List of cards
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Here is the list of all Dominion card shaped items, such as events, ways, cards, ETC.
- Most data columns indicate the card's effect on the turn when you play them (or the turn when you buy them, for Events; the turn when you receive them, for Boons/Hexes; etc). The main exception is the Victory Points: "+VP" indicate VP token wins, "VP" refer to victory card or "when scoring" effect (e.g. Landmark).
- "N" in a data column means on your next turn, "NN" means two turns from now. "N..." means on all or indefinitely many future turns.
- "C" means when you call a Reserve card.
- "?" denote a possibility (you may) or a choice on the card (e.g. Specialist).
- "!" denote a condition to get the mentioned effect by resolving the played card ("!" is not used before effect using "X" as it denote already a condition).
- Asterisks denote any other effects that relate to the card beyond the turn when it's played: "*" denotes one-shot conditions (e.g. on gain) and "**" denotes more persistent conditions (e.g. whenever another card is played).
- (Parentheses denote the likely equivalent or indirect effect of the card.)
- "P" means allowing you to play card from your hand (Conclave, Imp, etc.), from the supply (Command variants) or other areas, as part of playing that card, possibly more than once (Throne Room variants). It is combined with actions/villages for Action card because it increases the number of actions you can play similarly. It is combined with Coins/Coffer for Treasure card because it increases buying power similarly.
- "R" means cost reduction and is combined with coins/coffers because it increases buying power similarly.
Name | Set | Types | Cost | Text | Actions / Villagers | Cards | Buys | Coins / Coffers | Trash / Return | Exile | Junk | Gain | Victory Points |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Adventurer | Base, 1E | Action | Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards. | +2 | |||||||||
Artisan | Base, 2E | Action | Gain a card to your hand costing up to Put a card from your hand onto your deck. |
.(+1), -1 | 1 | ||||||||
Bandit | Base, 2E | Action - Attack | Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest. | 1 | |||||||||
Bureaucrat | Base | Action - Attack | Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards). | 1 | |||||||||
Cellar | Base | Action | +1 Action Discard any number of cards, then draw that many. |
+1 | -X, +X | ||||||||
Chancellor | Base, 1E | Action | + You may immediately put your deck into your discard pile. |
+ | |||||||||
Chapel | Base | Action | Trash up to 4 cards from your hand. | 0-4 | |||||||||
Council Room | Base | Action | +4 Cards +1 Buy Each other player draws a card. |
+4 | +1 | ||||||||
Feast | Base, 1E | Action | Trash this card. Gain a card costing up to | .Self | 1 | ||||||||
Festival | Base | Action | +2 Actions +1 Buy + |
+2 | +1 | + | |||||||
Gardens | Base | Victory | Worth 1 per 10 cards you have (round down). | X | |||||||||
Harbinger | Base, 2E | Action | +1 Card +1 Action Look through your discard pile. You may put a card from it onto your deck. |
+1 | +1 | ||||||||
Laboratory | Base | Action | +2 Cards +1 Action |
+1 | +2 | ||||||||
Library | Base | Action | Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards. | =7 | |||||||||
Market | Base | Action | +1 Card +1 Action +1 Buy + |
+1 | +1 | +1 | + | ||||||
Merchant | Base, 2E | Action | +1 Card +1 Action The first time you play a Silver this turn, +. |
+1 | +1 | !+ | |||||||
Militia | Base | Action - Attack | + Each other player discards down to 3 cards in hand. |
+ | |||||||||
Mine | Base | Action | You may trash a Treasure card from your hand. Gain a Treasure card to your hand costing up to | more than it.!(+1) | 1? | !1 | |||||||
Moat | Base | Action - Reaction | +2 Cards When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it. |
+2 | |||||||||
Moneylender | Base | Action | You may trash a Copper from your hand for +. | !+ | 1? | ||||||||
Poacher | Base, 2E | Action | +1 Card +1 Action + Discard a card per empty Supply pile. |
+1 | +1, -X | + | |||||||
Remodel | Base | Action | Trash a card from your hand. Gain a card costing up to | more than it.1 | !1 | ||||||||
Sentry | Base, 2E | Action | +1 Card +1 Action Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order. |
+1 | +1 | 0-2? | |||||||
Smithy | Base | Action | +3 Cards | +3 | |||||||||
Spy | Base, 1E | Action - Attack | +1 Card +1 Action Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. |
+1 | +1 | ||||||||
Thief | Base, 1E | Action - Attack | Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards. |
X | |||||||||
Throne Room | Base | Action | You may play an Action card from your hand twice. | P2? | |||||||||
Vassal | Base, 2E | Action | + Discard the top card of your deck. If it's an Action card, you may play it. |
!P1? | + | ||||||||
Village | Base | Action | +1 Card +2 Actions |
+2 | +1 | ||||||||
Witch | Base | Action - Attack | +2 Cards Each other player gains a Curse. |
+2 | 1 | ||||||||
Woodcutter | Base, 1E | Action | +1 Buy + |
+1 | + | ||||||||
Workshop | Base | Action | Gain a card costing up to | .1 | |||||||||
Copper | Base | Treasure | + | ||||||||||
Silver | Base | Treasure | + | ||||||||||
Gold | Base | Treasure | + | ||||||||||
Estate | Base | Victory | 1 | 1 | |||||||||
Duchy | Base | Victory | 3 | 3 | |||||||||
Province | Base | Victory | 6 | 6 | |||||||||
Curse | Base | Curse | –1 | -1 | |||||||||
Baron | Intrigue | Action | +1 Buy You may discard an Estate for +. If you don't, gain an Estate. |
-1? | +1 | !+ | !1 | ||||||
Bridge | Intrigue | Action | +1 Buy + This turn, cards (everywhere) cost less. |
+1 | +, R1 | ||||||||
Conspirator | Intrigue | Action | + If you’ve played 3 or more Actions this turn (counting this), +1 Card and +1 Action. |
!+1 | !+1 | + | |||||||
Coppersmith | Intrigue, 1E | Action | Copper produces an extra | this turn.+ | |||||||||
Courtier | Intrigue, 2E | Action | Reveal a card from your hand. For each type it has (Action, Attack, etc.), choose one: +1 Action; or +1 Buy; or +; or gain a Gold. The choices must be different. | +1? | +1? | +? | 1? | ||||||
Courtyard | Intrigue | Action | +3 Cards Put a card from your hand onto your deck. |
+3, -1 | |||||||||
Diplomat | Intrigue, 2E | Action - Reaction | +2 Cards If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3. |
!+2 | +2 **+2, **-3 |
||||||||
Duke | Intrigue | Victory | Worth 1 per Duchy you have. | X | |||||||||
Great Hall | Intrigue, 1E | Action - Victory | +1 Card +1 Action 1 |
+1 | +1 | 1 | |||||||
Harem Farm |
Intrigue | Treasure - Victory | 2 |
+ | 2 | ||||||||
Ironworks | Intrigue | Action | Gain a card costing up to Action card, +1 Action Treasure card, + Victory card, +1 Card |
. If the gained card is an...!+1 | !+1 | !+ | 1 | ||||||
Lurker | Intrigue, 2E | Action | +1 Action Choose one: Trash an Action card from the Supply; or gain an Action card from the trash. |
+1 | 1 Supply? | 1? | |||||||
Masquerade | Intrigue | Action | +2 Cards Each player with any cards in hand passes one to the next such player to their left, at once. Then you may trash a card from your hand. |
+2, -1 | 1? | 1?, !Self | 1 | ||||||
Mill | Intrigue, 2E | Action - Victory | +1 Card +1 Action You may discard 2 cards, for +. 1 |
+1 | +1, - 0-2?(X) | !+ | 1 | ||||||
Mining Village | Intrigue | Action | +1 Card +2 Actions You may trash this for +. |
+2 | +1 | !+ | Self? | ||||||
Minion | Intrigue | Action - Attack | +1 Action Choose one: +; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards their hand and draws 4 cards. |
+1 | -X +4 ? | +? | |||||||
Nobles | Intrigue | Action - Victory | Choose one: +3 Cards; or +2 Actions. 2 |
+2? | +3? | 2 | |||||||
Patrol | Intrigue, 2E | Action | +3 Cards Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order. |
+ 3-7 | |||||||||
Pawn | Intrigue | Action | Choose two: +1 Card; +1 Action; +1 Buy; +. The choices must be different. | +1? | +1? | +1? | +? | ||||||
Replace | Intrigue, 2E | Action - Attack | Trash a card from your hand. Gain a card costing up to | more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse.1 | !1 | 1 | |||||||
Saboteur | Intrigue, 1E | Action - Attack | Each other player reveals cards from the top of their deck until revealing one costing | or more. They trash that card and may gain a card costing at most less than it. They discard the other revealed cards.!1 | |||||||||
Scout | Intrigue, 1E | Action | +1 Action Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order. |
+1 | + 0-4 | ||||||||
Secret Chamber | Intrigue, 1E | Action - Reaction | Discard any number of cards. + per card discarded. When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards, then put 2 cards from your hand on top of your deck. |
-X | + | ||||||||
Secret Passage | Intrigue, 2E | Action | +2 Cards +1 Action Take a card from your hand and put it anywhere in your deck. |
+1 | +2, -1 | ||||||||
Shanty Town | Intrigue | Action | +2 Actions Reveal your hand. If you have no Action cards in hand, +2 Cards. |
+2 | +2? | ||||||||
Steward | Intrigue | Action | Choose one: +2 Cards; or +; or trash 2 cards from your hand. | +2? | +? | 2? | |||||||
Swindler | Intrigue | Action - Attack | + Each other player trashes the top card of their deck and gains a card with the same cost that you choose. |
+ | !1 | ||||||||
Torturer | Intrigue | Action - Attack | +3 Cards Each other player either discards 2 cards or gains a Curse to their hand, their choice. (They may pick an option they can't do.) |
+3 | 1? | ||||||||
Trading Post | Intrigue | Action | Trash 2 cards from your hand. If you did, gain a Silver to your hand. | !(+1) | 2 | !1 | |||||||
Tribute | Intrigue, 1E | Action | The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions Treasure Card, + Victory Card, +2 Cards |
+2Z | +2Y | + | |||||||
Upgrade | Intrigue | Action | +1 Card +1 Action Trash a card from your hand. Gain a card costing exactly more than it. |
+1 | +1 | 1 | 1 | ||||||
Wishing Well | Intrigue | Action | +1 Card +1 Action Name a card, then reveal the top card of your deck. If you named it, put it into your hand. |
+1 | +1, !+1 | ||||||||
Ambassador | Seaside, 1E | Action - Attack | Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. | 0-2? | !1 | ||||||||
Astrolabe | Seaside, 2E | Treasure - Duration | Now and at the start of your next turn: +1 Buy |
+1, N +1 | +, N + | ||||||||
Bazaar | Seaside | Action | +1 Card +2 Actions + |
+2 | +1 | + | |||||||
Blockade | Seaside, 2E | Action - Duration - Attack | Gain a card costing up to At the start of your next turn, put it into your hand. While it's set aside, when another player gains a copy of it on their turn, they gain a Curse. |
, setting it aside.N +1 | **1? | 1 | |||||||
Caravan | Seaside | Action - Duration | +1 Card +1 Action At the start of your next turn, +1 Card. |
+1 | +1, N +1 | ||||||||
