List of cards
From DominionStrategy Wiki
Name | Set | Types | Cost | Text | Actions / Villagers | Cards | Buys | Coins / Coffers | Trash / Return | Exile | Junk | Gain | Victory Points |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cellar | Base | Action | +1 Action Discard any number of cards, then draw that many. |
+1 | -X, +X | ||||||||
Chapel | Base | Action | Trash up to 4 cards from your hand. | 0-4 | |||||||||
Moat | Base | Action - Reaction | +2 Cards When another player plays an Attack card, you may first reveal this from your hand, to be unaffected by it. |
+2 | |||||||||
Chancellor | Base, 1E | Action | + You may immediately put your deck into your discard pile. |
+ | |||||||||
Harbinger | Base, 2E | Action | +1 Card +1 Action Look through your discard pile. You may put a card from it onto your deck. |
+1 | +1 | ||||||||
Merchant | Base, 2E | Action | +1 Card +1 Action The first time you play a Silver this turn, + . |
+1 | +1 | !+ | |||||||
Vassal | Base, 2E | Action | + Discard the top card of your deck. If it's an Action card, you may play it. |
!P1? | + | ||||||||
Village | Base | Action | +1 Card +2 Actions |
+2 | +1 | ||||||||
Woodcutter | Base, 1E | Action | +1 Buy + |
+1 | + | ||||||||
Workshop | Base | Action | Gain a card costing up to | .1 | |||||||||
Bureaucrat | Base | Action - Attack | Gain a Silver onto your deck. Each other player reveals a Victory card from their hand and puts it onto their deck (or reveals a hand with no Victory cards). | 1 | |||||||||
Feast | Base, 1E | Action | Trash this card. Gain a card costing up to | .Self | 1 | ||||||||
Gardens | Base | Victory | Worth 1 ![]() |
X ![]() | |||||||||
Militia | Base | Action - Attack | + Each other player discards down to 3 cards in hand. |
+ | |||||||||
Moneylender | Base | Action | You may trash a Copper from your hand for + | .!+ | 1? | ||||||||
Poacher | Base, 2E | Action | +1 Card +1 Action + Discard a card per empty Supply pile. |
+1 | +1, -X | + | |||||||
Remodel | Base | Action | Trash a card from your hand. Gain a card costing up to | more than it.1 | !1 | ||||||||
Smithy | Base | Action | +3 Cards | +3 | |||||||||
Spy | Base, 1E | Action - Attack | +1 Card +1 Action Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. |
+1 | +1 | ||||||||
Thief | Base, 1E | Action - Attack | Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that you choose. You may gain any or all of these trashed cards. They discard the other revealed cards. |
X | |||||||||
Throne Room | Base | Action | You may play an Action card from your hand twice. | P2? | |||||||||
Bandit | Base, 2E | Action - Attack | Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest. | 1 | |||||||||
Council Room | Base | Action | +4 Cards +1 Buy Each other player draws a card. |
+4 | +1 | ||||||||
Festival | Base | Action | +2 Actions +1 Buy + |
+2 | +1 | + | |||||||
Laboratory | Base | Action | +2 Cards +1 Action |
+1 | +2 | ||||||||
Library | Base | Action | Draw until you have 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards. | =7 | |||||||||
Market | Base | Action | +1 Card +1 Action +1 Buy + |
+1 | +1 | +1 | + | ||||||
Mine | Base | Action | You may trash a Treasure card from your hand. Gain a Treasure card to your hand costing up to | more than it.!(+1) | 1? | !1 | |||||||
Sentry | Base, 2E | Action | +1 Card +1 Action Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order. |
+1 | +1 | 0-2? | |||||||
Witch | Base | Action - Attack | +2 Cards Each other player gains a Curse. |
+2 | 1 | ||||||||
Adventurer | Base, 1E | Action | Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards. | +2 | |||||||||
Artisan | Base, 2E | Action | Gain a card to your hand costing up to Put a card from your hand onto your deck. |
.(+1), -1 | 1 | ||||||||
Copper | Base | Treasure | + | ||||||||||
Silver | Base | Treasure | + | ||||||||||
Gold | Base | Treasure | + | ||||||||||
Estate | Base | Victory | 1 ![]() |
1 ![]() | |||||||||
Duchy | Base | Victory | 3 ![]() |
3 ![]() | |||||||||
Province | Base | Victory | 6 ![]() |
6 ![]() | |||||||||
Curse | Base | Curse | -1 ![]() |
-1 ![]() | |||||||||
Courtyard | Intrigue | Action | +3 Cards Put a card from your hand onto your deck. |
+3, -1 | |||||||||
Lurker | Intrigue, 2E | Action | +1 Action Choose one: Trash an Action card from the Supply; or gain an Action card from the trash. |
+1 | 1 Supply? | 1? | |||||||
Pawn | Intrigue | Action | Choose two: +1 Card; +1 Action; +1 Buy; + | . The choices must be different.+1? | +1? | +1? | + | ?||||||
Secret Chamber | Intrigue, 1E | Action - Reaction | Discard any number of cards. + When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards, then put 2 cards from your hand on top of your deck. |
per card discarded.-X | + | ||||||||
Great Hall | Intrigue, 1E | Action - Victory | +1 Card +1 Action 1 ![]() |
+1 | +1 | 1 ![]() | |||||||
Masquerade | Intrigue | Action | +2 Cards Each player with any cards in hand passes one to the next such player to their left, at once. Then you may trash a card from your hand. |
+2, -1 | 1? | 1?, !Self | 1 | ||||||
Shanty Town | Intrigue | Action | +2 Actions Reveal your hand. If you have no Action cards in hand, +2 Cards. |
+2 | +2? | ||||||||
Steward | Intrigue | Action | Choose one: +2 Cards; or + | ; or trash 2 cards from your hand.+2? | + | ?2? | |||||||
Swindler | Intrigue | Action - Attack | + Each other player trashes the top card of their deck and gains a card with the same cost that you choose. |
+ | !1 | ||||||||
Wishing Well | Intrigue | Action | +1 Card +1 Action Name a card, then reveal the top card of your deck. If you named it, put it into your hand. |
+1 | +1, !+1 | ||||||||
Baron | Intrigue | Action | +1 Buy You may discard an Estate for + . If you don't, gain an Estate. |
-1? | +1 | !+ | !1 | ||||||
Bridge | Intrigue | Action | +1 Buy + This turn, cards (everywhere) cost less, but not less than . |
+1 | + | , R1||||||||
Conspirator | Intrigue | Action | + If you’ve played 3 or more Actions this turn (counting this), +1 Card and +1 Action. |
!+1 | !+1 | + | |||||||
Coppersmith | Intrigue, 1E | Action | Copper produces an extra | this turn.+ | |||||||||
Diplomat | Intrigue, 2E | Action - Reaction | +2 Cards If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3. |
!+2 | +2 **+2, **-3 |
||||||||
Ironworks | Intrigue | Action | Gain a card costing up to Action card, +1 Action Treasure card, + Victory card, +1 Card |
. If the gained card is an...!+1 | !+1 | !+ | 1 | ||||||
Mill | Intrigue, 2E | Action - Victory | +1 Card +1 Action You may discard 2 cards, for + 1 ![]() |
+1 | +1, - 0-2?(X) | !+ | 1 ![]() | ||||||
Mining Village | Intrigue | Action | +1 Card +2 Actions You may trash this for + . |
+2 | +1 | !+ | Self? | ||||||
Scout | Intrigue, 1E | Action | +1 Action Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order. |
+1 | + 0-4 | ||||||||
Secret Passage | Intrigue, 2E | Action | +2 Cards +1 Action Take a card from your hand and put it anywhere in your deck. |
+1 | +2, -1 | ||||||||
Courtier | Intrigue, 2E | Action | Reveal a card from your hand. For each type it has (Action, Attack, etc.), choose one: +1 Action; or +1 Buy; or + | ; or gain a Gold. The choices must be different.+1? | +1? | + | ?1? | ||||||
Duke | Intrigue | Victory | Worth 1 ![]() |
X ![]() | |||||||||
Minion | Intrigue | Action - Attack | +1 Action Choose one: + ; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards their hand and draws 4 cards. |
+1 | -X +4 ? | + | ?|||||||
Patrol | Intrigue, 2E | Action | +3 Cards Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order. |
+ 3-7 | |||||||||
Replace | Intrigue, 2E | Action - Attack | Trash a card from your hand. Gain a card costing up to | more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse.1 | !1 | 1 | |||||||
Saboteur | Intrigue, 1E | Action - Attack | Each other player reveals cards from the top of their deck until revealing one costing | or more. They trash that card and may gain a card costing at most less than it. They discard the other revealed cards.!1 | |||||||||
Torturer | Intrigue | Action - Attack | +3 Cards Each other player either discards 2 cards or gains a Curse to their hand, their choice. (They may pick an option they can't do.) |
+3 | 1? | ||||||||
Trading Post | Intrigue | Action | Trash 2 cards from your hand. If you did, gain a Silver to your hand. | !(+1) | 2 | !1 | |||||||
Tribute | Intrigue, 1E | Action | The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions Treasure Card, + Victory Card, +2 Cards. |
+2Z | +2Y | + | |||||||
Upgrade | Intrigue | Action | +1 Card +1 Action Trash a card from your hand. Gain a card costing exactly more than it. |
+1 | +1 | 1 | 1 | ||||||
Harem Farm |
Intrigue | Treasure - Victory | 2 ![]() |
+ | 2 ![]() | ||||||||
Nobles | Intrigue | Action - Victory | Choose one: +3 Cards; or +2 Actions. 2 ![]() |
+2? | +3? | 2 ![]() | |||||||
Embargo | Seaside, 1E | Action | + Trash this to add an Embargo token to a Supply pile. (For the rest of the game, when a player buys a card from that pile, they gain a Curse.) |
+ | Self | **1? | |||||||
Haven | Seaside | Action - Duration | +1 Card +1 Action Set aside a card from your hand face down (under this). At the start of your next turn, put it into your hand. |
+1 | +1, -1, N +1 | ||||||||
Lighthouse | Seaside | Action - Duration | +1 Action + At the start of your next turn: + . Until then, when another player plays an Attack card, it doesn't affect you. |
+1 | + | , N +||||||||
Native Village | Seaside | Action | +2 Actions Choose one: Put the top card of your deck face down on your Native Village mat (you may look at those cards at any time); or put all the cards from your mat into your hand. |
+2 | +X? | ||||||||
Pearl Diver | Seaside, 1E | Action | +1 Card +1 Action Look at the bottom card of your deck. You may put it on top. |
+1 | +1 | ||||||||
Ambassador | Seaside, 1E | Action - Attack | Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. | 0-2? | !1 | ||||||||
Astrolabe | Seaside, 2E | Treasure - Duration | Now and at the start of your next turn: +1 Buy |
+1, N +1 | + | , N +||||||||
Fishing Village | Seaside | Action - Duration | +2 Actions + At the start of your next turn: +1 Action and + . |
+2, N +1 | + | , N +||||||||
Lookout | Seaside | Action | +1 Action Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one back on top of your deck. |
+1 | 1 | ||||||||
Monkey | Seaside, 2E | Action - Duration | Until your next turn, when the player to your right gains a card, +1 Card. At the start of your next turn, +1 Card. |
**+1, N +1 | |||||||||
Sea Chart | Seaside, 2E | Action | +1 Card +1 Action Reveal the top card of your deck. If you have a copy of it in play, put it into your hand. |
+1 | +1, !+1 | ||||||||
Smugglers | Seaside | Action | Gain a copy of a card costing up to | that the player to your right gained on their last turn.1 | |||||||||
Warehouse | Seaside | Action | +3 Cards +1 Action Discard 3 cards. |
+1 | +3, -3 | ||||||||
Blockade | Seaside, 2E | Action - Duration - Attack | Gain a card costing up to At the start of your next turn, put it into your hand. While it's set aside, when another player gains a copy of it on their turn, they gain a Curse. |
, setting it aside.N +1 | **1? | 1 | |||||||
Caravan | Seaside | Action - Duration | +1 Card +1 Action At the start of your next turn, +1 Card. |
+1 | +1, N +1 | ||||||||
Cutpurse | Seaside | Action - Attack | + Each other player discards a Copper (or reveals a hand with no Copper). |
+ | |||||||||
Island | Seaside | Action - Victory | Put this and a card from your hand onto your Island mat. 2 ![]() |
1, Self | 2 ![]() | ||||||||
Navigator | Seaside, 1E | Action | + Look at the top 5 cards of your deck. Either discard them all, or put them back in any order. |
+ | |||||||||
Pirate Ship | Seaside, 1E | Action - Attack | Choose one: + | per Coin token on your Pirate Ship mat; or each other player reveals the top 2 cards of their deck, trashes one of those Treasures that you choose, and discards the rest, and then if anyone trashed a Treasure you add a Coin token to your Pirate Ship mat.+ | ?|||||||||
Sailor | Seaside, 2E | Action - Duration | +1 Action Once this turn, when you gain a Duration card, you may play it. At the start of your next turn, + and you may trash a card from your hand. |
+1, !P1? | N + | N 1? | |||||||
Salvager | Seaside | Action | +1 Buy Trash a card from your hand. + per it costs. |
+1 | + | 1 | |||||||
Sea Hag | Seaside, 1E | Action - Attack | Each other player discards the top card of their deck, then gains a Curse onto their deck. | 1 | |||||||||
Tide Pools | Seaside, 2E | Action - Duration | +3 Cards +1 Action At the start of your next turn, discard 2 cards. |
+1 | +3, N -2 | ||||||||
Treasure Map | Seaside | Action | Trash this and a Treasure Map from your hand. If you trashed two Treasure Maps, gain 4 Golds onto your deck. | 1?, Self | !4 | ||||||||
Bazaar | Seaside | Action | +1 Card +2 Actions + |
+2 | +1 | + | |||||||
Corsair | Seaside, 2E | Action - Duration - Attack | + At the start of your next turn, +1 Card. Until then, each other player trashes the first Silver or Gold they play each turn. |
N +1 | + | ||||||||
Explorer | Seaside, 1E | Action | You may reveal a Province from your hand. If you do, gain a Gold to your hand. If you don't, gain a Silver to your hand. | !(+1) | !1 | ||||||||
Ghost Ship | Seaside, 1E | Action - Attack | +2 Cards Each other player with 4 or more cards in hand puts cards from their hand onto their deck until they have 3 cards in hand. |
+2 | |||||||||
Merchant Ship | Seaside | Action - Duration | Now and at the start of your next turn: + | .+ | , N +|||||||||
Outpost | Seaside | Action - Duration | If this is the first time you played an Outpost this turn, and the previous turn wasn't yours, then take an extra turn after this one, and you only draw 3 cards for your next hand. | ||||||||||
Pirate | Seaside, 2E | Action - Duration - Reaction | At the start of your next turn, gain a Treasure costing up to When any player gains a Treasure, you may play this from your hand. |
to your hand.**Pself | N (+1) | N 1 | |||||||
Sea Witch | Seaside, 2E | Action - Duration - Attack | +2 Cards Each other player gains a Curse. At the start of your next turn, +2 Cards, then discard 2 cards. |
+2, N +2, N -2 | 1 | ||||||||
