List of cards

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Here is the list of all Dominion card shaped items, such as events, ways, cards, ETC.
  • Most data columns indicate the card's effect on the turn when you play them (or the turn when you buy them, for Events; the turn when you receive them, for Boons/Hexes; etc). The main exception is the Victory Points: "+VP" indicate VP token wins, "VP" refer to victory card or "when scoring" effect (e.g. Landmark).
  • "N" in a data column means on your next turn, "NN" means two turns from now. "N..." means on all or indefinitely many future turns.
  • "C" means when you call a Reserve card.
  • "?" denote a possibility (you may) or a choice on the card (e.g. Specialist).
  • "!" denote a condition to get the mentioned effect by resolving the played card ("!" is not used before effect using "X" as it denote already a condition).
  • Asterisks denote any other effects that relate to the card beyond the turn when it's played: "*" denotes one-shot conditions (e.g. on gain) and "**" denotes more persistent conditions (e.g. whenever another card is played).
  • (Parentheses denote the likely equivalent or indirect effect of the card.)
  • "P" means allowing you to play card from your hand (Conclave, Imp, etc.), from the supply (Command variants) or other areas, as part of playing that card, possibly more than once (Throne Room variants). It is combined with actions/villages for Action card because it increases the number of actions you can play similarly. It is combined with Coins/Coffer for Treasure card because it increases buying power similarly.
  • "R" means cost reduction and is combined with coins/coffers because it increases buying power similarly.
Name Set Types Cost Text Actions / Villagers Cards Buys Coins / Coffers Trash / Return Exile Junk Gain Victory Points
CellarCellar.jpg Base Action $2 +1 Action
Discard any number of cards, then draw that many.
+1 -X, +X
ChapelChapel.jpg Base Action $2 Trash up to 4 cards from your hand. 0-4
MoatMoat.jpg Base Action - Reaction $2 +2 Cards
When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it.
+2
ChancellorChancellor.jpg Base, 1E Action $3 +$2
You may immediately put your deck into your discard pile.
+$2
HarbingerHarbinger.jpg Base, 2E Action $3 +1 Card
+1 Action
Look through your discard pile. You may put a card from it onto your deck.
+1 +1
MerchantMerchant.jpg Base, 2E Action $3 +1 Card
+1 Action
The first time you play a Silver this turn, +$1.
+1 +1  !+$1
VassalVassal.jpg Base, 2E Action $3 +$2
Discard the top card of your deck. If it's an Action card, you may play it.
 !P1? +$2
VillageVillage.jpg Base Action $3 +1 Card
+2 Actions
+2 +1
WoodcutterWoodcutter.jpg Base, 1E Action $3 +1 Buy
+$2
+1 +$2
WorkshopWorkshop.jpg Base Action $3 Gain a card costing up to $4. 1
BureaucratBureaucrat.jpg Base Action - Attack $4 Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards). 1
FeastFeast.jpg Base, 1E Action $4 Trash this card. Gain a card costing up to $5. Self 1
GardensGardens.jpg Base Victory $4 Worth 1 VP per 10 cards you have (round down). X VP
MilitiaMilitia.jpg Base Action - Attack $4 +$2
Each other player discards down to 3 cards in hand.
+$2
MoneylenderMoneylender.jpg Base Action $4 You may trash a Copper from your hand for +$3.  !+$3 1?
PoacherPoacher.jpg Base, 2E Action $4 +1 Card
+1 Action
+$1
Discard a card per empty Supply pile.
+1 +1, -X +$1
RemodelRemodel.jpg Base Action $4 Trash a card from your hand. Gain a card costing up to $2 more than it. 1  !1
SmithySmithy.jpg Base Action $4 +3 Cards +3
SpySpy.jpg Base, 1E Action - Attack $4 +1 Card
+1 Action
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
+1 +1
ThiefThief.jpg Base, 1E Action - Attack $4 Each other player reveals the top 2 cards of his deck.
If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards.
X
Throne RoomThrone Room.jpg Base Action $4 You may play an Action card from your hand twice. P2?
BanditBandit.jpg Base, 2E Action - Attack $5 Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest. 1
Council RoomCouncil Room.jpg Base Action $5 +4 Cards
+1 Buy
Each other player draws a card.
+4 +1
FestivalFestival.jpg Base Action $5 +2 Actions
+1 Buy
+$2
+2 +1 +$2
LaboratoryLaboratory.jpg Base Action $5 +2 Cards
+1 Action
+1 +2
LibraryLibrary.jpg Base Action $5 Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards. =7
MarketMarket.jpg Base Action $5 +1 Card
+1 Action
+1 Buy
+$1
+1 +1 +1 +$1
MineMine.jpg Base Action $5 You may trash a Treasure card from your hand. Gain a Treasure card to your hand costing up to $3 more than it.  !(+1) 1?  !1
SentrySentry.jpg Base, 2E Action $5 +1 Card
+1 Action
Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.
+1 +1 0-2?
WitchWitch.jpg Base Action - Attack $5 +2 Cards
Each other player gains a Curse.
+2 1
AdventurerAdventurer.jpg Base, 1E Action $6 Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards. +2
ArtisanArtisan.jpg Base, 2E Action $6 Gain a card to your hand costing up to $5.
Put a card from your hand onto your deck.
(+1), -1 1
CopperCopper.jpg Base Treasure $0 $1 +$1
SilverSilver.jpg Base Treasure $3 $2 +$2
GoldGold.jpg Base Treasure $6 $3 +$3
EstateEstate.jpg Base Victory $2 1 VP 1 VP
DuchyDuchy.jpg Base Victory $5 3 VP 3 VP
ProvinceProvince.jpg Base Victory $8 6 VP 6 VP
CurseCurse.jpg Base Curse $0 -1 VP -1 VP
CourtyardCourtyard.jpg Intrigue Action $2 +3 Cards
Put a card from your hand onto your deck.
+3, -1
LurkerLurker.jpg Intrigue, 2E Action $2 +1 Action
Choose one: Trash an Action card from the Supply; or gain an Action card from the trash.
+1 1 Supply? 1?
PawnPawn.jpg Intrigue Action $2 Choose two: +1 Card; +1 Action; +1 Buy; +$1. The choices must be different. +1? +1? +1? +$1?
Secret ChamberSecret Chamber.jpg Intrigue, 1E Action - Reaction $2 Discard any number of cards. +$1 per card discarded.
When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards, then put 2 cards from your hand on top of your deck.
-X +$x
Great HallGreat Hall.jpg Intrigue, 1E Action - Victory $3 +1 Card
+1 Action
1 VP
+1 +1 1 VP
MasqueradeMasquerade.jpg Intrigue Action $3 +2 Cards
Each player with any cards in hand passes one to the next such player to their left, at once. Then you may trash a card from your hand.
+2, -1 1? 1?, !Self 1
Shanty TownShanty Town.jpg Intrigue Action $3 +2 Actions
Reveal your hand. If you have no Action cards in hand, +2 Cards.
+2 +2?
StewardSteward.jpg Intrigue Action $3 Choose one: +2 Cards; or +$2; or trash 2 cards from your hand. +2? +$2? 2?
SwindlerSwindler.jpg Intrigue Action - Attack $3 +$2
Each other player trashes the top card of their deck and gains a card with the same cost that you choose.
+$2  !1
Wishing WellWishing Well.jpg Intrigue Action $3 +1 Card
+1 Action
Name a card, then reveal the top card of your deck. If you named it, put it into your hand.
+1 +1, !+1
BaronBaron.jpg Intrigue Action $4 +1 Buy
You may discard an Estate for +$4. If you don't, gain an Estate.
-1? +1  !+$4  !1
BridgeBridge.jpg Intrigue Action $4 +1 Buy
+$1
This turn, cards (everywhere) cost $1 less, but not less than $0.
+1 +$1, R1
ConspiratorConspirator.jpg Intrigue Action $4 +$2
If you’ve played 3 or more Actions this turn (counting this), +1 Card and +1 Action.
 !+1  !+1 +$2
CoppersmithCoppersmith.jpg Intrigue, 1E Action $4 Copper produces an extra $1 this turn. +$x
DiplomatDiplomat.jpg Intrigue, 2E Action - Reaction $4 +2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions.
When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
 !+2 +2
**+2, **-3
IronworksIronworks.jpg Intrigue Action $4 Gain a card costing up to $4. If the gained card is an...
Action card, +1 Action
Treasure card, +$1
Victory card, +1 Card
 !+1  !+1  !+$1 1
MillMill.jpg Intrigue, 2E Action - Victory $4 +1 Card
+1 Action
You may discard 2 cards, for +$2
1 VP
+1 +1, - 0-2?(X)  !+$x 1 VP
Mining VillageMining Village.jpg Intrigue Action $4 +1 Card
+2 Actions
You may trash this for +$2.
+2 +1  !+$2 Self?
ScoutScout.jpg Intrigue, 1E Action $4 +1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
+1 + 0-4
Secret PassageSecret Passage.jpg Intrigue, 2E Action $4 +2 Cards
+1 Action
Take a card from your hand and put it anywhere in your deck.
+1 +2, -1
CourtierCourtier.jpg Intrigue, 2E Action $5 Reveal a card from your hand. For each type it has (Action, Attack, etc.), choose one: +1 Action; or +1 Buy; or +$3; or gain a Gold. The choices must be different. +1? +1? +$3? 1?
DukeDuke.jpg Intrigue Victory $5 Worth 1 VP per Duchy you have. X VP
MinionMinion.jpg Intrigue Action - Attack $5 +1 Action
Choose one: +$2; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards their hand and draws 4 cards.
+1 -X +4 ? +$2?
PatrolPatrol.jpg Intrigue, 2E Action $5 +3 Cards
Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order.
+ 3-7
ReplaceReplace.jpg Intrigue, 2E Action - Attack $5 Trash a card from your hand. Gain a card costing up to $2 more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse. 1  !1 1
SaboteurSaboteur.jpg Intrigue, 1E Action - Attack $5 Each other player reveals cards from the top of their deck until revealing one costing $3 or more. They trash that card and may gain a card costing at most $2 less than it. They discard the other revealed cards.  !1
TorturerTorturer.jpg Intrigue Action - Attack $5 +3 Cards
Each other player either discards 2 cards or gains a Curse to their hand, their choice. (They may pick an option they can't do.)
+3 1?
Trading PostTrading Post.jpg Intrigue Action $5 Trash 2 cards from your hand. If you did, gain a Silver to your hand.  !(+1) 2  !1
TributeTribute.jpg Intrigue, 1E Action $5 The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an...
Action Card, +2 Actions
Treasure Card, +$2
Victory Card, +2 Cards.
+2Z +2Y +$x
UpgradeUpgrade.jpg Intrigue Action $5 +1 Card
+1 Action
Trash a card from your hand. Gain a card costing exactly $1 more than it.
+1 +1 1 1
HaremHarem.jpg
FarmFarm.jpg
Intrigue Treasure - Victory $6 $2
2 VP
+$2 2 VP
NoblesNobles.jpg Intrigue Action - Victory $6 Choose one: +3 Cards; or +2 Actions.
2 VP
+2? +3? 2 VP
EmbargoEmbargo.jpg Seaside, 1E Action $2 +$2
Trash this to add an Embargo token to a Supply pile. (For the rest of the game, when a player buys a card from that pile, they gain a Curse.)
+$2 Self **1?
HavenHaven.jpg Seaside Action - Duration $2 +1 Card
+1 Action
Set aside a card from your hand face down (under this). At the start of your next turn, put it into your hand.
+1 +1, -1, N +1
LighthouseLighthouse.jpg Seaside Action - Duration $2 +1 Action
+$1
At the start of your next turn: +$1.
Until then, when another player plays an Attack card, it doesn't affect you.
+1 +$1, N +$1
Native VillageNative Village.jpg Seaside Action $2 +2 Actions
Choose one: Put the top card of your deck face down on your Native Village mat (you may look at those cards at any time); or put all the cards from your mat into your hand.
+2 +X?
Pearl DiverPearl Diver.jpg Seaside, 1E Action $2 +1 Card
+1 Action
Look at the bottom card of your deck. You may put it on top.
+1 +1
AmbassadorAmbassador.jpg Seaside, 1E Action - Attack $3 Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. 0-2?  !1
AstrolabeAstrolabe.jpg Seaside, 2E Treasure - Duration $3 Now and at the start of your next turn:
$1
+1 Buy
+1, N +1 +$1, N +$1
Fishing VillageFishing Village.jpg Seaside Action - Duration $3 +2 Actions
+$1
At the start of your next turn: +1 Action and +$1.
+2, N +1 +$1, N +$1
LookoutLookout.jpg Seaside Action $3 +1 Action
Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one back on top of your deck.
+1 1
MonkeyMonkey.jpg Seaside, 2E Action - Duration $3 Until your next turn, when the player to your right gains a card, +1 Card.
At the start of your next turn, +1 Card.
**+1, N +1
Sea ChartSea Chart.jpg Seaside, 2E Action $3 +1 Card
+1 Action
Reveal the top card of your deck. If you have a copy of it in play, put it into your hand.
+1 +1, !+1
SmugglersSmugglers.jpg Seaside Action $3 Gain a copy of a card costing up to $6 that the player to your right gained on their last turn. 1
WarehouseWarehouse.jpg Seaside Action $3 +3 Cards
+1 Action
Discard 3 cards.
+1 +3, -3
BlockadeBlockade.jpg Seaside, 2E Action - Duration - Attack $4 Gain a card costing up to $4, setting it aside.
At the start of your next turn, put it into your hand. While it's set aside, when another player gains a copy of it on their turn, they gain a Curse.
N +1 **1? 1
CaravanCaravan.jpg Seaside Action - Duration $4 +1 Card
+1 Action
At the start of your next turn, +1 Card.
+1 +1, N +1
CutpurseCutpurse.jpg Seaside Action - Attack $4 +$2
Each other player discards a Copper (or reveals a hand with no Copper).
+$2
IslandIsland.jpg Seaside Action - Victory $4 Put this and a card from your hand onto your Island mat.
2 VP
1, Self 2 VP
NavigatorNavigator.jpg Seaside, 1E Action $4 +$2
Look at the top 5 cards of your deck. Either discard them all, or put them back in any order.
+$2
Pirate ShipPirate Ship.jpg Seaside, 1E Action - Attack $4 Choose one: +$1 per Coin token on your Pirate Ship mat; or each other player reveals the top 2 cards of their deck, trashes one of those Treasures that you choose, and discards the rest, and then if anyone trashed a Treasure you add a Coin token to your Pirate Ship mat. +$x?
SailorSailor.jpg Seaside, 2E Action - Duration $4 +1 Action
Once this turn, when you gain a Duration card, you may play it.
At the start of your next turn, +$2 and you may trash a card from your hand.
+1, !P1? N +$2 N 1?
SalvagerSalvager.jpg Seaside Action $4 +1 Buy
Trash a card from your hand. +$1 per $1 it costs.
+1 +$x 1
Sea HagSea Hag.jpg Seaside, 1E Action - Attack $4 Each other player discards the top card of their deck, then gains a Curse onto their deck. 1
Tide PoolsTide Pools.jpg Seaside, 2E Action - Duration $4 +3 Cards
+1 Action
At the start of your next turn, discard 2 cards.
+1 +3, N -2
Treasure MapTreasure Map.jpg Seaside Action $4 Trash this and a Treasure Map from your hand. If you trashed two Treasure Maps, gain 4 Golds onto your deck. 1?, Self  !4
BazaarBazaar.jpg Seaside Action $5 +1 Card
+2 Actions
+$1
+2 +1 +$1
CorsairCorsair.jpg Seaside, 2E Action - Duration - Attack $5 +$2
At the start of your next turn, +1 Card. Until then, each other player trashes the first Silver or Gold they play each turn.
N +1 +$2
ExplorerExplorer.jpg Seaside, 1E Action $5 You may reveal a Province from your hand. If you do, gain a Gold to your hand. If you don't, gain a Silver to your hand.  !(+1)  !1
Ghost ShipGhost Ship.jpg Seaside, 1E Action - Attack $5 +2 Cards
Each other player with 4 or more cards in hand puts cards from their hand onto their deck until they have 3 cards in hand.
+2
Merchant ShipMerchant Ship.jpg Seaside Action - Duration $5 Now and at the start of your next turn: +$2. +$2, N +$2
OutpostOutpost.jpg Seaside Action - Duration $5 If this is the first time you played an Outpost this turn, and the previous turn wasn't yours, then take an extra turn after this one, and you only draw 3 cards for your next hand.
PiratePirate.jpg Seaside, 2E Action - Duration - Reaction $5 At the start of your next turn, gain a Treasure costing up to $6 to your hand.
When any player gains a Treasure, you may play this from your hand.
**Pself N (+1) N 1
Sea WitchSea Witch.jpg Seaside, 2E Action - Duration - Attack $5 +2 Cards
Each other player gains a Curse.
At the start of your next turn, +2 Cards, then discard 2 cards.
+2, N +2, N -2 1
TacticianTactician.jpg Seaside Action - Duration $5 If you have at least one card in hand: Discard your hand, and at the start of your next turn, +5 Cards, +1 Action, and +1 Buy.  !N +1 -X, !N +5  !N +1
TreasuryTreasury.jpg Seaside Action $5 +1 Card
+1 Action
+$1
At the end of your Buy phase this turn, if you didn't gain a Victory card in it, you may put this onto your deck.
+1 +1 +$1
WharfWharf.jpg Seaside Action - Duration $5 Now and at the start of your next turn: +2 Cards and +1 Buy. +2, N +2 +1, N +1
TransmuteTransmute.jpg Alchemy Action P Trash a card from your hand. If it is an...
Action card, gain a Duchy
Treasure card, gain a Transmute
Victory card, gain a Gold
1 1  !(3 VP)
VineyardVineyard.jpg Alchemy Victory P Worth 1 VP per 3 Action cards you have (round down). X VP
HerbalistHerbalist.jpg Alchemy Action $2 +1 Buy
+$1
Once this turn, when you discard a Treasure from play, you may put it onto your deck.
+1 +$1
ApothecaryApothecary.jpg Alchemy Action $2P +1 Card
+1 Action
Reveal the top 4 cards of your deck. Put the Coppers and Potions into your hand. Put the rest back in any order.
+1 + 1-5
Scrying PoolScrying Pool.jpg Alchemy Action - Attack $2P +1 Action
Each player (including you) reveals the top card of their deck and either discards it or puts it back, your choice. Then reveal cards from your deck until revealing one that isn’t an Action. Put all of those revealed cards into your hand.
+1 +X
UniversityUniversity.jpg Alchemy Action $2P +2 Actions
You may gain an Action card costing up to $5.
+2 1
AlchemistAlchemist.jpg Alchemy Action $3P +2 Cards
+1 Action
At the start of Clean-up this turn, if you have a Potion in play, you may put this onto your deck.
+1 +2
FamiliarFamiliar.jpg Alchemy Action - Attack $3P +1 Card
+1 Action
Each other player gains a Curse.
+1 +1 1
Philosopher's StonePhilosopher's Stone.jpg Alchemy Treasure $3P Count your deck and discard pile.
+$1 per 5 cards total between them (round down).
+$x
GolemGolem.jpg Alchemy Action $4P Reveal cards from your deck until you reveal 2 Action cards other than Golems. Discard the other cards, then play the Action cards in either order. P1, P1
ApprenticeApprentice.jpg Alchemy Action $5 +1 Action
Trash a card from your hand. +1 Card per $1 it costs. +2 Cards if it has P in its cost.
+1 +X 1
PossessionPossession.jpg Alchemy Action $6P The player to your left takes an extra turn after this one, in which you can see all cards they can and make all decisions for them. Any cards or D they would gain on that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn. X
PotionPotion.jpg Alchemy Treasure $4 P +P
AnvilAnvil.jpg Prosperity, 2E Treasure $3 $1
You may discard a Treasure to gain a card costing up to $4.
-1? +$1  !1
LoanLoan.jpg Prosperity, 1E Treasure $3 $1
Reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards.
+$1 1?
Trade RouteTrade Route.jpg Prosperity, 1E Action $3 +1 Buy
Trash a card from your hand. +$1 per Coin token on the Trade Route mat.
Setup: Add a Coin token to each Victory Supply pile; move that token to the Trade Route mat when a card is gained from that pile.
+1 +$x 1
WatchtowerWatchtower.jpg Prosperity Action - Reaction $3 Draw until you have 6 cards in hand.
When you gain a card, you may reveal this from your hand, to either trash that card or put it onto your deck.
=6 **1?
BishopBishop.jpg Prosperity Action $4 +$1
+1 VP
Trash a card from your hand. +1 VP per $2 it costs (round down). Each other player may trash a card from their hand.
+$1 1 +1 VP, +X VP
ClerkClerk.jpg Prosperity, 2E Action - Reaction - Attack $4 +$2
Each other player with 5 or more cards in hand puts one onto their deck.
At the start of your turn, you may play this from your hand.
Pself +$2
InvestmentInvestment.jpg Prosperity, 2E Treasure $4 Trash a card from your hand.
Choose one: +$1; or trash this to reveal your hand for +1VP per differently named Treasure there.
+$1? 1 +X VP?
MonumentMonument.jpg Prosperity Action $4 +$2
+1 VP
+$2 +1 VP
QuarryQuarry.jpg Prosperity Treasure $4 $1
This turn, Actions cost $2 less.
+$1, !R2
TalismanTalisman.jpg Prosperity, 1E Treasure $4 $1
While you have this in play, when you buy a non-Victory card costing $4 or less, gain a copy of it.
+$1  !1
TiaraTiara.jpg Prosperity, 2E Treasure $4