Corsair | Seaside, 2E | Action - Duration - Attack | + At the start of your next turn, +1 Card. Until then, each other player trashes the first Silver or Gold they play each turn. |
N +1 | + | ||||||||
Cutpurse | Seaside | Action - Attack | + Each other player discards a Copper (or reveals a hand with no Copper). |
+ | |||||||||
Embargo | Seaside, 1E | Action | + Trash this to add an Embargo token to a Supply pile. (For the rest of the game, when a player buys a card from that pile, they gain a Curse.) |
+ | Self | **1? | |||||||
Explorer | Seaside, 1E | Action | You may reveal a Province from your hand. If you do, gain a Gold to your hand. If you don't, gain a Silver to your hand. | !(+1) | !1 | ||||||||
Fishing Village | Seaside | Action - Duration | +2 Actions + At the start of your next turn: +1 Action and +. |
+2, N +1 | +, N + | ||||||||
Ghost Ship | Seaside, 1E | Action - Attack | +2 Cards Each other player with 4 or more cards in hand puts cards from their hand onto their deck until they have 3 cards in hand. |
+2 | |||||||||
Haven | Seaside | Action - Duration | +1 Card +1 Action Set aside a card from your hand face down (under this). At the start of your next turn, put it into your hand. |
+1 | +1, -1, N +1 | ||||||||
Island | Seaside | Action - Victory | Put this and a card from your hand onto your Island mat. 2 |
1, Self | 2 | ||||||||
Lighthouse | Seaside | Action - Duration | +1 Action + At the start of your next turn, +. Until then, when another player plays an Attack card, it doesn't affect you. |
+1 | +, N + | ||||||||
Lookout | Seaside | Action | +1 Action Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one back on top of your deck. |
+1 | 1 | ||||||||
Merchant Ship | Seaside | Action - Duration | Now and at the start of your next turn: +. | +, N + | |||||||||
Monkey | Seaside, 2E | Action - Duration | Until your next turn, when the player to your right gains a card, +1 Card. At the start of your next turn, +1 Card. |
**+1, N +1 | |||||||||
Native Village | Seaside | Action | +2 Actions Choose one: Put the top card of your deck face down on your Native Village mat (you may look at those cards at any time); or put all the cards from your mat into your hand. |
+2 | +X? | ||||||||
Navigator | Seaside, 1E | Action | + Look at the top 5 cards of your deck. Either discard them all, or put them back in any order. |
+ | |||||||||
Outpost | Seaside | Action - Duration | You only draw 3 cards for your next hand. Take an extra turn after this one (but not a 3rd turn in a row). | ||||||||||
Pearl Diver | Seaside, 1E | Action | +1 Card +1 Action Look at the bottom card of your deck. You may put it on top. |
+1 | +1 | ||||||||
Pirate | Seaside, 2E | Action - Duration - Reaction | At the start of your next turn, gain a Treasure costing up to When any player gains a Treasure, you may play this from your hand. |
to your hand.**Pself | N (+1) | N 1 | |||||||
Pirate Ship | Seaside, 1E | Action - Attack | Choose one: + per Coin token on your Pirate Ship mat; or each other player reveals the top 2 cards of their deck, trashes one of those Treasures that you choose, and discards the rest, and then if anyone trashed a Treasure you add a Coin token to your Pirate Ship mat. | +? | |||||||||
Sailor | Seaside, 2E | Action - Duration | +1 Action Once this turn, when you gain a Duration card, you may play it. At the start of your next turn, + and you may trash a card from your hand. |
+1, !P1? | N + | N 1? | |||||||
Salvager | Seaside | Action | +1 Buy Trash a card from your hand. + per it costs. |
+1 | + | 1 | |||||||
Sea Chart | Seaside, 2E | Action | +1 Card +1 Action Reveal the top card of your deck. If you have a copy of it in play, put it into your hand. |
+1 | +1, !+1 | ||||||||
Sea Hag | Seaside, 1E | Action - Attack | Each other player discards the top card of their deck, then gains a Curse onto their deck. | 1 | |||||||||
Sea Witch | Seaside, 2E | Action - Duration - Attack | +2 Cards Each other player gains a Curse. At the start of your next turn, +2 Cards, then discard 2 cards. |
+2, N +2, N -2 | 1 | ||||||||
Smugglers | Seaside | Action | Gain a copy of a card costing up to | that the player to your right gained on their last turn.1 | |||||||||
Tactician | Seaside | Action - Duration | If you have at least one card in hand: Discard your hand, and at the start of your next turn, +5 Cards, +1 Action, and +1 Buy. | !N +1 | -X, !N +5 | !N +1 | |||||||
Tide Pools | Seaside, 2E | Action - Duration | +3 Cards +1 Action At the start of your next turn, discard 2 cards. |
+1 | +3, N -2 | ||||||||
Treasure Map | Seaside | Action | Trash this and a Treasure Map from your hand. If you trashed two Treasure Maps, gain 4 Golds onto your deck. | 1?, Self | !4 | ||||||||
Treasury | Seaside | Action | +1 Card +1 Action + At the end of your Buy phase this turn, if you didn't gain a Victory card in it, you may put this onto your deck. |
+1 | +1 | + | |||||||
Warehouse | Seaside | Action | +3 Cards +1 Action Discard 3 cards. |
+1 | +3, -3 | ||||||||
Wharf | Seaside | Action - Duration | Now and at the start of your next turn: +2 Cards and +1 Buy. | +2, N +2 | +1, N +1 | ||||||||
Alchemist | Alchemy | Action | +2 Cards +1 Action At the start of Clean-up this turn, if you have a Potion in play, you may put this onto your deck. |
+1 | +2 | ||||||||
Apothecary | Alchemy | Action | +1 Card +1 Action Reveal the top 4 cards of your deck. Put the Coppers and Potions into your hand. Put the rest back in any order. |
+1 | + 1-5 | ||||||||
Apprentice | Alchemy | Action | +1 Action Trash a card from your hand. +1 Card per it costs. +2 Cards if it has in its cost. |
+1 | +X | 1 | |||||||
Familiar | Alchemy | Action - Attack | +1 Card +1 Action Each other player gains a Curse. |
+1 | +1 | 1 | |||||||
Golem | Alchemy | Action | Reveal cards from your deck until you reveal 2 Action cards other than Golems. Discard the other cards, then play the Action cards in either order. | P1, P1 | |||||||||
Herbalist | Alchemy | Action | +1 Buy + Once this turn, when you discard a Treasure from play, you may put it onto your deck. |
+1 | + | ||||||||
Philosopher's Stone | Alchemy | Treasure | Count your deck and discard pile. + per 5 cards total between them (round down). |
+ | |||||||||
Possession | Alchemy | Action | The player to your left takes an extra turn after this one (but not a 2nd extra turn in a row), in which you can see all cards they can and make all decisions for them. Any cards or | they would gain on that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.X | |||||||||
Scrying Pool | Alchemy | Action - Attack | +1 Action Each player (including you) reveals the top card of their deck and either discards it or puts it back, your choice. Then reveal cards from your deck until revealing one that isn’t an Action. Put all of those revealed cards into your hand. |
+1 | +X | ||||||||
Transmute | Alchemy | Action | Trash a card from your hand. If it is an... Action card, gain a Duchy Treasure card, gain a Transmute Victory card, gain a Gold |
1 | 1 | !(3 ) | |||||||
University | Alchemy | Action | +2 Actions You may gain an Action card costing up to . |
+2 | 1 | ||||||||
Vineyard | Alchemy | Victory | Worth 1 per 3 Action cards you have (round down). | X | |||||||||
Potion | Alchemy | Treasure | + | ||||||||||
Anvil | Prosperity, 2E | Treasure | You may discard a Treasure to gain a card costing up to . |
-1? | + | !1 | |||||||
Bank | Prosperity | Treasure | + per Treasure card you have in play (counting this). | + | |||||||||
Bishop | Prosperity | Action | + +1 Trash a card from your hand. +1 per it costs (round down). Each other player may trash a card from their hand. |
+ | 1 | +1 , +X | |||||||
Charlatan | Prosperity, 2E | Action - Attack | + Each other player gains a Curse. In games using this, Curse is also a Treasure worth . |
+ | 1 | ||||||||
City | Prosperity | Action | +1 Card +2 Actions If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 Buy and +. |
+2 | +1, !+1 | !+1 | !+ | ||||||
Clerk | Prosperity, 2E | Action - Reaction - Attack | + Each other player with 5 or more cards in hand puts one onto their deck. At the start of your turn, you may play this from your hand. |
Pself | + | ||||||||
Collection | Prosperity, 2E | Treasure | +1 Buy This turn, when you gain an Action card, +1 . |
+1 | + | +X | |||||||
Contraband | Prosperity, 1E | Treasure | +1 Buy The player to your left names a card. You can’t buy that card this turn. |
+1 | + | ||||||||
Counting House | Prosperity, 1E | Action | Look through your discard pile, reveal any number of Coppers from it, and put them into your hand. | +X | |||||||||
Crystal Ball | Prosperity, 2E | Treasure | Look at the top card of your deck. You may trash it, discard it, or, if it's an Action or Treasure, play it. |
!P1? | +, !P1? | 1? | |||||||
Expand | Prosperity | Action | Trash a card from your hand. Gain a card costing up to | more than it.1 | 1 | ||||||||
Forge | Prosperity | Action | Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in | of the trashed cards.X | 1 | ||||||||
Goons | Prosperity, 1E | Action - Attack | +1 Buy + Each other player discards down to 3 cards in hand. While you have this in play, when you buy a card, +1 . |
+1 | + | +X | |||||||
Grand Market | Prosperity | Action | +1 Card +1 Action +1 Buy +. You can’t buy this if you have any Coppers in play. |
+1 | +1 | +1 | + | ||||||
Hoard | Prosperity | Treasure | This turn, when you gain a Victory card, if you bought it, gain a Gold. |
+ | X | ||||||||
Investment | Prosperity, 2E | Treasure | Trash a card from your hand. Choose one: +; or trash this to reveal your hand for +1 per differently named Treasure there. |
+? | 1 | +X ? | |||||||
King's Court | Prosperity | Action | You may play an Action card from your hand three times. | P3? | |||||||||
Loan | Prosperity, 1E | Treasure | Reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards. |
+ | 1? | ||||||||
Magnate | Prosperity, 2E | Action | Reveal your hand. +1 Card per Treasure in it. |
+X | |||||||||
Mint | Prosperity | Action | You may reveal a Treasure card from your hand. Gain a copy of it. When you gain this, trash all non-Duration Treasures you have in play. |
*X | 1? | ||||||||
Monument | Prosperity | Action | + +1 |
+ | +1 | ||||||||
Mountebank | Prosperity, 1E | Action - Attack | + Each other player may discard a Curse. If they don’t, they gain a Curse and a Copper. |
+ | 2? | ||||||||
Peddler | Prosperity | Action | +1 Card +1 Action + During a player's Buy phase, this costs less per Action card they have in play. |
+1 | +1 | +, RXself | |||||||
Quarry | Prosperity | Treasure | This turn, Actions cost less. |
+, !R2 | |||||||||
Rabble | Prosperity | Action - Attack | +3 Cards Each other player reveals the top 3 cards of their deck, discards the revealed Actions and Treasures, and puts the rest back in any order they choose. |
+3 | |||||||||
Royal Seal | Prosperity, 1E | Treasure | While you have this in play, when you gain a card, you may put that card onto your deck. |