Tactician | Seaside | Action - Duration | If you have at least one card in hand: Discard your hand, and at the start of your next turn, +5 Cards, +1 Action, and +1 Buy. | !N +1 | -X, !N +5 | !N +1 | |||||||
Treasury | Seaside | Action | +1 Card +1 Action + At the end of your Buy phase this turn, if you didn't gain a Victory card in it, you may put this onto your deck. |
+1 | +1 | + | |||||||
Wharf | Seaside | Action - Duration | Now and at the start of your next turn: +2 Cards and +1 Buy. | +2, N +2 | +1, N +1 | ||||||||
Transmute | Alchemy | Action | Trash a card from your hand. If it is an... Action card, gain a Duchy Treasure card, gain a Transmute Victory card, gain a Gold |
1 | 1 | !(3 ![]() | |||||||
Vineyard | Alchemy | Victory | Worth 1 ![]() |
X ![]() | |||||||||
Herbalist | Alchemy | Action | +1 Buy + Once this turn, when you discard a Treasure from play, you may put it onto your deck. |
+1 | + | ||||||||
Apothecary | Alchemy | Action | +1 Card +1 Action Reveal the top 4 cards of your deck. Put the Coppers and Potions into your hand. Put the rest back in any order. |
+1 | + 1-5 | ||||||||
Scrying Pool | Alchemy | Action - Attack | +1 Action Each player (including you) reveals the top card of their deck and either discards it or puts it back, your choice. Then reveal cards from your deck until revealing one that isn’t an Action. Put all of those revealed cards into your hand. |
+1 | +X | ||||||||
University | Alchemy | Action | +2 Actions You may gain an Action card costing up to . |
+2 | 1 | ||||||||
Alchemist | Alchemy | Action | +2 Cards +1 Action At the start of Clean-up this turn, if you have a Potion in play, you may put this onto your deck. |
+1 | +2 | ||||||||
Familiar | Alchemy | Action - Attack | +1 Card +1 Action Each other player gains a Curse. |
+1 | +1 | 1 | |||||||
Philosopher's Stone | Alchemy | Treasure | Count your deck and discard pile. + per 5 cards total between them (round down). |
+ | |||||||||
Golem | Alchemy | Action | Reveal cards from your deck until you reveal 2 Action cards other than Golems. Discard the other cards, then play the Action cards in either order. | P1, P1 | |||||||||
Apprentice | Alchemy | Action | +1 Action Trash a card from your hand. +1 Card per it costs. +2 Cards if it has in its cost. |
+1 | +X | 1 | |||||||
Possession | Alchemy | Action | The player to your left takes an extra turn after this one, in which you can see all cards they can and make all decisions for them. Any cards or | they would gain on that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.X | |||||||||
Potion | Alchemy | Treasure | + | ||||||||||
Anvil | Prosperity, 2E | Treasure | You may discard a Treasure to gain a card costing up to . |
-1? | + | !1 | |||||||
Loan | Prosperity, 1E | Treasure | Reveal cards from your deck until you reveal a Treasure. Discard it or trash it. Discard the other cards. |
+ | 1? | ||||||||
Trade Route | Prosperity, 1E | Action | +1 Buy Trash a card from your hand. + per Coin token on the Trade Route mat. Setup: Add a Coin token to each Victory Supply pile; move that token to the Trade Route mat when a card is gained from that pile. |
+1 | + | 1 | |||||||
Watchtower | Prosperity | Action - Reaction | Draw until you have 6 cards in hand. When you gain a card, you may reveal this from your hand, to either trash that card or put it onto your deck. |
=6 | **1? | ||||||||
Bishop | Prosperity | Action | + +1 ![]() Trash a card from your hand. +1 ![]() |
+ | 1 | +1 ![]() ![]() | |||||||
Clerk | Prosperity, 2E | Action - Reaction - Attack | + Each other player with 5 or more cards in hand puts one onto their deck. At the start of your turn, you may play this from your hand. |
Pself | + | ||||||||
Investment | Prosperity, 2E | Treasure | Trash a card from your hand. Choose one: + ; or trash this to reveal your hand for +1 ![]() |
+ | ?1 | +X ![]() | |||||||
Monument | Prosperity | Action | + +1 ![]() |
+ | +1 ![]() | ||||||||
Quarry | Prosperity | Treasure | This turn, Actions cost less. |
+ | , !R2|||||||||
Talisman | Prosperity, 1E | Treasure | While you have this in play, when you buy a non-Victory card costing or less, gain a copy of it. |
+ | !1 | ||||||||
Tiara | Prosperity, 2E | Treasure | +1 Buy |
+1 | P2? | ||||||||
Worker's Village | Prosperity | Action | +1 Card +2 Actions +1 Buy |
+2 | +1 | +1 | |||||||
Charlatan | Prosperity, 2E | Action - Attack | + Each other player gains a Curse. In games using this, Curse is also a Treasure worth . |
+ | 1 | ||||||||
City | Prosperity | Action | +1 Card +2 Actions If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 Buy and + |
+2 | +1, !+1 | !+1 | !+ | ||||||
Collection | Prosperity, 2E | Treasure | +1 Buy This turn, when you gain an Action card, +1 ![]() |
+1 | + | +X ![]() | |||||||
Contraband | Prosperity, 1E | Treasure | +1 Buy The player to your left names a card. You can’t buy that card this turn. |
+1 | + | ||||||||
Counting House | Prosperity, 1E | Action | Look through your discard pile, reveal any number of Coppers from it, and put them into your hand. | +X | |||||||||
Crystal Ball | Prosperity, 2E | Treasure | Look at the top card of your deck. You may trash it, discard it, or, if it's an Action or Treasure, play it. |
!P1? | + | , !P1?1? | |||||||
Magnate | Prosperity, 2E | Action | Reveal your hand. +1 Card per Treasure in it. |
+X | |||||||||
Mint | Prosperity | Action | You may reveal a Treasure card from your hand. Gain a copy of it. When you gain this, trash all non-Duration Treasures you have in play. |
*X | 1? | ||||||||
Mountebank | Prosperity, 1E | Action - Attack | + Each other player may discard a Curse. If they don’t, they gain a Curse and a Copper. |
+ | 2? | ||||||||
Rabble | Prosperity | Action - Attack | +3 Cards Each other player reveals the top 3 cards of their deck, discards the revealed Actions and Treasures, and puts the rest back in any order they choose. |
+3 | |||||||||
Royal Seal | Prosperity, 1E | Treasure | While you have this in play, when you gain a card, you may put that card onto your deck. |
+ | |||||||||
Vault | Prosperity | Action | +2 Cards Discard any number of cards for + each. Each other player may discard 2 cards, to draw a card. |
+2, -X | + | ||||||||
Venture | Prosperity, 1E | Treasure | Reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure. |
+ | , P1|||||||||
War Chest | Prosperity, 2E | Treasure | The player to your left names a card. Gain a card costing up to | that hasn't been named for War Chest this turn.1 | |||||||||
Goons | Prosperity, 1E | Action - Attack | +1 Buy + Each other player discards down to 3 cards in hand. While you have this in play, when you buy a card, +1 ![]() |
+1 | + | +X ![]() | |||||||
Grand Market | Prosperity | Action | +1 Card +1 Action +1 Buy + . You can’t buy this if you have any Coppers in play. |
+1 | +1 | +1 | + | ||||||
Hoard | Prosperity | Treasure | This turn, when you gain a Victory card, if you bought it, gain a Gold. |
+ | X | ||||||||
Bank | Prosperity | Treasure | + | per Treasure card you have in play (counting this).+ | |||||||||
Expand | Prosperity | Action | Trash a card from your hand. Gain a card costing up to | more than it.1 | 1 | ||||||||
Forge | Prosperity | Action | Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in | of the trashed cards.X | 1 | ||||||||
King's Court | Prosperity | Action | You may play an Action card from your hand three times. | P3? | |||||||||
Peddler | Prosperity | Action | +1 Card +1 Action + During a player's Buy phase, this costs less per Action card they have in play. |
+1 | +1 | + | , RXself|||||||
Platinum | Prosperity | Treasure | + | ||||||||||
Colony | Prosperity | Victory | 10 ![]() |
10 ![]() | |||||||||
Hamlet | Cornucopia | Action | +1 Card +1 Action You may discard a card for +1 Action. You may discard a card for +1 Buy. |
+1, !+1 | +1, -2? | !+1 | |||||||
Fortune Teller | Cornucopia | Action - Attack | + Each other player reveals cards from the top of their deck until they reveal a Victory card or a Curse. They put it on top and discard the rest. |
+ | |||||||||
Menagerie | Cornucopia | Action | +1 Action Reveal your hand. If the revealed cards all have different names, +3 Cards. Otherwise, +1 Card. |
+1 | +1, !+2 | ||||||||
Farming Village | Cornucopia | Action | +2 Actions Reveal cards from your deck until you reveal a Treasure or Action card. Put that card into your hand and discard the rest. |
+2 | +1 | ||||||||
Horse Traders | Cornucopia | Action - Reaction | +1 Buy + Discard 2 cards. When another player plays an Attack card, you may first set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand. |
-2 *N +1 |
+1 | + | |||||||
Remake | Cornucopia | Action | Do this twice: Trash a card from your hand, then gain a card costing exactly | more than it.2 | 2 | ||||||||
Tournament | Cornucopia | Action | +1 Action Each player may reveal a Province from their hand. If you do, discard it and gain any Prize (from the Prize pile) or a Duchy, onto your deck. If no-one else does, +1 Card and + . |
+1 | !+1 | !+ | !1 | !(3 ![]() | |||||
Young Witch | Cornucopia | Action - Attack | +2 Cards Discard 2 cards. Each other player gains a Curse unless they reveal a Bane from their hand. Setup: Add an extra Kingdom card pile costing or to the Supply. Its cards are Banes. |
+2, -2 | !1 | ||||||||
Harvest | Cornucopia | Action | Reveal the top 4 cards of your deck, then discard them. + | per differently named card revealed.+ | |||||||||
Horn of Plenty | Cornucopia | Treasure | Gain a card costing up to | per differently named card you have in play (counting this). If it's a Victory card, trash this.Self? | 1 | ||||||||
Hunting Party | Cornucopia | Action | +1 Card +1 Action Reveal your hand. Reveal cards from your deck until you reveal one that isn’t a copy of one in your hand. Put it into your hand and discard the rest. |
+1 | +2 | ||||||||
Jester | Cornucopia | Action - Attack | + Each other player discards the top card of their deck. If it’s a Victory card they gain a Curse; otherwise they gain a copy of the discarded card or you do, your choice. |
+ | !1? | !1? | |||||||
Fairgrounds | Cornucopia | Victory | Worth 2 ![]() |
X ![]() | |||||||||
Bag of Gold | Cornucopia | Action - Prize | +1 Action Gain a Gold onto your deck. (This is not in the Supply.) |
+1 | 1 | ||||||||
Diadem | Cornucopia | Treasure - Prize |
|
+ | , +|||||||||
Followers | Cornucopia | Action - Attack - Prize | +2 Cards Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand. (This is not in the Supply.) |
+2 | 1 | 1 | (1 ![]() | ||||||
Princess | Cornucopia | Action - Prize | +1 Buy |
+1 | R2 | ||||||||
Trusty Steed | Cornucopia | Action - Prize | Choose two: +2 Cards; or +2 Actions; or + (This is not in the Supply.) |
; or gain 4 Silvers and put your deck into your discard pile. The choices must be different.+2? | +2? | + | ?4? | ||||||
Crossroads | Hinterlands | Action | Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions. | !+3 | +X | ||||||||
Duchess | Hinterlands, 1E | Action | + In games using this, when you gain a Duchy, you may gain a Duchess. |
. Each player (including you) looks at the top card of their deck and may discard it.+ | **Self | ||||||||
Fool's Gold | Hinterlands | Treasure - Reaction | If this is the first time you played a Fool's Gold this turn, + When another player gains a Province, you may trash this from your hand, to gain a Gold onto your deck. |
, otherwise + .+ | , !+**Self | **1 | |||||||
Develop | Hinterlands | Action | Trash a card from your hand. Gain two cards onto your deck, with one costing exactly | more than it, and one costing exactly less than it, in either order.1 | 2 | ||||||||
Guard Dog | Hinterlands, 2E | Action - Reaction | +2 Cards If you have 5 or fewer cards in hand, +2 Cards. When another player plays an Attack, you may first play this from your hand. |
**Pself | +2, !+2 | ||||||||
Oasis | Hinterlands | Action | +1 Card +1 Action + Discard a card. |
+1 | +1, -1 | + | |||||||
Oracle | Hinterlands, 1E | Action - Attack | Each player (including you) reveals the top 2 cards of their deck, and discards them or puts them back, your choice (they choose the order). Then, +2 Cards. | +2 | |||||||||
Scheme | Hinterlands | Action | +1 Card +1 Action This turn, you may put one of your Action cards onto your deck when you discard it from play. |
+1 | +1 | ||||||||
Tunnel | Hinterlands | Victory - Reaction | 2 ![]() When you discard this other than during Clean-up, you may reveal it to gain a Gold. |
!1 | 2 ![]() | ||||||||
Jack of All Trades | Hinterlands | Action | Gain a Silver. Look at the top card of your deck; you may discard it. Draw until you have 5 cards in hand. You may trash a non-Treasure card from your hand. | =5 | 1? | 1 | |||||||
Noble Brigand | Hinterlands, 1E | Action - Attack | + Each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards. When you buy this, do its attack. |
+ | 1? *1? |
X *X |
|||||||
Nomad Camp | Hinterlands, 1E | Action | +1 Buy + This is gained onto your deck (instead of to your discard pile). |
+1 | + | ||||||||
Nomads | Hinterlands, 2E | Action | +1 Buy + When you gain or trash this, + . |
+1 | + *+ |
||||||||
Silk Road | Hinterlands, 1E | Victory | Worth 1 ![]() |
X ![]() | |||||||||
Spice Merchant | Hinterlands | Action | You may trash a Treasure from your hand to choose one: +2 Cards and +1 Action; or +1 Buy and + | .!+1? | !+2? | !+1? | !+ | ?1? | |||||
Trader | Hinterlands | Action - Reaction | Trash a card from your hand. Gain a Silver per When you gain a card, you may reveal this from your hand, to exchange the card for a Silver. |
it costs.1 | X | ||||||||
Trail | Hinterlands, 2E | Action - Reaction | +1 Card +1 Action When you gain, trash, or discard this, other than in Clean-up, you may play it. |
+1 *Pself |
+1 | ||||||||
Weaver | Hinterlands, 2E | Action - Reaction | Gain two Silvers or a card costing up to When you discard this other than in Clean-up, you may play it. |
.*Pself | 1-2? | ||||||||
Berserker | Hinterlands, 2E | Action - Attack | Gain a card costing less than this. Each other player discards down to 3 cards in hand. When you gain this, if you have an Action in play, play this. |
*Pself | 1 | ||||||||
Cache | Hinterlands, 1E | Treasure | When you gain this, gain 2 Coppers. |
+ | 2Self | 2 | |||||||
Cartographer | Hinterlands | Action | +1 Card +1 Action Look at the top 4 cards of your deck. Discard any number of them, then put the rest back in any order. |
+1 | +1 | ||||||||