+1 Buy
This turn, when you gain a card, you may put it onto your deck.

You may play a Treasure from your hand twice.
+1 P2?
Worker's VillageWorker's Village.jpg Prosperity Action $4 +1 Card
+2 Actions
+1 Buy
+2 +1 +1
CharlatanCharlatan.jpg Prosperity, 2E Action - Attack $5 +$3
Each other player gains a Curse.
In games using this, Curse is also a Treasure worth $1.
+$3 1
CityCity.jpg Prosperity Action $5 +1 Card
+2 Actions
If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 Buy and +$1
+2 +1, !+1  !+1  !+$1
CollectionCollection.jpg Prosperity, 2E Treasure $5 $2
+1 Buy
This turn, when you gain an Action card, +1VP.
+1 +$2 +X VP
ContrabandContraband.jpg Prosperity, 1E Treasure $5 $3
+1 Buy
The player to your left names a card. You can’t buy that card this turn.
+1 +$3
Counting HouseCounting House.jpg Prosperity, 1E Action $5 Look through your discard pile, reveal any number of Coppers from it, and put them into your hand. +X
Crystal BallCrystal Ball.jpg Prosperity, 2E Treasure $5 $1
Look at the top card of your deck. You may trash it, discard it, or, if it's an Action or Treasure, play it.
 !P1? +$1, !P1? 1?
MagnateMagnate.jpg Prosperity, 2E Action $5 Reveal your hand.
+1 Card per Treasure in it.
+X
MintMint.jpg Prosperity Action $5 You may reveal a Treasure card from your hand. Gain a copy of it.
When you gain this, trash all non-Duration Treasures you have in play.
*X 1?
MountebankMountebank.jpg Prosperity, 1E Action - Attack $5 +$2
Each other player may discard a Curse. If they don’t, they gain a Curse and a Copper.
+$2 2?
RabbleRabble.jpg Prosperity Action - Attack $5 +3 Cards
Each other player reveals the top 3 cards of their deck, discards the revealed Actions and Treasures, and puts the rest back in any order they choose.
+3
Royal SealRoyal Seal.jpg Prosperity, 1E Treasure $5 $2
While you have this in play, when you gain a card, you may put that card onto your deck.
+$2
VaultVault.jpg Prosperity Action $5 +2 Cards
Discard any number of cards for +$1 each. Each other player may discard 2 cards, to draw a card.
+2, -X +$x
VentureVenture.jpg Prosperity, 1E Treasure $5 $1
Reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.
+$1, P1
War ChestWar Chest.jpg Prosperity, 2E Treasure $5 The player to your left names a card. Gain a card costing up to $5 that hasn't been named for War Chest this turn. 1
GoonsGoons.jpg Prosperity, 1E Action - Attack $6 +1 Buy
+$2
Each other player discards down to 3 cards in hand.
While you have this in play, when you buy a card, +1 VP.
+1 +$2 +X VP
Grand MarketGrand Market.jpg Prosperity Action $6star +1 Card
+1 Action
+1 Buy
+$2.
You can’t buy this if you have any Coppers in play.
+1 +1 +1 +$2
HoardHoard.jpg Prosperity Treasure $6 $2
This turn, when you gain a Victory card, if you bought it, gain a Gold.
+$2 X
BankBank.jpg Prosperity Treasure $7 +$1 per Treasure card you have in play (counting this). +$x
ExpandExpand.jpg Prosperity Action $7 Trash a card from your hand. Gain a card costing up to $3 more than it. 1 1
ForgeForge.jpg Prosperity Action $7 Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in $ of the trashed cards. X 1
King's CourtKing's Court.jpg Prosperity Action $7 You may play an Action card from your hand three times. P3?
PeddlerPeddler.jpg Prosperity Action $8star +1 Card
+1 Action
+$1
During a player's Buy phase, this costs $2 less per Action card they have in play.
+1 +1 +$1, RXself
PlatinumPlatinum.jpg Prosperity Treasure $9 $5 +$5
ColonyColony.jpg Prosperity Victory $11 10 VP 10 VP
HamletHamlet.jpg Cornucopia Action $2 +1 Card
+1 Action
You may discard a card for +1 Action. You may discard a card for +1 Buy.
+1, !+1 +1, -2?  !+1
Fortune TellerFortune Teller.jpg Cornucopia, 1E Action - Attack $3 +$2
Each other player reveals cards from the top of their deck until they reveal a Victory card or a Curse. They put it on top and discard the rest.
+$2
MenagerieMenagerie.jpg Cornucopia Action $3 +1 Action
Reveal your hand. If the revealed cards all have different names, +3 Cards. Otherwise, +1 Card.
+1 +1, !+2
Farming VillageFarming Village.jpg Cornucopia, 1E Action $4 +2 Actions
Reveal cards from your deck until you reveal a Treasure or Action card. Put that card into your hand and discard the rest.
+2 +1
Horse TradersHorse Traders.jpg Cornucopia, 1E Action - Reaction $4 +1 Buy
+$3
Discard 2 cards.
When another player plays an Attack card, you may first set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
-2
*N +1
+1 +$3
RemakeRemake.jpg Cornucopia Action $4 Do this twice: Trash a card from your hand, then gain a card costing exactly $1 more than it. 2 2
TournamentTournament.jpg Cornucopia, 1E Action $4 +1 Action
Each player may reveal a Province from their hand. If you do, discard it and gain any Prize (from the Prize pile) or a Duchy, onto your deck. If no-one else does, +1 Card and +$1.
+1  !+1  !+$1  !1  !(3 VP?)
Young WitchYoung Witch.jpg Cornucopia Action - Attack $4 +2 Cards
Discard 2 cards. Each other player gains a Curse unless they reveal a Bane from their hand.
Setup: Add an extra Kingdom card pile costing $2 or $3 to the Supply. Its cards are Banes.
+2, -2  !1
HarvestHarvest.jpg Cornucopia, 1E Action $5 Reveal the top 4 cards of your deck, then discard them. +$1 per differently named card revealed. +$x
Horn of PlentyHorn of Plenty.jpg Cornucopia Treasure $5 Gain a card costing up to $1 per differently named card you have in play (counting this). If it's a Victory card, trash this. Self? 1
Hunting PartyHunting Party.jpg Cornucopia Action $5 +1 Card
+1 Action
Reveal your hand. Reveal cards from your deck until you reveal a card that isn’t a copy of one in your hand. Put it into your hand and discard the rest.
+1 +2
JesterJester.jpg Cornucopia Action - Attack $5 +$2
Each other player discards the top card of their deck. If it’s a Victory card they gain a Curse; otherwise they gain a copy of the discarded card or you do, your choice.
+$2  !1?  !1?
FairgroundsFairgrounds.jpg Cornucopia Victory $6 Worth 2 VP per 5 differently named cards you have (round down). X VP
Bag of GoldBag of Gold.jpg Cornucopia, 1E Action - Prize $0star +1 Action
Gain a Gold onto your deck.
(This is not in the Supply.)
+1 1
DiademDiadem.jpg Cornucopia, 1E Treasure - Prize $0star

$2
+$1 per unused Action you have (Action, not Action card).

(This is not in the Supply.)
+$2, +$x
FollowersFollowers.jpg Cornucopia, 1E Action - Attack - Prize $0star +2 Cards
Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand.
(This is not in the Supply.)
+2 1 1 (1 VP)
PrincessPrincess.jpg Cornucopia, 1E Action - Prize $0star

+1 Buy
This turn, cards cost $2 less.

(This is not in the Supply.)
+1 R2
Trusty SteedTrusty Steed.jpg Cornucopia, 1E Action - Prize $0star Choose two: +2 Cards; or +2 Actions; or +$2; or gain 4 Silvers and put your deck into your discard pile. The choices must be different.
(This is not in the Supply.)
+2? +2? +$2? 4?
CrossroadsCrossroads.jpg Hinterlands Action $2 Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.  !+3 +X
DuchessDuchess.jpg Hinterlands, 1E Action $2 +$2. Each player (including you) looks at the top card of their deck and may discard it.
In games using this, when you gain a Duchy, you may gain a Duchess.
+$2 **Self
Fool's GoldFool's Gold.jpg Hinterlands Treasure - Reaction $2 If this is the first time you played a Fool's Gold this turn, +$1, otherwise +$4.
When another player gains a Province, you may trash this from your hand, to gain a Gold onto your deck.
+$1, !+$3 **Self **1
DevelopDevelop.jpg Hinterlands Action $3 Trash a card from your hand. Gain two cards onto your deck, with one costing exactly $1 more than it, and one costing exactly $1 less than it, in either order. 1 2
Guard DogGuard Dog.jpg Hinterlands, 2E Action - Reaction $3 +2 Cards
If you have 5 or fewer cards in hand, +2 Cards.
When another player plays an Attack, you may first play this from your hand.
**Pself +2, !+2
OasisOasis.jpg Hinterlands Action $3 +1 Card
+1 Action
+$1
Discard a card.
+1 +1, -1 +$1
OracleOracle.jpg Hinterlands, 1E Action - Attack $3 Each player (including you) reveals the top 2 cards of their deck, and discards them or puts them back, your choice (they choose the order). Then, +2 Cards. +2
SchemeScheme.jpg Hinterlands Action $3 +1 Card
+1 Action
This turn, you may put one of your Action cards onto your deck when you discard it from play.
+1 +1
TunnelTunnel.jpg Hinterlands Victory - Reaction $3 2 VP
When you discard this other than during Clean-up, you may reveal it to gain a Gold.
 !1 2 VP
Jack of All TradesJack of All Trades.jpg Hinterlands Action $4 Gain a Silver. Look at the top card of your deck; you may discard it. Draw until you have 5 cards in hand. You may trash a non-Treasure card from your hand. =5 1? 1
Noble BrigandNoble Brigand.jpg Hinterlands, 1E Action - Attack $4 +$1
Each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards.
When you buy this, do its attack.
+$1 1?
*1?
X
*X
Nomad CampNomad Camp.jpg Hinterlands, 1E Action $4 +1 Buy
+$2
This is gained onto your deck (instead of to your discard pile).
+1 +$2
NomadsNomads.jpg Hinterlands, 2E Action $4 +1 Buy
+$2
When you gain or trash this, +$2.
+1 +$2
*+$2
Silk RoadSilk Road.jpg Hinterlands, 1E Victory $4 Worth 1 VP for every 4 Victory cards you have (round down). X VP
Spice MerchantSpice Merchant.jpg Hinterlands Action $4 You may trash a Treasure from your hand to choose one: +2 Cards and +1 Action; or +1 Buy and +$2.  !+1?  !+2?  !+1?  !+$2? 1?
TraderTrader.jpg Hinterlands Action - Reaction $4 Trash a card from your hand. Gain a Silver per $1 it costs.
When you gain a card, you may reveal this from your hand, to exchange the card for a Silver.
1 X
TrailTrail.jpg Hinterlands, 2E Action - Reaction $4 +1 Card
+1 Action
When you gain, trash, or discard this, other than in Clean-up, you may play it.
+1
*Pself
+1
WeaverWeaver.jpg Hinterlands, 2E Action - Reaction $4 Gain two Silvers or a card costing up to $4.
When you discard this other than in Clean-up, you may play it.
*Pself 1-2?
BerserkerBerserker.jpg Hinterlands, 2E Action - Attack $5 Gain a card costing less than this. Each other player discards down to 3 cards in hand.
When you gain this, if you have an Action in play, play this.
*Pself 1
CacheCache.jpg Hinterlands, 1E Treasure $5 $3
When you gain this, gain 2 Coppers.
+$3 2Self 2
CartographerCartographer.jpg Hinterlands Action $5 +1 Card
+1 Action
Look at the top 4 cards of your deck. Discard any number of them, then put the rest back in any order.
+1 +1
CauldronCauldron.jpg Hinterlands, 2E Treasure - Attack $5 $2
+1 Buy
The third time you gain an Action this turn, each other player gains a Curse.
+1 +$2  !1
EmbassyEmbassy.jpg Hinterlands, 1E Action $5 +5 Cards
Discard 3 cards.
When you gain this, each other player gains a Silver.
+5, -3
HagglerHaggler.jpg Hinterlands Action $5 +$2
This turn, when you gain a card, if you bought it, gain a cheaper non-Victory card.
+$2 X
HighwayHighway.jpg Hinterlands Action $5 +1 Card
+1 Action

