Catapult

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Catapult
Info
Cost $3
Type(s) Action - Attack
Kingdom card? Yes
Set Empires
Illustrator(s) Matthias Catrein
Card text
+$1
Trash a card from your hand. If it costs $3 or more, each other player gains a Curse. If it's a Treasure, each other player discards down to 3 cards in hand.

Catapult is an Action-Attack card from Empires. It is a trasher that can function as a handsize attack or a curser; which Attack effects happen (or both) depend on the card being trashed. It is a split pile card, with 5 copies of Catapult sitting on top of Rocks; Rocks are designed to be the optimal trashing target to get the most Attack value out of Catapult.

FAQ

Official FAQ

  • If the card you trash is a treasure, each other player discards down to 3 cards in hand; if the card you trash costs $3 or more, each other player gains a Curse; if it is both (e.g. Silver), both things happen; if it is neither, neither thing happens.
  • If you have no cards in hand left to trash, neither thing happens.

Other Rules clarifications

  • Unlike Followers (where one player gains the Curse and discards before the next player does so), the other players first gain the Curse in turn order, and then the other players discard cards in turn order.

Strategy

Catapult is a cheap and useful card that combines thinning with a strong Attack. It’s often an essential choice in the opening, especially when building an engine in a Kingdom without stronger trashing options, and can remain helpful throughout the game. In two-player games, the Rocks in the bottom half of this pile see play only rarely, but they function as excellent Catapult fodder in the few games in which they’re uncovered.

Catapult’s primary effect is typically to slow down progress in the early game significantly. This is partly because all players are likely to be attacking with Catapult, so everyone is operating with reduced hand sizes. Additionally, Catapult is a terminal stop card that reduces your own hand size by two when played, is slow at trashing, and is best used to get rid of Coppers rather than Estates (in order to attack). Thus, unless Catapult can be paired with a better Estate trasher (e.g. Raze), the overall effect is to reduce your total purchasing power without getting rid of your most useless cards. Missing an opportunity to attack your opponent by trashing an Estate instead might give them an opening to afford more expensive cards and begin to improve their deck more quickly than you can, but may still be worth it in some situations (e.g. if it lets you afford an important card that turn, or you know through careful tracking of your opponent’s deck that the attack will have minimal impact). Obtaining a second Catapult in the early game is unusual, but can be viable if there’s strong draw and your terminal space allows, especially if you have additional non-Treasure junk to trash too.

Once you have deck control and your Coppers are gone, you might consider Cursing your opponent by Catapulting more expensive cards, if you can spare them. Although your opponent is likely to be close to deck control too, and therefore able to deal with the Curses easily, this can be an attractive plan if it will tie up their own Catapult in doing so, thus preventing them from attacking, or if you have cards that have outlived their usefulness in any case. In the absence of such targets, Silvers are usually the best option, especially if you gained some during the early game but now have better sources of $ in your deck. Occasionally you can make use of a Silver-gainer, e.g. Lucky Coin, to repeat the attack every turn without spending a Buy on fodder.

Even better than Silver, in theory, would be Rocks — this is an ideal candidate for trashing, since it activates both components of Catapult’s attack while replenishing your economy and/or your Catapult fodder by gaining Silvers. In practice, outside multiplayer games, it’s very unlikely that Rocks will have been uncovered, nor is it likely to be worth gaining several more Catapults in order to get to them. In the occasional game where the Rocks do get revealed, however, they’re usually very attractive, especially since this probably means you have multiple Catapults in your deck to make use of them and the Silvers they gain. Although Rocks are tailored to complement Catapult’s abilities particularly well, they can be very useful with other trash-for-benefit effects too, e.g. Upgrade.

Versions

English versions

Print Digital Text Release Date
Catapult Catapult from Shuffle iT +$1
Trash a card from your hand. If it costs $3 or more, each other player gains a Curse. If it's a Treasure, each other player discards down to 3 cards in hand.

Empires


Empires (2021 printing)

June 2016


 
 

Other language versions

Language Name Print Digital Text Notes
Dutch Katapult +$1
Vernietig een kaart uit je hand. Is
deze $3 of meer waard, dan pakt
iedere andere speler een Vloek. Is
het een geldkaart, dan legt iedere
andere speler zoveel kaarten af dat
hij 3 haadkaarten overhoudt.
(2016)
Finnish Katapultti
French Catapulte German language Catapult 2021 from Shuffle iT +$1
Écartez une carte de votre main. Si elle coûte $3 ou plus, tous vos adversaires reçoivent une Malédiction. Si c'est une carte Trésor, tous vos adversaires défaussent jusqu'à avoir 3 cartes en main.
German Katapult German language Catapult 2016 by ASS +$1
Entsorge eine Handkarte. Wenn diese $3 oder mehr kostet, muss sich jeder Mitspieler einen Fluch nehmen. Wenn es eine Geldkarte ist, muss jeder Mitspieler Karten ablegen, bis er nur noch 3 Karten auf der Hand hat.
(2016)
German Katapult German language Catapult 2021 by ASS German language Catapult 2021 from Shuffle iT +$1
Entsorge eine deiner Handkarten. Wenn sie $3 oder mehr kostet, nimmt jeder Mitspieler einen Fluch. Wenn es eine Geldkarte ist, legt jeder Mitspieler Handkarten ab, bis er nur noch 3 hat.
2. Edition
(2021)
Japanese 投石機
(pron. tōseki-ki)
+$1
手札1枚を廃棄する。それがコスト$3以上の場合、他のプレイヤーは全員、呪い1枚を獲得する。財宝カードの場合、他のプレイヤーは全員、手札が3枚になるように捨て札にする。(両方に該当する場合、全買が獲得した後に、全買が捨て札にする)。
Polish Katapulta Polish language Catapult +$1
Wyrzuć na śmietnisko kartę z ręki. Jeżeli kosztuje $3 lub więcej, każdy z pozostałych graczy dodaje Klątwę; jeżeli jest to karta Skarbu, każdy z pozostałych graczy odrzuca karty, aż pozostaną mu 3 na ręce.
(2017)
Russian Катапульта
(pron. katapul'ta)

Trivia

Official card art.