+ | |||||||||
Talisman | Prosperity, 1E | Treasure | While you have this in play, when you buy a non-Victory card costing or less, gain a copy of it. |
+ | !1 | ||||||||
Tiara | Prosperity, 2E | Treasure | +1 Buy This turn, when you gain a card, you may put it onto your deck. You may play a Treasure from your hand twice. |
+1 | P2? | ||||||||
Trade Route | Prosperity, 1E | Action | +1 Buy Trash a card from your hand. + per Coin token on the Trade Route mat. Setup: Add a Coin token to each Victory Supply pile; move that token to the Trade Route mat when a card is gained from the pile. |
+1 | + | 1 | |||||||
Vault | Prosperity | Action | +2 Cards Discard any number of cards for + each. Each other player may discard 2 cards, to draw a card. |
+2, -X | + | ||||||||
Venture | Prosperity, 1E | Treasure | Reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure. |
+, P1 | |||||||||
War Chest | Prosperity, 2E | Treasure | The player to your left names a card. Gain a card costing up to | that hasn't been named for War Chests this turn.1 | |||||||||
Watchtower | Prosperity | Action - Reaction | Draw until you have 6 cards in hand. When you gain a card, you may reveal this from your hand, to either trash that card or put it onto your deck. |
=6 | **1? | ||||||||
Worker's Village | Prosperity | Action | +1 Card +2 Actions +1 Buy |
+2 | +1 | +1 | |||||||
Platinum | Prosperity | Treasure | + | ||||||||||
Colony | Prosperity | Victory | 10 | 10 | |||||||||
Advisor | Cornucopia & Guilds | Action | +1 Action Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card and put the rest into your hand. |
+1 | +3, !-1 | ||||||||
Baker | Cornucopia & Guilds | Action | +1 Card +1 Action +1 Coffers Setup: Each player gets +1 Coffers. |
+1 | +1 | + | |||||||
Butcher | Cornucopia & Guilds | Action | +2 Coffers You may trash a card from your hand, to gain a card, costing up to more than it per Coffers you spend. |
+, - | 1? | !1 | |||||||
Candlestick Maker | Cornucopia & Guilds | Action | +1 Action +1 Buy +1 Coffers |
+1 | +1 | + | |||||||
Carnival | Cornucopia & Guilds, 2E | Action | Reveal the top 4 cards of your deck. Put one of each differently named card into your hand and discard the rest. | + 1-4 | |||||||||
Doctor | Cornucopia & Guilds, 1E | Action | Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back in any order. Overpay: Per overpaid, look at the top card of your deck; trash it, discard it, or put it back. |
!0-3 *X |
|||||||||
Fairgrounds | Cornucopia & Guilds | Victory | Worth 2 per 5 differently named cards you have (round down). | X | |||||||||
Farmhands | Cornucopia & Guilds, 2E | Action | +1 Card +2 Action When you gain this, you may set aside an Action or Treasure from your hand, and play it at the start of your next turn. |
+2, N P1? | +1 | ||||||||
Farming Village | Cornucopia & Guilds, 1E | Action | +2 Actions Reveal cards from your deck until you reveal a Treasure or Action card. Put that card into your hand and discard the rest. |
+2 | +1 | ||||||||
Farrier | Cornucopia & Guilds, 2E | Action | +1 Card +1 Action +1 Buy Overpay: +1 Card at the end of this turn per overpaid. |
+1 | +1, *+X | +1 | |||||||
Ferryman | Cornucopia & Guilds, 2E | Action | +2 Cards +1 Action Discard a card. Setup: Choose an unused Kingdom card pile costing or . Gain one when you gain a Ferryman. |
+1 | +2, -1 | *1 | |||||||
Footpad | Cornucopia & Guilds, 2E | Action - Attack | +2 Coffers Each other player discards down to 3 cards in hand. In games using this, when you gain a card in an Action phase, +1 Card. |
N... **+X | + | ||||||||
Fortune Teller | Cornucopia & Guilds, 1E | Action - Attack | + Each other player reveals cards from the top of their deck until they reveal a Victory card or a Curse. They put it on top and discard the rest. |
+ | |||||||||
Hamlet | Cornucopia & Guilds | Action | +1 Card +1 Action You may discard a card for +1 Action. You may discard a card for +1 Buy. |
+1, !+1 | +1, -2? | !+1 | |||||||
Harvest | Cornucopia & Guilds, 1E | Action | Reveal the top 4 cards of your deck, then discard them. + per differently named card revealed. | + | |||||||||
Herald | Cornucopia & Guilds | Action | +1 Card +1 Action Reveal the top card of your deck. If it's an Action, play it. Overpay: Per overpaid, put any card from your discard pile onto your deck. |
+1, !P1 | +1 | ||||||||
Horn of Plenty | Cornucopia & Guilds | Treasure | Gain a card costing up to | per differently named card you have in play (counting this). If it's a Victory card, trash this.Self? | 1 | ||||||||
Horse Traders | Cornucopia & Guilds, 1E | Action - Reaction | +1 Buy + Discard 2 cards. When another player plays an Attack card, you may first set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand. |
-2 *N +1 |
+1 | + | |||||||
Hunting Party | Cornucopia & Guilds | Action | +1 Card +1 Action Reveal your hand. Reveal cards from your deck until you reveal a card that isn’t a copy of one in your hand. Put it into your hand and discard the rest. |
+1 | +2 | ||||||||
Infirmary | Cornucopia & Guilds, 2E | Action | +1 Card You may trash a card from your hand. Overpay: Play this once per overpaid. |
*PselfX | +1 | 1? | |||||||
Jester | Cornucopia & Guilds | Action - Attack | + Each other player discards the top card of their deck. If it’s a Victory card they gain a Curse; otherwise they gain a copy of the discarded card or you do, your choice. |
+ | !1? | !1? | |||||||
Journeyman | Cornucopia & Guilds | Action | Name a card. Reveal cards from your deck until you reveal 3 cards without that name. Put those cards into your hand and discard the rest. | +3 | |||||||||
Joust | Cornucopia & Guilds, 2E | Action | +1 Card +1 Action + You may set aside a Province from your hand to gain any Reward to your hand. Discard the Province in Clean-up. |
+1 | +1, !+1 | + | !1 | ||||||
Masterpiece | Cornucopia & Guilds, 1E | Treasure | Overpay: Gain a Silver per overpaid. |
+ | *X | ||||||||
Menagerie | Cornucopia & Guilds | Action | +1 Action Reveal your hand. If the revealed cards all have different names, +3 Cards. Otherwise, +1 Card. |
+1 | +1, !+2 | ||||||||
Merchant Guild | Cornucopia & Guilds | Action | +1 Buy + At the end of your Buy phase this turn, +1 Coffers per card you gained in it. |
+1 | + *+ |
||||||||
Plaza | Cornucopia & Guilds | Action | +1 Card +2 Actions You may discard a Treasure for +1 Coffers. |
+2 | +1, -1? | !+ | |||||||
Remake | Cornucopia & Guilds | Action | Do this twice: Trash a card from your hand, then gain a card costing exactly | more than it.2 | 2 | ||||||||
Shop | Cornucopia & Guilds, 2E | Action | +1 Card + You may play an Action card from your hand that you don't have a copy of in play. |
P1? | +1 | + | |||||||
Soothsayer | Cornucopia & Guilds | Action - Attack | Gain a Gold. Each other player gains a Curse, and if they did, draws a card. | 1 | 1 | ||||||||
Stonemason | Cornucopia & Guilds | Action | Trash a card from your hand. Gain 2 cards each costing less than it. Overpay: Gain 2 Action cards each costing the amount overpaid. |
1 | 2 *2? |
||||||||
Taxman | Cornucopia & Guilds, 1E | Action - Attack | You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals they can't). Gain a Treasure onto your deck costing up to | more than it.1? | !1 | ||||||||
Tournament | Cornucopia & Guilds, 1E | Action | +1 Action Each player may reveal a Province from their hand. If you do, discard it and gain any Prize (from the Prize pile) or a Duchy, onto your deck. If no-one else does, +1 Card and +. |
+1 | !+1 | !+ | !1 | !(3 ?) | |||||
Young Witch | Cornucopia & Guilds | Action - Attack | +2 Cards Discard 2 cards. Each other player gains a Curse unless they reveal a Bane from their hand. Setup: Add an extra Kingdom card pile costing or to the Supply. Its cards are Banes. |
+2, -2 | !1 | ||||||||
Bag of Gold | Cornucopia & Guilds, 1E | Action - Prize | +1 Action Gain a Gold onto your deck. (This is not in the Supply.) |
+1 | 1 | ||||||||
Coronet | Cornucopia & Guilds, 2E | Action - Treasure - Reward | You may play a non-Reward Action from your hand twice. You may play a non-Reward Treasure from your hand twice. (This is not in the Supply.) |
P2? | P2? | ||||||||
Courser | Cornucopia & Guilds, 2E | Action - Reward | Choose two different options: +2 Cards; +2 Actions; +; gain 4 Silvers. (This is not in the Supply.) |
+2? | +2? | +? | 4? | ||||||
Demesne | Cornucopia & Guilds, 2E | Action - Victory - Reward | +2 Actions +2 Buys Gain a Gold. Worth 1 per Gold you have. (This is not in the Supply.) |
+2 | +2 | 1 | X | ||||||
Diadem | Cornucopia & Guilds, 1E | Treasure - Prize | + per unused Action you have (Action, not Action card). (This is not in the Supply.) |
+, + | |||||||||
Followers | Cornucopia & Guilds, 1E | Action - Attack - Prize | +2 Cards Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand. (This is not in the Supply.) |
+2 | 1 | 1 | (1 ) | ||||||
Housecarl | Cornucopia & Guilds, 2E | Action - Reward | +1 Card per differently named Action card you have in play. (This is not in the Supply.) |
+X | |||||||||
Huge Turnip | Cornucopia & Guilds, 2E | Treasure - Reward | +2 Coffers + per Coffers you have. (This is not in the Supply.) |
+, + | |||||||||
Princess | Cornucopia & Guilds, 1E | Action - Prize | +1 Buy This turn, cards cost less. (This is not in the Supply.) |
+1 | R2 | ||||||||
Renown | Cornucopia & Guilds, 2E | Action - Reward | +1 Buy This turn, cards cost less. (This is not in the Supply.) |
+1 | R2 | ||||||||
Trusty Steed | Cornucopia & Guilds, 1E | Action - Prize | Choose two: +2 Cards; or +2 Actions; or +; or gain 4 Silvers and put your deck into your discard pile. The choices must be different. (This is not in the Supply.) |
+2? | +2? | +? | 4? | ||||||
Berserker | Hinterlands, 2E | Action - Attack | Gain a card costing less than this. Each other player discards down to 3 cards in hand. When you gain this, if you have an Action in play, play this. |
*Pself | 1 | ||||||||
Border Village | Hinterlands | Action | +1 Card +2 Actions When you gain this, gain a cheaper card. |
+2 | +1 | *1 | |||||||
Cache | Hinterlands, 1E | Treasure | When you gain this, gain 2 Coppers. |
+ | 2Self | 2 | |||||||
Cartographer | Hinterlands | Action | +1 Card +1 Action Look at the top 4 cards of your deck. Discard any number of them, then put the rest back in any order. |
+1 | +1 | ||||||||
Cauldron | Hinterlands, 2E | Treasure - Attack | +1 Buy The third time you gain an Action this turn, each other player gains a Curse. |
+1 | + | !1 | |||||||
Crossroads | Hinterlands | Action | Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions. | !+3 | +X | ||||||||
Develop | Hinterlands | Action | Trash a card from your hand. Gain two cards onto your deck, with one costing exactly | more than it, and one costing exactly less than it, in either order.1 | 2 | ||||||||
Duchess | Hinterlands, 1E | Action | +. Each player (including you) looks at the top card of their deck and may discard it. In games using this, when you gain a Duchy, you may gain a Duchess. |