This turn, cards cost $1 less.
+1 +1 R1
Ill-Gotten GainsIll-Gotten Gains.jpg Hinterlands, 1E Treasure $5 $1
You may gain a Copper to your hand.
When you gain this, each other player gains a Curse.
(+1)? +$1 Self?
*1
1?
InnInn.jpg Hinterlands Action $5 +2 Cards
+2 Actions
Discard 2 cards.
When you gain this, look through your discard pile, reveal any number of Action cards from it (which can include this), and shuffle them into your deck.
+2 +2, -2
MandarinMandarin.jpg Hinterlands, 1E Action $5 +$3
Put a card from your hand onto your deck.
When you gain this, put all Treasures you have in play onto your deck in any order.
-1 +$3
MargraveMargrave.jpg Hinterlands Action - Attack $5 +3 Cards
+1 Buy
Each other player draws a card, then discards down to 3 cards in hand.
+3 +1
SoukSouk.jpg Hinterlands, 2E Action $5 +1 Buy
+$7
$1 per card in your hand (you can't go below $0).
When you gain this, trash up to 2 cards from your hand.
+1 +$7, -$x *0-2?
StablesStables.jpg Hinterlands Action $5 You may discard a Treasure, for +3 Cards and +1 Action.  !+1 -1?, !+3
WheelwrightWheelwright.jpg Hinterlands, 2E Action $5 +1 Card
+1 Action
You may discard a card to gain an Action card costing as much as it or less.
+1 +1, -1?  !1
Witch's HutWitch's Hut.jpg Hinterlands, 2E Action - Attack $5 +4 Cards
Discard 2 cards, revealed. If they're both Actions, each other player gains a Curse.
+4, -2  !1
Border VillageBorder Village.jpg Hinterlands Action $6 +1 Card
+2 Actions
When you gain this, gain a cheaper card.
+2 +1 *1
FarmlandFarmland.jpg Hinterlands Victory $6 2 VP
When you gain this, trash a card from your hand and gain a non-Farmland card costing exactly $2 more than it.
*1 *1 2 VP
Poor HousePoor House.jpg Dark Ages Action $1 +$4
Reveal your hand. –$1 per Treasure card in your hand. (You can't go below $0.)
+$4, -$x
BeggarBeggar.jpg Dark Ages Action - Reaction $2 Gain 3 Coppers to your hand.
When another player plays an Attack card, you may first discard this to gain 2 Silvers, putting one onto your deck.
(+3) (+$3) 3Self 3
*2
SquireSquire.jpg Dark Ages Action $2 +$1
Choose one: +2 Actions; or +2 Buys; or gain a Silver.
When you trash this, gain an Attack card.
+2? +2? +$1 1?
*1
VagrantVagrant.jpg Dark Ages Action $2 +1 Card
+1 Action
Reveal the top card of your deck. If it’s a Curse, Ruins, Shelter, or Victory card, put it into your hand.
+1 +1, !+1
ForagerForager.jpg Dark Ages Action $3 +1 Action
+1 Buy
Trash a card from your hand, then +$1 per differently named Treasure in the trash.
+1 +1 +$x 1
HermitHermit.jpg Dark Ages Action $3 Look through your discard pile. You may trash a non-Treasure from it or from your hand.
Gain a card costing up to $3.
At the end of your Buy phase this turn, if you didn't gain any cards in it, exchange this for a Madman.
1?, !*Self 1, !1
Market SquareMarket Square.jpg Dark Ages Action - Reaction $3 +1 Card
+1 Action
+1 Buy
When one of your cards is trashed, you may discard this from your hand to gain a Gold.
+1 +1 +1 *1
SageSage.jpg Dark Ages Action $3 +1 Action
Reveal cards from the top of your deck until you reveal one costing $3 or more. Put that card into your hand and discard the rest.
+1 +1
StoreroomStoreroom.jpg Dark Ages Action $3 +1 Buy
Discard any number of cards, then draw that many. Then discard any number of cards for +$1 each.
-Y, +Y, -X +1 +$x
UrchinUrchin.jpg Dark Ages Action - Attack $3 +1 Card
+1 Action
Each other player discards down to 4 cards in hand.
When you play another Attack card with this in play, you may first trash this, to gain a Mercenary from the Mercenary pile.
+1 +1  !Self?  !1
ArmoryArmory.jpg Dark Ages Action $4 Gain a card onto your deck costing up to $4. 1
Death CartDeath Cart.jpg Dark Ages Action - Looter $4 You may trash this or an Action card from your hand, for +$5.
When you gain this, gain 2 Ruins.
+$5 1 or Self? 2Self 2
FeodumFeodum.jpg Dark Ages Victory $4 Worth 1 VP per 3 Silvers you have (round down).
When you trash this, gain 3 Silvers.
*3 X VP
FortressFortress.jpg Dark Ages Action $4 +1 Card
+2 Actions
When you trash this, put it into your hand.
+2 +1
*(+Self)
*(1)
IronmongerIronmonger.jpg Dark Ages Action $4 +1 Card
+1 Action
Reveal the top card of your deck; you may discard it. Either way, if it is an...
Action card, +1 Action
Treasure card, +$1
Victory card, +1 Card
+1, !+1 +1, !+1  !+$1
MarauderMarauder.jpg Dark Ages Action - Attack - Looter $4 Gain a Spoils from the Spoils pile. Each other player gains a Ruins. 1 1
ProcessionProcession.jpg Dark Ages Action $4 You may play a non-Duration Action card from your hand twice. Trash it. Gain an Action card costing exactly $1 more than it. P2?  !1  !1
RatsRats.jpg Dark Ages Action $4 +1 Card
+1 Action
Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats).
When you trash this, +1 Card.
+1 +1
*1
1 1
ScavengerScavenger.jpg Dark Ages Action $4 +$2
You may put your deck into your discard pile. Look through your discard pile and put one card from it onto your deck.
+$2
Wandering MinstrelWandering Minstrel.jpg Dark Ages Action $4 +1 Card
+2 Actions
Reveal the top 3 cards of your deck. Put the Action cards back in any order and discard the rest.
+2 +1
Band of MisfitsBand of Misfits.jpg Dark Ages Action - Command $5 Play a non-Command Action card from the Supply that costs less than this, leaving it there. (P1)
Bandit CampBandit Camp.jpg Dark Ages Action $5 +1 Card
+2 Actions
Gain a Spoils from the Spoils pile.
+2 +1 1
CatacombsCatacombs.jpg Dark Ages Action $5 Look at the top 3 cards of your deck. Choose one: Put them into your hand; or discard them and +3 Cards.
When you trash this, gain a cheaper card.
+3 *1
CountCount.jpg Dark Ages Action $5 Choose one: Discard 2 cards; or put a card from your hand onto your deck; or gain a Copper.
Choose one: +$3; or trash your hand; or gain a Duchy.
-1?, -2? +$3? X? Self? 1?, 1? (3 VP?)
CounterfeitCounterfeit.jpg Dark Ages Treasure $5 $1
+1 Buy
You may play a non-Duration Treasure from your hand twice. Trash it.
+1 +$1, P2?  !1
CultistCultist.jpg Dark Ages Action - Attack - Looter $5 +2 Cards. Each other player gains a Ruins. You may play a Cultist from your hand.
When you trash this, +3 Cards.
P1? +2
*+3
1
GraverobberGraverobber.jpg Dark Ages Action $5 Choose one: Gain a card from the trash costing from $3 to $6, onto your deck; or trash an Action card from your hand and gain a card costing up to $3 more than it. 1? 1?
Junk DealerJunk Dealer.jpg Dark Ages Action $5 +1 Card
+1 Action
+$1.
Trash a card from your hand.
+1 +1 +$1 1
MysticMystic.jpg Dark Ages Action $5 +1 Action
+$2
Name a card, then reveal the top card of your deck. If you named it, put it into your hand.
+1  !+1 +$2
PillagePillage.jpg Dark Ages Action - Attack $5 Trash this. If you did, gain 2 Spoils, and each other player with 5 or more cards in hand reveals their hand and discards a card that you choose. Self 2
RebuildRebuild.jpg Dark Ages Action $5 +1 Action
Name a card. Reveal cards from your deck until you reveal a Victory card you did not name. Discard the rest, trash the Victory card, and gain a Victory card costing up to $3 more than it.
+1 1 1
RogueRogue.jpg Dark Ages Action - Attack $5 +$2
If there are any cards in the trash costing from $3 to $6, gain one of them. Otherwise, each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest.
+$2  !1
AltarAltar.jpg Dark Ages Action $6 Trash a card from your hand. Gain a card costing up to $5. 1 1
Hunting GroundsHunting Grounds.jpg Dark Ages Action $6 +4 Cards
When you trash this, gain a Duchy or 3 Estates.
+4 *1 or 3 *(3 VP)
Abandoned MineAbandoned Mine.jpg Dark Ages Action - Ruins $0 +$1 +$1
Ruined LibraryRuined Library.jpg Dark Ages Action - Ruins $0 +1 Card +1
Ruined MarketRuined Market.jpg Dark Ages Action - Ruins $0 +1 Buy +1
Ruined VillageRuined Village.jpg Dark Ages Action - Ruins $0 +1 Action +1
SurvivorsSurvivors.jpg Dark Ages Action - Ruins $0 Look at the top 2 cards of your deck. Discard them or put them back in any order.
Dame AnnaDame Anna.jpg Dark Ages Action - Attack - Knight $5 You may trash up to 2 cards from your hand.
Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this.
0-2?, !Self
Dame JosephineDame Josephine.jpg Dark Ages Action - Attack - Victory - Knight $5 Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this.
2 VP
 !Self 2 VP
Dame MollyDame Molly.jpg Dark Ages Action - Attack - Knight $5 +2 Actions
Each other player discards the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this.
+2  !Self
Dame NatalieDame Natalie.jpg Dark Ages Action - Attack - Knight $5 You may gain a card costing up to $3.
Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this.
 !Self 1?
Dame SylviaDame Sylvia.jpg Dark Ages Action - Attack - Knight $5 +$2
Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this.
+$2  !Self
Sir BaileySir Bailey.jpg Dark Ages Action - Attack - Knight $5 +1 Card
+1 Action
Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this.
+1 +1  !Self
Sir DestrySir Destry.jpg Dark Ages Action - Attack - Knight $5 +2 Cards
Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this.
+2  !Self
Sir MartinSir Martin.jpg Dark Ages Action - Attack - Knight $4 +2 Buys
Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this.
+2  !Self
Sir MichaelSir Michael.jpg Dark Ages Action - Attack - Knight $5 Each other player discards down to 3 cards in hand.
Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this.
 !Self
Sir VanderSir Vander.jpg Dark Ages Action - Attack - Knight $5 Each other player reveals the top 2 cards of their deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this.
When you trash this, gain a Gold.
 !Self *1
MadmanMadman.jpg Dark Ages Action $0star +2 Actions
Return this to the Madman pile. If you do, +1 Card per card in your hand.
(This is not in the Supply.)
+2 +X Self
MercenaryMercenary.jpg Dark Ages Action - Attack $0star You may trash 2 cards from your hand. If you did, +2 Cards, +$2, and each other player discards down to 3 cards in hand.
(This is not in the Supply.)
 !+2  !+$2 2?
SpoilsSpoils.jpg Dark Ages Treasure $0star $3
When you play this, return it to the Spoils pile.
(This is not in the Supply.)
+$3 Self
HovelHovel.jpg Dark Ages Reaction - Shelter $1 When you gain a Victory card, you may trash this from your hand. *Self
NecropolisNecropolis.jpg Dark Ages Action - Shelter $1 +2 Actions +2
Overgrown EstateOvergrown Estate.jpg Dark Ages Victory - Shelter $1 0 VP
When you trash this, +1 Card.
*+1
Candlestick MakerCandlestick Maker.jpg Guilds Action $2 +1 Action
+1 Buy
+1 Coffers
+1 +1 +$1
StonemasonStonemason.jpg Guilds Action $2plus Trash a card from your hand. Gain 2 cards each costing less than it.
Overpay: Gain 2 Action cards each costing the amount overpaid.
1 2
*2?
DoctorDoctor.jpg Guilds, 1E Action $3plus Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back in any order.
Overpay: Per $1 overpaid, look at the top card of your deck; trash it, discard it, or put it back.
 !0-3
*X
MasterpieceMasterpiece.jpg Guilds, 1E Treasure $3plus $1
Overpay: Gain a Silver per $1 overpaid.
+$1 *X
AdvisorAdvisor.jpg Guilds Action $4 +1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card and put the rest into your hand.
+1 +3, !-1
HeraldHerald.jpg Guilds Action $4plus +1 Card
+1 Action
Reveal the top card of your deck. If it's an Action, play it.
Overpay: Per $1 overpaid, put any card from your discard pile onto your deck.
+1, !P1 +1
PlazaPlaza.jpg Guilds Action $4 +1 Card
+2 Actions
You may discard a Treasure for +1 Coffers.
+2 +1, -1?  !+$1
TaxmanTaxman.jpg Guilds, 1E Action - Attack $4 You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals they can't). Gain a Treasure onto your deck costing up to $3 more than it. 1?  !1
BakerBaker.jpg Guilds Action $5 +1 Card
+1 Action
+1 Coffers
Setup: Each player gets +1 Coffers.
+1 +1 +$1
ButcherButcher.jpg Guilds Action $5 +2 Coffers
You may trash a card from your hand, to gain a card, costing up to $1 more than it per Coffers you spend.
+$2, -$x 1?  !1
JourneymanJourneyman.jpg Guilds Action $5 Name a card. Reveal cards from your deck until you reveal 3 cards without that name. Put those cards into your hand and discard the rest. +3
Merchant GuildMerchant Guild.jpg Guilds Action $5 +1 Buy
+$1
At the end of your Buy phase this turn, +1 Coffers per card you gained in it.
+1 +$1
*+$x
SoothsayerSoothsayer.jpg Guilds Action - Attack $5 Gain a Gold. Each other player gains a Curse, and if they did, draws a card. 1 1
FarrierFarrier.jpg Cornucopia & Guilds, 2E Action $2plus +1 Card
+1 Action
+1 Buy
Overpay: +1 Card at the end of this turn per $1 overpaid.
+1 +1, *+X +1
ShopShop.jpg Cornucopia & Guilds, 2E Action $3 +1 Card
+$1
You may play an Action card from your hand that you don't have a copy of in play.
P1? +1 +$1
InfirmaryInfirmary.jpg Cornucopia & Guilds, 2E Action $3plus +1 Card
You may trash a card from your hand.
Overpay: Play this once per $1 overpaid.
*PselfX +1 1?
FarmhandsFarmhands.jpg Cornucopia & Guilds, 2E Action $4 +1 Card
+2 Action
When you gain this, you may set aside an Action or Treasure from your hand, and play it at the start of your next turn.
+2, N P1? +1
CarnivalCarnival.jpg Cornucopia & Guilds, 2E Action $5 Reveal the top 4 cards of your deck. Put one of each differently named card into your hand and discard the rest. + 1-4
FerrymanFerryman.jpg Cornucopia & Guilds, 2E Action $5 +2 Cards
+1 Action
Discard a card
Setup: Choose an unused Kingdom card pile costing $3 or $4.
Gain one when you gain a Ferryman.
+1 +2, -1 *1
FootpadFootpad.jpg Cornucopia & Guilds, 2E Action - Attack $5 +2 Coffers
Each other player discards down to 3 cards in hand.
In games using this, when you gain a card in an Action phase, +1 Card.
N... **+X +$2
JoustJoust.jpg Cornucopia & Guilds, 2E Action $5 +1 Card
+1 Action
+$1
You may set aside a Province from your hand to gain any Reward to your hand. Discard the Province in Clean-up.
+1 +1, !+1 +$1  !1
CoronetCoronet.jpg Cornucopia & Guilds, 2E Action - Treasure - Reward $0star You may play a non-Reward Action from your hand twice.
You may play a non-Reward Treasure from your hand twice.
(This is not in the Supply.)
P2? P2?
CourserCourser.jpg Cornucopia & Guilds, 2E Action - Reward $0star Choose two different options: +2 Cards; +2 Actions; +$2; gain 4 Silvers.
(This is not in the Supply.)
+2? +2? +$2? 4?
DemesneDemesne.jpg Cornucopia & Guilds, 2E Action - Victory - Reward $0star +2 Actions
+2 Buys
Gain a Gold.
Worth 1 VP per Gold you have.
(This is not in the Supply.)
+2 +2 1 X VP
HousecarlHousecarl.jpg Cornucopia & Guilds, 2E Action - Reward $0star +1 Card per differently named Action card you have in play.
(This is not in the Supply.)
+X
Huge TurnipHuge Turnip.jpg Cornucopia & Guilds, 2E Treasure - Reward $0star +2 Coffers
+$1 per Coffers you have.
(This is not in the Supply.)
+$2, +$x
RenownRenown.jpg Cornucopia & Guilds Action - Reward $0star +1 Buy
This turn, cards cost $2 less.
(This is not in the Supply.)
+1 R2
Coin of the RealmCoin of the Realm.jpg Adventures Treasure - Reserve $2 $1
When you play this, put it on your Tavern mat.
Directly after you finish playing an Action card, you may call this, for +2 Actions.
C+2 +$1
PagePage.jpg Adventures Action - Traveller $2 +1 Card
+1 Action
When you discard this from play, you may exchange it for a Treasure Hunter.
+1 +1 Self?
PeasantPeasant.jpg Adventures Action - Traveller $2 +1 Buy
+$1
When you discard this from play, you may exchange it for a Soldier.
+1 +$1 Self?
RatcatcherRatcatcher.jpg Adventures Action - Reserve $2 +1 Card
+1 Action
Put this on your Tavern mat.
At the start of your turn, you may call this, to trash a card from your hand.
+1 +1 C1
RazeRaze.jpg Adventures Action $2 +1 Action
Trash this or a card from your hand. Look at one card from the top of your deck per $1 the trashed card costs. Put one of them into your hand and discard the rest.
+1  !+1 1 or Self?
AmuletAmulet.jpg Adventures Action - Duration $3 Now and at the start of your next turn, choose one: +$1; or trash a card from your hand; or gain a Silver. +$1?, N +$1? 1?, N 1? 1?, N 1?
Caravan GuardCaravan Guard.jpg Adventures Action - Duration - Reaction $3 +1 Card
+1 Action
At the start of your next turn, +$1.
When another player plays an Attack card, you may first play this from your hand.
+1
**Pself
+1 N +$1
DungeonDungeon.jpg Adventures Action - Duration $3 +1 Action
Now and at the start of your next turn: +2 Cards, then discard 2 cards.
+1 +2, -2, N +2, N -2
GearGear.jpg Adventures Action - Duration $3 +2 Cards
Set aside up to 2 cards from your hand face down (under this). At the start of your next turn, put them into your hand.
+2, - 0-2?(X), N +X
GuideGuide.jpg Adventures Action - Reserve $3 +1 Card
+1 Action
Put this on your Tavern mat.
At the start of your turn, you may call this, to discard your hand and draw 5 cards.
+1 +1, C-X?, !+5
DuplicateDuplicate.jpg Adventures Action - Reserve $4 Put this on your Tavern mat.
When you gain a card costing up to $6, you may call this, to gain a copy of that card.
C1
MagpieMagpie.jpg Adventures Action $4 +1 Card
+1 Action
Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie.
+1 +1, !+1  !1
MessengerMessenger.jpg Adventures Action $4 +1 Buy
+$2
You may put your deck into your discard pile.
When this is the first card you gain in your Buy phase, gain a card costing up to $4, and each other player gains a copy of it.
+1 +$2  !1
MiserMiser.jpg Adventures Action $4 Choose one: Put a Copper from your hand onto your Tavern mat; or +$1 per Copper on your Tavern mat. +$x? 1?
PortPort.jpg Adventures Action $4 +1 Card
+2 Actions
When you gain this, gain another Port (that doesn't come with another).
+2 +1 *1
RangerRanger.jpg Adventures Action $4 +1 Buy
Turn your Journey token over (it starts face up). Then if it's face up, +5 Cards.
 !+5 +1
TransmogrifyTransmogrify.jpg Adventures Action - Reserve $4 +1 Action
Put this on your Tavern mat.
At the start of your turn, you may call this, to trash a card from your hand, and gain a card to your hand costing up to $1 more than it.
+1 C(+1) C1 C1
ArtificerArtificer.jpg Adventures Action $5 +1 Card
+1 Action
+$1
Discard any number of cards. You may gain a card onto your deck costing exactly $1 per card discarded.
+1 +1, -X +$1 1?
Bridge TrollBridge Troll.jpg Adventures Action - Attack - Duration $5 Each other player takes their $1 token. On this turn and your next turn, cards cost $1 less.
Now and at the start of your next turn: +1 Buy.
+1, N +1 R1, N R1
Distant LandsDistant Lands.jpg Adventures Action - Reserve - Victory $5 Put this on your Tavern mat.
Worth 4 VP if on your Tavern mat at the end of the game (otherwise worth 0 VP).
 !4 VP
GiantGiant.jpg Adventures Action - Attack $5 Turn your Journey token over (it starts face up). Then if it's face down, +$1. If it's face up, +$5, and each other player reveals the top card of his deck, trashes it if it costs from $3 to $6, and otherwise discards it and gains a Curse. +$1, !+$4  !1
Haunted WoodsHaunted Woods.jpg Adventures Action - Attack - Duration $5