Cauldron | Hinterlands, 2E | Treasure - Attack | +1 Buy The third time you gain an Action this turn, each other player gains a Curse. |
+1 | + | !1 | |||||||
Embassy | Hinterlands, 1E | Action | +5 Cards Discard 3 cards. When you gain this, each other player gains a Silver. |
+5, -3 | |||||||||
Haggler | Hinterlands | Action | + This turn, when you gain a card, if you bought it, gain a cheaper non-Victory card. |
+ | X | ||||||||
Highway | Hinterlands | Action | +1 Card +1 Action This turn, cards cost less. |
+1 | +1 | R1 | |||||||
Ill-Gotten Gains | Hinterlands, 1E | Treasure | You may gain a Copper to your hand. When you gain this, each other player gains a Curse. |
(+1)? | + | Self? *1 |
1? | ||||||
Inn | Hinterlands | Action | +2 Cards +2 Actions Discard 2 cards. When you gain this, look through your discard pile, reveal any number of Action cards from it (which can include this), and shuffle them into your deck. |
+2 | +2, -2 | ||||||||
Mandarin | Hinterlands, 1E | Action | + Put a card from your hand onto your deck. When you gain this, put all Treasures you have in play onto your deck in any order. |
-1 | + | ||||||||
Margrave | Hinterlands | Action - Attack | +3 Cards +1 Buy Each other player draws a card, then discards down to 3 cards in hand. |
+3 | +1 | ||||||||
Souk | Hinterlands, 2E | Action | +1 Buy + – per card in your hand (you can't go below ). When you gain this, trash up to 2 cards from your hand. |
+1 | + | , -*0-2? | |||||||
Stables | Hinterlands | Action | You may discard a Treasure, for +3 Cards and +1 Action. | !+1 | -1?, !+3 | ||||||||
Wheelwright | Hinterlands, 2E | Action | +1 Card +1 Action You may discard a card to gain an Action card costing as much as it or less. |
+1 | +1, -1? | !1 | |||||||
Witch's Hut | Hinterlands, 2E | Action - Attack | +4 Cards Discard 2 cards, revealed. If they're both Actions, each other player gains a Curse. |
+4, -2 | !1 | ||||||||
Border Village | Hinterlands | Action | +1 Card +2 Actions When you gain this, gain a cheaper card. |
+2 | +1 | *1 | |||||||
Farmland | Hinterlands | Victory | 2 ![]() When you gain this, trash a card from your hand and gain a non-Farmland card costing exactly more than it. |
*1 | *1 | 2 ![]() | |||||||
Poor House | Dark Ages | Action | + Reveal your hand. – per Treasure card in your hand. (You can't go below .) |
+ | , -|||||||||
Beggar | Dark Ages | Action - Reaction | Gain 3 Coppers to your hand. When another player plays an Attack card, you may first discard this to gain 2 Silvers, putting one onto your deck. |
(+3) | (+ | )3Self | 3 *2 |
||||||
Squire | Dark Ages | Action | + Choose one: +2 Actions; or +2 Buys; or gain a Silver. When you trash this, gain an Attack card. |
+2? | +2? | + | 1? *1 |
||||||
Vagrant | Dark Ages | Action | +1 Card +1 Action Reveal the top card of your deck. If it’s a Curse, Ruins, Shelter, or Victory card, put it into your hand. |
+1 | +1, !+1 | ||||||||
Forager | Dark Ages | Action | +1 Action +1 Buy Trash a card from your hand, then + per differently named Treasure in the trash. |
+1 | +1 | + | 1 | ||||||
Hermit | Dark Ages | Action | Look through your discard pile. You may trash a non-Treasure from it or from your hand. Gain a card costing up to . At the end of your Buy phase this turn, if you didn't gain any cards in it, exchange this for a Madman. |
1?, !*Self | 1, !1 | ||||||||
Market Square | Dark Ages | Action - Reaction | +1 Card +1 Action +1 Buy When one of your cards is trashed, you may discard this from your hand to gain a Gold. |
+1 | +1 | +1 | *1 | ||||||
Sage | Dark Ages | Action | +1 Action Reveal cards from the top of your deck until you reveal one costing or more. Put that card into your hand and discard the rest. |
+1 | +1 | ||||||||
Storeroom | Dark Ages | Action | +1 Buy Discard any number of cards, then draw that many. Then discard any number of cards for + each. |
-Y, +Y, -X | +1 | + | |||||||
Urchin | Dark Ages | Action - Attack | +1 Card +1 Action Each other player discards down to 4 cards in hand. When you play another Attack card with this in play, you may first trash this, to gain a Mercenary from the Mercenary pile. |
+1 | +1 | !Self? | !1 | ||||||
Armory | Dark Ages | Action | Gain a card onto your deck costing up to | .1 | |||||||||
Death Cart | Dark Ages | Action - Looter | You may trash this or an Action card from your hand, for + When you gain this, gain 2 Ruins. |
.+ | 1 or Self? | 2Self | 2 | ||||||
Feodum | Dark Ages | Victory | Worth 1 ![]() When you trash this, gain 3 Silvers. |
*3 | X ![]() | ||||||||
Fortress | Dark Ages | Action | +1 Card +2 Actions When you trash this, put it into your hand. |
+2 | +1 *(+Self) |
*(1) | |||||||
Ironmonger | Dark Ages | Action | +1 Card +1 Action Reveal the top card of your deck; you may discard it. Either way, if it is an... Action card, +1 Action Treasure card, + Victory card, +1 Card |
+1, !+1 | +1, !+1 | !+ | |||||||
Marauder | Dark Ages | Action - Attack - Looter | Gain a Spoils from the Spoils pile. Each other player gains a Ruins. | 1 | 1 | ||||||||
Procession | Dark Ages | Action | You may play a non-Duration Action card from your hand twice. Trash it. Gain an Action card costing exactly | more than it.P2? | !1 | !1 | |||||||
Rats | Dark Ages | Action | +1 Card +1 Action Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats). When you trash this, +1 Card. |
+1 | +1 *1 |
1 | 1 | ||||||
Scavenger | Dark Ages | Action | + You may put your deck into your discard pile. Look through your discard pile and put one card from it onto your deck. |
+ | |||||||||
Wandering Minstrel | Dark Ages | Action | +1 Card +2 Actions Reveal the top 3 cards of your deck. Put the Action cards back in any order and discard the rest. |
+2 | +1 | ||||||||
Band of Misfits | Dark Ages | Action - Command | Play a non-Command Action card from the Supply that costs less than this, leaving it there. | (P1) | |||||||||
Bandit Camp | Dark Ages | Action | +1 Card +2 Actions Gain a Spoils from the Spoils pile. |
+2 | +1 | 1 | |||||||
Catacombs | Dark Ages | Action | Look at the top 3 cards of your deck. Choose one: Put them into your hand; or discard them and +3 Cards. When you trash this, gain a cheaper card. |
+3 | *1 | ||||||||
Count | Dark Ages | Action | Choose one: Discard 2 cards; or put a card from your hand onto your deck; or gain a Copper. Choose one: + ; or trash your hand; or gain a Duchy. |
-1?, -2? | + | ?X? | Self? | 1?, 1? | (3 ![]() | ||||
Counterfeit | Dark Ages | Treasure | +1 Buy You may play a non-Duration Treasure from your hand twice. Trash it. |
+1 | + | , P2?!1 | |||||||
Cultist | Dark Ages | Action - Attack - Looter | +2 Cards. Each other player gains a Ruins. You may play a Cultist from your hand. When you trash this, +3 Cards. |
P1? | +2 *+3 |
1 | |||||||
Graverobber | Dark Ages | Action | Choose one: Gain a card from the trash costing from | to , onto your deck; or trash an Action card from your hand and gain a card costing up to more than it.1? | 1? | ||||||||
Junk Dealer | Dark Ages | Action | +1 Card +1 Action + . Trash a card from your hand. |
+1 | +1 | + | 1 | ||||||
Mystic | Dark Ages | Action | +1 Action + Name a card, then reveal the top card of your deck. If you named it, put it into your hand. |
+1 | !+1 | + | |||||||
Pillage | Dark Ages | Action - Attack | Trash this. If you did, gain 2 Spoils, and each other player with 5 or more cards in hand reveals their hand and discards a card that you choose. | Self | 2 | ||||||||
Rebuild | Dark Ages | Action | +1 Action Name a card. Reveal cards from your deck until you reveal a Victory card you did not name. Discard the rest, trash the Victory card, and gain a Victory card costing up to more than it. |
+1 | 1 | 1 | |||||||
Rogue | Dark Ages | Action - Attack | + If there are any cards in the trash costing from to , gain one of them. Otherwise, each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. |
+ | !1 | ||||||||
Altar | Dark Ages | Action | Trash a card from your hand. Gain a card costing up to | .1 | 1 | ||||||||
Hunting Grounds | Dark Ages | Action | +4 Cards When you trash this, gain a Duchy or 3 Estates. |
+4 | *1 or 3 | *(3 ![]() | |||||||
Abandoned Mine | Dark Ages | Action - Ruins | + | + | |||||||||
Ruined Library | Dark Ages | Action - Ruins | +1 Card | +1 | |||||||||
Ruined Market | Dark Ages | Action - Ruins | +1 Buy | +1 | |||||||||
Ruined Village | Dark Ages | Action - Ruins | +1 Action | +1 | |||||||||
Survivors | Dark Ages | Action - Ruins | Look at the top 2 cards of your deck. Discard them or put them back in any order. | ||||||||||
Dame Anna | Dark Ages | Action - Attack - Knight | You may trash up to 2 cards from your hand. Each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this. |
0-2?, !Self | |||||||||
Dame Josephine | Dark Ages | Action - Attack - Victory - Knight | Each other player reveals the top 2 cards of their deck, trashes one of them costing from 2 ![]() |
to , and discards the rest. If a Knight is trashed by this, trash this.!Self | 2 ![]() | ||||||||
Dame Molly | Dark Ages | Action - Attack - Knight | +2 Actions Each other player discards the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this. |
+2 | !Self | ||||||||
Dame Natalie | Dark Ages | Action - Attack - Knight | You may gain a card costing up to Each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this. |
. !Self | 1? | ||||||||
Dame Sylvia | Dark Ages | Action - Attack - Knight | + Each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this. |
+ | !Self | ||||||||
Sir Bailey | Dark Ages | Action - Attack - Knight | +1 Card +1 Action Each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this. |
+1 | +1 | !Self | |||||||
Sir Destry | Dark Ages | Action - Attack - Knight | +2 Cards Each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this. |
+2 | !Self | ||||||||
Sir Martin | Dark Ages | Action - Attack - Knight | +2 Buys Each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this. |
+2 | !Self | ||||||||
Sir Michael | Dark Ages | Action - Attack - Knight | Each other player discards down to 3 cards in hand. Each other player reveals the top 2 cards of their deck, trashes one of them costing from to , and discards the rest. If a Knight is trashed by this, trash this. |
!Self | |||||||||
Sir Vander | Dark Ages | Action - Attack - Knight | Each other player reveals the top 2 cards of their deck, trashes one of them costing from When you trash this, gain a Gold. |
to , and discards the rest. If a Knight is trashed by this, trash this.!Self | *1 | ||||||||
Madman | Dark Ages | Action | +2 Actions Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.) |
+2 | +X | Self | |||||||
Mercenary | Dark Ages | Action - Attack | You may trash 2 cards from your hand. If you did, +2 Cards, + (This is not in the Supply.) |
, and each other player discards down to 3 cards in hand.!+2 | !+ | 2? | |||||||
Spoils | Dark Ages | Treasure | When you play this, return it to the Spoils pile. (This is not in the Supply.) |
+ | Self | ||||||||
Hovel | Dark Ages | Reaction - Shelter | When you gain a Victory card, you may trash this from your hand. | *Self | |||||||||
Necropolis | Dark Ages | Action - Shelter | +2 Actions | +2 | |||||||||
Overgrown Estate | Dark Ages | Victory - Shelter | 0 ![]() When you trash this, +1 Card. |
*+1 | |||||||||
Candlestick Maker | Guilds | Action | +1 Action +1 Buy +1 Coffers |
+1 | +1 | + | |||||||
Stonemason | Guilds | Action | Trash a card from your hand. Gain 2 cards each costing less than it. Overpay: Gain 2 Action cards each costing the amount overpaid. |
1 | 2 *2? |
||||||||
Doctor | Guilds | Action | Name a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back in any order. Overpay: Per overpaid, look at the top card of your deck; trash it, discard it, or put it back. |
!0-3 *X |
|||||||||
Masterpiece | Guilds | Treasure | Overpay: Gain a Silver per overpaid. |
+ | *X | ||||||||
Advisor | Guilds | Action | +1 Action Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card and put the rest into your hand. |
+1 | +3, !-1 | ||||||||
Herald | Guilds | Action | +1 Card +1 Action Reveal the top card of your deck. If it's an Action, play it. Overpay: Per overpaid, put any card from your discard pile onto your deck. |
+1, !P1 | +1 | ||||||||
Plaza | Guilds | Action | +1 Card +2 Actions You may discard a Treasure for +1 Coffers. |
+2 | +1, -1? | !+ | |||||||
Taxman | Guilds | Action - Attack | You may trash a Treasure from your hand. Each other player with 5 or more cards in hand discards a copy of it (or reveals they can't). Gain a Treasure onto your deck costing up to | more than it.1? | !1 | ||||||||
Baker | Guilds | Action | +1 Card +1 Action +1 Coffers Setup: Each player gets +1 Coffers. |
+1 | +1 | + | |||||||
Butcher | Guilds | Action | +2 Coffers You may trash a card from your hand, to gain a card, costing up to more than it per Coffers you spend. |
+ | , -1? | !1 | |||||||
Journeyman | Guilds | Action | Name a card. Reveal cards from your deck until you reveal 3 cards without that name. Put those cards into your hand and discard the rest. | +3 | |||||||||
Merchant Guild | Guilds | Action | +1 Buy + At the end of your Buy phase this turn, +1 Coffers per card you gained in it. |
+1 | + *+ |
||||||||
Soothsayer | Guilds | Action - Attack | Gain a Gold. Each other player gains a Curse, and if they did, draws a card. | 1 | 1 | ||||||||
Coin of the Realm | Adventures | Treasure - Reserve | When you play this, put it on your Tavern mat. Directly after you finish playing an Action card, you may call this, for +2 Actions. |
C+2 | + | ||||||||
Page | Adventures | Action - Traveller | +1 Card +1 Action When you discard this from play, you may exchange it for a Treasure Hunter. |
+1 | +1 | Self? | |||||||
Peasant | Adventures | Action - Traveller | +1 Buy + When you discard this from play, you may exchange it for a Soldier. |
+1 | + | Self? | |||||||
Ratcatcher | Adventures | Action - Reserve | +1 Card +1 Action Put this on your Tavern mat. At the start of your turn, you may call this, to trash a card from your hand. |
+1 | +1 | C1 | |||||||
Raze | Adventures | Action | +1 Action Trash this or a card from your hand. Look at one card from the top of your deck per the trashed card costs. Put one of them into your hand and discard the rest. |
+1 | !+1 | 1 or Self? | |||||||
