card.

Road Network is a Project from Renaissance. It lets you draw a card whenever another player gains a Victory card.

FAQ

Official FAQ

  • This happens every time another player gains a Victory card, whether bought or gained another way, and even if it is your turn.

Strategy

Road Network is generally not a high-impact Project, but buying it just before your opponents start to buy Victory cards can help your deck remain reliable through the rest of the game. Road Network is stronger in games with more players, as there are more people buying Victory cards and thus more activations. However, this strategy advice focuses primarily on 2-player games.

Free draw might sound attractive, but the main problem with Road Network is that it needs an extended greening phase to pay off, and therefore there are many Kingdoms in which it is completely useless. If your opponent can score points without gaining Victory cards, such as with VP tokens from cards like Collection, Road Network may never draw you a single card. Also, if your opponent can gain all of their Victory cards on the turn they end the game (such as in a megaturn strategy using Bridge or Horn of Plenty), any cards drawn by Road Network will do you no good. Finally, many games end in a pile-out before many Victory cards are purchased, in which case Road Network has few opportunities to activate. As such, Road Network is usually most relevant in weaker and slower Kingdoms that only offer scoring via Victory cards.

In endgame situations, Road Network generally rewards you for having a VP lead. As your opponent attempts to catch up on greening, they will be drawing you cards, which helps your deck remain reliable. This is especially true if your opponent has to try to catch up by buying multiple cards worth fewer VP than Province, such as Duchies. In that situation you can easily be drawing enough cards to almost guarantee that you can keep buying Provinces to close out the game.

Road Network is notable against strategies that attempt to gain many Victory cards early in the game. For instance, it is particularly effective against opponents who play a Rebuild-focused deck. It is also quite strong against rush strategies that attempt to quickly gain many low-cost Victory cards such as Gardens or Silk Road.

Versions

English versions

Print Digital Text Release Date
Road Network Road Network from Shuffle iT When another player gains a Victory card, +1 Card. Renaissance November 2018

Other language versions

Language Name Print Digital Text Notes
Chinese 道路網
(pron. dàolù wǎng)
Dutch Wegennet Dutch language Road Network Als een andere speler een Overwinningskaart pakt, +1 Kaart.
French Réseau routier Quand un autre joueur reçoit une carte Victoire, +1 Carte.
German Straßennetz German language Road Network 2019 by ASS German language Road Network from Shuffle iT Wenn ein Mitspieler eine Punktekarte nimmt: +1 Karte. (2019)
Japanese 道路網
(pron. dōromō)
他のプレイヤーが勝利点カードを獲得するとき、+1 カードを引く
Polish Sieć dróg Although Polish version is not released,
this name is referred to in Polish Dominion 2E rulebook.
Russian Дорожная Сеть
(pron. dorozhnaya syet')
Spanish Red de Carreteras Spanish language Road Network Cuando otro jugador gana una carta de Victoria, +1 Carta.

Trivia

Official card art.

Secret History

Unchanged [throughout playtesting].

Relevant outtakes

When drawing your hand, +1 Card per card you gained that turn. I did Road Network instead.


Cards $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Combos and Counters None yet found
Other concepts ArtifactsCoffersProjectsVillagers

View all Dominion cards