At the start of your next turn: +3 Cards.

Until then, when any other player gains a card they bought, they put their hand onto their deck in any order.
N +3
Lost CityLost City.jpg Adventures Action $5 +2 Cards
+2 Actions
When you gain this, each other player draws a card.
+2 +2
RelicRelic.jpg Adventures Treasure - Attack $5 $2
When you play this, each other player puts their –1 Card token on their deck.
+$2
Royal CarriageRoyal Carriage.jpg Adventures Action - Reserve $5 +1 Action
Put this on your Tavern mat.
Directly after you finish playing an Action card, if it's still in play, you may call this, to replay that Action.
+1
C P1
StorytellerStoryteller.jpg Adventures Action $5 +1 Action
Play up to 3 Treasures from your hand. Then +1 Card, and pay all of your $ and +1 Card per $1 you paid.
+1 +1, +X -$x
Swamp HagSwamp Hag.jpg Adventures Action - Attack - Duration $5

At the start of your next turn +$3.

Until then, when any other player gains a card they bought, they gain a Curse.
N +$3  !1
Treasure TroveTreasure Trove.jpg Adventures Treasure $5 $2
When you play this, gain a Gold and a Copper.
+$2 Self 2
Wine MerchantWine Merchant.jpg Adventures Action - Reserve $5 +$4
+1 Buy
Put this on your Tavern mat.
At the end of your Buy phase, if you have at least $2 unspent, you may discard this from your Tavern mat.
+1 +$4, C-$2?
HirelingHireling.jpg Adventures Action - Duration $6 At the start of each of your turns for the rest of the game: +1 Card N... +1
AlmsAlms.jpg Adventures Event $0 Once per turn: If you have no Treasures in play, gain a card costing up to $4.  !1
BorrowBorrow.jpg Adventures Event $0 Once per turn: +1 Buy. If your –1 Card token isn't on your deck, put it there and +$1. (N -1) +1  !+$1
QuestQuest.jpg Adventures Event $0 You may discard an Attack, two Curses, or six cards. If you do, gain a Gold. -X  !1
SaveSave.jpg Adventures Event $1 Once per turn: +1 Buy. Set aside a card from your hand, and put it into your hand at end of turn (after drawing). -1, (N +1) +1
Scouting PartyScouting Party.jpg Adventures Event $2 +1 Buy
Look at the top 5 cards of your deck. Discard 3 and put the rest back in any order.
+1
Travelling FairTravelling Fair.jpg Adventures Event $2 +2 Buys
When you gain a card this turn, you may put it onto your deck.
+2
BonfireBonfire.jpg Adventures Event $3 Trash up to 2 Coppers you have in play. 0-2?
ExpeditionExpedition.jpg Adventures Event $3 Draw 2 extra cards for your next hand. (N +2)
FerryFerry.jpg Adventures Event $3 Move your –$2 cost token to an Action Supply pile. (Cards from that pile cost $2 less on your turns, but not less than $0.) **R2
PlanPlan.jpg Adventures Event $3 Move your Trashing token to an Action Supply pile. (When you gain a card from that pile, you may trash a card from your hand.) **1?
MissionMission.jpg Adventures Event $4 Once per turn: If the previous turn wasn't yours, take another turn after this one, during which you can't buy cards.
PilgrimagePilgrimage.jpg Adventures Event $4 Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each.  !0-3?
BallBall.jpg Adventures Event $5 Take your –$1 token. Gain 2 cards each costing up to $4. -$1 2
RaidRaid.jpg Adventures Event $5 Gain a Silver per Silver you have in play. Each other player puts their –1 Card token on their deck. X
SeawaySeaway.jpg Adventures Event $5 Gain an Action card costing up to $4. Move your +1 Buy token to its pile. (When you play a card from that pile, you first get +1 Buy.) **+1 1
TradeTrade.jpg Adventures Event $5 Trash up to 2 cards from your hand. Gain a Silver per card you trashed. 0-2?  !0-2
Lost ArtsLost Arts.jpg Adventures Event $6 Move your +1 Action token to an Action Supply pile. (When you play a card from that pile, you first get +1 Action.) **+1
TrainingTraining.jpg Adventures Event $6 Move your +$1 token to an Action Supply pile. (When you play a card from that pile, you first get +$1.) **+$1
InheritanceInheritance.jpg Adventures Event $7 Once per game: Set aside a non-Command Action card from the Supply costing up to $4. Move your Estate token to it. (During your turns, Estates are also Command Actions with "Play the card with your Estate token, leaving it there.") (P1)
PathfindingPathfinding.jpg Adventures Event $8 Move your +1 Card token to an Action Supply pile. (When you play a card from that pile, you first get +1 Card.) **+1
SoldierSoldier.jpg Adventures Action - Attack - Traveller $3star +$2
+$1 per other Attack you have in play. Each other player with 4 or more cards in hand discards a card.
When you discard this from play, you may exchange it for a Fugitive.
(This is not in the Supply.)
+$2, +$x Self?
FugitiveFugitive.jpg Adventures Action - Traveller $4star +2 Cards
+1 Action
Discard a card.
When you discard this from play, you may exchange it for a Disciple.
(This is not in the Supply.)
+1 +2, -1 Self?
DiscipleDisciple.jpg Adventures Action - Traveller $5star You may play an Action card from your hand twice. Gain a copy of it.
When you discard this from play, you may exchange it for a Teacher.
(This is not in the Supply.)
P2? Self?  !1
TeacherTeacher.jpg Adventures Action - Reserve $6star Put this on your Tavern mat.
At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or +$1 token to an Action Supply pile you have no tokens on. (When you play a card from that pile, you first get that bonus.)
(This is not in the Supply.)
C**+1? C**+1? C**+1? C**+$1?
Treasure HunterTreasure Hunter.jpg Adventures Action - Traveller $3star +1 Action
+$1
Gain a Silver per card the player to your right gained on their last turn.
When you discard this from play, you may exchange it for a Warrior.
(This is not in the Supply.)
+1 +$1 Self? X
WarriorWarrior.jpg Adventures Action - Attack - Traveller $4star +2 Cards
Once per Traveller you have in play (including this), each other player discards the top card of their deck and trashes it if it costs $3 or $4.
When you discard this from play, you may exchange it for a Hero.
(This is not in the Supply.)
+2 Self?
HeroHero.jpg Adventures Action - Traveller $5star +$2
Gain a Treasure.
When you discard this from play, you may exchange it for a Champion.
(This is not in the Supply.)
+$2 Self? 1
ChampionChampion.jpg Adventures Action - Duration $6star

+1 Action
For the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action card, you first get +1 Action.

(This is not in the Supply.)
+1, **+X
EngineerEngineer.jpg Empires Action 4D Gain a card costing up to $4. You may trash this. If you do, gain a card costing up to $4. Self? 1, !1
City QuarterCity Quarter.jpg Empires Action 8D +2 Actions
Reveal your hand. +1 Card per Action card revealed.
+2 +X
Royal BlacksmithRoyal Blacksmith.jpg Empires Action 8D +5 Cards
Reveal your hand; discard the Coppers.
+5, -X
OverlordOverlord.jpg Empires Action - Command 8D Play a non-Command Action card from the Supply costing up to $5, leaving it there. (P1)
EncampmentEncampment.jpg Empires Action $2 +2 Cards
+2 Actions
You may reveal a Gold or Plunder from your hand. If you do not, set this aside, and return it to its pile at the start of Clean-up.
+2 +2  !Self
PatricianPatrician.jpg Empires Action $2 +1 Card
+1 Action
Reveal the top card of your deck. If it costs $5 or more, put it into your hand.
+1 +1, !+1
SettlersSettlers.jpg Empires Action $2 +1 Card
+1 Action
Look through your discard pile. You may reveal a Copper from it and put it into your hand.
+1 +1, +1? (+$1)?
CatapultCatapult.jpg Empires Action - Attack $3 +$1
Trash a card from your hand. If it costs $3 or more, each other player gains a Curse. If it's a Treasure, each other player discards down to 3 cards in hand.
+$1 1  !1
Chariot RaceChariot Race.jpg Empires Action $3 +1 Action
Reveal the top card of your deck and put it into your hand. The player to your left reveals the top card of their deck. If your card costs more, +$1 and +1 VP.
+1 +1  !+$1  !+1 VP
EnchantressEnchantress.jpg Empires Action - Attack - Duration $3 Until your next turn, the first time each other player plays an Action card on their turn, they get +1 Card and +1 Action instead of following its instructions.
At the start of your next turn, +2 Cards.
N +2
Farmers' MarketFarmers' Market.jpg Empires Action - Gathering $3 +1 Buy
If there are 4 VP or more on the Farmers' Market pile, take them and trash this. Otherwise, add 1 VP to the pile and then +$1 per 1 VP on the pile.
+1  !+ $1-$4  !Self  !+4 VP
GladiatorGladiator.jpg Empires Action $3 +$2
Reveal a card from your hand. The player to your left may reveal a copy from their hand. If they do not, +$1 and trash a Gladiator from the Supply.
+$2, !+$1  !1 Supply
RocksRocks.jpg Empires Treasure $4 $1
When you gain or trash this, gain a Silver; if it is your Buy phase, put the Silver on your deck, otherwise put it into your hand.
*(+1) +$1 *1
SacrificeSacrifice.jpg Empires Action $4 Trash a card from your hand. If it's an...
Action card, +2 Cards, +2 Actions
Treasure card, +$2
Victory card, +2 VP
 !+2  !+2  !+$2 1  !+2 VP
TempleTemple.jpg Empires Action - Gathering $4 +1 VP
Trash from 1 to 3 differently named cards from your hand. Add 1 VP to the Temple pile
When you gain this, take the VP from the Temple pile.
1-3 +1 VP
*+X VP
VillaVilla.jpg Empires Action $4 +2 Actions
+1 Buy
+$1
When you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase.
+2
*+1
*(+Self) +1 +$1
ArchiveArchive.jpg Empires Action - Duration $5 +1 Action
Set aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand.
+1 +1, N +1, NN +1
Bustling VillageBustling Village.jpg Empires Action $5 +1 Card
+3 Actions
Look through your discard pile. You may reveal a Settlers from it and put it into your hand.
+3 +1, +1?
CapitalCapital.jpg Empires Treasure $5 $6
+1 Buy
When you discard this from play, take 6D, and then you may pay off D
+1 +$6, *+6D
CharmCharm.jpg Empires Treasure $5 Choose one: +1 Buy and +$2; or the next time you gain a card this turn, you may also gain a differently named card with the same cost. +1? +$2? 1?
CrownCrown.jpg Empires Action - Treasure $5 If it's your Action phase, you may play an Action from your hand twice. If it's your Buy phase, you may play a Treasure from your hand twice.  !P2?  !P2?
EmporiumEmporium.jpg Empires Action $5 +1 Card
+1 Action
+$1
When you gain this, if you have at least 5 Action cards in play, +2 VP.
+1 +1 +$1 *+2 VP
ForumForum.jpg Empires Action $5 +3 Cards
+1 Action
Discard 2 cards
When you gain this, +1 Buy.
+1 +3, -2 *+1
GroundskeeperGroundskeeper.jpg Empires Action $5 +1 Card
+1 Action