Amulet | Adventures | Action - Duration | Now and at the start of your next turn, choose one: + | ; or trash a card from your hand; or gain a Silver.+ | ?, N + ?1?, N 1? | 1?, N 1? | |||||||
Caravan Guard | Adventures | Action - Duration - Reaction | +1 Card +1 Action At the start of your next turn, + . When another player plays an Attack card, you may first play this from your hand. |
+1 **Pself |
+1 | N + | |||||||
Dungeon | Adventures | Action - Duration | +1 Action Now and at the start of your next turn: +2 Cards, then discard 2 cards. |
+1 | +2, -2, N +2, N -2 | ||||||||
Gear | Adventures | Action - Duration | +2 Cards Set aside up to 2 cards from your hand face down (under this). At the start of your next turn, put them into your hand. |
+2, - 0-2?(X), N +X | |||||||||
Guide | Adventures | Action - Reserve | +1 Card +1 Action Put this on your Tavern mat. At the start of your turn, you may call this, to discard your hand and draw 5 cards. |
+1 | +1, C-X?, !+5 | ||||||||
Duplicate | Adventures | Action - Reserve | Put this on your Tavern mat. When you gain a card costing up to , you may call this, to gain a copy of that card. |
C1 | |||||||||
Magpie | Adventures | Action | +1 Card +1 Action Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie. |
+1 | +1, !+1 | !1 | |||||||
Messenger | Adventures | Action | +1 Buy + You may put your deck into your discard pile. When this is the first card you gain in your Buy phase, gain a card costing up to and each other player gains a copy of it. , |
+1 | + | !1 | |||||||
Miser | Adventures | Action | Choose one: Put a Copper from your hand onto your Tavern mat; or + | per Copper on your Tavern mat.+ | ?1? | ||||||||
Port | Adventures | Action | +1 Card +2 Actions When you gain this, gain another Port (that doesn't come with another). |
+2 | +1 | *1 | |||||||
Ranger | Adventures | Action | +1 Buy Turn your Journey token over (it starts face up). Then if it's face up, +5 Cards. |
!+5 | +1 | ||||||||
Transmogrify | Adventures | Action - Reserve | +1 Action Put this on your Tavern mat. At the start of your turn, you may call this, to trash a card from your hand, and gain a card to your hand costing up to more than it. |
+1 | C(+1) | C1 | C1 | ||||||
Artificer | Adventures | Action | +1 Card +1 Action + Discard any number of cards. You may gain a card onto your deck costing exactly per card discarded. |
+1 | +1, -X | + | 1? | ||||||
Bridge Troll | Adventures | Action - Attack - Duration | Each other player takes their – On this turn and your next turn, cards cost token. less. Now and at the start of your next turn: +1 Buy. |
+1, N +1 | R1, N R1 | ||||||||
Distant Lands | Adventures | Action - Reserve - Victory | Put this on your Tavern mat. Worth 4 ![]() ![]() |
!4 ![]() | |||||||||
Giant | Adventures | Action - Attack | Turn your Journey token over (it starts face up). Then if it's face down, + | . If it's face up, + , and each other player reveals the top card of his deck, trashes it if it costs from to , and otherwise discards it and gains a Curse.+ | , !+!1 | ||||||||
Haunted Woods | Adventures | Action - Attack - Duration | At the start of your next turn: +3 Cards. Until then, when any other player gains a card they bought, they put their hand onto their deck in any order. |
N +3 | |||||||||
Lost City | Adventures | Action | +2 Cards +2 Actions When you gain this, each other player draws a card. |
+2 | +2 | ||||||||
Relic | Adventures | Treasure - Attack | When you play this, each other player puts their –1 Card token on their deck. |
+ | |||||||||
Royal Carriage | Adventures | Action - Reserve | +1 Action Put this on your Tavern mat. Directly after you finish playing an Action card, if it's still in play, you may call this, to replay that Action. |
+1 C P1 |
|||||||||
Storyteller | Adventures | Action | +1 Action Play up to 3 Treasures from your hand. Then +1 Card, and pay all of your and +1 Card per you paid. |
+1 | +1, +X | - | |||||||
Swamp Hag | Adventures | Action - Attack - Duration | At the start of your next turn + Until then, when any other player gains a card they bought, they gain a Curse. . |
N + | !1 | ||||||||
Treasure Trove | Adventures | Treasure | When you play this, gain a Gold and a Copper. |
+ | Self | 2 | |||||||
Wine Merchant | Adventures | Action - Reserve | + +1 Buy Put this on your Tavern mat. At the end of your Buy phase, if you have at least unspent, you may discard this from your Tavern mat. |
+1 | + | , C- ?||||||||
Hireling | Adventures | Action - Duration | At the start of each of your turns for the rest of the game: +1 Card | N... +1 | |||||||||
Alms | Adventures | Event | Once per turn: If you have no Treasures in play, gain a card costing up to | .!1 | |||||||||
Borrow | Adventures | Event | Once per turn: +1 Buy. If your –1 Card token isn't on your deck, put it there and + | .(N -1) | +1 | !+ | |||||||
Quest | Adventures | Event | You may discard an Attack, two Curses, or six cards. If you do, gain a Gold. | -X | !1 | ||||||||
Save | Adventures | Event | Once per turn: +1 Buy. Set aside a card from your hand, and put it into your hand at end of turn (after drawing). | -1, (N +1) | +1 | ||||||||
Scouting Party | Adventures | Event | +1 Buy Look at the top 5 cards of your deck. Discard 3 and put the rest back in any order. |
+1 | |||||||||
Travelling Fair | Adventures | Event | +2 Buys When you gain a card this turn, you may put it onto your deck. |
+2 | |||||||||
Bonfire | Adventures | Event | Trash up to 2 Coppers you have in play. | 0-2? | |||||||||
Expedition | Adventures | Event | Draw 2 extra cards for your next hand. | (N +2) | |||||||||
Ferry | Adventures | Event | Move your – | cost token to an Action Supply pile. (Cards from that pile cost less on your turns, but not less than .)**R2 | |||||||||
Plan | Adventures | Event | Move your Trashing token to an Action Supply pile. (When you gain a card from that pile, you may trash a card from your hand.) | **1? | |||||||||
Mission | Adventures | Event | Once per turn: If the previous turn wasn't yours, take another turn after this one, during which you can't buy cards. | ||||||||||
Pilgrimage | Adventures | Event | Once per turn: Turn your Journey token over (it starts face up); then if it's face up, choose up to 3 differently named cards you have in play and gain a copy of each. | !0-3? | |||||||||
Ball | Adventures | Event | Take your – | token. Gain 2 cards each costing up to .- | 2 | ||||||||
Raid | Adventures | Event | Gain a Silver per Silver you have in play. Each other player puts their –1 Card token on their deck. | X | |||||||||
Seaway | Adventures | Event | Gain an Action card costing up to | . Move your +1 Buy token to its pile. (When you play a card from that pile, you first get +1 Buy.)**+1 | 1 | ||||||||
Trade | Adventures | Event | Trash up to 2 cards from your hand. Gain a Silver per card you trashed. | 0-2? | !0-2 | ||||||||
Lost Arts | Adventures | Event | Move your +1 Action token to an Action Supply pile. (When you play a card from that pile, you first get +1 Action.) | **+1 | |||||||||
Training | Adventures | Event | Move your + | token to an Action Supply pile. (When you play a card from that pile, you first get + .)**+ | |||||||||
Inheritance | Adventures | Event | Once per game: Set aside a non-Command Action card from the Supply costing up to | . Move your Estate token to it. (During your turns, Estates are also Command Actions with "Play the card with your Estate token, leaving it there.")(P1) | |||||||||
Pathfinding | Adventures | Event | Move your +1 Card token to an Action Supply pile. (When you play a card from that pile, you first get +1 Card.) | **+1 | |||||||||
Soldier | Adventures | Action - Attack - Traveller | + + per other Attack you have in play. Each other player with 4 or more cards in hand discards a card. When you discard this from play, you may exchange it for a Fugitive. (This is not in the Supply.) |
+ | , +Self? | ||||||||
Fugitive | Adventures | Action - Traveller | +2 Cards +1 Action Discard a card. When you discard this from play, you may exchange it for a Disciple. (This is not in the Supply.) |
+1 | +2, -1 | Self? | |||||||
Disciple | Adventures | Action - Traveller | You may play an Action card from your hand twice. Gain a copy of it. When you discard this from play, you may exchange it for a Teacher. (This is not in the Supply.) |
P2? | Self? | !1 | |||||||
Teacher | Adventures | Action - Reserve | Put this on your Tavern mat. At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or + token to an Action Supply pile you have no tokens on. (When you play a card from that pile, you first get that bonus.) (This is not in the Supply.) |
C**+1? | C**+1? | C**+1? | C**+ | ?||||||
Treasure Hunter | Adventures | Action - Traveller | +1 Action + Gain a Silver per card the player to your right gained on their last turn. When you discard this from play, you may exchange it for a Warrior. (This is not in the Supply.) |
+1 | + | Self? | X | ||||||
Warrior | Adventures | Action - Attack - Traveller | +2 Cards Once per Traveller you have in play (including this), each other player discards the top card of their deck and trashes it if it costs or . When you discard this from play, you may exchange it for a Hero. (This is not in the Supply.) |
+2 | Self? | ||||||||
Hero | Adventures | Action - Traveller | + Gain a Treasure. When you discard this from play, you may exchange it for a Champion. (This is not in the Supply.) |
+ | Self? | 1 | |||||||
Champion | Adventures | Action - Duration | +1 Action |
+1, **+X | |||||||||
Engineer | Empires | Action | Gain a card costing up to | . You may trash this. If you do, gain a card costing up to .Self? | 1, !1 | ||||||||
City Quarter | Empires | Action | +2 Actions Reveal your hand. +1 Card per Action card revealed. |
+2 | +X | ||||||||
Royal Blacksmith | Empires | Action | +5 Cards Reveal your hand; discard the Coppers. |
+5, -X | |||||||||
Overlord | Empires | Action - Command | Play a non-Command Action card from the Supply costing up to | , leaving it there.(P1) | |||||||||
Encampment | Empires | Action | +2 Cards +2 Actions You may reveal a Gold or Plunder from your hand. If you do not, set this aside, and return it to its pile at the start of Clean-up. |
+2 | +2 | !Self | |||||||
Patrician | Empires | Action | +1 Card +1 Action Reveal the top card of your deck. If it costs or more, put it into your hand. |
+1 | +1, !+1 | ||||||||
Settlers | Empires | Action | +1 Card +1 Action Look through your discard pile. You may reveal a Copper from it and put it into your hand. |
+1 | +1, +1? | (+ | )?|||||||
Catapult | Empires | Action - Attack | + Trash a card from your hand. If it costs or more, each other player gains a Curse. If it's a Treasure, each other player discards down to 3 cards in hand. |
+ | 1 | !1 | |||||||
Chariot Race | Empires | Action | +1 Action Reveal the top card of your deck and put it into your hand. The player to your left reveals the top card of their deck. If your card costs more, + and +1 ![]() |
+1 | +1 | !+ | !+1 ![]() | ||||||
Enchantress | Empires | Action - Attack - Duration | Until your next turn, the first time each other player plays an Action card on their turn, they get +1 Card and +1 Action instead of following its instructions. At the start of your next turn, +2 Cards. |
N +2 | |||||||||
Farmers' Market | Empires | Action - Gathering | +1 Buy If there are 4 ![]() ![]() ![]() |
+1 | !+ | -!Self | !+4 ![]() | ||||||
Gladiator | Empires | Action | + Reveal a card from your hand. The player to your left may reveal a copy from their hand. If they do not, + and trash a Gladiator from the Supply. |
+ | , !+!1 Supply | ||||||||
Rocks | Empires | Treasure | When you gain or trash this, gain a Silver; if it is your Buy phase, put the Silver on your deck, otherwise put it into your hand. |
*(+1) | + | *1 | |||||||
Sacrifice | Empires | Action | Trash a card from your hand. If it's an... Action card, +2 Cards, +2 Actions Treasure card, + Victory card, +2 ![]() |
!+2 | !+2 | !+ | 1 | !+2 ![]() | |||||
Temple | Empires | Action - Gathering | +1 ![]() Trash from 1 to 3 differently named cards from your hand. Add 1 ![]() When you gain this, take the ![]() |
1-3 | +1 ![]() *+X ![]() | ||||||||
Villa | Empires | Action | +2 Actions +1 Buy + When you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase. |
+2 *+1 |
*(+Self) | +1 | + | ||||||
Archive | Empires | Action - Duration | +1 Action Set aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand. |
+1 | +1, N +1, NN +1 | ||||||||
Bustling Village | Empires | Action | +1 Card +3 Actions Look through your discard pile. You may reveal a Settlers from it and put it into your hand. |
+3 | +1, +1? | ||||||||
Capital | Empires | Treasure | +1 Buy When you discard this from play, take , and then you may pay off |
+1 | + | , *+||||||||
Charm | Empires | Treasure | Choose one: +1 Buy and + | ; or the next time you gain a card this turn, you may also gain a differently named card with the same cost.+1? | + | ?1? | |||||||
Crown | Empires | Action - Treasure | If it's your Action phase, you may play an Action from your hand twice. If it's your Buy phase, you may play a Treasure from your hand twice. | !P2? | !P2? | ||||||||
Emporium | Empires | Action | +1 Card +1 Action + When you gain this, if you have at least 5 Action cards in play, +2 ![]() |
+1 | +1 | + | *+2 ![]() | ||||||
Forum | Empires | Action | +3 Cards +1 Action Discard 2 cards When you gain this, +1 Buy. |
+1 | +3, -2 | *+1 | |||||||
Groundskeeper | Empires | Action | +1 Card +1 Action This turn, when you gain a Victory card, +1 ![]() |
+1 | +1 | +X ![]() | |||||||
Legionary | Empires | Action - Attack | + You may reveal a Gold from your hand. If you do, each other player discards down to 2 cards in hand, then draws a card. |
+ | |||||||||
Plunder | Empires | Treasure | +1 ![]() |
+ | +1 ![]() | ||||||||
Wild Hunt | Empires | Action - Gathering | Choose one: +3 Cards and add 1 ![]() ![]() |
+3? | 1? | (1 ![]() ![]() | |||||||
Fortune | Empires | Treasure | +1 Buy When you play this, double your if you haven't yet this turn. When you gain this, gain a Gold per Gladiator you have in play. |
+1 | ! | x2*X | |||||||
Humble Castle | Empires | Treasure - Victory - Castle | Worth 1 ![]() |
+ | X ![]() | ||||||||
Crumbling Castle | Empires | Victory - Castle | 1 ![]() When you gain or trash this, +1 ![]() |
*1 | 1 ![]() *+1 ![]() | ||||||||