+ | **Self | ||||||||
Embassy | Hinterlands, 1E | Action | +5 Cards Discard 3 cards. When you gain this, each other player gains a Silver. |
+5, -3 | |||||||||
Farmland | Hinterlands | Victory | 2 When you gain this, trash a card from your hand and gain a non-Farmland card costing exactly more than it. |
*1 | *1 | 2 | |||||||
Fool's Gold | Hinterlands | Treasure - Reaction | If this is the first time you played a Fool's Gold this turn, +, otherwise +. When another player gains a Province, you may trash this from your hand, to gain a Gold onto your deck. |
+, !+ | **Self | **1 | |||||||
Guard Dog | Hinterlands, 2E | Action - Reaction | +2 Cards If you have 5 or fewer cards in hand, +2 Cards. When another player plays an Attack, you may first play this from your hand. |
**Pself | +2, !+2 | ||||||||
Haggler | Hinterlands | Action | + This turn, when you gain a card, if you bought it, gain a cheaper non-Victory card. |
+ | X | ||||||||
Highway | Hinterlands | Action | +1 Card +1 Action This turn, cards cost less. |
+1 | +1 | R1 | |||||||
Ill-Gotten Gains | Hinterlands, 1E | Treasure | You may gain a Copper to your hand. When you gain this, each other player gains a Curse. |
(+1)? | + | Self? *1 |
1? | ||||||
Inn | Hinterlands | Action | +2 Cards +2 Actions Discard 2 cards. When you gain this, reveal any number of Action cards from your discard pile and shuffle them into your deck. |
+2 | +2, -2 | ||||||||
Jack of All Trades | Hinterlands | Action | Gain a Silver. Look at the top card of your deck; you may discard it. Draw until you have 5 cards in hand. You may trash a non-Treasure card from your hand. |
=5 | 1? | 1 | |||||||
Mandarin | Hinterlands, 1E | Action | + Put a card from your hand onto your deck. When you gain this, put all Treasures you have in play onto your deck in any order. |
-1 | + | ||||||||
Margrave | Hinterlands | Action - Attack | +3 Cards +1 Buy Each other player draws a card, then discards down to 3 cards in hand. |
+3 | +1 | ||||||||
Noble Brigand | Hinterlands, 1E | Action - Attack | + Each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards. When you buy this, do its attack. |
+ | 1? *1? |
X *X |
|||||||
Nomad Camp | Hinterlands, 1E | Action | +1 Buy + This is gained onto your deck (instead of to your discard pile). |
+1 | + | ||||||||
Nomads | Hinterlands, 2E | Action | +1 Buy + When you gain or trash this, +. |
+1 | + *+ |
||||||||
Oasis | Hinterlands | Action | +1 Card +1 Action + Discard a card. |
+1 | +1, -1 | + | |||||||
Oracle | Hinterlands, 1E | Action - Attack | Each player (including you) reveals the top 2 cards of their deck, and discards them or puts them back, your choice (they choose the order). Then, +2 Cards. | +2 | |||||||||
Scheme | Hinterlands | Action | +1 Card +1 Action This turn, you may put one of your Action cards onto your deck when you discard it from play. |
+1 | +1 | ||||||||
Silk Road | Hinterlands, 1E | Victory | Worth 1 for every 4 Victory cards you have (round down). | X | |||||||||
Souk | Hinterlands, 2E | Action | +1 Buy + – per card in your hand (you can't go below ). When you gain this, trash up to 2 cards from your hand. |
+1 | +, - | *0-2? | |||||||
Spice Merchant | Hinterlands | Action | You may trash a Treasure from your hand to choose one: +2 Cards and +1 Action; or +1 Buy and +. | !+1? | !+2? | !+1? | !+? | 1? | |||||
Stables | Hinterlands | Action | You may discard a Treasure, for +3 Cards and +1 Action. | !+1 | -1?, !+3 | ||||||||
Trader | Hinterlands | Action - Reaction | Trash a card from your hand. Gain a Silver per When you gain a card, you may reveal this from your hand, to exchange the card for a Silver. |
it costs.1 | X | ||||||||
Trail | Hinterlands, 2E | Action - Reaction | +1 Card +1 Action When you gain, trash, or discard this, other than in Clean-up, you may play it. |
+1 *Pself |
+1 | ||||||||
Tunnel | Hinterlands | Victory - Reaction | 2 When you discard this other than during Clean-up, you may reveal it to gain a Gold. |
!1 | 2 | ||||||||
Weaver | Hinterlands, 2E | Action - Reaction | Gain two Silvers or a card costing up to When you discard this other than in Clean-up, you may play it. |
.*Pself | 1-2? | ||||||||
Wheelwright | Hinterlands, 2E | Action | +1 Card +1 Action You may discard a card to gain an Action card costing as much as it or less. |
+1 | +1, -1? | !1 | |||||||
Witch's Hut | Hinterlands, 2E | Action - Attack | +4 Cards Discard 2 cards, revealed. If they're both Actions, each other player gains a Curse. |
+4, -2 | !1 | ||||||||
Altar | Dark Ages | Action | Trash a card from your hand. Gain a card costing up to | .1 | 1 | ||||||||
Armory | Dark Ages | Action | Gain a card onto your deck costing up to | .1 | |||||||||
Band of Misfits | Dark Ages | Action - Command | Play a non-Command Action card from the Supply that costs less than this, leaving it there. | (P1) | |||||||||
Bandit Camp | Dark Ages | Action | +1 Card +2 Actions Gain a Spoils. |
+2 | +1 | 1 | |||||||
Beggar | Dark Ages | Action - Reaction | Gain 3 Coppers to your hand. When another player plays an Attack card, you may first discard this to gain 2 Silvers, putting one onto your deck. |
(+3) | (+) | 3Self | 3 *2 |
||||||
Catacombs | Dark Ages | Action | Look at the top 3 cards of your deck. Choose one: Put them into your hand; or discard them and +3 Cards. When you trash this, gain a cheaper card. |
+3 | *1 | ||||||||
Counterfeit | Dark Ages | Treasure | +1 Buy You may play a non-Duration Treasure from your hand twice. Trash it. |
+1 | +, P2? | !1 | |||||||
Count | Dark Ages | Action | Choose one: Discard 2 cards; or put a card from your hand onto your deck; or gain a Copper. Choose one: +; or trash your hand; or gain a Duchy. |
-1?, -2? | +? | X? | Self? | 1?, 1? | (3 ?) | ||||
Cultist | Dark Ages | Action - Attack - Looter | +2 Cards Each other player gains a Ruins. You may play a Cultist from your hand. When you trash this, +3 Cards. |
P1? | +2 *+3 |
1 | |||||||
Dame Anna | Dark Ages | Action - Attack - Knight | You may trash up to 2 cards from your hand. Each other player reveals the top 2 cards of their deck, trashes one of them costing from | to , and discards the rest. If a Knight is trashed by this, trash this.0-2?, !Self | |||||||||
Dame Josephine | Dark Ages | Action - Attack - Victory - Knight | Each other player reveals the top 2 cards of their deck, trashes one of them costing from 2 |
to , and discards the rest. If a Knight is trashed by this, trash this.!Self | 2 | ||||||||
Dame Molly | Dark Ages | Action - Attack - Knight | +2 Actions Each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this. |
+2 | !Self | ||||||||
Dame Natalie | Dark Ages | Action - Attack - Knight | You may gain a card costing up to | . Each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this.!Self | 1? | ||||||||
Dame Sylvia | Dark Ages | Action - Attack - Knight | + Each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this. |
+ | !Self | ||||||||
Death Cart | Dark Ages | Action - Looter | You may trash this or an Action card from your hand, for +. When you gain this, gain 2 Ruins. |
+ | 1 or Self? | 2Self | 2 | ||||||
Feodum | Dark Ages | Victory | Worth 1 per 3 Silvers you have (round down). When you trash this, gain 3 Silvers. |
*3 | X | ||||||||
Forager | Dark Ages | Action | +1 Action +1 Buy Trash a card from your hand, then + per differently named Treasure in the trash. |
+1 | +1 | + | 1 | ||||||
Fortress | Dark Ages | Action | +1 Card +2 Actions When you trash this, put it into your hand. |
+2 | +1 *(+Self) |
*(1) | |||||||
Graverobber | Dark Ages | Action | Choose one: Gain a card from the trash costing from | to , onto your deck; or trash an Action card from your hand and gain a card costing up to more than it.1? | 1? | ||||||||
Hermit | Dark Ages | Action | Look through your discard pile. You may trash a non-Treasure from it or from your hand. Gain a card costing up to . At the end of your Buy phase this turn, if you didn't gain any cards in it, exchange this for a Madman. |
1?, !*Self | 1, !1 | ||||||||
Hunting Grounds | Dark Ages | Action | +4 Cards When you trash this, gain a Duchy or 3 Estates. |
+4 | *1 or 3 | *(3 ) | |||||||
Ironmonger | Dark Ages | Action | +1 Card +1 Action Reveal the top card of your deck; you may discard it. Either way, if it is an... Action card, +1 Action Treasure card, + Victory card, +1 Card |
+1, !+1 | +1, !+1 | !+ | |||||||
Junk Dealer | Dark Ages | Action | +1 Card +1 Action + Trash a card from your hand. |
+1 | +1 | + | 1 | ||||||
Marauder | Dark Ages | Action - Attack - Looter | Gain a Spoils. Each other player gains a Ruins. | 1 | 1 | ||||||||
Market Square | Dark Ages | Action - Reaction | +1 Card +1 Action +1 Buy When one of your cards is trashed, you may discard this from your hand to gain a Gold. |
+1 | +1 | +1 | *1 | ||||||
Mystic | Dark Ages | Action | +1 Action + Name a card, then reveal the top card of your deck. If you named it, put it into your hand. |
+1 | !+1 | + | |||||||
Pillage | Dark Ages | Action - Attack | Trash this. If you did, gain 2 Spoils, and each other player with 5 or more cards in hand reveals their hand and discards a card that you choose. | Self | 2 | ||||||||
Poor House | Dark Ages | Action | + Reveal your hand. – per Treasure card in your hand. (You can't go below .) |
+, - | |||||||||
Procession | Dark Ages | Action | You may play a non-Duration Action card from your hand twice. Trash it. Gain an Action card costing exactly | more than it.P2? | !1 | !1 | |||||||
Rats | Dark Ages | Action | +1 Card +1 Action Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats). When you trash this, +1 Card. |
+1 | +1 *1 |
1 | 1 | ||||||
Rebuild | Dark Ages | Action | +1 Action Name a card. Reveal cards from your deck until you reveal a Victory card you did not name. Discard the rest, trash the Victory card, and gain a Victory card costing up to more than it. |
+1 | 1 | 1 | |||||||
Rogue | Dark Ages | Action - Attack | + If there are any cards in the trash costing from to , gain one of them. Otherwise, each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. |
+ | !1 | ||||||||
Sage | Dark Ages | Action | +1 Action Reveal cards from the top of your deck until you reveal one costing or more. Put that card into your hand and discard the rest. |
+1 | +1 | ||||||||
Scavenger | Dark Ages | Action | + You may put your deck into your discard pile. Put a card from your discard pile onto your deck. |
+ | |||||||||
Sir Bailey | Dark Ages | Action - Attack - Knight | +1 Card +1 Action Each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this. |
+1 | +1 | !Self | |||||||
Sir Destry | Dark Ages | Action - Attack - Knight | +2 Cards Each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this. |
+2 | !Self | ||||||||
Sir Martin | Dark Ages | Action - Attack - Knight | +2 Buys Each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this. |
+2 | !Self | ||||||||