This turn, when you gain a Victory card, +1VP.
+1 +1 +X VP
LegionaryLegionary.jpg Empires Action - Attack $5 +$3
You may reveal a Gold from your hand. If you do, each other player discards down to 2 cards in hand, then draws a card.
+$3
PlunderPlunder.jpg Empires Treasure $5 $2
+1 VP
+$2 +1 VP
Wild HuntWild Hunt.jpg Empires Action - Gathering $5 Choose one: +3 Cards and add 1 VP to the Wild Hunt pile; or gain an Estate, and if you do, take the VP from the pile. +3? 1? (1 VP?), +X VP
FortuneFortune.jpg Empires Treasure $88D +1 Buy
When you play this, double your $ if you haven't yet this turn.
When you gain this, gain a Gold per Gladiator you have in play.
+1  !$x2 *X
Humble CastleHumble Castle.jpg Empires Treasure - Victory - Castle $3 $1
Worth 1 VP per Castle you have.
+$1 X VP
Crumbling CastleCrumbling Castle.jpg Empires Victory - Castle $4 1 VP
When you gain or trash this, +1 VP and gain a Silver.
*1 1 VP
*+1 VP
Small CastleSmall Castle.jpg Empires Action - Victory - Castle $5 Trash this or a Castle from your hand. If you do, gain a Castle.
2 VP
1 or Self? 1 2 VP, (X VP)
Haunted CastleHaunted Castle.jpg Empires Victory - Castle $6 2 VP
When you gain this during your turn, gain a Gold, and each other player with 5 or more cards in hand puts 2 of them onto their deck.
*1 2 VP
Opulent CastleOpulent Castle.jpg Empires Action - Victory - Castle $7 Discard any number of Victory cards. +$2 per card discarded.
3 VP
-X +$2xX 3 VP
Sprawling CastleSprawling Castle.jpg Empires Victory - Castle $8 4 VP
When you gain this, gain a Duchy or 3 Estates.
*1 or 3 4 VP
*(3 VP)
Grand CastleGrand Castle.jpg Empires Victory - Castle $9 5 VP
When you gain this, reveal your hand. +1 VP per Victory card in your hand and/or in play.
5 VP
*+X VP
King's CastleKing's Castle.jpg Empires Victory - Castle $10 Worth 2 VP per Castle you have. X VP
TriumphTriumph.jpg Empires Event 5D Gain an Estate. If you did, +1 VP per card you've gained this turn. 1 (1 VP), +X VP
AnnexAnnex.jpg Empires Event 8D Look through your discard pile. Shuffle all but up to 5 cards from it into your deck. Gain a Duchy. 1 (3 VP)
DonateDonate.jpg Empires Event 8D At the start of your next turn, first, put your deck and discard pile into your hand, trash any number of cards from it, then shuffle the rest into your deck and draw 5 cards. N -X, N +5 X
AdvanceAdvance.jpg Empires Event $0 You may trash an Action card from your hand. If you do, gain an Action card costing up to $6. 1?  !1
DelveDelve.jpg Empires Event $2 +1 Buy
Gain a Silver.
+1 1
TaxTax.jpg Empires Event $2 Add 2D to a Supply pile.
Setup: Add 1D to each Supply pile. When a player gains a card in their Buy phase, they take the D from its pile.
BanquetBanquet.jpg Empires Event $3 Gain 2 Coppers and a non-Victory card costing up to $5. 2Self 3
RitualRitual.jpg Empires Event $4 Gain a Curse. If you do, trash a card from your hand. +1 VP per $1 it cost. 1 Self 1 (-1 VP), +X VP
Salt the EarthSalt the Earth.jpg Empires Event $4 +1 VP
Trash a Victory card from the Supply.
1 Supply +1 VP
WeddingWedding.jpg Empires Event $43D +1 VP
Gain a Gold.
1 +1 VP
WindfallWindfall.jpg Empires Event $5 If your deck and discard pile are empty, gain 3 Golds.  !3
ConquestConquest.jpg Empires Event $6 Gain 2 Silvers. +1 VP per Silver you've gained this turn. 2 +X VP
DominateDominate.jpg Empires Event $14 Gain a Province. If you do, +9 VP. 1 (6 VP), !+9 VP
AqueductAqueduct.jpg Empires Landmark When you gain a Treasure, move 1 VP from its pile to this. When you gain a Victory card, take the VP from this.
Setup: Put 8 VP on the Silver and Gold piles.
+X VP
ArenaArena.jpg Empires Landmark At the start of your Buy phase, you may discard an Action card. If you do, take 2 VP from here.
Setup: Put 6 VP here per player.
+2 VP
Bandit FortBandit Fort.jpg Empires Landmark When scoring, -2 VP for each Silver and each Gold you have. -X VP
BasilicaBasilica.jpg Empires Landmark When you gain a card in your Buy phase, if you have $2 or more, take 2VP from here.
Setup: Put 6 VP here per player.
+2 VP
BattlefieldBattlefield.jpg Empires Landmark When you gain a Victory card, take 2 VP from here.
Setup: Put 6 VP here per player.
+2 VP
BathsBaths.jpg Empires Landmark When you end your turn without having gained a card, take 2 VP from here.
Setup: Put 6 VP here per player.
+2 VP
ColonnadeColonnade.jpg Empires Landmark When you gain an Action card in your Buy phase, if you have a copy of it in play, take 2VP from here.
Setup: Put 6 VP here per player.
+2 VP
Defiled ShrineDefiled Shrine.jpg Empires Landmark When you gain an Action, move 1VP from its pile to this.
When you gain a Curse in your Buy phase, take the VP from this.
Setup: Put 2 VP on each non-Gathering Action Supply pile.
+X VP
FountainFountain.jpg Empires Landmark When scoring, 15 VP if you have at least 10 Coppers.  !15 VP
KeepKeep.jpg Empires Landmark When scoring, 5 VP per differently named Treasure you have, that you have more copies of than each other player, or tied for most. X VP
LabyrinthLabyrinth.jpg Empires Landmark When you gain a 2nd card in one of your turns, take 2 VP from here.
Setup: Put 6 VP here per player.
+2 VP
Mountain PassMountain Pass.jpg Empires Landmark When you are the first player to gain a Province, each player bids once, up to 40D, ending with you. High bidder gets +8VP and takes the D they bid.  !+8 VP
MuseumMuseum.jpg Empires Landmark When scoring, 2 VP per differently named card you have. X VP
ObeliskObelisk.jpg Empires Landmark When scoring, 2 VP per card you have from the chosen pile.
Setup: Choose a random Action Supply pile.
X VP
OrchardOrchard.jpg Empires Landmark When scoring, 4 VP per differently named Action card you have 3 or more copies of. X VP
PalacePalace.jpg Empires Landmark When scoring, 3 VP per set you have of Copper - Silver - Gold. X VP
TombTomb.jpg Empires Landmark When you trash a card, +1 VP. +1 VP
TowerTower.jpg Empires Landmark When scoring, 1 VP per non-Victory card you have from an empty Supply pile. X VP
Triumphal ArchTriumphal Arch.jpg Empires Landmark When scoring, 3 VP per copy you have of the 2nd most common Action card among your cards (if it’s a tie, count either). X VP
WallWall.jpg Empires Landmark When scoring, -1 VP per card you have after the first 15. -X VP
Wolf DenWolf Den.jpg Empires Landmark When scoring, -3 VP per card you have exactly one copy of. -X VP
DruidDruid.jpg Nocturne Action - Fate $2 +1 Buy
Receive one of the set-aside Boons (leaving it there).
Setup: Set aside the top 3 Boons face up.
+1
Faithful HoundFaithful Hound.jpg Nocturne Action - Reaction $2 +2 Cards
When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn.
+2
(N +Self)
GuardianGuardian.jpg Nocturne Night - Duration $2 At the start of your next turn, +$1.
Until then, when another player plays an Attack card, it doesn't affect you.
This is gained to your hand (instead of your discard pile).
*(+Self) N +$1
MonasteryMonastery.jpg Nocturne Night $2 For each card you've gained this turn, you may trash a card from your hand or a Copper you have in play. X
PixiePixie.jpg Nocturne Action - Fate $2 +1 Card
+1 Action
Discard the top Boon. You may trash this to receive that Boon twice.
Heirloom: Goat
+1 +1 Self?
TrackerTracker.jpg Nocturne Action - Fate $2

+$1
This turn, when you gain a card, you may put it onto your deck.

Receive a Boon.