Small Castle | Empires | Action - Victory - Castle | Trash this or a Castle from your hand. If you do, gain a Castle. 2 ![]() |
1 or Self? | 1 | 2 ![]() ![]() | |||||||
Haunted Castle | Empires | Victory - Castle | 2 ![]() When you gain this during your turn, gain a Gold, and each other player with 5 or more cards in hand puts 2 of them onto their deck. |
*1 | 2 ![]() | ||||||||
Opulent Castle | Empires | Action - Victory - Castle | Discard any number of Victory cards. + 3 ![]() |
per card discarded.-X | + | xX 3 ![]() | |||||||
Sprawling Castle | Empires | Victory - Castle | 4 ![]() When you gain this, gain a Duchy or 3 Estates. |
*1 or 3 | 4 ![]() *(3 ![]() | ||||||||
Grand Castle | Empires | Victory - Castle | 5 ![]() When you gain this, reveal your hand. +1 ![]() |
5 ![]() *+X ![]() | |||||||||
King's Castle | Empires | Victory - Castle | Worth 2 ![]() |
X ![]() | |||||||||
Triumph | Empires | Event | Gain an Estate. If you did, +1 ![]() |
1 | (1 ![]() ![]() | ||||||||
Annex | Empires | Event | Look through your discard pile. Shuffle all but up to 5 cards from it into your deck. Gain a Duchy. | 1 | (3 ![]() | ||||||||
Donate | Empires | Event | At the start of your next turn, first, put your deck and discard pile into your hand, trash any number of cards from it, then shuffle the rest into your deck and draw 5 cards. | N -X, N +5 | X | ||||||||
Advance | Empires | Event | You may trash an Action card from your hand. If you do, gain an Action card costing up to | .1? | !1 | ||||||||
Delve | Empires | Event | +1 Buy Gain a Silver. |
+1 | 1 | ||||||||
Tax | Empires | Event | Add Setup: Add to each Supply pile. When a player gains a card in their Buy phase, they take the from its pile. |
to a Supply pile.||||||||||
Banquet | Empires | Event | Gain 2 Coppers and a non-Victory card costing up to | .2Self | 3 | ||||||||
Ritual | Empires | Event | Gain a Curse. If you do, trash a card from your hand. +1 ![]() |
1 | Self | 1 | (-1 ![]() ![]() | ||||||
Salt the Earth | Empires | Event | +1 ![]() Trash a Victory card from the Supply. |
1 Supply | +1 ![]() | ||||||||
Wedding | Empires | Event | +1 ![]() Gain a Gold. |
1 | +1 ![]() | ||||||||
Windfall | Empires | Event | If your deck and discard pile are empty, gain 3 Golds. | !3 | |||||||||
Conquest | Empires | Event | Gain 2 Silvers. +1 ![]() |
2 | +X ![]() | ||||||||
Dominate | Empires | Event | Gain a Province. If you do, +9 ![]() |
1 | (6 ![]() ![]() | ||||||||
Aqueduct | Empires | Landmark | When you gain a Treasure, move 1 ![]() ![]() Setup: Put 8 ![]() |
+X ![]() | |||||||||
Arena | Empires | Landmark | At the start of your Buy phase, you may discard an Action card. If you do, take 2 ![]() Setup: Put 6 ![]() |
+2 ![]() | |||||||||
Bandit Fort | Empires | Landmark | When scoring, -2 ![]() |
-X ![]() | |||||||||
Basilica | Empires | Landmark | When you gain a card in your Buy phase, if you have ![]() Setup: Put 6 ![]() |
or more, take 2 +2 ![]() | |||||||||
Battlefield | Empires | Landmark | When you gain a Victory card, take 2 ![]() Setup: Put 6 ![]() |
+2 ![]() | |||||||||
Baths | Empires | Landmark | When you end your turn without having gained a card, take 2 ![]() Setup: Put 6 ![]() |
+2 ![]() | |||||||||
Colonnade | Empires | Landmark | When you gain an Action card in your Buy phase, if you have a copy of it in play, take 2 ![]() Setup: Put 6 ![]() |
+2 ![]() | |||||||||
Defiled Shrine | Empires | Landmark | When you gain an Action, move 1 ![]() When you gain a Curse in your Buy phase, take the ![]() Setup: Put 2 ![]() |
+X ![]() | |||||||||
Fountain | Empires | Landmark | When scoring, 15 ![]() |
!15 ![]() | |||||||||
Keep | Empires | Landmark | When scoring, 5 ![]() |
X ![]() | |||||||||
Labyrinth | Empires | Landmark | When you gain a 2nd card in one of your turns, take 2 ![]() Setup: Put 6 ![]() |
+2 ![]() | |||||||||
Mountain Pass | Empires | Landmark | When you are the first player to gain a Province, each player bids once, up to ![]() |
, ending with you. High bidder gets +8 !+8 ![]() | |||||||||
Museum | Empires | Landmark | When scoring, 2 ![]() |
X ![]() | |||||||||
Obelisk | Empires | Landmark | When scoring, 2 ![]() Setup: Choose a random Action Supply pile. |
X ![]() | |||||||||
Orchard | Empires | Landmark | When scoring, 4 ![]() |
X ![]() | |||||||||
Palace | Empires | Landmark | When scoring, 3 ![]() |
X ![]() | |||||||||
Tomb | Empires | Landmark | When you trash a card, +1 ![]() |
+1 ![]() | |||||||||
Tower | Empires | Landmark | When scoring, 1 ![]() |
X ![]() | |||||||||
Triumphal Arch | Empires | Landmark | When scoring, 3 ![]() |
X ![]() | |||||||||
Wall | Empires | Landmark | When scoring, -1 ![]() |
-X ![]() | |||||||||
Wolf Den | Empires | Landmark | When scoring, -3 ![]() |
-X ![]() | |||||||||
Druid | Nocturne | Action - Fate | +1 Buy Receive one of the set-aside Boons (leaving it there). Setup: Set aside the top 3 Boons face up. |
+1 | |||||||||
Faithful Hound | Nocturne | Action - Reaction | +2 Cards When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn. |
+2 (N +Self) |
|||||||||
Guardian | Nocturne | Night - Duration | At the start of your next turn, + Until then, when another player plays an Attack card, it doesn't affect you. This is gained to your hand (instead of your discard pile). |
.*(+Self) | N + | ||||||||
Monastery | Nocturne | Night | For each card you've gained this turn, you may trash a card from your hand or a Copper you have in play. | X | |||||||||
Pixie | Nocturne | Action - Fate | +1 Card +1 Action Discard the top Boon. You may trash this to receive that Boon twice. Heirloom: Goat |
+1 | +1 | Self? | |||||||
Tracker | Nocturne | Action - Fate | + Receive a Boon. Heirloom: Pouch |
+ | |||||||||
Changeling | Nocturne | Night | Trash this. Gain a copy of a card you have in play. In games using this, when you gain a card costing or more, you may exchange it for a Changeling. |
Self | 1 *Self |
||||||||
Fool | Nocturne | Action - Fate | If you aren't the player with Lost in the Woods: take it, take 3 Boons, and receive the Boons in any order. Heirloom: Lucky Coin |
||||||||||
Ghost Town | Nocturne | Night - Duration | At the start of your next turn, +1 Card and +1 Action. This is gained to your hand (instead of your discard pile). |
N +1 | *(+Self) N +1 |
||||||||
Leprechaun | Nocturne | Action - Doom | Gain a Gold. If you have exactly 7 cards in play, gain a Wish from its pile. Otherwise, receive a Hex. | 1, 1? | |||||||||
Night Watchman | Nocturne | Night | Look at the top 5 cards of your deck, discard any number, and put the rest back in any order. This is gained to your hand (instead of your discard pile). |
*(+Self) | |||||||||
Secret Cave | Nocturne | Action - Duration | +1 Card +1 Action You may discard 3 cards. If you did, then at the start of your next turn, + . Heirloom: Magic Lamp |
+1 | +1, -3? | !N + | |||||||
Bard | Nocturne | Action - Fate | + Receive a Boon. |
+ | |||||||||
Blessed Village | Nocturne | Action - Fate | +1 Card +2 Actions When you gain this, take a Boon. Receive it now or at the start of your next turn. |
+2 | +1 | ||||||||
Cemetery | Nocturne | Victory | 2 ![]() When you gain this, trash up to 4 cards from your hand. Heirloom: Haunted Mirror |
*0-4 | 2 ![]() | ||||||||
Conclave | Nocturne | Action | + You may play an Action card from your hand that you don't have a copy of in play. If you do, +1 Action. |
P1?, +1? | + | ||||||||
Devil's Workshop | Nocturne | Night | If the number of cards you've gained this turn is: 2+, gain an Imp from its pile; 1, gain a card costing up to ; 0, gain a Gold. |
1 | |||||||||
Exorcist | Nocturne | Night | Trash a card from your hand. Gain a cheaper Spirit from one of the Spirit piles. | 1 | 1 | ||||||||
Necromancer | Nocturne | Action | Play a face up, non-Duration Action card from the trash, leaving it there and turning it face down for the turn. Setup: Put the 3 Zombies into the trash. |
(P1) | |||||||||
Shepherd | Nocturne | Action | +1 Action Discard any number of Victory cards, revealing them. +2 Cards per card discarded. Heirloom: Pasture |
+1 | -X, +2X | ||||||||
Skulk | Nocturne | Action - Attack - Doom | +1 Buy Each other player receives the next Hex. When you gain this, gain a Gold. |
+1 | *1 | ||||||||
Cobbler | Nocturne | Night - Duration | At the start of your next turn, gain a card to your hand costing up to | .(+1) | N 1 | ||||||||
Crypt | Nocturne | Night - Duration | Set aside any number of non-Duration Treasures you have in play, face down (under this). While any remain, at the start of each of your turns, put one of them into your hand. | N +1, NN +1 ... | |||||||||
Cursed Village | Nocturne | Action - Doom | +2 Actions Draw until you have 6 cards in hand. When you gain this, receive a Hex. |
+2 | =6 | ||||||||
Den of Sin | Nocturne | Night - Duration | At the start of your next turn, +2 Cards. This is gained to your hand (instead of your discard pile). |
*(+Self) N +2 |
|||||||||
Idol | Nocturne | Treasure - Attack - Fate | When you play this, if you then have an odd number of Idols in play, receive a Boon; if an even number, each other player gains a Curse. |
+ | !1 | ||||||||
Pooka | Nocturne | Action | You may trash a Treasure other than Cursed Gold from your hand, for +4 Cards. Heirloom: Cursed Gold |
!+4 | 1? | ||||||||
Sacred Grove | Nocturne | Action - Fate | +1 Buy + Receive a Boon. If it doesn't give + , each other player may receive it. |
+1 | + | ||||||||
Tormentor | Nocturne | Action - Attack - Doom | + If you have no other cards in play, gain an Imp from its pile. Otherwise, each other player receives the next Hex. |
+ | !1 | ||||||||
Tragic Hero | Nocturne | Action | +3 Cards +1 Buy If you have 8 or more cards in hand (after drawing), trash this and gain a Treasure. |
+3 | +1 | !Self | !1 | ||||||
Vampire | Nocturne | Night - Attack - Doom | Each other player receives the next Hex. Gain a card costing up to other than a Vampire. Exchange this for a Bat. |
Self | 2 | ||||||||
Werewolf | Nocturne | Action - Night - Attack - Doom | If it's your Night phase, each other player receives the next Hex. Otherwise, +3 Cards. | !+3 | |||||||||
Raider | Nocturne | Night - Duration - Attack | Each other player with 5 or more cards in hand discards a copy of a card you have in play (or reveals they can't). At the start of your next turn, + . |
N + | |||||||||
Will-o'-Wisp | Nocturne | Action - Spirit | +1 Card +1 Action Reveal the top card of your deck. If it costs or less, put it into your hand. (This is not in the Supply.) |
+1 | +1, !+1 | ||||||||
Wish | Nocturne | Action | +1 Action Return this to its pile. If you did, gain a card to your hand costing up to . (This is not in the Supply.) |
+1 | (+1) | Self | !1 | ||||||
Bat | Nocturne | Night | Trash up to 2 cards from your hand. If you trashed at least one, exchange this for a Vampire. (This is not in the Supply.) |
0-2?, !Self | !1 | ||||||||
Imp | Nocturne | Action - Spirit | +2 Cards You may play an Action card from your hand that you don't have a copy of in play. (This is not in the Supply.) |
!P1? | +2 | ||||||||
Ghost | Nocturne | Night - Duration - Spirit | Reveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice. (This is not in the Supply.) |
N P2 | |||||||||
Zombie Apprentice | Nocturne | Action - Zombie | You may trash an Action card from your hand for +3 Cards and +1 Action. | !+1 | !+3 | 1? | |||||||
Zombie Mason | Nocturne | Action - Zombie | Trash the top card of your deck. You may gain a card costing up to | more than it.1 | 1? | ||||||||
Zombie Spy | Nocturne | Action - Zombie | +1 Card +1 Action Look at the top card of your deck. Discard it or put it back. |
+1 | +1 | ||||||||
Haunted Mirror | Nocturne | Treasure - Heirloom | When you trash this, you may discard an Action card, to gain a Ghost from its pile. |
+ | *1? | ||||||||
Magic Lamp | Nocturne | Treasure - Heirloom | When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile. |
+ | !Self | !3 | |||||||
Goat | Nocturne | Treasure - Heirloom | When you play this, you may trash a card from your hand. |
+ | 1? | ||||||||
Pasture | Nocturne | Treasure - Victory - Heirloom | Worth 1 ![]() |
+ | X ![]() | ||||||||
Pouch | Nocturne | Treasure - Heirloom | +1 Buy |
+1 | + | ||||||||
Cursed Gold | Nocturne | Treasure - Heirloom | When you play this, gain a Curse. |
+ | Self | 1 | |||||||
Lucky Coin | Nocturne | Treasure - Heirloom | When you play this, gain a Silver. |
+ | 1 | ||||||||
The Earth's Gift | Nocturne | Boon | You may discard a Treasure to gain a card costing up to | .-1? | !1 | ||||||||
The Field's Gift | Nocturne | Boon | +1 Action + (Keep this until Clean-up.) |
+1 | + | ||||||||
The Flame's Gift | Nocturne | Boon | You may trash a card from your hand. | 1? | |||||||||
The Forest's Gift | Nocturne | Boon | +1 Buy + (Keep this until Clean-up.) |
+1 | + | ||||||||
The Moon's Gift | Nocturne | Boon | Look through your discard pile. You may put a card from it onto your deck. | ||||||||||
The Mountain's Gift | Nocturne | Boon | Gain a Silver. | 1 | |||||||||
The River's Gift | Nocturne | Boon | +1 Card at the end of this turn. (Keep this until Clean-up.) |
(N +1) | |||||||||
The Sea's Gift | Nocturne | Boon | +1 Card | +1 | |||||||||
The Sky's Gift | Nocturne | Boon | You may discard 3 cards to gain a Gold. | -3? | !1 | ||||||||
The Sun's Gift | Nocturne | Boon | Look at the top 4 cards of your deck. Discard any number of them and put the rest back in any order. | ||||||||||
The Swamp's Gift | Nocturne | Boon | Gain a Will-o'-Wisp from its pile. | 1 | |||||||||
The Wind's Gift | Nocturne | Boon | +2 Cards Discard 2 cards. |
+2, -2 | |||||||||
Bad Omens | Nocturne | Hex | Put your deck into your discard pile. Look through it and put 2 Coppers from it onto your deck (or reveal you can't). | ||||||||||
Delusion | Nocturne | Hex | If you don't have Deluded or Envious, take Deluded. | ||||||||||
Envy | Nocturne | Hex | If you don't have Deluded or Envious, take Envious. | ||||||||||
Famine | Nocturne | Hex | Reveal the top 3 cards of your deck. Discard the Actions. Shuffle the rest into your deck. | ||||||||||
Fear | Nocturne | Hex | If you have at least 5 cards in hand, discard an Action or Treasure (or reveal you can't). | !-1 | |||||||||
Greed | Nocturne | Hex | Gain a Copper onto your deck. | Self | 1 | ||||||||
Haunting | Nocturne | Hex | If you have at least 4 cards in hand, put one of them onto your deck. | !-1 | |||||||||