Sir Michael | Dark Ages | Action - Attack - Knight | Each other player discards down to 3 cards in hand. Each other player reveals the top 2 cards of their deck, trashes one of them costing from | to , and discards the rest. If a Knight is trashed by this, trash this.!Self | |||||||||
Sir Vander | Dark Ages | Action - Attack - Knight | Each other player reveals the top 2 cards of their deck, trashes one of them costing from When you trash this, gain a Gold. |
to , and discards the rest. If a Knight is trashed by this, trash this.!Self | *1 | ||||||||
Squire | Dark Ages | Action | + Choose one: +2 Actions; or +2 Buys; or gain a Silver. When you trash this, gain an Attack card. |
+2? | +2? | + | 1? *1 |
||||||
Storeroom | Dark Ages | Action | +1 Buy Discard any number of cards, then draw that many. Then discard any number of cards for + each. |
-Y, +Y, -X | +1 | + | |||||||
Urchin | Dark Ages | Action - Attack | +1 Card +1 Action Each other player discards down to 4 cards in hand. When you play another Attack card with this in play, you may first trash this, to gain a Mercenary. |
+1 | +1 | !Self? | !1 | ||||||
Vagrant | Dark Ages | Action | +1 Card +1 Action Reveal the top card of your deck. If it’s a Curse, Ruins, Shelter, or Victory card, put it into your hand. |
+1 | +1, !+1 | ||||||||
Wandering Minstrel | Dark Ages | Action | +1 Card +2 Actions Reveal the top 3 cards of your deck. Put the Action cards back in any order and discard the rest. |
+2 | +1 | ||||||||
Abandoned Mine | Dark Ages | Action - Ruins | + | + | |||||||||
Ruined Library | Dark Ages | Action - Ruins | +1 Card | +1 | |||||||||
Ruined Market | Dark Ages | Action - Ruins | +1 Buy | +1 | |||||||||
Ruined Village | Dark Ages | Action - Ruins | +1 Action | +1 | |||||||||
Survivors | Dark Ages | Action - Ruins | Look at the top 2 cards of your deck. Discard them or put them back in any order. | ||||||||||
Hovel | Dark Ages | Reaction - Shelter | When you gain a Victory card, you may trash this from your hand. | *Self | |||||||||
Madman | Dark Ages | Action | +2 Actions Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.) |
+2 | +X | Self | |||||||
Mercenary | Dark Ages | Action - Attack | You may trash 2 cards from your hand. If you did, +2 Cards, +, and each other player discards down to 3 cards in hand. (This is not in the Supply.) |
!+2 | !+ | 2? | |||||||
Necropolis | Dark Ages | Action - Shelter | +2 Actions | +2 | |||||||||
Overgrown Estate | Dark Ages | Victory - Shelter | 0 When you trash this, +1 Card. |
*+1 | |||||||||
Spoils | Dark Ages | Treasure | When you play this, return it to the Spoils pile. (This is not in the Supply.) |
+ | Self | ||||||||
Amulet | Adventures | Action - Duration | Now and at the start of your next turn, choose one: +; or trash a card from your hand; or gain a Silver. | +?, N +? | 1?, N 1? | 1?, N 1? | |||||||
Artificer | Adventures | Action | +1 Card +1 Action + Discard any number of cards. You may gain a card onto your deck costing exactly per card discarded. |
+1 | +1, -X | + | 1? | ||||||
Bridge Troll | Adventures | Action - Attack - Duration | Each other player takes their – On this turn and your next turn, cards cost token. less. Now and at the start of your next turn: +1 Buy. |
+1, N +1 | R1, N R1 | ||||||||
Caravan Guard | Adventures | Action - Duration - Reaction | +1 Card +1 Action At the start of your next turn, +. When another player plays an Attack card, you may first play this from your hand. |
+1 **Pself |
+1 | N + | |||||||
Coin of the Realm | Adventures | Treasure - Reserve | Put this on your Tavern mat. After you play an Action card, you may call this, for +2 Actions. |
C+2 | + | ||||||||
Distant Lands | Adventures | Action - Reserve - Victory | Put this on your Tavern mat. Worth 4 if on your Tavern mat at the end of the game (otherwise worth 0 ). |
!4 | |||||||||
Dungeon | Adventures | Action - Duration | +1 Action Now and at the start of your next turn: +2 Cards, then discard 2 cards. |
+1 | +2, -2, N +2, N -2 | ||||||||
Duplicate | Adventures | Action - Reserve | Put this on your Tavern mat. When you gain a card costing up to , you may call this, to gain a copy of that card. |
C1 | |||||||||
Gear | Adventures | Action - Duration | +2 Cards Set aside up to 2 cards from your hand face down (under this). At the start of your next turn, put them into your hand. |
+2, - 0-2?(X), N +X | |||||||||
Giant | Adventures | Action - Attack | Turn your Journey token over (it starts face up). Then if it's face down, +. If it's face up, +, and each other player reveals the top card of thier deck, trashes it if it costs from to , and otherwise discards it and gains a Curse. | +, !+ | !1 | ||||||||
Guide | Adventures | Action - Reserve | +1 Card +1 Action Put this on your Tavern mat. At the start of your turn, you may call this, to discard your hand and draw 5 cards. |
+1 | +1, C-X?, !+5 | ||||||||
Haunted Woods | Adventures | Action - Attack - Duration | At the start of your next turn: +3 Cards. Until then, when any other player gains a card they bought, they put their hand onto their deck in any order. |
N +3 | |||||||||
Hireling | Adventures | Action - Duration | At the start of each of your turns for the rest of the game: +1 Card | N... +1 | |||||||||
Lost City | Adventures | Action | +2 Cards +2 Actions When you gain this, each other player draws a card. |
+2 | +2 | ||||||||
Magpie | Adventures | Action | +1 Card +1 Action Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie. |
+1 | +1, !+1 | !1 | |||||||
Messenger | Adventures | Action | +1 Buy + You may put your deck into your discard pile. When this is the first card you gain in your Buy phase, gain a card costing up to , and each other player gains a copy of it. |
+1 | + | !1 | |||||||
Miser | Adventures | Action | Choose one: Put a Copper from your hand onto your Tavern mat; or + per Copper on your Tavern mat. | +? | 1? | ||||||||
Page | Adventures | Action - Traveller | +1 Card +1 Action When you discard this from play, you may exchange it for a Treasure Hunter. |
+1 | +1 | Self? | |||||||
Peasant | Adventures | Action - Traveller | +1 Buy + When you discard this from play, you may exchange it for a Soldier. |
+1 | + | Self? | |||||||
Port | Adventures | Action | +1 Card +2 Actions When you gain this, gain another Port (that doesn't come with another). |
+2 | +1 | *1 | |||||||
Ranger | Adventures | Action | +1 Buy Turn your Journey token over (it starts face up). Then if it's face up, +5 Cards. |
!+5 | +1 | ||||||||
Ratcatcher | Adventures | Action - Reserve | +1 Card +1 Action Put this on your Tavern mat. At the start of your turn, you may call this, to trash a card from your hand. |
+1 | +1 | C1 | |||||||
Raze | Adventures | Action | +1 Action Trash this or a card from your hand. Look at one card from the top of your deck per the trashed card costs. Put one of them into your hand and discard the rest. |
+1 | !+1 | 1 or Self? | |||||||
Relic | Adventures | Treasure - Attack | When you play this, each other player puts their –1 Card token on their deck. |
+ | |||||||||
Royal Carriage | Adventures | Action - Reserve | +1 Action Put this on your Tavern mat. After you play an Action card, if it's still in play, you may call this, to replay that Action. |
+1 C P1 |
|||||||||
Storyteller | Adventures | Action | +1 Action Play up to 3 Treasures from your hand. Then, +1 Card, and pay all of your and +1 Card per you paid. |
+1 | +1, +X | - | |||||||
Swamp Hag | Adventures | Action - Attack - Duration | At the start of your next turn +. Until then, when any other player gains a card they bought, they gain a Curse. |
N + | !1 | ||||||||
Transmogrify | Adventures | Action - Reserve | +1 Action Put this on your Tavern mat. At the start of your turn, you may call this, to trash a card from your hand, and gain a card to your hand costing up to more than it. |
+1 | C(+1) | C1 | C1 | ||||||
Treasure Trove | Adventures | Treasure | Gain a Gold and a Copper. |
+ | Self | 2 | |||||||
Wine Merchant | Adventures | Action - Reserve | + +1 Buy Put this on your Tavern mat. At the end of your Buy phase, if you have at least unspent, you may discard this from your Tavern mat. |
+1 | +, C- ? | ||||||||
Champion | Adventures | Action - Duration | +1 Action For the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action card, you first get +1 Action. (This is not in the Supply.) |
+1, **+X | |||||||||
Disciple | Adventures | Action - Traveller | You may play an Action card from your hand twice. Gain a copy of it. When you discard this from play, you may exchange it for a Teacher. (This is not in the Supply.) |
P2? | Self? | !1 | |||||||
Fugitive | Adventures | Action - Traveller | +2 Cards +1 Action Discard a card. When you discard this from play, you may exchange it for a Disciple. (This is not in the Supply.) |
+1 | +2, -1 | Self? | |||||||
Hero | Adventures | Action - Traveller | + Gain a Treasure. When you discard this from play, you may exchange it for a Champion. (This is not in the Supply.) |
+ | Self? | 1 | |||||||
Soldier | Adventures | Action - Attack - Traveller | + + per other Attack you have in play. Each other player with 4 or more cards in hand discards a card. When you discard this from play, you may exchange it for a Fugitive. (This is not in the Supply.) |
+, + | Self? | ||||||||
Teacher | Adventures | Action - Reserve | Put this on your Tavern mat. At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or + token to an Action Supply pile you have no tokens on. (When you play a card from that pile, you first get that bonus.) (This is not in the Supply.) |
C**+1? | C**+1? | C**+1? | C**+? | ||||||
Treasure Hunter | Adventures | Action - Traveller | +1 Action + Gain a Silver per card the player to your right gained on their last turn. When you discard this from play, you may exchange it for a Warrior. (This is not in the Supply.) |
+1 | + | Self? | X | ||||||
Warrior | Adventures | Action - Attack - Traveller | +2 Cards For each Traveller you have in play (including this), each other player discards the top card of their deck and trashes it if it costs or . When you discard this from play, you may exchange it for a Hero. (This is not in the Supply.) |
+2 | Self? | ||||||||
Alms | Adventures | Event | Once per turn: If you have no Treasures in play, gain a card costing up to | .!1 | |||||||||
Ball | Adventures | Event | Take your – token. Gain 2 cards each costing up to . | - | 2 | ||||||||
Bonfire | Adventures | Event | Trash up to 2 Coppers you have in play. | 0-2? | |||||||||
Borrow | Adventures | Event | Once per turn: +1 Buy. If your –1 Card token isn't on your deck, put it there and +. | (N -1) | +1 | !+ | |||||||
Expedition | Adventures | Event | Draw 2 extra cards for your next hand. | (N +2) | |||||||||
Ferry | Adventures | Event | Move your – token to an Action Supply pile. (Cards from that pile cost less on your turns.) | **R2 | |||||||||