Heirloom: Pouch
+$1
ChangelingChangeling.jpg Nocturne Night $3 Trash this. Gain a copy of a card you have in play.
In games using this, when you gain a card costing $3 or more, you may exchange it for a Changeling.
Self 1
*Self
FoolFool.jpg Nocturne Action - Fate $3 If you aren't the player with Lost in the Woods: take it, take 3 Boons, and receive the Boons in any order.
Heirloom: Lucky Coin
Ghost TownGhost Town.jpg Nocturne Night - Duration $3 At the start of your next turn, +1 Card and +1 Action.
This is gained to your hand (instead of your discard pile).
N +1 *(+Self)
N +1
LeprechaunLeprechaun.jpg Nocturne Action - Doom $3 Gain a Gold. If you have exactly 7 cards in play, gain a Wish from its pile. Otherwise, receive a Hex. 1, 1?
Night WatchmanNight Watchman.jpg Nocturne Night $3 Look at the top 5 cards of your deck, discard any number, and put the rest back in any order.
This is gained to your hand (instead of your discard pile).
*(+Self)
Secret CaveSecret Cave.jpg Nocturne Action - Duration $3 +1 Card
+1 Action
You may discard 3 cards. If you did, then at the start of your next turn, +$3.
Heirloom: Magic Lamp
+1 +1, -3?  !N +$3
BardBard.jpg Nocturne Action - Fate $4 +$2
Receive a Boon.
+$2
Blessed VillageBlessed Village.jpg Nocturne Action - Fate $4 +1 Card
+2 Actions
When you gain this, take a Boon. Receive it now or at the start of your next turn.
+2 +1
CemeteryCemetery.jpg Nocturne Victory $4 2 VP
When you gain this, trash up to 4 cards from your hand.
Heirloom: Haunted Mirror
*0-4 2 VP
ConclaveConclave.jpg Nocturne Action $4 +$2
You may play an Action card from your hand that you don't have a copy of in play. If you do, +1 Action.
P1?, +1? +$2
Devil's WorkshopDevil's Workshop.jpg Nocturne Night $4 If the number of cards you've gained this turn is:
2+, gain an Imp from its pile;
1, gain a card costing up to $4;
0, gain a Gold.
1
ExorcistExorcist.jpg Nocturne Night $4 Trash a card from your hand. Gain a cheaper Spirit from one of the Spirit piles. 1 1
NecromancerNecromancer.jpg Nocturne Action $4 Play a face up, non-Duration Action card from the trash, leaving it there and turning it face down for the turn.
Setup: Put the 3 Zombies into the trash.
(P1)
ShepherdShepherd.jpg Nocturne Action $4 +1 Action
Discard any number of Victory cards, revealing them. +2 Cards per card discarded.
Heirloom: Pasture
+1 -X, +2X
SkulkSkulk.jpg Nocturne Action - Attack - Doom $4 +1 Buy
Each other player receives the next Hex.
When you gain this, gain a Gold.
+1 *1
CobblerCobbler.jpg Nocturne Night - Duration $5 At the start of your next turn, gain a card to your hand costing up to $4. (+1) N 1
CryptCrypt.jpg Nocturne Night - Duration $5 Set aside any number of non-Duration Treasures you have in play, face down (under this). While any remain, at the start of each of your turns, put one of them into your hand. N +1, NN +1 ...
Cursed VillageCursed Village.jpg Nocturne Action - Doom $5 +2 Actions
Draw until you have 6 cards in hand.
When you gain this, receive a Hex.
+2 =6
Den of SinDen of Sin.jpg Nocturne Night - Duration $5 At the start of your next turn, +2 Cards.
This is gained to your hand (instead of your discard pile).
*(+Self)
N +2
IdolIdol.jpg Nocturne Treasure - Attack - Fate $5 $2
When you play this, if you then have an odd number of Idols in play, receive a Boon; if an even number, each other player gains a Curse.
+$2  !1
PookaPooka.jpg Nocturne Action $5 You may trash a Treasure other than Cursed Gold from your hand, for +4 Cards.
Heirloom: Cursed Gold
 !+4 1?
Sacred GroveSacred Grove.jpg Nocturne Action - Fate $5 +1 Buy
+$3
Receive a Boon. If it doesn't give +$1, each other player may receive it.
+1 +$3
TormentorTormentor.jpg Nocturne Action - Attack - Doom $5 +$2
If you have no other cards in play, gain an Imp from its pile. Otherwise, each other player receives the next Hex.
+$2  !1
Tragic HeroTragic Hero.jpg Nocturne Action $5 +3 Cards
+1 Buy
If you have 8 or more cards in hand (after drawing), trash this and gain a Treasure.
+3 +1  !Self  !1
VampireVampire.jpg Nocturne Night - Attack - Doom $5 Each other player receives the next Hex.
Gain a card costing up to $5 other than a Vampire. Exchange this for a Bat.
Self 2
WerewolfWerewolf.jpg Nocturne Action - Night - Attack - Doom $5 If it's your Night phase, each other player receives the next Hex. Otherwise, +3 Cards.  !+3
RaiderRaider.jpg Nocturne Night - Duration - Attack $6 Each other player with 5 or more cards in hand discards a copy of a card you have in play (or reveals they can't).
At the start of your next turn, +$3.
N +$3
Will-o'-WispWill-o'-Wisp.jpg Nocturne Action - Spirit $0star +1 Card
+1 Action
Reveal the top card of your deck. If it costs $2 or less, put it into your hand.
(This is not in the Supply.)
+1 +1, !+1
WishWish.jpg Nocturne Action $0star +1 Action
Return this to its pile. If you did, gain a card to your hand costing up to $6.
(This is not in the Supply.)
+1 (+1) Self  !1
BatBat.jpg Nocturne Night $2star Trash up to 2 cards from your hand. If you trashed at least one, exchange this for a Vampire.
(This is not in the Supply.)
0-2?, !Self  !1
ImpImp.jpg Nocturne Action - Spirit $2star +2 Cards
You may play an Action card from your hand that you don't have a copy of in play.
(This is not in the Supply.)
 !P1? +2
GhostGhost.jpg Nocturne Night - Duration - Spirit $4star Reveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice.
(This is not in the Supply.)
N P2
Zombie ApprenticeZombie Apprentice.jpg Nocturne Action - Zombie $3 You may trash an Action card from your hand for +3 Cards and +1 Action.  !+1  !+3 1?
Zombie MasonZombie Mason.jpg Nocturne Action - Zombie $3 Trash the top card of your deck. You may gain a card costing up to $1 more than it. 1 1?
Zombie SpyZombie Spy.jpg Nocturne Action - Zombie $3 +1 Card
+1 Action
Look at the top card of your deck. Discard it or put it back.
+1 +1
Haunted MirrorHaunted Mirror.jpg Nocturne Treasure - Heirloom $0 $1
When you trash this, you may discard an Action card, to gain a Ghost from its pile.
+$1 *1?
Magic LampMagic Lamp.jpg Nocturne Treasure - Heirloom $0 $1
When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile.
+$1  !Self  !3
GoatGoat.jpg Nocturne Treasure - Heirloom $2 $1
When you play this, you may trash a card from your hand.
+$1 1?
PasturePasture.jpg Nocturne Treasure - Victory - Heirloom $2 $1
Worth 1 VP per Estate you have.
+$1 X VP
PouchPouch.jpg Nocturne Treasure - Heirloom $2 $1
+1 Buy
+1 +$1
Cursed GoldCursed Gold.jpg Nocturne Treasure - Heirloom $4 $3
When you play this, gain a Curse.
+$3 Self 1
Lucky CoinLucky Coin.jpg Nocturne Treasure - Heirloom $4 $1
When you play this, gain a Silver.
+$1 1
The Earth's GiftThe Earth's Gift.jpg Nocturne Boon You may discard a Treasure to gain a card costing up to $4. -1?  !1
The Field's GiftThe Field's Gift.jpg Nocturne Boon +1 Action
+$1
(Keep this until Clean-up.)
+1 +$1
The Flame's GiftThe Flame's Gift.jpg Nocturne Boon You may trash a card from your hand. 1?
The Forest's GiftThe Forest's Gift.jpg Nocturne Boon +1 Buy
+$1
(Keep this until Clean-up.)
+1 +$1
The Moon's GiftThe Moon's Gift.jpg Nocturne Boon Look through your discard pile. You may put a card from it onto your deck.
The Mountain's GiftThe Mountain's Gift.jpg Nocturne Boon Gain a Silver. 1
The River's GiftThe River's Gift.jpg Nocturne Boon +1 Card at the end of this turn.
(Keep this until Clean-up.)
(N +1)
The Sea's GiftThe Sea's Gift.jpg Nocturne Boon +1 Card +1
The Sky's GiftThe Sky's Gift.jpg Nocturne Boon You may discard 3 cards to gain a Gold. -3?  !1
The Sun's GiftThe Sun's Gift.jpg Nocturne Boon Look at the top 4 cards of your deck. Discard any number of them and put the rest back in any order.
The Swamp's GiftThe Swamp's Gift.jpg Nocturne Boon Gain a Will-o'-Wisp from its pile. 1
The Wind's GiftThe Wind's Gift.jpg Nocturne Boon +2 Cards
Discard 2 cards.
+2, -2
Bad OmensBad Omens.jpg Nocturne Hex Put your deck into your discard pile. Look through it and put 2 Coppers from it onto your deck (or reveal you can't).
DelusionDelusion.jpg Nocturne Hex If you don't have Deluded or Envious, take Deluded.
EnvyEnvy.jpg Nocturne Hex If you don't have Deluded or Envious, take Envious.
FamineFamine.jpg Nocturne Hex Reveal the top 3 cards of your deck. Discard the Actions. Shuffle the rest into your deck.
FearFear.jpg Nocturne Hex If you have at least 5 cards in hand, discard an Action or Treasure (or reveal you can't).  !-1
GreedGreed.jpg Nocturne Hex Gain a Copper onto your deck. Self 1
HauntingHaunting.jpg Nocturne Hex If you have at least 4 cards in hand, put one of them onto your deck.  !-1
LocustsLocusts.jpg Nocturne Hex Trash the top card of your deck. If it's Copper or Estate, gain a Curse. Otherwise, gain a cheaper card that shares a type with it. 1  !Self 1  !(-1 VP)
MiseryMisery.jpg Nocturne Hex If this is your first Misery this game, take Miserable. Otherwise, flip it over to Twice Miserable. -2 VP
PlaguePlague.jpg Nocturne Hex Gain a Curse to your hand. (+1) Self 1 (-1 VP)
PovertyPoverty.jpg Nocturne Hex Discard down to 3 cards in hand. -X
WarWar.jpg Nocturne Hex Reveal cards from your deck until revealing one costing $3 or $4. Trash it and discard the rest. 1
DeludedDeluded.jpg Nocturne State At the start of your Buy phase, return this, and you can't buy Actions this turn.  !(=0)
EnviousEnvious.jpg Nocturne State At the start of your Buy phase, return this, and Silver and Gold make $1 this turn. (-$x)
Lost in the WoodsLost in the Woods.jpg Nocturne State At the start of your turn, you may discard a card to receive a Boon. -1?
MiserableMiserable.jpg Nocturne State -2 VP -2 VP
Twice MiserableTwice Miserable.jpg Nocturne State -4 VP -4 VP
Border GuardBorder Guard.jpg Renaissance Action $2 +1 Action
Reveal the top 2 cards of your deck. Put one into your hand and discard the other. If both were Actions, take the Lantern or Horn.
+1 +1
DucatDucat.jpg Renaissance Treasure $2 +1 Coffers
+1 Buy
When you gain this, you may trash a Copper from your hand.
+1 +$1 *1
LackeysLackeys.jpg Renaissance Action $2 +2 Cards
When you gain this, +2 Villagers.
*+2 +2
Acting TroupeActing Troupe.jpg Renaissance Action $3 +4 Villagers
Trash this.
+4 Self
Cargo ShipCargo Ship.jpg Renaissance Action - Duration $3 +$2
Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand.
N (+1) +$2
ExperimentExperiment.jpg Renaissance Action $3 +2 Cards
+1 Action
Return this to its pile.
When you gain this, gain another Experiment (that doesn't come with another).
+1 +2 Self *1
ImproveImprove.jpg Renaissance Action $3 +$2
At the start of Clean-up, you may trash an Action card you would discard from play this turn, to gain a card costing exactly $1 more than it.
+$2 *1?  !1
Flag BearerFlag Bearer.jpg Renaissance Action $4 +$2
When you gain or trash this, take the Flag.
+$2
HideoutHideout.jpg Renaissance Action $4 +1 Card
+2 Actions
Trash a card from your hand. If it's a Victory card, gain a Curse.
+2 +1 1  !Self  !1
InventorInventor.jpg Renaissance Action $4 Gain a card costing up to $4, then cards cost $1 less this turn (but not less than $0). R1 1
Mountain VillageMountain Village.jpg Renaissance Action $4 +2 Actions
Look through your discard pile and put a card from it into your hand; if you can't, +1 Card.
+2 +1
PatronPatron.jpg Renaissance Action - Reaction $4 +1 Villager
+$2
When something causes you to reveal this (using the word “reveal”) in an Action phase, +1 Coffers.
+1 +$2
*+$1
PriestPriest.jpg Renaissance Action $4 +$2
Trash a card from your hand. For the rest of this turn, when you trash a card, +$2.
+$2, +$x 1
ResearchResearch.jpg Renaissance Action - Duration $4 +1 Action
Trash a card from your hand. Per $1 it costs, set aside a card from your deck face down (on this). At the start of your next turn, put those cards into your hand.
+1 N +X 1
Silk MerchantSilk Merchant.jpg Renaissance Action $4 +2 Cards
+1 Buy
When you gain or trash this, +1 Coffers and +1 Villager.
*+1 +2 +1 *+$1
Old WitchOld Witch.jpg Renaissance Action - Attack $5 +3 Cards
Each other player gains a Curse and may trash a Curse from their hand.
+3 1
RecruiterRecruiter.jpg Renaissance Action $5 +2 Cards
Trash a card from your hand. +1 Villager per $1 it costs.
+X +2 1
ScepterScepter.jpg Renaissance Treasure $5 When you play this, choose one: +$2; or replay an Action card you played this turn that's still in play. P1? +$2?
ScholarScholar.jpg Renaissance Action $5 Discard your hand. +7 Cards. -X, +7
SculptorSculptor.jpg Renaissance Action $5 Gain a card to your hand costing up to $4. If it's a Treasure, +1 Villager.  !+1 (+1) 1
SeerSeer.jpg Renaissance Action $5 +1 Card
+1 Action
Reveal the top 3 cards of your deck. Put the ones costing from $2 to $4 into your hand. Put the rest back in any order.
+1 +1, !+ 0-3
SpicesSpices.jpg Renaissance Treasure $5 $2
+1 Buy
When you gain this, +2 Coffers.
+1 +$2
*+$2
SwashbucklerSwashbuckler.jpg Renaissance Action $5 +3 Cards
If your discard pile has any cards in it: +1 Coffers, then if you have at least 4 Coffers tokens, take the Treasure Chest.
+3  !+$1
TreasurerTreasurer.jpg Renaissance Action $5 +$3
Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key.
(+1)? +$3 1? 1?
VillainVillain.jpg Renaissance Action - Attack $5 +2 Coffers
Each other player with 5 or more cards in hand discards one costing $2 or more (or reveals they can't).
+$2
FlagFlag.jpg Renaissance Artifact When drawing your hand, +1 Card. (N +1)
HornHorn.jpg Renaissance Artifact Once per turn, when you discard a Border Guard from play, you may put it onto your deck.
KeyKey.jpg Renaissance Artifact At the start of your turn, +$1. +$1
LanternLantern.jpg Renaissance Artifact Border Guards you play reveal 3 cards and discard 2. (It takes all 3 being Actions to take the Horn.)
Treasure ChestTreasure Chest.jpg Renaissance Artifact At the start of your Buy phase, gain a Gold. 1
CathedralCathedral.jpg Renaissance Project $3 At the start of your turn, trash a card from your hand. N... 1
City GateCity Gate.jpg Renaissance Project $3 At the start of your turn, +1 Card, then put a card from your hand onto your deck. N... +1 -1
PageantPageant.jpg Renaissance Project $3 At the end of your Buy phase, you may pay $1 for +1 Coffers. N... -$1? !+$1
SewersSewers.jpg Renaissance Project $3 When you trash a card other than with this, you may trash a card from your hand. **1?
Star ChartStar Chart.jpg Renaissance Project $3 When you shuffle, you may pick one of the cards to go on top.
ExplorationExploration.jpg Renaissance Project $4 At the end of your Buy phase, if you didn't gain any cards during it, +1 Coffers and +1 Villager. **+1 **+$1
FairFair.jpg Renaissance Project $4 At the start of your turn, +1 Buy. N... +1
SilosSilos.jpg Renaissance Project $4 At the start of your turn, discard any number of Coppers, revealed, and draw that many cards. N... -X +X
Sinister PlotSinister Plot.jpg Renaissance Project $4 At the start of your turn, add a token here, or remove your tokens here for +1 Card each. +X?
AcademyAcademy.jpg Renaissance Project $5 When you gain an Action card, +1 Villager. **+1
CapitalismCapitalism.jpg Renaissance Project $5 During your turns, Actions with +$ amounts in their text are also Treasures. (PX)
FleetFleet.jpg Renaissance Project $5 After the game ends, there's an extra round of turns just for players with this.
GuildhallGuildhall.jpg Renaissance Project $5 When you gain a Treasure, +1 Coffers. **+$1
PiazzaPiazza.jpg Renaissance Project $5 At the start of your turn, reveal the top card of your deck. If it's an Action, play it. N... !P1
Road NetworkRoad Network.jpg Renaissance Project $5 When another player gains a Victory card, +1 Card. **+1
BarracksBarracks.jpg Renaissance Project $6 At the start of your turn, +1 Action. N... +1
Crop RotationCrop Rotation.jpg Renaissance Project $6 At the start of your turn, you may discard a Victory card for +2 Cards. N... -1? !+2
InnovationInnovation.jpg Renaissance Project $6 Once during each of your turns, when you gain an Action card, you may play it. **P1?
CanalCanal.jpg Renaissance Project $7 During your turns, cards cost $1 less, but not less than $0. R1, N... R1
CitadelCitadel.jpg Renaissance Project $8 The first time you play an Action card during each of your turns, replay it afterwards. **P1
Black CatBlack Cat.jpg Menagerie Action - Attack - Reaction $2 +2 Cards
If it isn't your turn, each other player gains a Curse.
When another player gains a Victory card, you may play this from your hand.
**Pself +2  !1
SleighSleigh.jpg Menagerie Action - Reaction $2 Gain 2 Horses.
When you gain a card, you may discard this, to put that card into your hand or onto your deck.
*-Self? !(+1)? 2
SuppliesSupplies.jpg Menagerie Treasure $2 $1
When you play this, gain a Horse onto your deck.
+$1 1
HorseHorse.jpg Menagerie Action $3star +2 Cards
+1 Action
Return this to its pile.
(This is not in the Supply.)
+1 +2 Self
Camel TrainCamel Train.jpg Menagerie Action $3 Exile a non-Victory card from the Supply.
When you gain this, Exile a Gold from the Supply.
1 Supply
*1 Supply
GoatherdGoatherd.jpg Menagerie Action $3 +1 Action
You may trash a card from your hand.
+1 Card per card the player to your right trashed on their last turn.
+1 +X 1?
ScrapScrap.jpg Menagerie Action $3 Trash a card from your hand. Choose a different thing per $1 it costs: +1 Card; +1 Action; +1 Buy; +$1; gain a Silver; gain a Horse. +1? +1? +1? +$1? 1 0-2?
SheepdogSheepdog.jpg Menagerie Action - Reaction $3 +2 Cards
When you gain a card, you may play this from your hand.
*Pself +2
Snowy VillageSnowy Village.jpg Menagerie Action $3 +1 Card
+4 Actions
+1 Buy
Ignore any further +Actions you get this turn.
+4, -X +1 +1
StockpileStockpile.jpg Menagerie Treasure $3 $3
+1 Buy
When you play this, Exile it.
+1 +$3 Self
Bounty HunterBounty Hunter.jpg Menagerie Action $4 +1 Action
Exile a card from your hand. If you didn't have a copy of it in Exile, +$3.
+1 -1  !+$3 1
CardinalCardinal.jpg Menagerie Action - Attack $4 +$2
Each other player reveals the top 2 cards of their deck, Exiles one costing from $3 to $6, and discards the rest.
+$2
CavalryCavalry.jpg Menagerie Action $4 Gain 2 Horses.
When you gain this, +2 Cards, +1 Buy, and if it's your Buy phase return to your Action phase.
*+2 *+1 2
GroomGroom.jpg Menagerie Action $4 Gain a card costing up to $4 If it's an...
Action card, gain a Horse;
Treasure card, gain a Silver;
Victory card, +1 Card and +1 Action.
 !+1  !+1 1, !1
HostelryHostelry.jpg Menagerie Action $4 +1 Card
+2 Actions