Locusts | Nocturne | Hex | Trash the top card of your deck. If it's Copper or Estate, gain a Curse. Otherwise, gain a cheaper card that shares a type with it. | 1 | !Self | 1 | !(-1 ![]() | ||||||
Misery | Nocturne | Hex | If this is your first Misery this game, take Miserable. Otherwise, flip it over to Twice Miserable. | -2 ![]() | |||||||||
Plague | Nocturne | Hex | Gain a Curse to your hand. | (+1) | Self | 1 | (-1 ![]() | ||||||
Poverty | Nocturne | Hex | Discard down to 3 cards in hand. | -X | |||||||||
War | Nocturne | Hex | Reveal cards from your deck until revealing one costing | or . Trash it and discard the rest.1 | |||||||||
Deluded![]() |
Nocturne | State | At the start of your Buy phase, return this, and you can't buy Actions this turn. | !(=0) | |||||||||
Envious![]() |
Nocturne | State | At the start of your Buy phase, return this, and Silver and Gold make | this turn.(- | )|||||||||
Lost in the Woods![]() |
Nocturne | State | At the start of your turn, you may discard a card to receive a Boon. | -1? | |||||||||
Miserable![]() |
Nocturne | State | -2 ![]() |
-2 ![]() | |||||||||
Twice Miserable![]() |
Nocturne | State | -4 ![]() |
-4 ![]() | |||||||||
Border Guard | Renaissance | Action | +1 Action Reveal the top 2 cards of your deck. Put one into your hand and discard the other. If both were Actions, take the Lantern or Horn. |
+1 | +1 | ||||||||
Ducat | Renaissance | Treasure | +1 Coffers +1 Buy When you gain this, you may trash a Copper from your hand. |
+1 | + | *1 | |||||||
Lackeys | Renaissance | Action | +2 Cards When you gain this, +2 Villagers. |
*+2 | +2 | ||||||||
Acting Troupe | Renaissance | Action | +4 Villagers Trash this. |
+4 | Self | ||||||||
Cargo Ship | Renaissance | Action - Duration | + Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand. |
N (+1) | + | ||||||||
Experiment | Renaissance | Action | +2 Cards +1 Action Return this to its pile. When you gain this, gain another Experiment (that doesn't come with another). |
+1 | +2 | Self | *1 | ||||||
Improve | Renaissance | Action | + At the start of Clean-up, you may trash an Action card you would discard from play this turn, to gain a card costing exactly more than it. |
+ | *1? | !1 | |||||||
Flag Bearer | Renaissance | Action | + When you gain or trash this, take the Flag. |
+ | |||||||||
Hideout | Renaissance | Action | +1 Card +2 Actions Trash a card from your hand. If it's a Victory card, gain a Curse. |
+2 | +1 | 1 | !Self | !1 | |||||
Inventor | Renaissance | Action | Gain a card costing up to | , then cards cost less this turn (but not less than ).R1 | 1 | ||||||||
Mountain Village | Renaissance | Action | +2 Actions Look through your discard pile and put a card from it into your hand; if you can't, +1 Card. |
+2 | +1 | ||||||||
Patron | Renaissance | Action - Reaction | +1 Villager + When something causes you to reveal this (using the word “reveal”) in an Action phase, +1 Coffers. |
+1 | + *+ |
||||||||
Priest | Renaissance | Action | + Trash a card from your hand. For the rest of this turn, when you trash a card, + . |
+ | , +1 | ||||||||
Research | Renaissance | Action - Duration | +1 Action Trash a card from your hand. Per it costs, set aside a card from your deck face down (on this). At the start of your next turn, put those cards into your hand. |
+1 | N +X | 1 | |||||||
Silk Merchant | Renaissance | Action | +2 Cards +1 Buy When you gain or trash this, +1 Coffers and +1 Villager. |
*+1 | +2 | +1 | *+ | ||||||
Old Witch | Renaissance | Action - Attack | +3 Cards Each other player gains a Curse and may trash a Curse from their hand. |
+3 | 1 | ||||||||
Recruiter | Renaissance | Action | +2 Cards Trash a card from your hand. +1 Villager per it costs. |
+X | +2 | 1 | |||||||
Scepter | Renaissance | Treasure | When you play this, choose one: + | ; or replay an Action card you played this turn that's still in play.P1? | + | ?||||||||
Scholar | Renaissance | Action | Discard your hand. +7 Cards. | -X, +7 | |||||||||
Sculptor | Renaissance | Action | Gain a card to your hand costing up to | . If it's a Treasure, +1 Villager.!+1 | (+1) | 1 | |||||||
Seer | Renaissance | Action | +1 Card +1 Action Reveal the top 3 cards of your deck. Put the ones costing from to into your hand. Put the rest back in any order. |
+1 | +1, !+ 0-3 | ||||||||
Spices | Renaissance | Treasure | +1 Buy When you gain this, +2 Coffers. |
+1 | + *+ |
||||||||
Swashbuckler | Renaissance | Action | +3 Cards If your discard pile has any cards in it: +1 Coffers, then if you have at least 4 Coffers tokens, take the Treasure Chest. |
+3 | !+ | ||||||||
Treasurer | Renaissance | Action | + Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key. |
(+1)? | + | 1? | 1? | ||||||
Villain | Renaissance | Action - Attack | +2 Coffers Each other player with 5 or more cards in hand discards one costing or more (or reveals they can't). |
+ | |||||||||
Flag | Renaissance | Artifact | When drawing your hand, +1 Card. | (N +1) | |||||||||
Horn | Renaissance | Artifact | Once per turn, when you discard a Border Guard from play, you may put it onto your deck. | ||||||||||
Key | Renaissance | Artifact | At the start of your turn, + | .+ | |||||||||
Lantern | Renaissance | Artifact | Border Guards you play reveal 3 cards and discard 2. (It takes all 3 being Actions to take the Horn.) | ||||||||||
Treasure Chest | Renaissance | Artifact | At the start of your Buy phase, gain a Gold. | 1 | |||||||||
Cathedral | Renaissance | Project | At the start of your turn, trash a card from your hand. | N... 1 | |||||||||
City Gate | Renaissance | Project | At the start of your turn, +1 Card, then put a card from your hand onto your deck. | N... +1 -1 | |||||||||
Pageant | Renaissance | Project | At the end of your Buy phase, you may pay | for +1 Coffers.N... - | ? !+|||||||||
Sewers | Renaissance | Project | When you trash a card other than with this, you may trash a card from your hand. | **1? | |||||||||
Star Chart | Renaissance | Project | When you shuffle, you may pick one of the cards to go on top. | ||||||||||
Exploration | Renaissance | Project | At the end of your Buy phase, if you didn't gain any cards during it, +1 Coffers and +1 Villager. | **+1 | **+ | ||||||||
Fair | Renaissance | Project | At the start of your turn, +1 Buy. | N... +1 | |||||||||
Silos | Renaissance | Project | At the start of your turn, discard any number of Coppers, revealed, and draw that many cards. | N... -X +X | |||||||||
Sinister Plot | Renaissance | Project | At the start of your turn, add a token here, or remove your tokens here for +1 Card each. | +X? | |||||||||
Academy | Renaissance | Project | When you gain an Action card, +1 Villager. | **+1 | |||||||||
Capitalism | Renaissance | Project | During your turns, Actions with + | amounts in their text are also Treasures.(PX) | |||||||||
Fleet | Renaissance | Project | After the game ends, there's an extra round of turns just for players with this. | ||||||||||
Guildhall | Renaissance | Project | When you gain a Treasure, +1 Coffers. | **+ | |||||||||
Piazza | Renaissance | Project | At the start of your turn, reveal the top card of your deck. If it's an Action, play it. | N... !P1 | |||||||||
Road Network | Renaissance | Project | When another player gains a Victory card, +1 Card. | **+1 | |||||||||
Barracks | Renaissance | Project | At the start of your turn, +1 Action. | N... +1 | |||||||||
Crop Rotation | Renaissance | Project | At the start of your turn, you may discard a Victory card for +2 Cards. | N... -1? !+2 | |||||||||
Innovation | Renaissance | Project | Once during each of your turns, when you gain an Action card, you may play it. | **P1? | |||||||||
Canal | Renaissance | Project | During your turns, cards cost | less, but not less than .R1, N... R1 | |||||||||
Citadel | Renaissance | Project | The first time you play an Action card during each of your turns, replay it afterwards. | **P1 | |||||||||
Black Cat | Menagerie | Action - Attack - Reaction | +2 Cards If it isn't your turn, each other player gains a Curse. When another player gains a Victory card, you may play this from your hand. |
**Pself | +2 | !1 | |||||||
Sleigh | Menagerie | Action - Reaction | Gain 2 Horses. When you gain a card, you may discard this, to put that card into your hand or onto your deck. |
*-Self? !(+1)? | 2 | ||||||||
Supplies | Menagerie | Treasure | When you play this, gain a Horse onto your deck. |
+ | 1 | ||||||||
Horse | Menagerie | Action | +2 Cards +1 Action Return this to its pile. (This is not in the Supply.) |
+1 | +2 | Self | |||||||
Camel Train | Menagerie | Action | Exile a non-Victory card from the Supply. When you gain this, Exile a Gold from the Supply. |
1 Supply *1 Supply |
|||||||||
Goatherd | Menagerie | Action | +1 Action You may trash a card from your hand. +1 Card per card the player to your right trashed on their last turn. |
+1 | +X | 1? | |||||||
Scrap | Menagerie | Action | Trash a card from your hand. Choose a different thing per | it costs: +1 Card; +1 Action; +1 Buy; + ; gain a Silver; gain a Horse.+1? | +1? | +1? | + | ?1 | 0-2? | ||||
Sheepdog | Menagerie | Action - Reaction | +2 Cards When you gain a card, you may play this from your hand. |
*Pself | +2 | ||||||||
Snowy Village | Menagerie | Action | +1 Card +4 Actions +1 Buy Ignore any further +Actions you get this turn. |
+4, -X | +1 | +1 | |||||||
Stockpile | Menagerie | Treasure | +1 Buy When you play this, Exile it. |
+1 | + | Self | |||||||
Bounty Hunter | Menagerie | Action | +1 Action Exile a card from your hand. If you didn't have a copy of it in Exile, + . |
+1 | -1 | !+ | 1 | ||||||
Cardinal | Menagerie | Action - Attack | + Each other player reveals the top 2 cards of their deck, Exiles one costing from to , and discards the rest. |
+ | |||||||||
Cavalry | Menagerie | Action | Gain 2 Horses. When you gain this, +2 Cards, +1 Buy, and if it's your Buy phase return to your Action phase. |
*+2 | *+1 | 2 | |||||||
Groom | Menagerie | Action | Gain a card costing up to Action card, gain a Horse; Treasure card, gain a Silver; Victory card, +1 Card and +1 Action. |
If it's an...!+1 | !+1 | 1, !1 | |||||||
Hostelry | Menagerie | Action | +1 Card +2 Actions When you gain this, you may discard any number of Treasures, revealed, to gain that many Horses. |
+2 | +1 *-X |
*X | |||||||
Village Green | Menagerie | Action - Duration - Reaction | Either now or at the start of your next turn, +1 Card and +2 Actions. When you discard this other than during Clean-up, you may play it. |
+2?, N +2? *Pself |
+1?, N +1? | ||||||||
Fisherman | Menagerie | Action | +1 Card +1 Action + During your turns, if your discard pile is empty, this card cost less. |
+1 | +1 | + | , !R3self|||||||
Hunting Lodge | Menagerie | Action | +1 Card +2 Action You may discard your hand for +5 Cards. |
+2 | +1, -X?, !+5 | ||||||||
Barge | Menagerie | Action - Duration | Either now or at the start of your next turn, +3 Cards and +1 Buy. | +3?, N +3? | +1?, N +1? | ||||||||
Coven | Menagerie | Action - Attack | +1 Action + Each other player Exiles a Curse from the Supply. If they can't, they discard their Exiled Curses. |
+1 | + | !1 | |||||||
Displace | Menagerie | Action | Exile a card from your hand. Gain a differently named card costing up to | more than it.-1 | 1 | 1 | |||||||
Falconer | Menagerie | Action - Reaction | Gain a card to your hand costing less than this. When any player gains a card with 2 or more types (Action, Attack, etc.), you may play this from your hand. |
(+1) | 1 | ||||||||
Gatekeeper | Menagerie | Action - Duration - Attack | At the start of your next turn, + | . Until then, when another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it.N + | |||||||||
Kiln | Menagerie | Action | + The next time you play a card this turn, you may first gain a copy of it. |
+ | 1? | ||||||||
Livery | Menagerie | Action | + This turn, when you gain a card costing or more, gain a Horse. |
+ | X | ||||||||
Mastermind | Menagerie | Action - Duration | At the start of your next turn, you may play an Action card from your hand three times. | N P3? | |||||||||
Paddock | Menagerie | Action | + Gain 2 Horses. +1 Action per empty Supply pile. |
+X | + | 2 | |||||||
Sanctuary | Menagerie | Action | +1 Card +1 Action +1 Buy You may Exile a card from your hand. |
+1 | +1, -1? | +1 | 1? | ||||||
Destrier | Menagerie | Action | +2 Cards +1 Action During your turn, this costs less per card you've gained this turn. |
+1 | +2 | !Rself | |||||||
Wayfarer | Menagerie | Action | +3 Cards You may gain a Silver. This has the same cost as the last other card gained this turn, if any. |
+3 | !Rself | 1? | |||||||
Animal Fair | Menagerie | Action | + +1 Buy per empty supply pile. Instead of paying this card's cost, you may trash an Action card from your hand. |
+X | + | , !Rself||||||||
Delay | Menagerie | Event | You may set aside an Action card from your hand. At the start of next turn, play it. | !N P1 | -1? | ||||||||
Desperation | Menagerie | Event | Once per turn: You may gain a Curse. If you do, +1 Buy and + | !+1 | !+ | Self? | 1? | ||||||
Gamble | Menagerie | Event | +1 Buy Reveal the top card of your deck. It it's a Treasure or Action, you may play it. Otherwise, discard it. |
!P1? | +1 | !P1? | |||||||
Pursue | Menagerie | Event | +1 Buy Name a card. Reveal the top 4 cards from your deck. Put the matches back and discard the rest. |
+1 | |||||||||
Ride | Menagerie | Event | Gain a Horse. | 1 | |||||||||
Toil | Menagerie | Event | +1 Buy You may play an Action card from your hand. |
P1? | +1 | ||||||||
Enhance | Menagerie | Event | You may trash a non-Victory card from your hand, to gain a card costing up to | more than it.1? | !1 | ||||||||
March | Menagerie | Event | Look through your discard pile. You may play an Action card from it. | P1? | |||||||||
Transport | Menagerie | Event | Choose one: Exile an Action card from the Supply; or put an Action card you have in Exile onto your deck. | 1 Supply? | |||||||||
Banish | Menagerie | Event | Exile any number of cards with the same name from your hand. | -X | X | ||||||||
Bargain | Menagerie | Event | Gain a non-Victory card costing up to | . Each other player gains a Horse.1 | |||||||||
Invest | Menagerie | Event | Exile an Action card from the Supply. While it's in Exile, when another player gains or Invests in a copy of it, +2 Cards. | **+2 | 1 Supply | ||||||||