Inheritance | Adventures | Event | Once per game: Set aside a non-Command Action card from the Supply costing up to | . Move your Estate token to it. (During your turns, Estates are also Command Actions with “Play the card with your Estate token, leaving it there.”)(P1) | |||||||||
Lost Arts | Adventures | Event | Move your +1 Action token to an Action Supply pile. (When you play a card from that pile, you first get +1 Action.) | **+1 | |||||||||
Mission | Adventures | Event | Take an extra turn after this one (but not a 3rd turn in a row), during which you can't buy cards. (You can still buy Events.) |
||||||||||
Pathfinding | Adventures | Event | Move your +1 Card token to an Action Supply pile. (When you play a card from that pile, you first get +1 Card.) | **+1 | |||||||||
Pilgrimage | Adventures | Event | Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each. | !0-3? | |||||||||
Plan | Adventures | Event | Move your Trashing token to an Action Supply pile. (When you gain a card from that pile, you may trash a card from your hand.) | **1? | |||||||||
Quest | Adventures | Event | You may discard an Attack, two Curses, or six cards. If you do, gain a Gold. | -X | !1 | ||||||||
Raid | Adventures | Event | Gain a Silver per Silver you have in play. Each other player puts their –1 Card token on their deck. | X | |||||||||
Save | Adventures | Event | Once per turn: +1 Buy. Set aside a card from your hand, and put it into your hand at end of turn (after drawing). | -1, (N +1) | +1 | ||||||||
Scouting Party | Adventures | Event | +1 Buy Look at the top 5 cards of your deck. Discard 3 and put the rest back in any order. |
+1 | |||||||||
Seaway | Adventures | Event | Gain an Action card costing up to Move your +1 Buy token to its pile. (When you play a card from that pile, you first get +1 Buy.) |
.**+1 | 1 | ||||||||
Trade | Adventures | Event | Trash up to 2 cards from your hand. Gain a Silver per card you trashed. | 0-2? | !0-2 | ||||||||
Training | Adventures | Event | Move your + token to an Action Supply pile. (When you play a card from that pile, you first get +.) | **+ | |||||||||
Travelling Fair | Adventures | Event | +2 Buys When you gain a card this turn, you may put it onto your deck. |
+2 | |||||||||
Archive | Empires | Action - Duration | +1 Action Set aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand. |
+1 | +1, N +1, NN +1 | ||||||||
Bustling Village | Empires | Action | +1 Card +3 Actions You may reveal a Settlers from your discard pile and put it into your hand. |
+3 | +1, +1? | ||||||||
Capital | Empires | Treasure | +1 Buy When you discard this from play, take , and then you may pay off . |
+1 | +, *+ | ||||||||
Catapult | Empires | Action - Attack | + Trash a card from your hand. If it costs or more, each other player gains a Curse. If it's a Treasure, each other player discards down to 3 cards in hand. |
+ | 1 | !1 | |||||||
Chariot Race | Empires | Action | +1 Action Reveal the top card of your deck and put it into your hand. The player to your left reveals the top card of their deck. If your card costs more, + and +1 . |
+1 | +1 | !+ | !+1 | ||||||
Charm | Empires | Treasure | Choose one: +1 Buy and +; or the next time you gain a card this turn, you may also gain a differently named card with the same cost. | +1? | +? | 1? | |||||||
City Quarter | Empires | Action | +2 Actions Reveal your hand. +1 Card per Action card revealed. |
+2 | +X | ||||||||
Crown | Empires | Action - Treasure | If it's your Action phase, you may play an Action from your hand twice. If it's your Buy phase, you may play a Treasure from your hand twice. |
!P2? | !P2? | ||||||||
Crumbling Castle | Empires | Victory - Castle | 1 When you gain or trash this, +1 and gain a Silver. |
*1 | 1 *+1 | ||||||||
Emporium | Empires | Action | +1 Card +1 Action + When you gain this, if you have at least 5 Action cards in play, +2 . |
+1 | +1 | + | *+2 | ||||||
Encampment | Empires | Action | +2 Cards +2 Actions You may reveal a Gold or Plunder from your hand. If you do not, set this aside, and return it to its pile at the start of Clean-up. |
+2 | +2 | !Self | |||||||
Enchantress | Empires | Action - Attack - Duration | Until your next turn, the first time each other player plays an Action card on their turn, they get +1 Card and +1 Action instead of following its instructions. At the start of your next turn, +2 Cards. |
N +2 | |||||||||
Engineer | Empires | Action | Gain a card costing up to | . You may trash this. If you do, gain a card costing up to .Self? | 1, !1 | ||||||||
Farmers' Market | Empires | Action - Gathering | +1 Buy If there are 4 or more on the Farmers' Market pile, take them and trash this. Otherwise, add 1 to the pile and then + per 1 on the pile. |
+1 | !+ | -!Self | !+4 | ||||||
Fortune | Empires | Treasure | +1 Buy Double your if you haven't yet this turn. When you gain this, gain a Gold per Gladiator you have in play. |
+1 | ! | x2*X | |||||||
Forum | Empires | Action | +3 Cards +1 Action Discard 2 cards. When you gain this, +1 Buy. |
+1 | +3, -2 | *+1 | |||||||
Gladiator | Empires | Action | + Reveal a card from your hand. The player to your left may reveal a copy from their hand. If they don't, + and trash a Gladiator from the Supply. |
+, !+ | !1 Supply | ||||||||
Grand Castle | Empires | Victory - Castle | 5 When you gain this, reveal your hand. +1 per Victory card in your hand and/or in play. |
5 *+X | |||||||||
Groundskeeper | Empires | Action | +1 Card +1 Action This turn, when you gain a Victory card, +1 . |
+1 | +1 | +X | |||||||
Haunted Castle | Empires | Victory - Castle | 2 When you gain this during your turn, gain a Gold, and each other player with 5 or more cards in hand puts 2 of them onto their deck. |
*1 | 2 | ||||||||
Humble Castle | Empires | Treasure - Victory - Castle | Worth 1 per Castle you have. |
+ | X | ||||||||
King's Castle | Empires | Victory - Castle | Worth 2 per Castle you have. | X | |||||||||
Legionary | Empires | Action - Attack | + You may reveal a Gold from your hand. If you do, each other player discards down to 2 cards in hand, then draws a card. |
+ | |||||||||
Opulent Castle | Empires | Action - Victory - Castle | Discard any number of Victory cards, revealed. + per card discarded. 3 |
-X | +xX | 3 | |||||||
Overlord | Empires | Action - Command | Play a non-Command Action card from the Supply costing up to | , leaving it there.(P1) | |||||||||
Patrician | Empires | Action | +1 Card +1 Action Reveal the top card of your deck. If it costs or more, put it into your hand. |
+1 | +1, !+1 | ||||||||
Plunder | Empires | Treasure | +1 |
+ | +1 | ||||||||
Rocks | Empires | Treasure | When you gain or trash this: If it's your Buy phase, gain a Silver onto your deck, otherwise gain a Silver to your hand. |
*(+1) | + | *1 | |||||||
Royal Blacksmith | Empires | Action | +5 Cards Reveal your hand; discard the Coppers. |
+5, -X | |||||||||
Sacrifice | Empires | Action | Trash a card from your hand. If it's an... Action card, +2 Cards and +2 Actions Treasure card, + Victory card, +2 |
!+2 | !+2 | !+ | 1 | !+2 | |||||
Settlers | Empires | Action | +1 Card +1 Action You may reveal a Copper from your discard pile and put it into your hand. |
+1 | +1, +1? | (+)? | |||||||
Small Castle | Empires | Action - Victory - Castle | Trash this or a Castle from your hand. If you do, gain a Castle. 2 |
1 or Self? | 1 | 2 , (X ) | |||||||
Sprawling Castle | Empires | Victory - Castle | 4 When you gain this, gain a Duchy or 3 Estates. |
*1 or 3 | 4 *(3 ) | ||||||||
Temple | Empires | Action - Gathering | +1 Trash from 1 to 3 differently named cards from your hand. Add 1 to the Temple pile. When you gain this, take the from the Temple pile. |
1-3 | +1 *+X | ||||||||
Villa | Empires | Action | +2 Actions +1 Buy + When you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase. |
+2 *+1 |
*(+Self) | +1 | + | ||||||
Wild Hunt | Empires | Action - Gathering | Choose one: +3 Cards and add 1 to the Wild Hunt pile; or gain an Estate, and if you do, take the from the pile. | +3? | 1? | (1 ?), +X | |||||||
Advance | Empires | Event | You may trash an Action card from your hand. If you do, gain an Action card costing up to | .1? | !1 | ||||||||
Annex | Empires | Event | Look through your discard pile. Shuffle all but up to 5 cards from it into your deck. Gain a Duchy. | 1 | (3 ) | ||||||||
Banquet | Empires | Event | Gain 2 Coppers and a non-Victory card costing up to | .2Self | 3 | ||||||||
Conquest | Empires | Event | Gain 2 Silvers. +1 per Silver you've gained this turn. | 2 | +X | ||||||||
Delve | Empires | Event | +1 Buy Gain a Silver. |
+1 | 1 | ||||||||
Dominate | Empires | Event | Gain a Province. If you do, +9 . | 1 | (6 ), !+9 | ||||||||
Donate | Empires | Event | At the start of your next turn, first, put your deck and discard pile into your hand, trash any number of cards from it, then shuffle the rest into your deck and draw 5 cards. | N -X, N +5 | X | ||||||||
Ritual | Empires | Event | Gain a Curse. If you do, trash a card from your hand. +1 per it cost. | 1 | Self | 1 | (-1 ), +X | ||||||
Salt the Earth | Empires | Event | +1 Trash a Victory card from the Supply. |
1 Supply | +1 | ||||||||
Tax | Empires | Event | Add Setup: Add to each Supply pile. When a player gains a card in their Buy phase, they take the from its pile. |
to a Supply pile.||||||||||
Triumph | Empires | Event | Gain an Estate. If you did, +1 per card you've gained this turn. | 1 | (1 ), +X | ||||||||
Wedding | Empires | Event | +1 Gain a Gold. |
1 | +1 | ||||||||
Windfall | Empires | Event | If your deck and discard pile are empty, gain 3 Golds. | !3 | |||||||||
Aqueduct | Empires | Landmark | When you gain a Treasure, move 1 from its pile to this. When you gain a Victory card, take the from this. Setup: Put 8 on the Silver and Gold piles. |
+X | |||||||||
Arena | Empires | Landmark | At the start of your Buy phase, you may discard an Action card. If you do, take 2 from here. Setup: Put 6 here per player. |
+2 | |||||||||
Bandit Fort | Empires | Landmark | When scoring, –2 for each Silver and each Gold you have. | -X | |||||||||
Basilica | Empires | Landmark | When you gain a card in your Buy phase, if you have 2 from here. Setup: Put 6 here per player. |
or more, take +2 | |||||||||
Battlefield | Empires | Landmark | When you gain a Victory card, take 2 from here. Setup: Put 6 here per player. |
+2 | |||||||||
Baths | Empires | Landmark | When you end your turn without having gained a card, take 2 from here. Setup: Put 6 here per player. |
+2 | |||||||||
Colonnade | Empires | Landmark | When you gain an Action card in your Buy phase, if you have a copy of it in play, take 2 from here. Setup: Put 6 here per player. |
+2 | |||||||||
Defiled Shrine | Empires | Landmark | When you gain an Action, move 1 from its pile to this. When you gain a Curse in your Buy phase, take the from this. Setup: Put 2 on each non-Gathering Action Supply pile. |
+X | |||||||||
Fountain | Empires | Landmark | When scoring, 15 if you have at least 10 Coppers. | !15 | |||||||||