When you gain this, you may discard any number of Treasures, revealed, to gain that many Horses.
+2 +1
*-X
*X
Village GreenVillage Green.jpg Menagerie Action - Duration - Reaction $4 Either now or at the start of your next turn, +1 Card and +2 Actions.
When you discard this other than during Clean-up, you may play it.
+2?, N +2?
*Pself
+1?, N +1?
FishermanFisherman.jpg Menagerie Action $5star +1 Card
+1 Action
+$1
During your turns, if your discard pile is empty, this card cost $3 less.
+1 +1 +$1, !R3self
Hunting LodgeHunting Lodge.jpg Menagerie Action $5 +1 Card
+2 Action
You may discard your hand for +5 Cards.
+2 +1, -X?, !+5
BargeBarge.jpg Menagerie Action - Duration $5 Either now or at the start of your next turn, +3 Cards and +1 Buy. +3?, N +3? +1?, N +1?
CovenCoven.jpg Menagerie Action - Attack $5 +1 Action
+$2
Each other player Exiles a Curse from the Supply. If they can't, they discard their Exiled Curses.
+1 +$2  !1
DisplaceDisplace.jpg Menagerie Action $5 Exile a card from your hand. Gain a differently named card costing up to $2 more than it. -1 1 1
FalconerFalconer.jpg Menagerie Action - Reaction $5 Gain a card to your hand costing less than this.
When any player gains a card with 2 or more types (Action, Attack, etc.), you may play this from your hand.
(+1) 1
GatekeeperGatekeeper.jpg Menagerie Action - Duration - Attack $5 At the start of your next turn, +$3. Until then, when another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it. N +$3
KilnKiln.jpg Menagerie Action $5 +$2
The next time you play a card this turn, you may first gain a copy of it.
+$2 1?
LiveryLivery.jpg Menagerie Action $5 +$3
This turn, when you gain a card costing $4 or more, gain a Horse.
+$3 X
MastermindMastermind.jpg Menagerie Action - Duration $5 At the start of your next turn, you may play an Action card from your hand three times. N P3?
PaddockPaddock.jpg Menagerie Action $5 +$2
Gain 2 Horses.
+1 Action per empty Supply pile.
+X +$2 2
SanctuarySanctuary.jpg Menagerie Action $5 +1 Card
+1 Action
+1 Buy
You may Exile a card from your hand.
+1 +1, -1? +1 1?
DestrierDestrier.jpg Menagerie Action $6star +2 Cards
+1 Action
During your turn, this costs $1 less per card you've gained this turn.
+1 +2  !Rself
WayfarerWayfarer.jpg Menagerie Action $6star +3 Cards
You may gain a Silver.
This has the same cost as the last other card gained this turn, if any.
+3  !Rself 1?
Animal FairAnimal Fair.jpg Menagerie Action $7star +$4
+1 Buy per empty supply pile.
Instead of paying this card's cost, you may trash an Action card from your hand.
+X +$4, !Rself
DelayDelay.jpg Menagerie Event $0 You may set aside an Action card from your hand. At the start of your next turn, play it.  !N P1 -1?
DesperationDesperation.jpg Menagerie Event $0 Once per turn: You may gain a Curse. If you do, +1 Buy and +$2  !+1  !+$2 Self? 1?
GambleGamble.jpg Menagerie Event $2 +1 Buy
Reveal the top card of your deck. If it's a Treasure or Action, you may play it. Otherwise, discard it.
 !P1? +1  !P1?
PursuePursue.jpg Menagerie Event $2 +1 Buy
Name a card. Reveal the top 4 cards from your deck. Put the matches back and discard the rest.
+1
RideRide.jpg Menagerie Event $2 Gain a Horse. 1
ToilToil.jpg Menagerie Event $2 +1 Buy
You may play an Action card from your hand.
P1? +1
EnhanceEnhance.jpg Menagerie Event $3 You may trash a non-Victory card from your hand, to gain a card costing up to $2 more than it. 1?  !1
MarchMarch.jpg Menagerie Event $3 Look through your discard pile. You may play an Action card from it. P1?
TransportTransport.jpg Menagerie Event $3 Choose one: Exile an Action card from the Supply; or put an Action card you have in Exile onto your deck. 1 Supply?
BanishBanish.jpg Menagerie Event $4 Exile any number of cards with the same name from your hand. -X X
BargainBargain.jpg Menagerie Event $4 Gain a non-Victory card costing up to $5. Each other player gains a Horse. 1
InvestInvest.jpg Menagerie Event $4 Exile an Action card from the Supply. While it's in Exile, when another player gains or Invests in a copy of it, +2 Cards. **+2 1 Supply
Seize the DaySeize the Day.jpg Menagerie Event $4 Once per game: Take an extra turn after this one.
CommerceCommerce.jpg Menagerie Event $5 Gain a Gold per differently named card you've gained this turn. X
DemandDemand.jpg Menagerie Event $5 Gain a Horse and a card costing up to $4, both onto your deck. 2
StampedeStampede.jpg Menagerie Event $5 If you have 5 or fewer cards in play, gain 5 Horses onto your deck. 5
ReapReap.jpg Menagerie Event $7 Gain a Gold. Set it aside. If you do, at the start of your next turn, play it. (N +$3) 1
EnclaveEnclave.jpg Menagerie Event $8 Gain a Gold. Exile a Duchy from the Supply. 1 Supply 1 (3 VP)
AllianceAlliance.jpg Menagerie Event $10 Gain a Province, a Duchy, an Estate, a Gold, a Silver, and a Copper 6 (10 VP)
PopulatePopulate.jpg Menagerie Event $10 Gain one card from each Action Supply pile. X
Way of the ButterflyWay of the Butterfly.jpg Menagerie Way You may return this to its pile to gain a card costing exactly $1 more than it. 1?  !1
Way of the CamelWay of the Camel.jpg Menagerie Way Exile a Gold from the Supply 1 Supply
Way of the ChameleonWay of the Chameleon.jpg Menagerie Way Follow this card's instructions; each time that would give you +Cards this turn, you get +$ instead, and vice-versa. -X
+Y
+X$
-Y$
Way of the FrogWay of the Frog.jpg Menagerie Way +1 Action
When you discard this from play this turn, put it onto your deck.
+1
Way of the GoatWay of the Goat.jpg Menagerie Way Trash a card from your hand. 1
Way of the HorseWay of the Horse.jpg Menagerie Way +2 Cards
+1 Action
Return this to its pile.
+1 +2 Self
Way of the MoleWay of the Mole.jpg Menagerie Way +1 Action
Discard your hand. +3 Cards.
+1 -X, +3
Way of the MonkeyWay of the Monkey.jpg Menagerie Way +1 Buy
+$1
+1 +$1
Way of the MouseWay of the Mouse.jpg Menagerie Way Play the set-aside card, leaving it there.
Setup: Set aside an unused Action costing $2 or $3.
(P1)
Way of the MuleWay of the Mule.jpg Menagerie Way +1 Action
+$1
+1 +$1
Way of the OtterWay of the Otter.jpg Menagerie Way +2 Cards +2
Way of the OxWay of the Ox.jpg Menagerie Way +2 Actions +2
Way of the OwlWay of the Owl.jpg Menagerie Way Draw until you have 6 cards in your hand. =6
Way of the PigWay of the Pig.jpg Menagerie Way +1 Card
+1 Action
+1 +1
Way of the RatWay of the Rat.jpg Menagerie Way You may discard a Treasure to gain a copy of this. -1 1
Way of the SealWay of the Seal.jpg Menagerie Way +$1
This turn, when you gain a card, you may put it onto your deck.
+$1
Way of the SheepWay of the Sheep.jpg Menagerie Way +$2 +$2
Way of the SquirrelWay of the Squirrel.jpg Menagerie Way +2 Cards at the end of this turn. (N +2)
Way of the TurtleWay of the Turtle.jpg Menagerie Way Set this aside. If you did, play it at the start of your next turn.  !N Pself -1
Way of the WormWay of the Worm.jpg Menagerie Way Exile an Estate from the Supply. 1 Supply (1 VP)
BaubleBauble.jpg Allies Treasure - Liaison $2 Choose two different options:
+1 Buy; +$1; +1 Favor; this turn, when you gain a card, you may put it onto your deck.
+1? +$1?
SycophantSycophant.jpg Allies Action - Liaison $2 +1 Action
Discard 3 cards. If you discarded at least one, +$3.
When you gain or trash this, +2 Favors.
+1 -3  !+$3
Merchant CampMerchant Camp.jpg Allies Action $3 +2 Actions
+$1
When you discard this from play, you may put it onto your deck.
+2 +$1
ImporterImporter.jpg Allies Action - Duration - Liaison $3 At the start of your next turn, gain a card costing up to $5.
Setup: Each player gets +4 Favors.
N 1
SentinelSentinel.jpg Allies Action $3 Look at the top 5 cards of your deck. You may trash up to 2 of them. Put the rest back in any order. 0-2?
UnderlingUnderling.jpg Allies Action - Liaison $3 +1 Card
+1 Action
+1 Favor
+1 +1
BrokerBroker.jpg Allies Action - Liaison $4 Trash a card from your hand and choose one:
+1 Card per $1 it costs;
or +1 Action per $1 it costs;
or +$1 per $1 it costs;
or +1 Favor per $1 it costs.
+X? +X? +$x? 1
CarpenterCarpenter.jpg Allies Action $4 If no Supply piles are empty, +1 Action and gain a card costing up to $4.
Otherwise, trash a card from your hand and gain a card costing up to $2 more than it.
 !+1  !1 1
CourierCourier.jpg Allies Action $4 +$1
Discard the top card of your deck. Look through your discard pile; you may play an Action or Treasure from it.
P1? +$1, P1?
InnkeeperInnkeeper.jpg Allies Action $4 +1 Action
Choose one: +1 Card; or +3 Cards, then discard 3 cards; or +5 Cards, then discard 6 cards.
+1 +1 or +3 -3 or +5 -6 ?
Royal GalleyRoyal Galley.jpg Allies Action - Duration $4 +1 Card
You may play a non-Duration Action card from your hand. Set it aside; if you did, then at the start of your next turn, play it.
P1, N P1 +1
TownTown.jpg Allies Action $4 Choose one:
+1 Card and +2 Actions;
or +1 Buy and +$2.
+2? +1? +1? +$2?
BarbarianBarbarian.jpg Allies Action - Attack $5 +$2
Each other player trashes the top card of their deck. If it costs $3 or more they gain a cheaper card sharing a type with it; otherwise they gain a Curse.
+$2  !1
Capital CityCapital City.jpg Allies Action $5 +1 Card
+2 Actions

You may discard 2 cards for +$2.
You may pay $2 for +2 Cards.
+2 +1, -2?, !+2 -$2?, !+$2
ContractContract.jpg Allies Treasure - Duration - Liaison $5 $2
+1 Favor
You may set aside an Action from your hand to play it at the start of your next turn.
N P1? +$2
EmissaryEmissary.jpg Allies Action - Liaison $5 +3 Cards
If this made you shuffle (at least one card), +1 Action and +2 Favors.
 !+1 +3
GalleriaGalleria.jpg Allies Action $5 +$3
This turn, when you gain a card costing $3 or $4, +1 Buy.
+X +$3
GuildmasterGuildmaster.jpg Allies Action - Liaison $5 +$3
This turn, when you gain a card, +1 Favor.
+$3
HighwaymanHighwayman.jpg Allies Action - Duration - Attack $5 At the start of your next turn, discard this from play and +3 Cards.
Until then, the first Treasure each other player plays each turn does nothing.
N +3
HunterHunter.jpg Allies Action $5 +1 Action
Reveal the top 3 cards of your deck. From those cards, put an Action, a Treasure, and a Victory card into your hand. Discard the rest.
+1 + 0-3
ModifyModify.jpg Allies Action $5 Trash a card from your hand. Choose one: +1 Card and +1 Action; or gain a card costing up to $2 more than the trashed card. +1? +1? 1 1?
SkirmisherSkirmisher.jpg Allies Action - Attack $5 +1 Card
+1 Action

+$1
This turn, when you gain an Attack card, each other player discards down to 3 cards in hand.
+1 +1 +$1
SpecialistSpecialist.jpg Allies Action $5 You may play an Action or Treasure from your hand.
Choose one: play it again; or gain a copy of it.
P1, P1? P1, P1? 1?
SwapSwap.jpg Allies Action $5 +1 Card
+1 Action

You may return an Action from your hand to its pile, to gain to your hand a different Action costing up to $5.
+1 +1, !(+1) 1?  !1
MarquisMarquis.jpg Allies Action $6 +1 Buy
+1 Card
per card in your hand. Discard down to 10 cards in hand.
+X, -Y +1
Town CrierTown Crier.jpg Allies Action - Townsfolk $2 Choose one: +$2; or gain a Silver; or +1 Card and +1 Action.
You may rotate the Townsfolk.
+1? +1? +$2? 1?
Herb GathererHerb Gatherer.jpg Allies Action - Augur $3 +1 Buy
Put your deck into your discard pile. Look through it and you may play a Treasure from it.
You may rotate the Augurs.
+1 P1?
Old MapOld Map.jpg Allies Action - Odyssey $3 +1 Card
+1 Action

Discard a card. +1 Card.
You may rotate the Odysseys.
+1 +1, -1, +1
BlacksmithBlacksmith.jpg Allies Action - Townsfolk $3 Choose one:
Draw until you have 6 cards in hand;
or +2 Cards; or +1 Card and +1 Action.
+1? =6?, +2?, +1?
StudentStudent.jpg Allies Action - Wizard - Liaison $3 +1 Action
You may rotate the Wizards.
Trash a card from your hand. If it's a Treasure, +1 Favor and put this onto your deck.
+1 1
TentTent.jpg Allies Action - Fort $3 +$2
You may rotate the Forts.
When you discard this from play, you may put it onto your deck.
+$2
Battle PlanBattle Plan.jpg Allies Action - Clash $3 +1 Card
+1 Action

You may reveal an Attack card from your hand for +1 Card.
You may rotate any Supply pile.
+1 +1, +1?
AcolyteAcolyte.jpg Allies Action - Augur $4 You may trash an Action or Victory card from your hand to gain a Gold.
You may trash this to gain an Augur.
1?, Self?  !1, !1
VoyageVoyage.jpg Allies Action - Duration - Odyssey $4 +1 Action
If the previous turn wasn't yours, take an extra turn after this one, during which you can only play 3 cards from your hand.
+1
MillerMiller.jpg Allies Action - Townsfolk $4 +1 Action
Look at the top 4 cards of your deck. Put one into your hand and discard the rest.
+1 +1
ConjurerConjurer.jpg Allies Action - Duration - Wizard $4 Gain a card costing up to $4.
At the start of your next turn, put this into your hand.
N +Self 1
GarrisonGarrison.jpg Allies Action - Duration - Fort $4 +$2
This turn, when you gain a card, add a token here. At the start of your next turn, remove them for +1 Card each.
N +X +$2
ArcherArcher.jpg Allies Action - Attack - Clash $4 +$2
Each other player with 5 or more cards in hand reveals all but one, and discards one of those you choose.
+$2
SorceressSorceress.jpg Allies Action - Attack - Augur $5 +1 Action
Name a card. Reveal the top card of your deck and put it into your hand. If it's the named card, each other player gains a Curse.
+1 +1  !1
Sunken TreasureSunken Treasure.jpg Allies Treasure - Odyssey $5 Gain an Action card you don't have a copy of in play. 1
ElderElder.jpg Allies Action - Townsfolk $5 +$2
You may play an Action card from your hand. When it gives you a choice of abilities (e.g. “choose one”) this turn, you may choose an extra (different) option.
P1? +$2
SorcererSorcerer.jpg Allies Action - Attack - Wizard $5 +1 Card
+1 Action
Each other player names a card, then reveals the top card of their deck. If wrong, they gain a Curse.
+1 +1  !1
Hill FortHill Fort.jpg Allies Action - Fort $5 Gain a card costing up to $4. Choose one: Put it into your hand; or +1 Card and +1 Action. +1? (+1)?, +1? 1
WarlordWarlord.jpg Allies Action - Duration - Attack - Clash $5 +1 Action
At the start of your next turn, +2 Cards. Until then, other players can't play an Action from their hand that they have 2 or more copies of in play.
+1 N +2
SibylSibyl.jpg Allies Action - Augur $6 +4 Cards
+1 Action

Put a card from your hand on top of your deck, and another on the bottom.
+1 +4, -2
Distant ShoreDistant Shore.jpg Allies Action - Victory - Odyssey $6 +2 Cards
+1 Action

Gain an Estate.
2VP
+1 +2 1 2 VP, (1 VP)
LichLich.jpg Allies Action - Wizard $6 +6 Cards
+2 Actions
Skip a turn.
When you trash this, discard it and gain a cheaper card from the trash.
+2 +6 *Self 1
StrongholdStronghold.jpg Allies Action - Victory - Duration - Fort $6 Choose one: +$3; or at the start of your next turn, +3 Cards.
2VP
N +3? +$3? 2 VP
TerritoryTerritory.jpg Allies Victory - Clash $6 Worth 1 VP per differently named Victory card you have.
When you gain this, gain a Gold per empty Supply pile.
*X X VP
Architects' GuildArchitects' Guild.jpg Allies Ally When you gain a card, you may spend 2 Favors to gain a cheaper non-Victory card.  !1
Band of NomadsBand of Nomads.jpg Allies Ally When you gain a card costing $3 or more, you may spend a Favor, for +1 Card, or +1 Action, or +1 Buy.  !+1  !+1  !+1
Cave DwellersCave Dwellers.jpg Allies Ally At the start of your turn, you may spend a Favor, to discard a card then draw a card. Repeat as desired. -1, +1
Circle of WitchesCircle of Witches.jpg Allies Ally After playing a Liaison, you may spend 3 Favors to have each other player gain a Curse. 1
City-stateCity-state.jpg Allies Ally When you gain an Action card during your turn, you may spend 2 Favors to play it. *P1
Coastal HavenCoastal Haven.jpg Allies Ally When discarding your hand in Clean-up, you may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5). (N +X)
Crafters' GuildCrafters' Guild.jpg Allies Ally At the start of your turn, you may spend 2 Favors to gain a card costing up to $4 onto your deck. 1
Desert GuidesDesert Guides.jpg Allies Ally At the start of your turn, you may spend a Favor to discard your hand and draw 5 cards. Repeat as desired. -X +5
Family of InventorsFamily of Inventors.jpg Allies Ally At the start of your Buy phase, you may put a Favor token you have on a non-Victory Supply pile.
Cards cost $1 less per Favor token on their piles.
 !R1
Fellowship of ScribesFellowship of Scribes.jpg Allies Ally After playing an Action, if you have 4 or fewer cards in hand, you may spend a Favor for +1 Card.  !+1
Forest DwellersForest Dwellers.jpg Allies Ally At the start of your turn, you may spend a Favor to look at the top 3 cards of your deck, discard any number and put the rest back in any order.
Gang of PickpocketsGang of Pickpockets.jpg Allies Ally At the start of your turn, discard down to 4 cards in hand unless you spend a Favor. -X
Island FolkIsland Folk.jpg Allies Ally At the end of your turn, if the previous turn wasn't yours, you may spend 5 Favors to take another turn.
League of BankersLeague of Bankers.jpg Allies Ally At the start of your Buy phase, +$1 per 4 Favors you have (round down). **+$x
League of ShopkeepersLeague of Shopkeepers.jpg Allies Ally After playing a Liaison, if you have 5 or more Favors, +$1,
and if 10 or more, +1 Action and +1 Buy.
**+1? **+1? **+$1?
Market TownsMarket Towns.jpg Allies Ally At the start of your Buy phase, you may spend a Favor to play an Action card from your hand. Repeat as desired. P1
Mountain FolkMountain Folk.jpg Allies Ally At the start of your turn, you may spend 5 Favors for +3 Cards. +3
Order of AstrologersOrder of Astrologers.jpg Allies Ally When shuffling, you may pick one card per Favor you spend to go on top.
Order of MasonsOrder of Masons.jpg Allies Ally When shuffling, you may pick up to 2 cards per Favor you spend to put into your discard pile.
Peaceful CultPeaceful Cult.jpg Allies Ally At the start of your Buy phase, you may spend any number of Favors to trash that many cards from your hand. X
Plateau ShepherdsPlateau Shepherds.jpg Allies Ally When scoring, pair up your Favors with cards you have costing $2, for 2 VP per pair. X VP
Trappers' LodgeTrappers' Lodge.jpg Allies Ally When you gain a card, you may spend a Favor to put it onto your deck.
Woodworkers' GuildWoodworkers' Guild.jpg Allies Ally At the start of your Buy phase, you may spend a Favor to trash an Action card from your hand. If you did, gain an Action card. 1?  !1
CageCage.jpg Plunder Treasure - Duration $2 Set aside up to 4 cards from your hand face down (on this). The next time you gain a Victory card, trash this, and put the set aside cards into your hand at end of turn. - 0-4(X)
**(N +X)
**Self
GrottoGrotto.jpg Plunder Action - Duration $2 +1 Action
Set aside up to 4 cards from your hand face down (on this). At the start of your next turn, discard them, then draw as many.
+1 - 0-4(X)
N +Y (X=Y)
Jewelled EggJewelled Egg.jpg Plunder Treasure $2 $1
+1 Buy
When you trash this, gain a Loot.
+1 +$1 *1
SearchSearch.jpg Plunder Action - Duration $2 +$2
The next time a Supply pile empties, trash this and gain a Loot.
+$2 **1
ShamanShaman.jpg Plunder Action $2 +1 Action
+$1
You may trash a card from your hand.

