Stronghold
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Stronghold | |
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Info | |
Cost | |
Type(s) | Action - Victory - Duration - Fort |
Kingdom card? | Yes |
Set | Allies |
Illustrator(s) | Garret DeChellis |
Card text | |
Choose one: +; or at the start of your next turn, +3 Cards. 2 |
Stronghold is an Action-Duration-Victory-Fort card from Allies. It gives you a choice between terminal now, or duration draw for your next turn, and is worth 2 as well.
It is part of a split pile that it shares with the other Forts: Tent, Garrison, and Hill Fort.
FAQ
Official FAQ
- If you choose +, Stronghold will be discarded that turn; if you choose the +3 Cards next turn, Stronghold will stay out until that turn's Clean-up (and if you choose both via Elder, it will stay out).
Strategy
Stronghold plays surprisingly differently from other superficially-similar hybrid treasure cards such as Nobles or Farm, both of which also cost and are worth 2 , and not just because it is a fort and thus less straightforward or reliable to obtain. The choice given here tends to be more useful than the choice given by Nobles, where one of the choices (+2 Actions) is markedly weaker than the other. In this case, both choices are relatively strong, and the choice of taking a benefit now or delaying it until next turn tends to make this card even more beneficial than if either choice had to be taken on the same turn. Unlike Farm, however, this card requires a spare action to play.
Stronghold is an attractive late-game buy in engines with excess actions to spare, where it adds almost as much VP as a Duchy but while tending to increase the deck's power. The possibility of delaying draw until next turn can often guarantee a successful subsequent turn if the current turn is a dud, and for this reason it can somewhat counter handsize attacks.
It is weak, however, when Villages are scarce or actions are otherwise at a premium. If it is consistently drawn dead, it is worse than a Duchy and much worse than a Gold. It tends not to fit well into money strategies for this reason, especially if they already have an optimal density of terminal draw around the time this card would be purchased. However, occasionally this card can make an okay purchase if the timing of it becoming available and you having enough money to buy it falls right when you want to buy a second terminal action.
External strategy articles
Versions
English versions
Digital | Text | Release | Date | |
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Choose one: +; or at the start of your next turn, +3 Cards. 2 |
Allies | March 2022 |
Other language versions
Trivia
Stronghold is one of the few cards with four types.
Under Capitalism, Stronghold is the only card that can have five types.
Secret History