Seize the Day | Menagerie | Event | Once per game: Take an extra turn after this one. | ||||||||||
Commerce | Menagerie | Event | Gain a Gold per differently named card you've gained this turn. | X | |||||||||
Demand | Menagerie | Event | Gain a Horse and a card costing up to | , both onto your deck.2 | |||||||||
Stampede | Menagerie | Event | If you have 5 or fewer cards in play, gain 5 Horses onto your deck. | 5 | |||||||||
Reap | Menagerie | Event | Gain a Gold. Set it aside. If you do, at the start of your next turn, play it. | (N + | )1 | ||||||||
Enclave | Menagerie | Event | Gain a Gold. Exile a Duchy from the Supply. | 1 Supply | 1 | (3 ![]() | |||||||
Alliance | Menagerie | Event | Gain a Province, a Duchy, an Estate, a Gold, a Silver, and a Copper | 6 | (10 ![]() | ||||||||
Populate | Menagerie | Event | Gain one card from each Action Supply pile. | X | |||||||||
Way of the Butterfly | Menagerie | Way | You may return this to its pile to gain a card costing exactly | more than it.1? | !1 | ||||||||
Way of the Camel | Menagerie | Way | Exile a Gold from the Supply | 1 Supply | |||||||||
Way of the Chameleon | Menagerie | Way | Follow this card's instructions; each time that would give you +Cards this turn, you get + | instead, and vice-versa. -X +Y |
+X -Y |
||||||||
Way of the Frog | Menagerie | Way | +1 Action When you discard this from play this turn, put it onto your deck. |
+1 | |||||||||
Way of the Goat | Menagerie | Way | Trash a card from your hand. | 1 | |||||||||
Way of the Horse | Menagerie | Way | +2 Cards +1 Action Return this to its pile. |
+1 | +2 | Self | |||||||
Way of the Mole | Menagerie | Way | +1 Action Discard your hand. +3 Cards. |
+1 | -X, +3 | ||||||||
Way of the Monkey | Menagerie | Way | +1 Buy + |
+1 | + | ||||||||
Way of the Mouse | Menagerie | Way | Play the set-aside card, leaving it there. Setup: Set aside an unused Action costing or . |
(P1) | |||||||||
Way of the Mule | Menagerie | Way | +1 Action + |
+1 | + | ||||||||
Way of the Otter | Menagerie | Way | +2 Cards | +2 | |||||||||
Way of the Ox | Menagerie | Way | +2 Actions | +2 | |||||||||
Way of the Owl | Menagerie | Way | Draw until you have 6 cards in your hand. | =6 | |||||||||
Way of the Pig | Menagerie | Way | +1 Card +1 Action |
+1 | +1 | ||||||||
Way of the Rat | Menagerie | Way | You may discard a Treasure to gain a copy of this. | -1 | 1 | ||||||||
Way of the Seal | Menagerie | Way | + This turn, when you gain a card, you may put it onto your deck. |
+ | |||||||||
Way of the Sheep | Menagerie | Way | + | + | |||||||||
Way of the Squirrel | Menagerie | Way | +2 Cards at the end of this turn. | (N +2) | |||||||||
Way of the Turtle | Menagerie | Way | Set this aside. If you did, play it at the start of your next turn. | !N Pself | -1 | ||||||||
Way of the Worm | Menagerie | Way | Exile an Estate from the Supply. | 1 Supply | (1 ![]() | ||||||||
Bauble | Allies | Treasure - Liaison | Choose two different options: +1 Buy; + +1 Favor; this turn, when you gain a card, you may put it onto your deck. ; |
+1? | + | ?||||||||
Sycophant | Allies | Action - Liaison | +1 Action Discard 3 cards. If you discarded at least one, + . When you gain or trash this, +2 Favors. |
+1 | -3 | !+ | |||||||
Merchant Camp | Allies | Action | +2 Actions + When you discard this from play, you may put it onto your deck. |
+2 | + | ||||||||
Importer | Allies | Action - Duration - Liaison | At the start of your next turn, gain a card costing up to Setup: Each player gets +4 Favors. |
.N 1 | |||||||||
Sentinel | Allies | Action | Look at the top 5 cards of your deck. You may trash up to 2 of them. Put the rest back in any order. | 0-2? | |||||||||
Underling | Allies | Action - Liaison | +1 Card +1 Action +1 Favor |
+1 | +1 | ||||||||
Broker | Allies | Action - Liaison | Trash a card from your hand and choose one: +1 Card per it costs; or +1 Action per it costs; or + per it costs; or +1 Favor per it costs. |
+X? | +X? | + | ?1 | ||||||
Carpenter | Allies | Action | If no Supply piles are empty, +1 Action and gain a card costing up to Otherwise, trash a card from your hand and gain a card costing up to more than it. |
.!+1 | !1 | 1 | |||||||
Courier | Allies | Action | + Discard the top card of your deck. Look through your discard pile; you may play an Action or Treasure from it. |
P1? | + | , P1?||||||||
Innkeeper | Allies | Action | +1 Action Choose one: +1 Card; or +3 Cards, then discard 3 cards; or +5 Cards, then discard 6 cards. |
+1 | +1 or +3 -3 or +5 -6 ? | ||||||||
Royal Galley | Allies | Action - Duration | +1 Card You may play a non-Duration Action card from your hand. Set it aside; if you did, then at the start of your next turn, play it. |
P1, N P1 | +1 | ||||||||
Town | Allies | Action | Choose one: +1 Card and +2 Actions; or +1 Buy and + . |
+2? | +1? | +1? | + | ?||||||
Barbarian | Allies | Action - Attack | + Each other player trashes the top card of their deck. If it costs or more they gain a cheaper card sharing a type with it; otherwise they gain a Curse. |
+ | !1 | ||||||||
Capital City | Allies | Action | +1 Card +2 Actions You may discard 2 cards for + . You may pay for +2 Cards. |
+2 | +1, -2?, !+2 | - | ?, !+|||||||
Contract | Allies | Treasure - Duration - Liaison | +1 Favor You may set aside an Action from your hand to play it at the start of your next turn. |
N P1? | + | ||||||||
Emissary | Allies | Action - Liaison | +3 Cards If this made you shuffle (at least one card), +1 Action and +2 Favors. |
!+1 | +3 | ||||||||
Galleria | Allies | Action | + This turn, when you gain a card costing or , +1 Buy. |
+X | + | ||||||||
Guildmaster | Allies | Action - Liaison | + This turn, when you gain a card, +1 Favor. |
+ | |||||||||
Highwayman | Allies | Action - Duration - Attack | At the start of your next turn, discard this from play and +3 Cards. Until then, the first Treasure each other player plays each turn does nothing. |
N +3 | |||||||||
Hunter | Allies | Action | +1 Action Reveal the top 3 cards of your deck. From those cards, put an Action, a Treasure, and a Victory card into your hand. Discard the rest. |
+1 | + 0-3 | ||||||||
Modify | Allies | Action | Trash a card from your hand. Choose one: +1 Card and +1 Action; or gain a card costing up to | more than the trashed card.+1? | +1? | 1 | 1? | ||||||
Skirmisher | Allies | Action - Attack | +1 Card +1 Action + This turn, when you gain an Attack card, each other player discards down to 3 cards in hand. |
+1 | +1 | + | |||||||
Specialist | Allies | Action | You may play an Action or Treasure from your hand. Choose one: play it again; or gain a copy of it. |
P1, P1? | P1, P1? | 1? | |||||||
Swap | Allies | Action | +1 Card +1 Action You may return an Action from your hand to its pile, to gain to your hand a different Action costing up to . |
+1 | +1, !(+1) | 1? | !1 | ||||||
Marquis | Allies | Action | +1 Buy +1 Card per card in your hand. Discard down to 10 cards in hand. |
+X, -Y | +1 | ||||||||
Town Crier | Allies | Action - Townsfolk | Choose one: + You may rotate the Townsfolk. |
; or gain a Silver; or +1 Card and +1 Action.+1? | +1? | + | ?1? | ||||||
Herb Gatherer | Allies | Action - Augur | +1 Buy Put your deck into your discard pile. Look through it and you may play a Treasure from it. You may rotate the Augurs. |
+1 | P1? | ||||||||
Old Map | Allies | Action - Odyssey | +1 Card +1 Action Discard a card. +1 Card. You may rotate the Odysseys. |
+1 | +1, -1, +1 | ||||||||
Blacksmith | Allies | Action - Townsfolk | Choose one: Draw until you have 6 cards in hand; or +2 Cards; or +1 Card and +1 Action. |
+1? | =6?, +2?, +1? | ||||||||
Student | Allies | Action - Wizard - Liaison | +1 Action You may rotate the Wizards. Trash a card from your hand. If it's a Treasure, +1 Favor and put this onto your deck. |
+1 | 1 | ||||||||
Tent | Allies | Action - Fort | + You may rotate the Forts. When you discard this from play, you may put it onto your deck. |
+ | |||||||||
Battle Plan | Allies | Action - Clash | +1 Card +1 Action You may reveal an Attack card from your hand for +1 Card. You may rotate any Supply pile. |
+1 | +1, +1? | ||||||||
Acolyte | Allies | Action - Augur | You may trash an Action or Victory card from your hand to gain a Gold. You may trash this to gain an Augur. |
1?, Self? | !1, !1 | ||||||||
Voyage | Allies | Action - Duration - Odyssey | +1 Action If the previous turn wasn't yours, take an extra turn after this one, during which you can only play 3 cards from your hand. |
+1 | |||||||||
Miller | Allies | Action - Townsfolk | +1 Action Look at the top 4 cards of your deck. Put one into your hand and discard the rest. |
+1 | +1 | ||||||||
Conjurer | Allies | Action - Duration - Wizard | Gain a card costing up to At the start of your next turn, put this into your hand. |
.N +Self | 1 | ||||||||
Garrison | Allies | Action - Duration - Fort | + This turn, when you gain a card, add a token here. At the start of your next turn, remove them for +1 Card each. |
N +X | + | ||||||||
Archer | Allies | Action - Attack - Clash | + Each other player with 5 or more cards in hand reveals all but one, and discards one of those you choose. |
+ | |||||||||
Sorceress | Allies | Action - Attack - Augur | +1 Action Name a card. Reveal the top card of your deck and put it into your hand. If it's the named card, each other player gains a Curse. |
+1 | +1 | !1 | |||||||
Sunken Treasure | Allies | Treasure - Odyssey | Gain an Action card you don't have a copy of in play. | 1 | |||||||||
Elder | Allies | Action - Townsfolk | + You may play an Action card from your hand. When it gives you a choice of abilities (e.g. “choose one”) this turn, you may choose an extra (different) option. |
P1? | + | ||||||||
Sorcerer | Allies | Action - Attack - Wizard | +1 Card +1 Action Each other player names a card, then reveals the top card of their deck. If wrong, they gain a Curse. |
+1 | +1 | !1 | |||||||
Hill Fort | Allies | Action - Fort | Gain a card costing up to | . Choose one: Put it into your hand; or +1 Card and +1 Action.+1? | (+1)?, +1? | 1 | |||||||
Warlord | Allies | Action - Duration - Attack - Clash | +1 Action At the start of your next turn, +2 Cards. Until then, other players can't play an Action from their hand that they have 2 or more copies of in play. |
+1 | N +2 | ||||||||
Sibyl | Allies | Action - Augur | +4 Cards +1 Action Put a card from your hand on top of your deck, and another on the bottom. |
+1 | +4, -2 | ||||||||
Distant Shore | Allies | Action - Victory - Odyssey | +2 Cards +1 Action Gain an Estate. 2 ![]() |
+1 | +2 | 1 | 2 ![]() ![]() | ||||||
Lich | Allies | Action - Wizard | +6 Cards +2 Actions Skip a turn. When you trash this, discard it and gain a cheaper card from the trash. |
+2 | +6 | *Self 1 | |||||||
Stronghold | Allies | Action - Victory - Duration - Fort | Choose one: + 2 ![]() |
; or at the start of your next turn, +3 Cards.N +3? | + | ? 2 ![]() | |||||||
Territory | Allies | Victory - Clash | Worth 1 ![]() When you gain this, gain a Gold per empty Supply pile. |
*X | X ![]() | ||||||||
Architects' Guild | Allies | Ally | When you gain a card, you may spend 2 Favors to gain a cheaper non-Victory card. | !1 | |||||||||
Band of Nomads | Allies | Ally | When you gain a card costing | or more, you may spend a Favor, for +1 Card, or +1 Action, or +1 Buy.!+1 | !+1 | !+1 | |||||||
Cave Dwellers | Allies | Ally | At the start of your turn, you may spend a Favor, to discard a card then draw a card. Repeat as desired. | -1, +1 | |||||||||
Circle of Witches | Allies | Ally | After playing a Liaison, you may spend 3 Favors to have each other player gain a Curse. | 1 | |||||||||
City-state | Allies | Ally | When you gain an Action card during your turn, you may spend 2 Favors to play it. | *P1 | |||||||||
Coastal Haven | Allies | Ally | When discarding your hand in Clean-up, you may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5). | (N +X) | |||||||||
Crafters' Guild | Allies | Ally | At the start of your turn, you may spend 2 Favors to gain a card costing up to | onto your deck.1 | |||||||||
Desert Guides | Allies | Ally | At the start of your turn, you may spend a Favor to discard your hand and draw 5 cards. Repeat as desired. | -X +5 | |||||||||
Family of Inventors | Allies | Ally | At the start of your Buy phase, you may put a Favor token you have on a non-Victory Supply pile. Cards cost less per Favor token on their piles. |
!R1 | |||||||||
Fellowship of Scribes | Allies | Ally | After playing an Action, if you have 4 or fewer cards in hand, you may spend a Favor for +1 Card. | !+1 | |||||||||
Forest Dwellers | Allies | Ally | At the start of your turn, you may spend a Favor to look at the top 3 cards of your deck, discard any number and put the rest back in any order. | ||||||||||
Gang of Pickpockets | Allies | Ally | At the start of your turn, discard down to 4 cards in hand unless you spend a Favor. | -X | |||||||||
Island Folk | Allies | Ally | At the end of your turn, if the previous turn wasn't yours, you may spend 5 Favors to take another turn. | ||||||||||
League of Bankers | Allies | Ally | At the start of your Buy phase, + | per 4 Favors you have (round down).**+ | |||||||||
League of Shopkeepers | Allies | Ally | After playing a Liaison, if you have 5 or more Favors, + and if 10 or more, +1 Action and +1 Buy. |
,**+1? | **+1? | **+ | ?|||||||
Market Towns | Allies | Ally | At the start of your Buy phase, you may spend a Favor to play an Action card from your hand. Repeat as desired. | P1 | |||||||||
Mountain Folk | Allies | Ally | At the start of your turn, you may spend 5 Favors for +3 Cards. | +3 | |||||||||
Order of Astrologers | Allies | Ally | When shuffling, you may pick one card per Favor you spend to go on top. | ||||||||||
Order of Masons | Allies | Ally | When shuffling, you may pick up to 2 cards per Favor you spend to put into your discard pile. | ||||||||||
Peaceful Cult | Allies | Ally | At the start of your Buy phase, you may spend any number of Favors to trash that many cards from your hand. | X | |||||||||
Plateau Shepherds | Allies | Ally | When scoring, pair up your Favors with cards you have costing 2 ![]() |
, for X ![]() | |||||||||
Trappers' Lodge | Allies | Ally | When you gain a card, you may spend a Favor to put it onto your deck. | ||||||||||
