Duke
Duke | |
---|---|
Info | |
Cost | |
Type(s) | Victory |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Christof Tisch |
Card text | |
Worth 1 per Duchy you have. |
Duke is a Victory card from Intrigue. In keeping with the "Victory card" theme in Intrigue, Dukes score that scales with the number of Duchies you have.
FAQ
Official FAQ
- For example, if you have five Duchies, then each of your Dukes is worth 5 .
- Use 8 Dukes for games with 2 players, 12 for games with 3 or more players.
Strategy
Duke is a weak and often skippable source of alt-VP. While it can in theory be used to score even more than Provinces, in practice it suffers from a few key drawbacks:
- While the total you can get is similar to Province, the efficiency (i.e., per Buy and per stop card added) is lower than with Province, especially considering you need to also be gaining Duchies. In other words, scoring with Duke is both worse for your deck control and more demanding of your deck’s ability to gain multiple cards. While engines can supply the latter, they’re usually not resilient enough to handle all the stop cards Duke needs to score sufficiently. Duke is therefore more usable if your deck both has a way to gain cards consistently (e.g., Artisan or Horse Traders) and no need to maintain deck control, perhaps due to a lack of thinning options. Alternatively, if you can gain many cards at once with the game ending shortly thereafter (e.g., with Charm), the deck control aspect may be less of a concern.
- Because Duke’s is only relevant once you have many Duchies, scoring with Duke is relatively slow to ramp up, and opponents scoring in other ways may be able to end the game with a lead before it begins to pay off for you. This investment requirement also means that, contrary to most other alt-VP cards such as Fairgrounds, Duke is generally not very viable as a one-off purchase, as you need at least four Duchies to get more from Duke than from another Duchy. For this reason, Duke is far more potent when you are intentionally building to score with it, and much more likely to be relevant when it will have time to pay off; this is most likely to occur in slow Kingdoms or slogs, but may also be the case if your opponents will struggle to close out the game by taking all of the Provinces.
- Duke’s efficiency and total potential are both attenuated if your opponents contest the Duchies. Theoretically, having a balance of three more Duchies than Dukes will maximize your . However, because every Duchy your opponents get hurts your scoring potential, winning the Duchy split is usually your first priority, and you should often only start gaining Dukes once the Duchy pile is empty. This can be especially important in a mirror, but still matters if your opponents are scoring otherwise and trying to counter you.
Duke tends to synergize with cards that help you add money strategy or engine. In addition to the aforementioned cards which enable you to gain cards, simply flooding your deck with Treasures to up your money density and consistently hit may work. Lucky Coin, Trader, or Jack of All Trades can supply Silvers for this purpose, while Hoard can gain Golds alongside your Dukes and Duchies. It can also work well with cards that benefit from a high density of Victory cards, such as Crossroads or Shepherd.
cards to your deck while also not enabling a strongerExternal strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Victory Point Table
0 Duchies | 1 Duchy | 2 Duchies | 3 Duchies | 4 Duchies | 5 Duchies | 6 Duchies | 7 Duchies | 8 Duchies | 9 Duchies | 10 Duchies | 11 Duchies | 12 Duchies | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 Dukes | 0 | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 |
1 Duke | 0 | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 |
2 Dukes | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 |
3 Dukes | 0 | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 |
4 Dukes | 0 | 7 | 14 | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 | 77 | 84 |
5 Dukes | 0 | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 |
6 Dukes | 0 | 9 | 18 | 27 | 36 | 45 | 54 | 63 | 72 | 81 | 90 | 99 | 108 |
7 Dukes | 0 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 |
8 Dukes | 0 | 11 | 22 | 33 | 44 | 55 | 66 | 77 | 88 | 99 | 110 | 121 | 132 |
9 Dukes | 0 | 12 | 24 | 36 | 48 | 60 | 72 | 84 | 96 | 108 | 120 | 132 | 144 |
10 Dukes | 0 | 13 | 26 | 39 | 52 | 65 | 78 | 91 | 104 | 117 | 130 | 143 | 156 |
11 Dukes | 0 | 14 | 28 | 42 | 56 | 70 | 84 | 98 | 112 | 126 | 140 | 154 | 168 |
12 Dukes | 0 | 15 | 30 | 45 | 60 | 75 | 90 | 105 | 120 | 135 | 150 | 165 | 180 |
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Worth 1 per Duchy you have. | Intrigue 1st Edition | July 2009 | ||
Worth 1 per Duchy you have. | Intrigue 2nd Edition | October 2016 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
Chinese | 公爵 (pron. gōngjué) | ||||
Czech | Vévoda | ||||
Dutch | Hertog | Is 1 waard voor elke hertogdomkaart die je hebt. | Eerste editie (2009) | ||
Finnish | Herttua | ||||
French | Duc | Vaut 1 pour chaque Duché que vous avez. | |||
German | Herzog | Wert 1 pro Herzogtum im eigenen Kartensatz. | (2009; 2021) one or more other versions listed here | ||
Hungarian | Herceg | ||||
Italian | Duca | ||||
Japanese | 公爵 (pron. kōshaku) | あなたの公領1枚につき1 | |||
Korean | 공작 (pron. gongjag) | ||||
Norwegian | Greve (lit. count) | ||||
Polish | Starosta (lit. foreman) | Ta karta jest warta 1 za każdy Powiat, jaki posiadasz. | |||
Russian | Герцог (pron. gyertsog) | Приносит 1 за каждое ваше Герцогство. | |||
Spanish | Duque | Consigues 1 por cada carta Ducado que tengas en tu mazo. | First Edition (2009) | ||
Duque | Consigues 1 por cada carta de Ducado que tengas en tu mazo. | Second Edition (2016) |
Trivia
Secret History