Keep | Empires | Landmark | When scoring, 5 per differently named Treasure you have, that you have more copies of than each other player, or tied for most. | X | |||||||||
Labyrinth | Empires | Landmark | When you gain a 2nd card in one of your turns, take 2 from here. Setup: Put 6 here per player. |
+2 | |||||||||
Mountain Pass | Empires | Landmark | When you are the first player to gain a Province, each player bids once, up to +8 and takes the they bid. | , ending with you. High bidder gets!+8 | |||||||||
Museum | Empires | Landmark | When scoring, 2 per differently named card you have. | X | |||||||||
Obelisk | Empires | Landmark | When scoring, 2 per card you have from the chosen pile. Setup: Choose a random Action Supply pile. |
X | |||||||||
Orchard | Empires | Landmark | When scoring, 4 per differently named Action card you have 3 or more copies of. | X | |||||||||
Palace | Empires | Landmark | When scoring, 3 per set you have of Copper - Silver - Gold. | X | |||||||||
Tomb | Empires | Landmark | When you trash a card, +1 . | +1 | |||||||||
Tower | Empires | Landmark | When scoring, 1 per non-Victory card you have from an empty Supply pile. | X | |||||||||
Triumphal Arch | Empires | Landmark | When scoring, 3 per copy you have of the 2nd most common Action card among your cards (if it’s a tie, count either). | X | |||||||||
Wall | Empires | Landmark | When scoring, –1 per card you have after the first 15. | -X | |||||||||
Wolf Den | Empires | Landmark | When scoring, –3 per card you have exactly one copy of. | -X | |||||||||
Bard | Nocturne | Action - Fate | + Receive a Boon. |
+ | |||||||||
Blessed Village | Nocturne | Action - Fate | +1 Card +2 Actions When you gain this, take a Boon. Receive it now or at the start of your next turn. |
+2 | +1 | ||||||||
Cemetery | Nocturne | Victory | 2 When you gain this, trash up to 4 cards from your hand. Heirloom: Haunted Mirror |
*0-4 | 2 | ||||||||
Changeling | Nocturne | Night | Trash this. Gain a copy of a card you have in play. In games using this, when you gain a card costing or more, you may exchange it for a Changeling. |
Self | 1 *Self |
||||||||
Cobbler | Nocturne | Night - Duration | At the start of your next turn, gain a card to your hand costing up to | .(+1) | N 1 | ||||||||
Conclave | Nocturne | Action | + You may play an Action card from your hand that you don't have a copy of in play. If you do, +1 Action. |
P1?, +1? | + | ||||||||
Crypt | Nocturne | Night - Duration | Set aside any number of non-Duration Treasures you have in play, face down (under this). While any remain, at the start of each of your turns, put one of them into your hand. | N +1, NN +1 ... | |||||||||
Cursed Village | Nocturne | Action - Doom | +2 Actions Draw until you have 6 cards in hand. When you gain this, receive a Hex. |
+2 | =6 | ||||||||
Den of Sin | Nocturne | Night - Duration | At the start of your next turn, +2 Cards. This is gained to your hand (instead of your discard pile). |
*(+Self) N +2 |
|||||||||
Devil's Workshop | Nocturne | Night | If the number of cards you've gained this turn is: 2+, gain an Imp; 1, gain a card costing up to ; 0, gain a Gold. |
1 | |||||||||
Druid | Nocturne | Action - Fate | +1 Buy Receive one of the set-aside Boons (leaving it there). Setup: Set aside the top 3 Boons face up. |
+1 | |||||||||
Exorcist | Nocturne | Night | Trash a card from your hand. Gain a cheaper Spirit from one of the Spirit piles. | 1 | 1 | ||||||||
Faithful Hound | Nocturne | Action - Reaction | +2 Cards When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn. |
+2 (N +Self) |
|||||||||
Fool | Nocturne | Action - Fate | If you aren't the player with Lost in the Woods: take it, take 3 Boons, and receive the Boons in any order. Heirloom: Lucky Coin |
||||||||||
Ghost Town | Nocturne | Night - Duration | At the start of your next turn, +1 Card and +1 Action. This is gained to your hand (instead of your discard pile). |
N +1 | *(+Self) N +1 |
||||||||
Guardian | Nocturne | Night - Duration | At the start of your next turn, +. Until then, when another player plays an Attack card, it doesn't affect you. This is gained to your hand (instead of your discard pile). |
*(+Self) | N + | ||||||||
Idol | Nocturne | Treasure - Attack - Fate | If you have an odd number of Idols in play (counting this), receive a Boon; otherwise, each other player gains a Curse. |
+ | !1 | ||||||||
Leprechaun | Nocturne | Action - Doom | Gain a Gold. If you have exactly 7 cards in play, gain a Wish. Otherwise, receive a Hex. | 1, 1? | |||||||||
Monastery | Nocturne | Night | For each card you've gained this turn, you may trash a card from your hand or a Copper you have in play. | X | |||||||||
Necromancer | Nocturne | Action | Choose a face up, non-Duration Action card in the trash. Turn it face down for the turn, and play it, leaving it there. Setup: Put the 3 Zombies into the trash. |
(P1) | |||||||||
Night Watchman | Nocturne | Night | Look at the top 5 cards of your deck, discard any number, and put the rest back in any order. This is gained to your hand (instead of your discard pile). |
*(+Self) | |||||||||
Pixie | Nocturne | Action - Fate | +1 Card +1 Action Discard the top Boon. You may trash this to receive that Boon twice. Heirloom: Goat |
+1 | +1 | Self? | |||||||
Pooka | Nocturne | Action | You may trash a Treasure other than Cursed Gold from your hand, for +4 Cards. Heirloom: Cursed Gold |
!+4 | 1? | ||||||||
Raider | Nocturne | Night - Duration - Attack | Each other player with 5 or more cards in hand discards a copy of a card you have in play (or reveals they can't). At the start of your next turn, +. |
N + | |||||||||
Sacred Grove | Nocturne | Action - Fate | +1 Buy + Receive a Boon. If it doesn't give +, each other player may receive it. |
+1 | + | ||||||||
Secret Cave | Nocturne | Action - Duration | +1 Card +1 Action You may discard 3 cards. If you did, then at the start of your next turn, +. Heirloom: Magic Lamp |
+1 | +1, -3? | !N + | |||||||
Shepherd | Nocturne | Action | +1 Action Discard any number of Victory cards, revealing them. +2 Cards per card discarded. Heirloom: Pasture |
+1 | -X, +2X | ||||||||
Skulk | Nocturne | Action - Attack - Doom | +1 Buy Each other player receives the next Hex. When you gain this, gain a Gold. |
+1 | *1 | ||||||||
Tormentor | Nocturne | Action - Attack - Doom | + If you have no other cards in play, gain an Imp. Otherwise, each other player receives the next Hex. |
+ | !1 | ||||||||
Tracker | Nocturne | Action - Fate | + This turn, when you gain a card, you may put it onto your deck. Receive a Boon. Heirloom: Pouch |
+ | |||||||||
Tragic Hero | Nocturne | Action | +3 Cards +1 Buy If you have 8 or more cards in hand (after drawing), trash this and gain a Treasure. |
+3 | +1 | !Self | !1 | ||||||
Vampire | Nocturne | Night - Attack - Doom | Each other player receives the next Hex. Gain a card costing up to other than a Vampire. Exchange this for a Bat. |
Self | 2 | ||||||||
Werewolf | Nocturne | Action - Night - Attack - Doom | If it's your Night phase, each other player receives the next Hex. Otherwise, +3 Cards. |
!+3 | |||||||||
Bat | Nocturne | Night | Trash up to 2 cards from your hand. If you trashed at least one, exchange this for a Vampire. (This is not in the Supply.) |
0-2?, !Self | !1 | ||||||||
Cursed Gold | Nocturne | Treasure - Heirloom | Gain a Curse. |
+ | Self | 1 | |||||||
Ghost | Nocturne | Night - Duration - Spirit | Reveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice. (This is not in the Supply.) |
N P2 | |||||||||
Goat | Nocturne | Treasure - Heirloom | You may trash a card from your hand. |
+ | 1? | ||||||||
Haunted Mirror | Nocturne | Treasure - Heirloom | When you trash this, you may discard an Action card, to gain a Ghost. |
+ | *1? | ||||||||
Imp | Nocturne | Action - Spirit | +2 Cards You may play an Action card from your hand that you don't have a copy of in play. (This is not in the Supply.) |
!P1? | +2 | ||||||||
Lucky Coin | Nocturne | Treasure - Heirloom | Gain a Silver. |
+ | 1 | ||||||||
Magic Lamp | Nocturne | Treasure - Heirloom | If there are at least 6 cards that you have exactly 1 copy of in play (counting this), trash this. If you did, gain 3 Wishes. |
+ | !Self | !3 | |||||||
Pasture | Nocturne | Treasure - Victory - Heirloom | Worth 1 per Estate you have. |
+ | X | ||||||||
Pouch | Nocturne | Treasure - Heirloom | +1 Buy |
+1 | + | ||||||||
Will-o'-Wisp | Nocturne | Action - Spirit | +1 Card +1 Action Reveal the top card of your deck. If it costs or less, put it into your hand. (This is not in the Supply.) |
+1 | +1, !+1 | ||||||||
Wish | Nocturne | Action | +1 Action Return this to its pile. If you did, gain a card to your hand costing up to . (This is not in the Supply.) |
+1 | (+1) | Self | !1 | ||||||
Zombie Apprentice | Nocturne | Action - Zombie | You may trash an Action card from your hand for +3 Cards and +1 Action. | !+1 | !+3 | 1? | |||||||
Zombie Mason | Nocturne | Action - Zombie | Trash the top card of your deck. You may gain a card costing up to | more than it.1 | 1? | ||||||||
Zombie Spy | Nocturne | Action - Zombie | +1 Card +1 Action Look at the top card of your deck. Discard it or put it back. |
+1 | +1 | ||||||||
The Earth's Gift | Nocturne | Boon | You may discard a Treasure to gain a card costing up to | .-1? | !1 | ||||||||
The Field's Gift | Nocturne | Boon | +1 Action + (Keep this until Clean-up.) |
+1 | + | ||||||||
The Flame's Gift | Nocturne | Boon | You may trash a card from your hand. | 1? | |||||||||
The Forest's Gift | Nocturne | Boon | +1 Buy + (Keep this until Clean-up.) |
+1 | + | ||||||||
The Moon's Gift | Nocturne | Boon | Look through your discard pile. You may put a card from it onto your deck. | ||||||||||
The Mountain's Gift | Nocturne | Boon | Gain a Silver. | 1 | |||||||||
The River's Gift | Nocturne | Boon | +1 Card at the end of this turn. (Keep this until Clean-up.) |
(N +1) | |||||||||
The Sea's Gift | Nocturne | Boon | +1 Card | +1 | |||||||||
The Sky's Gift | Nocturne | Boon | You may discard 3 cards to gain a Gold. | -3? | !1 | ||||||||
The Sun's Gift | Nocturne | Boon | Look at the top 4 cards of your deck. Discard any number of them and put the rest back in any order. | ||||||||||
The Swamp's Gift | Nocturne | Boon | Gain a Will-o'-Wisp. | 1 | |||||||||
The Wind's Gift | Nocturne | Boon | +2 Cards Discard 2 cards. |
+2, -2 | |||||||||
Bad Omens | Nocturne | Hex | Put your deck into your discard pile. Look through it and put 2 Coppers from it onto your deck (or reveal you can't). | ||||||||||
Delusion | Nocturne | Hex | If you don't have Deluded or Envious, take Deluded. | ||||||||||
Envy | Nocturne | Hex | If you don't have Deluded or Envious, take Envious. | ||||||||||
Famine | Nocturne | Hex | Reveal the top 3 cards of your deck. Discard the Actions. Shuffle the rest into your deck. | ||||||||||
Fear | Nocturne | Hex | If you have at least 5 cards in hand, discard an Action or Treasure (or reveal you can't). | !-1 | |||||||||