Woodworkers' Guild | Allies | Ally | At the start of your Buy phase, you may spend a Favor to trash an Action card from your hand. If you did, gain an Action card. | 1? | !1 | ||||||||
Cage | Plunder | Treasure - Duration | Set aside up to 4 cards from your hand face down (on this). The next time you gain a Victory card, trash this, and put the set aside cards into your hand at end of turn. | - 0-4(X) **(N +X) |
**Self | ||||||||
Grotto | Plunder | Action - Duration | +1 Action Set aside up to 4 cards from your hand face down (on this). At the start of your next turn, discard them, then draw as many. |
+1 | - 0-4(X) N +Y (X=Y) |
||||||||
Jewelled Egg | Plunder | Treasure | +1 Buy When you trash this, gain a Loot. |
+1 | + | *1 | |||||||
Search | Plunder | Action - Duration | + The next time a Supply pile empties, trash this and gain a Loot. |
+ | **1 | ||||||||
Shaman | Plunder | Action | +1 Action + You may trash a card from your hand. In games using this, at the start of your turn, gain a card from the trash costing up to . |
+1 | + | 1? | N... !Self | N... 1 | N... !(X ![]() | ||||
Secluded Shrine | Plunder | Action - Duration | + The next time you gain a Treasure, trash up to 2 cards from your hand. |
+ | **2 | ||||||||
Siren | Plunder | Action - Duration - Attack | Each other player gains a Curse. At the start of your next turn, draw until you have 8 cards in hand. When you gain this, trash it unless you trash an Action from your hand. |
N =8 | *1 or Self ? | 1 | |||||||
Stowaway | Plunder | Action - Duration - Reaction | At the start of your next turn, +2 Cards. When anyone gains a Duration card, you may play this from your hand. |
**Pself | N +2 | ||||||||
Taskmaster | Plunder | Action - Duration | +1 Action, + and if you gain a card costing exactly , this turn, then at the start of your next turn, repeat this ability. | +1, !N +1 | + | , !N +||||||||
Abundance | Plunder | Treasure - Duration | The next time you gain an Action card: +1 Buy and + | .**+1 | **+ | ||||||||
Cabin Boy | Plunder | Action - Duration | +1 Card +1 Action At the start of your next turn, choose one: + ; or trash this to gain a Duration card. |
+1 | +1 | N + | ?N self? | !N 1 | |||||
Crucible | Plunder | Treasure | Trash a card from your hand. + | per it costs.+ | 1 | ||||||||
Flagship | Plunder | Action - Duration - Command | + The next time you play a non-Command Action card, replay it. |
**P1 | + | ||||||||
Fortune Hunter | Plunder | Action | + Look at the top 3 cards of your deck. You may play a Treasure from them. Put the rest back in any order. |
+ | , P1?|||||||||
Gondola | Plunder | Treasure - Duration | Either now or at the start of your next turn: + When you gain this, you may play an Action card from your hand. |
*P1 | + | ?, N + ?||||||||
Harbor Village | Plunder | Action | +1 Card +2 Actions After the next Action you play this turn, if it gave you + , + . |
+2 | +1 | **+ | |||||||
Landing Party | Plunder | Action - Duration | +2 Cards +2 Actions The next time the first card you play on a turn is a Treasure, put this onto your deck afterwards. |
+2 | +2 | ||||||||
Mapmaker | Plunder | Action - Reaction | Look at the top 4 cards of your deck. Put 2 into your hand and discard the rest. When any player gains a Victory card, you may play this from your hand. |
**Pself | +2 | ||||||||
Maroon | Plunder | Action | Trash a card from your hand. +2 Cards per type it has (Action, Attack, etc.). |
+X | 1 | ||||||||
Rope | Plunder | Treasure - Duration | +1 Buy At the start of your next turn, +1 Card and you may trash a card from your hand. |
N +1 | +1 | + | N 1? | ||||||
Swamp Shacks | Plunder | Action | +2 Actions +1 Card per 3 cards you have in play (round down). |
+2 | +X | ||||||||
Tools | Plunder | Treasure | Gain a copy of a card anyone has in play. | 1 | |||||||||
Buried Treasure | Plunder | Treasure - Duration | At the start of your next turn, +1 Buy and + When you gain this, play it. |
.*Pself | N +1 | N + | |||||||
Crew | Plunder | Action - Duration | +3 Cards At the start of your next turn, put this onto your deck. |
+3 | |||||||||
Cutthroat | Plunder | Action - Duration - Attack | Each other player discards down to 3 cards in hand. The next time anyone gains a Treasure costing or more, gain a Loot. |
**1 | |||||||||
Enlarge | Plunder | Action - Duration | Now and at the start of your next turn: Trash a card from your hand, and gain one costing up to | more.1, N 1 | 1, N 1 | ||||||||
Figurine | Plunder | Treasure | +2 Cards You may discard an Action card for +1 Buy and + . |
+2, -1? | !+1 | !+ | |||||||
First Mate | Plunder | Action | Play any number of Action cards with the same name from your hand, then draw until you have 6 cards in hand. | PX | =6 | ||||||||
Frigate | Plunder | Action - Duration - Attack | + Until the start of your next turn, each time another player plays an Action card, they discard down to 4 cards in hand afterwards. |
+ | |||||||||
Longship | Plunder | Action - Duration | +2 Actions At the start of your next turn, +2 Cards. |
+2 | N +2 | ||||||||
Mining Road | Plunder | Action | +1 Action +1 Buy + Once this turn, when you gain a Treasure, you may play it. |
+1 | +1 | + | , !P1|||||||
Pendant | Plunder | Treasure | + | per differently named Treasure you have in play.+ | |||||||||
Pickaxe | Plunder | Treasure | Trash a card from your hand. If it costs or more, gain a Loot to your hand. |
!(+1) | + | 1 | !1 | ||||||
Pilgrim | Plunder | Action | +4 Cards Put a card from your hand onto your deck. |
+4, -1 | |||||||||
Quartermaster | Plunder | Action - Duration | At the start of each of your turns for the rest of the game, choose one: Gain a card costing up to | , setting it aside on this; or put a card from this into your hand.N... +1? | N... 1? | ||||||||
Silver Mine | Plunder | Treasure | Gain a Treasure costing less than this to your hand. | (+1) | 1 | ||||||||
Trickster | Plunder | Action - Attack | Each other player gains a Curse. Once this turn, when you discard a Treasure from play, you may set it aside. Put it in your hand at end of turn. |
!(N +1) | 1 | ||||||||
Wealthy Village | Plunder | Action | +1 Card +2 Actions When you gain this, if you have at least 3 differently named Treasures in play, gain a Loot. |
+2 | +1 | *1 | |||||||
Sack of Loot | Plunder | Treasure | +1 Buy Gain a Loot. |
+1 | + | 1 | |||||||
King's Cache | Plunder | Treasure | You may play a Treasure from your hand 3 times. | P3? | |||||||||
Amphora | Plunder | Treasure - Duration - Loot | Either now or at the start of your next turn: +1 Buy and + | .+1?, N +1? | + | ?, N + ?||||||||
Doubloons | Plunder | Treasure - Loot | When you gain this, gain a Gold. |
+ | 1 | ||||||||
Endless Chalice | Plunder | Treasure - Duration - Loot | Now and at the start of each of your turns for the rest of the game: +1 Buy |
N... +1 | N... + | ||||||||
Figurehead | Plunder | Treasure - Duration - Loot | At the start of your next turn, +2 Cards. |
N +2 | + | ||||||||
Hammer | Plunder | Treasure - Loot | Gain a card costing up to . |
+ | 1 | ||||||||
Insignia | Plunder | Treasure - Loot | This turn, when you gain a card, you may put it onto your deck. |
+ | |||||||||
Jewels | Plunder | Treasure - Duration - Loot | +1 Buy At the start of your next turn, put this on the bottom of your deck. |
+1 | + | ||||||||
Orb | Plunder | Treasure - Loot | Look through your discard pile. Choose one: Play an Action or Treasure from it; or +1 Buy and + . |
P1? | +1? | P1?, + | ?|||||||
Prize Goat | Plunder | Treasure - Loot | +1 Buy You may trash a card from your hand. |
+1 | + | 1? | |||||||
Puzzle Box | Plunder | Treasure - Loot | +1 Buy You may set aside a card from your hand face down. Put it into your hand at end of turn. |
-1, !(N +1) | +1 | + | |||||||
Sextant | Plunder | Treasure - Loot | +1 Buy Look at the top 5 cards of your deck. Discard any number. Put the rest back in any order. |
+1 | + | ||||||||
Shield | Plunder | Treasure - Reaction - Loot | +1 Buy When another player plays an Attack, you may first reveal this from your hand to be unaffected. |
+1 | + | ||||||||
Spell Scroll | Plunder | Action - Treasure - Loot | Trash this to gain a cheaper card. If it's an Action or Treasure, you may play it. | !P1? | !P1? | Self | 1 | ||||||
Staff | Plunder | Treasure - Loot | +1 Buy You may play an Action from your hand. |
P1? | +1 | + | |||||||
Sword | Plunder | Treasure - Attack - Loot | +1 Buy Each other player discards down to 4 cards in hand. |
+1 | + | ||||||||
Bury | Plunder | Event | +1 Buy Put any card from your discard pile on the bottom of your deck. |
+1 | |||||||||
Avoid | Plunder | Event | +1 Buy The next time you shuffle this turn, pick up to 3 of those cards to put into your discard pile. |
+1 | |||||||||
Deliver | Plunder | Event | +1 Buy This turn, each time you gain a card, set it aside, and put it into your hand at end of turn. |
(N +X) | +1 | ||||||||
Peril | Plunder | Event | You may trash an Action card from your hand to gain a Loot. | 1? | !1 | ||||||||
Rush | Plunder | Event | +1 Buy The next time you gain an Action card this turn, play it. |
!P1 | +1 | ||||||||
Foray | Plunder | Event | Discard 3 cards, revealing them. If they have 3 different names, gain a Loot. | -3 | !1 | ||||||||
Launch | Plunder | Event | Once per turn: Return to your Action phase. +1 Card, +1 Action, and +1 Buy. |
+1 | +1 | +1 | |||||||
Mirror | Plunder | Event | +1 Buy The next time you gain an Action card this turn, gain a copy of it. |
+1 | 1 | ||||||||
Prepare | Plunder | Event | Set aside your hand face up. At the start of your next turn, play those Actions and Treasures in any order, then discard the rest. |
N PX | N PX | ||||||||
Scrounge | Plunder | Event | Choose one: Trash a card from your hand; or gain an Estate from the trash, and if you did, gain a card costing up to | .1? | 1?, !1 | (1 ![]() | |||||||
Journey | Plunder | Event | Once per turn: If the previous turn wasn't yours, you don't discard cards from play in Clean-up this turn, and take an extra turn after this one. | ||||||||||
Maelstrom | Plunder | Event | Trash 3 cards from your hand. Each other player with 5 or more cards in hand trashes one of them. | 3 | |||||||||
Looting | Plunder | Event | Gain a Loot | 1 | |||||||||
Invasion | Plunder | Event | You may play an Attack from your hand. Gain a Duchy. Gain an Action onto your deck. Gain a Loot; play it. |
P1? | P1?, P1 | 3 | (3 ![]() | ||||||
Prosper | Plunder | Event | Gain a Loot, plus any number of differently named Treasures. | X | |||||||||
Cheap | Plunder | Trait | Cheap cards cost | less.R1self | |||||||||
Cursed | Plunder | Trait | When you gain a Cursed card, gain a Loot and a Curse. | Self | 2 | (-1 ![]() | |||||||
Fated | Plunder | Trait | When shuffling, you may look through the cards and reveal Fated cards to put them on the top or bottom. | ||||||||||
Fawning | Plunder | Trait | When you gain a Province, gain a Fawning card. | 1 | |||||||||
Friendly | Plunder | Trait | At the start of your Clean-up phase, you may discard a Friendly card to gain a Friendly card. | 1? | |||||||||
Hasty | Plunder | Trait | When you gain a Hasty card, set it aside, and play it at the start of your next turn. | N P1 | |||||||||
Inherited | Plunder | Trait | Setup: You start the game with an Inherited card in place of a starting card you choose. | ||||||||||
Inspiring | Plunder | Trait | After playing an Inspiring card on your turn, you may play an Action from your hand that you don't have a copy of in play. | P1? | |||||||||
Nearby | Plunder | Trait | When you gain a Nearby card, +1 Buy. | *+1 | |||||||||
Patient | Plunder | Trait | At the start of your Clean-up phase, you may set aside Patient cards from your hand to play them at the start of your next turn. | N P1? | |||||||||
Pious | Plunder | Trait | When you gain a Pious card, you may trash a card from your hand. | *1 | |||||||||
Reckless | Plunder | Trait | Follow the instructions of played Reckless cards twice. When discarding one from play, return it to its pile. | (Pself) | Self | ||||||||
Rich | Plunder | Trait | When you gain a Rich card, gain a Silver. | *1 | |||||||||
Shy | Plunder | Trait | At the start of your turn, you may discard one Shy card for +2 Cards. | -Self?, !+2 | |||||||||
Tireless | Plunder | Trait | When you discard a Tireless card from play, set it aside, and put it onto your deck at end of turn. | ||||||||||
Black Market | Promo | Action | + Reveal the top 3 cards of the Black Market deck. Play any number of Treasures from your hand. You may buy one of the revealed cards. Put the rest on the bottom of the Black Market deck in any order. Setup: Make a Black Market deck out of different unused Kingdom cards. |
(+1) | + | ||||||||
Church | Promo | Action - Duration | +1 Action Set aside up to 3 cards from your hand face down. At the start of your next turn, put them into your hand, then you may trash a card from your hand. |
+1 | - 0-3(X), N +X | N 1? | |||||||
Dismantle | Promo | Action | Trash a card from your hand. If it costs | or more, gain a cheaper card and a Gold.1 | !2 | ||||||||
Envoy | Promo | Action | Reveal the top 5 cards of your deck. The player to your left chooses one. Discard that one and put the rest into your hand. | +5, !-1 | |||||||||
Sauna | Promo | Action | +1 Card |
+1, P1? | +1 | X? | |||||||
Walled Village | Promo | Action | +1 Card +2 Actions At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this onto your deck. |
+2 | +1 | ||||||||
Avanto | Promo | Action | +3 Cards You may play a Sauna from your hand. |
P1? | +3 | ||||||||
Governor | Promo | Action | +1 Action Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from their hand and gain a card costing exactly ( ) more. |
+1 | +3? | 1? | 1?, !1 | ||||||
Stash | Promo | Treasure | When shuffling, you may look through your remaining deck, and may put this anywhere in the shuffled cards. |
+ | |||||||||
Summon | Promo | Event | Gain an Action card costing up to | . Set it aside. If you did, then at the start of your next turn, play it.N P1 | 1 | ||||||||
Captain | Promo | Action - Duration - Command | Now and at the start of your next turn: Play a non-Duration non-Command Action card from the Supply costing up to , leaving it there. |
(P1), (N P1) | |||||||||
Prince | Promo | Action - Duration | You may set aside (on this) a non-Duration non-Command Action card from your hand costing up to At the start of each of your turns, play that card, leaving it set aside. |
. N... P1 |