In games using this, at the start of your turn, gain a card from the trash costing up to $6.
+1 +$1 1? N... !Self N... 1 N... !(X VP)
Secluded ShrineSecluded Shrine.jpg Plunder Action - Duration $3 +$1
The next time you gain a Treasure, trash up to 2 cards from your hand.
+$1 **2
SirenSiren.jpg Plunder Action - Duration - Attack $3 Each other player gains a Curse. At the start of your next turn, draw until you have 8 cards in hand.
When you gain this, trash it unless you trash an Action from your hand.
N =8 *1 or Self ? 1
StowawayStowaway.jpg Plunder Action - Duration - Reaction $3 At the start of your next turn, +2 Cards.
When anyone gains a Duration card, you may play this from your hand.
**Pself N +2
TaskmasterTaskmaster.jpg Plunder Action - Duration $3 +1 Action, +$1, and if you gain a card costing exactly $5 this turn, then at the start of your next turn, repeat this ability. +1, !N +1 +$1, !N +$1
AbundanceAbundance.jpg Plunder Treasure - Duration $4 The next time you gain an Action card: +1 Buy and +$3. **+1 **+$3
Cabin BoyCabin Boy.jpg Plunder Action - Duration $4 +1 Card
+1 Action
At the start of your next turn, choose one: +$2; or trash this to gain a Duration card.
+1 +1 N +$2? N self?  !N 1
CrucibleCrucible.jpg Plunder Treasure $4 Trash a card from your hand. +$1 per $1 it costs. +$x 1
FlagshipFlagship.jpg Plunder Action - Duration - Command $4 +$2
The next time you play a non-Command Action card, replay it.
**P1 +$2
Fortune HunterFortune Hunter.jpg Plunder Action $4 +$2
Look at the top 3 cards of your deck. You may play a Treasure from them. Put the rest back in any order.
+$2, P1?
GondolaGondola.jpg Plunder Treasure - Duration $4 Either now or at the start of your next turn: +$2
When you gain this, you may play an Action card from your hand.
*P1 +$2?, N +$2?
Harbor VillageHarbor Village.jpg Plunder Action $4 +1 Card
+2 Actions
After the next Action you play this turn, if it gave you +$, +$1.
+2 +1 **+$1
Landing PartyLanding Party.jpg Plunder Action - Duration $4 +2 Cards
+2 Actions
The next time the first card you play on a turn is a Treasure, put this onto your deck afterwards.
+2 +2
MapmakerMapmaker.jpg Plunder Action - Reaction $4 Look at the top 4 cards of your deck. Put 2 into your hand and discard the rest.

When any player gains a Victory card, you may play this from your hand.
**Pself +2
MaroonMaroon.jpg Plunder Action $4 Trash a card from your hand.
+2 Cards per type it has (Action, Attack, etc.).
+X 1
RopeRope.jpg Plunder Treasure - Duration $4 $1
+1 Buy
At the start of your next turn, +1 Card and you may trash a card from your hand.
N +1 +1 +$1 N 1?
Swamp ShacksSwamp Shacks.jpg Plunder Action $4 +2 Actions
+1 Card per 3 cards you have in play (round down).
+2 +X
ToolsTools.jpg Plunder Treasure $4 Gain a copy of a card anyone has in play. 1
Buried TreasureBuried Treasure.jpg Plunder Treasure - Duration $5 At the start of your next turn, +1 Buy and +$3.

When you gain this, play it.
*Pself N +1 N +$3
CrewCrew.jpg Plunder Action - Duration $5 +3 Cards
At the start of your next turn, put this onto your deck.
+3
CutthroatCutthroat.jpg Plunder Action - Duration - Attack $5 Each other player discards down to 3 cards in hand.
The next time anyone gains a Treasure costing $5 or more, gain a Loot.
**1
EnlargeEnlarge.jpg Plunder Action - Duration $5 Now and at the start of your next turn: Trash a card from your hand, and gain one costing up to $2 more. 1, N 1 1, N 1
FigurineFigurine.jpg Plunder Treasure $5 +2 Cards
You may discard an Action card for +1 Buy and +$1.
+2, -1?  !+1  !+$1
First MateFirst Mate.jpg Plunder Action $5 Play any number of Action cards with the same name from your hand, then draw until you have 6 cards in hand. PX =6
FrigateFrigate.jpg Plunder Action - Duration - Attack $5 +$3
Until the start of your next turn, each time another player plays an Action card, they discard down to 4 cards in hand afterwards.
+$3
LongshipLongship.jpg Plunder Action - Duration $5 +2 Actions
At the start of your next turn, +2 Cards.
+2 N +2
Mining RoadMining Road.jpg Plunder Action $5 +1 Action
+1 Buy
+$2
Once this turn, when you gain a Treasure, you may play it.
+1 +1 +$2, !P1
PendantPendant.jpg Plunder Treasure $5 +$1 per differently named Treasure you have in play. +$x
PickaxePickaxe.jpg Plunder Treasure $5 $1
Trash a card from your hand. If it costs $3 or more, gain a Loot to your hand.
 !(+1) +$1 1  !1
PilgrimPilgrim.jpg Plunder Action $5 +4 Cards
Put a card from your hand onto your deck.
+4, -1
QuartermasterQuartermaster.jpg Plunder Action - Duration $5 At the start of each of your turns for the rest of the game, choose one: Gain a card costing up to $4, setting it aside on this; or put a card from this into your hand. N... +1? N... 1?
Silver MineSilver Mine.jpg Plunder Treasure $5 Gain a Treasure costing less than this to your hand. (+1) 1
TricksterTrickster.jpg Plunder Action - Attack $5 Each other player gains a Curse.
Once this turn, when you discard a Treasure from play, you may set it aside. Put it in your hand at end of turn.
 !(N +1) 1
Wealthy VillageWealthy Village.jpg Plunder Action $5 +1 Card
+2 Actions

When you gain this, if you have at least 3 differently named Treasures in play, gain a Loot.
+2 +1 *1
Sack of LootSack of Loot.jpg Plunder Treasure $6 $1
+1 Buy
Gain a Loot.
+1 +$1 1
King's CacheKing's Cache.jpg Plunder Treasure $7 You may play a Treasure from your hand 3 times. P3?
AmphoraAmphora.jpg Plunder Treasure - Duration - Loot $7star Either now or at the start of your next turn: +1 Buy and +$3. +1?, N +1? +$3?, N +$3?
DoubloonsDoubloons.jpg Plunder Treasure - Loot $7star $3

When you gain this, gain a Gold.
+$3 1
Endless ChaliceEndless Chalice.jpg Plunder Treasure - Duration - Loot $7star Now and at the start of each of your turns for the rest of the game:
$1
+1 Buy
N... +1 N... +$1
FigureheadFigurehead.jpg Plunder Treasure - Duration - Loot $7star $3
At the start of your next turn, +2 Cards.
N +2 +$3
HammerHammer.jpg Plunder Treasure - Loot $7star $3
Gain a card costing up to $4.
+$3 1
InsigniaInsignia.jpg Plunder Treasure - Loot $7star $3
This turn, when you gain a card, you may put it onto your deck.
+$3
JewelsJewels.jpg Plunder Treasure - Duration - Loot $7star $3
+1 Buy
At the start of your next turn, put this on the bottom of your deck.
+1 +$3
OrbOrb.jpg Plunder Treasure - Loot $7star Look through your discard pile.
Choose one: Play an Action or Treasure from it; or +1 Buy and +$3.
P1? +1? P1?, +$3?
Prize GoatPrize Goat.jpg Plunder Treasure - Loot $7star $3
+1 Buy
You may trash a card from your hand.
+1 +$3 1?
Puzzle BoxPuzzle Box.jpg Plunder Treasure - Loot $7star $3
+1 Buy
You may set aside a card from your hand face down. Put it into your hand at end of turn.
-1, !(N +1) +1 +$3
SextantSextant.jpg Plunder Treasure - Loot $7star $3
+1 Buy
Look at the top 5 cards of your deck. Discard any number. Put the rest back in any order.
+1 +$3
ShieldShield.jpg Plunder Treasure - Reaction - Loot $7star $3
+1 Buy

When another player plays an Attack, you may first reveal this from your hand to be unaffected.
+1 +$3
Spell ScrollSpell Scroll.jpg Plunder Action - Treasure - Loot $7star Trash this to gain a cheaper card. If it's an Action or Treasure, you may play it.  !P1?  !P1? Self 1
StaffStaff.jpg Plunder Treasure - Loot $7star $3
+1 Buy
You may play an Action from your hand.
P1? +1 +$3
SwordSword.jpg Plunder Treasure - Attack - Loot $7star $3
+1 Buy
Each other player discards down to 4 cards in hand.
+1 +$3
BuryBury.jpg Plunder Event $1 +1 Buy
Put any card from your discard pile on the bottom of your deck.
+1
AvoidAvoid.jpg Plunder Event $2 +1 Buy
The next time you shuffle this turn, pick up to 3 of those cards to put into your discard pile.
+1
DeliverDeliver.jpg Plunder Event $2 +1 Buy
This turn, each time you gain a card, set it aside, and put it into your hand at end of turn.
(N +X) +1
PerilPeril.jpg Plunder Event $2 You may trash an Action card from your hand to gain a Loot. 1?  !1
RushRush.jpg Plunder Event $2 +1 Buy
The next time you gain an Action card this turn, play it.
 !P1 +1
ForayForay.jpg Plunder Event $3 Discard 3 cards, revealing them. If they have 3 different names, gain a Loot. -3  !1
LaunchLaunch.jpg Plunder Event $3 Once per turn: Return to your Action phase.
+1 Card, +1 Action, and +1 Buy.
+1 +1 +1
MirrorMirror.jpg Plunder Event $3 +1 Buy
The next time you gain an Action card this turn, gain a copy of it.
+1 1
PreparePrepare.jpg Plunder Event $3 Set aside your hand face up.
At the start of your next turn, play those Actions and Treasures in any order, then discard the rest.
N PX N PX
ScroungeScrounge.jpg Plunder Event $3 Choose one: Trash a card from your hand; or gain an Estate from the trash, and if you did, gain a card costing up to $5. 1? 1?, !1 (1 VP?)
JourneyJourney.jpg Plunder Event $4 Once per turn: If the previous turn wasn't yours, you don't discard cards from play in Clean-up this turn, and take an extra turn after this one.
MaelstromMaelstrom.jpg Plunder Event $4 Trash 3 cards from your hand. Each other player with 5 or more cards in hand trashes one of them. 3
LootingLooting.jpg Plunder Event $6 Gain a Loot 1
InvasionInvasion.jpg Plunder Event $10 You may play an Attack from your hand.
Gain a Duchy. Gain an Action onto your deck.
Gain a Loot; play it.
P1? P1?, P1 3 (3 VP)
ProsperProsper.jpg Plunder Event $10 Gain a Loot, plus any number of differently named Treasures. X
CheapCheap.jpg Plunder Trait Cheap cards cost $1 less. R1self
CursedCursed.jpg Plunder Trait When you gain a Cursed card, gain a Loot and a Curse. Self 2 (-1 VP)
FatedFated.jpg Plunder Trait When shuffling, you may look through the cards and reveal Fated cards to put them on the top or bottom.
FawningFawning.jpg Plunder Trait When you gain a Province, gain a Fawning card. 1
FriendlyFriendly.jpg Plunder Trait At the start of your Clean-up phase, you may discard a Friendly card to gain a Friendly card. 1?
HastyHasty.jpg Plunder Trait When you gain a Hasty card, set it aside, and play it at the start of your next turn. N P1
InheritedInherited.jpg Plunder Trait Setup: You start the game with an Inherited card in place of a starting card you choose.
InspiringInspiring.jpg Plunder Trait After playing an Inspiring card on your turn, you may play an Action from your hand that you don't have a copy of in play. P1?
NearbyNearby.jpg Plunder Trait When you gain a Nearby card, +1 Buy. *+1
PatientPatient.jpg Plunder Trait At the start of your Clean-up phase, you may set aside Patient cards from your hand to play them at the start of your next turn. N P1?
PiousPious.jpg Plunder Trait When you gain a Pious card, you may trash a card from your hand. *1
RecklessReckless.jpg Plunder Trait Follow the instructions of played Reckless cards twice. When discarding one from play, return it to its pile. (Pself) Self
RichRich.jpg Plunder Trait When you gain a Rich card, gain a Silver. *1
ShyShy.jpg Plunder Trait At the start of your turn, you may discard one Shy card for +2 Cards. -Self?, !+2
TirelessTireless.jpg Plunder Trait When you discard a Tireless card from play, set it aside, and put it onto your deck at end of turn.
Black MarketBlack Market.jpg Promo Action $3 +$2
Reveal the top 3 cards of the Black Market deck. Play any number of Treasures from your hand. You may buy one of the revealed cards. Put the rest on the bottom of the Black Market deck in any order.
Setup: Make a Black Market deck out of different unused Kingdom cards.
(+1) +$2
ChurchChurch.jpg Promo Action - Duration $3 +1 Action
Set aside up to 3 cards from your hand face down. At the start of your next turn, put them into your hand, then you may trash a card from your hand.
+1 - 0-3(X), N +X N 1?
DismantleDismantle.jpg Promo Action $4 Trash a card from your hand. If it costs $1 or more, gain a cheaper card and a Gold. 1  !2
EnvoyEnvoy.jpg Promo Action $4 Reveal the top 5 cards of your deck. The player to your left chooses one. Discard that one and put the rest into your hand. +5, !-1
SaunaSauna.jpg Promo Action $4

+1 Card
+1 Action

You may play an Avanto from your hand.

This turn, when you play a Silver, you may trash a card from your hand.
+1, P1? +1 X?
Walled VillageWalled Village.jpg Promo Action $4 +1 Card
+2 Actions
At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this onto your deck.
+2 +1
AvantoAvanto.jpg Promo Action $5 +3 Cards
You may play a Sauna from your hand.
P1? +3
GovernorGovernor.jpg Promo Action $5 +1 Action
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from their hand and gain a card costing exactly $1 ($2) more.
+1 +3? 1? 1?, !1
StashStash.jpg Promo Treasure $5 $2
When shuffling, you may look through your remaining deck, and may put this anywhere in the shuffled cards.
+$2
MarchlandMarchland.jpg Promo Victory $5 Worth 1VP per 3 Victory cards you have (round down).
When you gain this, +1 Buy, and discard any number of cards for +$1 each.
*+1 *+$x X VP
SummonSummon.jpg Promo Event $5 Gain an Action card costing up to $4. Set it aside. If you did, then at the start of your next turn, play it. N P1 1
CaptainCaptain.jpg Promo Action - Duration - Command $6 Now and at the start of your next turn:
Play a non-Duration non-Command Action card from the Supply costing up to $4, leaving it there.
(P1), (N P1)
PrincePrince.jpg Promo Action - Duration $8 You may set aside (on this) a non-Duration non-Command Action card from your hand costing up to $4.
At the start of each of your turns, play that card, leaving it set aside.
N... P1


Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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