Greed | Nocturne | Hex | Gain a Copper onto your deck. | Self | 1 | ||||||||
Haunting | Nocturne | Hex | If you have at least 4 cards in hand, put one of them onto your deck. | !-1 | |||||||||
Locusts | Nocturne | Hex | Trash the top card of your deck. If it's Copper or Estate, gain a Curse. Otherwise, gain a cheaper card that shares a type with it. | 1 | !Self | 1 | !(-1 ) | ||||||
Misery | Nocturne | Hex | If this is your first Misery this game, take Miserable. Otherwise, flip it over to Twice Miserable. | -2 | |||||||||
Plague | Nocturne | Hex | Gain a Curse to your hand. | (+1) | Self | 1 | (-1 ) | ||||||
Poverty | Nocturne | Hex | Discard down to 3 cards in hand. | -X | |||||||||
War | Nocturne | Hex | Reveal cards from your deck until revealing one costing | or . Trash it and discard the rest.1 | |||||||||
Deluded | Nocturne | State | At the start of your Buy phase, return this, and you can't buy Actions this turn. | !(=0) | |||||||||
Envious | Nocturne | State | At the start of your Buy phase, return this, and Silver and Gold make | this turn.(- | )|||||||||
Lost in the Woods | Nocturne | State | At the start of your turn, you may discard a card to receive a Boon. | -1? | |||||||||
Miserable | Nocturne | State | –2 | -2 | |||||||||
Twice Miserable | Nocturne | State | –4 | -4 | |||||||||
Acting Troupe | Renaissance | Action | +4 Villagers Trash this. |
+4 | Self | ||||||||
Border Guard | Renaissance | Action | +1 Action Reveal the top 2 cards of your deck. Put one into your hand and discard the other. If both were Actions, take the Lantern or Horn. |
+1 | +1 | ||||||||
Cargo Ship | Renaissance | Action - Duration | + Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand. |
N (+1) | + | ||||||||
Ducat | Renaissance | Treasure | +1 Coffers +1 Buy When you gain this, you may trash a Copper from your hand. |
+1 | + | *1 | |||||||
Experiment | Renaissance | Action | +2 Cards +1 Action Return this to its pile. When you gain this, gain another Experiment (that doesn't come with another). |
+1 | +2 | Self | *1 | ||||||
Flag Bearer | Renaissance | Action | + When you gain or trash this, take the Flag. |
+ | |||||||||
Hideout | Renaissance | Action | +1 Card +2 Actions Trash a card from your hand. If it's a Victory card, gain a Curse. |
+2 | +1 | 1 | !Self | !1 | |||||
Improve | Renaissance | Action | + At the start of Clean-up, you may trash an Action card you would discard from play this turn, to gain a card costing exactly more than it. |
+ | *1? | !1 | |||||||
Inventor | Renaissance | Action | Gain a card costing up to | , then cards cost less this turn.R1 | 1 | ||||||||
Lackeys | Renaissance | Action | +2 Cards When you gain this, +2 Villagers. |
*+2 | +2 | ||||||||
Mountain Village | Renaissance | Action | +2 Actions Look through your discard pile and put a card from it into your hand; if you can't, +1 Card. |
+2 | +1 | ||||||||
Old Witch | Renaissance | Action - Attack | +3 Cards Each other player gains a Curse and may trash a Curse from their hand. |
+3 | 1 | ||||||||
Patron | Renaissance | Action - Reaction | +1 Villager + When something causes you to reveal this (using the word “reveal”) in an Action phase, +1 Coffers. |
+1 | + *+ |
||||||||
Priest | Renaissance | Action | + Trash a card from your hand. For the rest of this turn, when you trash a card, +. |
+, + | 1 | ||||||||
Recruiter | Renaissance | Action | +2 Cards Trash a card from your hand. +1 Villager per it costs. |
+X | +2 | 1 | |||||||
Research | Renaissance | Action - Duration | +1 Action Trash a card from your hand. Per it costs, set aside a card from your deck face down (on this). At the start of your next turn, put those cards into your hand. |
+1 | N +X | 1 | |||||||
Scepter | Renaissance | Treasure - Command | Choose one: +; or replay an non-Command Action card you played this turn that's still in play. | P1? | +? | ||||||||
Scholar | Renaissance | Action | Discard your hand. +7 Cards. | -X, +7 | |||||||||
Sculptor | Renaissance | Action | Gain a card to your hand costing up to | . If it's a Treasure, +1 Villager.!+1 | (+1) | 1 | |||||||
Seer | Renaissance | Action | +1 Card +1 Action Reveal the top 3 cards of your deck. Put the ones costing from to into your hand. Put the rest back in any order. |
+1 | +1, !+ 0-3 | ||||||||
Silk Merchant | Renaissance | Action | +2 Cards +1 Buy When you gain or trash this, +1 Coffers and +1 Villager. |
*+1 | +2 | +1 | *+ | ||||||
Spices | Renaissance | Treasure | +1 Buy When you gain this, +2 Coffers. |
+1 | + *+ |
||||||||
Swashbuckler | Renaissance | Action | +3 Cards If your discard pile has any cards in it: +1 Coffers, then if you have at least 4 Coffers tokens, take the Treasure Chest. |
+3 | !+ | ||||||||
Treasurer | Renaissance | Action | + Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key. |
(+1)? | + | 1? | 1? | ||||||
Villain | Renaissance | Action - Attack | +2 Coffers Each other player with 5 or more cards in hand discards one costing or more (or reveals they can't). |
+ | |||||||||
Academy | Renaissance | Project | When you gain an Action card, +1 Villager. | **+1 | |||||||||
Barracks | Renaissance | Project | At the start of your turn, +1 Action. | N... +1 | |||||||||
Canal | Renaissance | Project | During your turns, cards cost | less.R1, N... R1 | |||||||||
Capitalism | Renaissance | Project | During your turns, Actions with + amounts in their text are also Treasures. | (PX) | |||||||||
Cathedral | Renaissance | Project | At the start of your turn, trash a card from your hand. | N... 1 | |||||||||
Citadel | Renaissance | Project | The first time you play an Action card during each of your turns, replay it afterwards. | **P1 | |||||||||
City Gate | Renaissance | Project | At the start of your turn, +1 Card, then put a card from your hand onto your deck. | N... +1 -1 | |||||||||
Crop Rotation | Renaissance | Project | At the start of your turn, you may discard a Victory card for +2 Cards. | N... -1? !+2 | |||||||||
Exploration | Renaissance | Project | At the end of your Buy phase, if you didn't gain any cards during it, +1 Coffers and +1 Villager. | **+1 | **+ | ||||||||
Fair | Renaissance | Project | At the start of your turn, +1 Buy. | N... +1 | |||||||||
Fleet | Renaissance | Project | After the game ends, there's an extra round of turns just for players with this. | ||||||||||
Guildhall | Renaissance | Project | When you gain a Treasure, +1 Coffers. | **+ | |||||||||
Innovation | Renaissance | Project | Once during each of your turns, when you gain an Action card, you may play it. | **P1? | |||||||||
Pageant | Renaissance | Project | At the end of your Buy phase, you may pay | for +1 Coffers.N... -+ | ? !|||||||||
Piazza | Renaissance | Project | At the start of your turn, reveal the top card of your deck. If it's an Action, play it. | N... !P1 | |||||||||
Road Network | Renaissance | Project | When another player gains a Victory card, +1 Card. | **+1 | |||||||||
Sewers | Renaissance | Project | When you trash a card other than with this, you may trash a card from your hand. | **1? | |||||||||
Silos | Renaissance | Project | At the start of your turn, discard any number of Coppers, revealed, and draw that many cards. | N... -X +X | |||||||||
Sinister Plot | Renaissance | Project | At the start of your turn, add a token here, or remove your tokens here for +1 Card each. | +X? | |||||||||
Star Chart | Renaissance | Project | When shuffling, you may pick one of the cards to go on top. | ||||||||||
Flag | Renaissance | Artifact | When drawing your hand, +1 Card. | (N +1) | |||||||||
Horn | Renaissance | Artifact | Once per turn, when you discard a Border Guard from play, you may put it onto your deck. | ||||||||||
Key | Renaissance | Artifact | At the start of your turn, +. | + | |||||||||
Lantern | Renaissance | Artifact | Border Guards you play reveal 3 cards and discard 2. (It takes all 3 being Actions to take the Horn.) | ||||||||||
Treasure Chest | Renaissance | Artifact | At the start of your Buy phase, gain a Gold. | 1 | |||||||||
Animal Fair | Menagerie | Action | + +1 Buy per empty supply pile. Instead of paying this card's cost, you may trash an Action card from your hand. |
+X | +, !Rself | ||||||||
Barge | Menagerie | Action - Duration | Either now or at the start of your next turn, +3 Cards and +1 Buy. | +3?, N +3? | +1?, N +1? | ||||||||
Black Cat | Menagerie | Action - Attack - Reaction | +2 Cards If it isn't your turn, each other player gains a Curse. When another player gains a Victory card, you may play this from your hand. |
**Pself | +2 | !1 | |||||||
Bounty Hunter | Menagerie | Action | +1 Action Exile a card from your hand. If you didn't have a copy of it in Exile, +. |
+1 | -1 | !+ | 1 | ||||||
Camel Train | Menagerie | Action | Exile a non-Victory card from the Supply. When you gain this, Exile a Gold from the Supply. |
1 Supply *1 Supply |
|||||||||
Cardinal | Menagerie | Action - Attack | + Each other player reveals the top 2 cards of their deck, Exiles one costing from to , and discards the rest. |
+ | |||||||||
Cavalry | Menagerie | Action | Gain 2 Horses. When you gain this, +2 Cards, +1 Buy, and if it's your Buy phase return to your Action phase. |
*+2 | *+1 | 2 | |||||||
Coven | Menagerie | Action - Attack | +1 Action + Each other player Exiles a Curse from the Supply. If they can't, they discard their Exiled Curses. |
+1 | + | !1 | |||||||
Destrier | Menagerie | Action | +2 Cards +1 Action During your turn, this costs less per card you've gained this turn. |
+1 | +2 | !Rself | |||||||
Displace | Menagerie | Action | Exile a card from your hand. Gain a differently named card costing up to | more than it.-1 | 1 | 1 | |||||||
Falconer | Menagerie | Action - Reaction | Gain a card to your hand costing less than this. When any player gains a card with 2 or more types (Action, Attack, etc.), you may play this from your hand. |
(+1) | 1 | ||||||||
Fisherman | Menagerie | Action | +1 Card +1 Action + During your turns, if your discard pile is empty, this card cost less. |
+1 | +1 | +, !R3self | |||||||
Gatekeeper | Menagerie | Action - Duration - Attack | At the start of your next turn, +. Until then, when another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it. | N + | |||||||||
Goatherd | Menagerie | Action | +1 Action You may trash a card from your hand. +1 Card per card the player to your right trashed on their last turn. |
+1 | +X | 1? | |||||||
Groom | Menagerie | Action | Gain a card costing up to Action card, gain a Horse; Treasure card, gain a Silver; Victory card, +1 Card and +1 Action. |
If it's an...!+1 | !+1 | 1, !1 | |||||||
Horse | Menagerie | Action | +2 Cards +1 Action Return this to its pile. (This is not in the Supply.) |
+1 | +2 | Self | |||||||
Hostelry | Menagerie | Action | +1 Card +2 Actions When you gain this, you may discard any number of Treasures, revealed, to gain that many Horses. |
+2 | +1 *-X |
*X | |||||||
Hunting Lodge |