Preview

At long last, we have the Dominion Catapult. Well it's been a great run guys. And it doesn't even let you throw something at the board. Catapult hurts the other players based on what you throw I mean trash; if you trash a Treasure they discard, if you trash a card for $3+ they get Cursed, and if a card has both attributes they both discard and get a Curse, yeeha. It's like a rodeo in here.

Secret History

I tried to come up with flavor that would be good for split piles. The main thing to do was one thing that leads to another thing somehow (rather than one card changing into another, like some cards in the past). But one idea on the list was a Catapult and Rocks and well, who can resist naming a card Rocks. Catapult initially gave the Cursing bonus on cards costing $4 or more, but at one point I lowered the cards to costing $2 and $3, and then kept Catapult working on $3's when I switched it back to costing $3 itself.

Is it too hard to get to Rocks?

It was a concern for all split piles, that the 2nd card be reached in enough games. Not necessarily every game but sure not never. 2-player was a concern too although I am trying to support 2-4 well, and 5 at least somewhat, and that means I aim more for perfection for 3 players, in the middle. In the end reports from players suggest that Rocks is harder than an ideal amount to get to, though sometimes the 2 players get to it. I'm happy with it with more players.


Cards 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Combos and Counters Capital/MandarinDonate/Market Square
Other concepts DebtGatheringSplit pilesVictory tokens
Dominion Cards
Basic cards $0 CopperCurse $2 Estate $3 Silver $5 Duchy $6 Gold $8 Province
Dominion $2 CellarChapelMoat $3 Harbinger • MerchantVassalVillageWorkshop $4 BureaucratGardensMilitiaMoneylenderPoacherRemodelSmithyThrone Room $5 BanditCouncil RoomFestivalLaboratoryLibraryMarketMineSentry • Witch $6 Artisan
Removed cards: $3 ChancellorWoodcutter $4 FeastSpyThief $6 Adventurer
Intrigue $2 CourtyardLurkerPawn $3 MasqueradeShanty TownStewardSwindlerWishing Well $4 BaronBridgeConspiratorDiplomatIronworksMillMining VillageSecret Passage $5 CourtierDukeMinionPatrolReplaceTorturerTrading PostUpgrade $6 FarmNobles
Removed cards: $2 Secret Chamber $3 Great Hall $4 CoppersmithScout $5 SaboteurTribute
Seaside $2 HavenLighthouseNative Village $3 AstrolabeFishing VillageLookoutMonkeySea ChartSmugglersWarehouse $4 BlockadeCaravanCutpurseIslandSailorSalvagerTide PoolsTreasure Map $5 BazaarCorsairMerchant ShipOutpostPirateSea WitchTacticianTreasuryWharf
Removed cards: $2 EmbargoPearl Diver $3 Ambassador $4 NavigatorPirate ShipSea Hag $5 ExplorerGhost Ship
Alchemy P TransmuteVineyard $2 Herbalist $2P ApothecaryScrying PoolUniversity $3P AlchemistFamiliarPhilosopher's Stone $4 Potion $4P Golem $5 Apprentice $6P Possession
Prosperity $3 AnvilWatchtower $4 BishopClerkInvestmentTiaraMonumentQuarryWorker's Village $5 CharlatanCityCollectionCrystal BallMagnateMintRabbleVaultWar Chest $6 Hoard $6* Grand Market $7 BankExpandForgeKing's Court $8star Peddler $9 Platinum $11 Colony
Removed cards: $3 LoanTrade Route $4 Talisman $5 ContrabandCounting HouseMountebankRoyal SealVenture $6 Goons
Cornucopia & Guilds $2 Candlestick MakerHamlet $2+ FarrierStonemason $3 MenagerieShop $3+ Infirmary $4 AdvisorFarmhandsPlazaRemakeYoung Witch $4+ Herald $5 BakerButcherCarnivalFerrymanFootpadHorn of PlentyHunting PartyJesterJourneymanJoust (Rewards: CoronetCourserDemesneHousecarlHuge TurnipRenown)• Merchant GuildSoothsayer $6 Fairgrounds
Removed cards: $3 Fortune Teller $3+ DoctorMasterpiece $4 Farming VillageHorse TradersTaxmanTournament (Prizes: Bag of GoldDiademFollowersPrincessTrusty Steed) $5 Harvest
Hinterlands $2 CrossroadsFool's Gold $3 DevelopGuard DogOasisSchemeTunnel $4 Jack of All TradesNomadsSpice MerchantTraderTrailWeaver $5 BerserkerCartographerCauldronHagglerHighwayInnMargraveSoukStablesWheelwrightWitch's Hut $6 Border VillageFarmland
Removed cards: $2 Duchess $3 Oracle $4 Noble BrigandNomad CampSilk Road $5 CacheEmbassyIll-Gotten GainsMandarin
Dark Ages $0 Ruins (Abandoned MineRuined LibraryRuined MarketRuined VillageSurvivors) $0* Spoils $1 Poor HouseShelters (HovelNecropolisOvergrown Estate) $2 BeggarSquireVagrant $3 ForagerHermit (Madman) • Market SquareSageStoreroomUrchin (Mercenary) $4 ArmoryDeath CartFeodumFortressIronmongerMarauderProcessionRatsScavengerWandering Minstrel $5 Band of MisfitsBandit CampCatacombsCountCounterfeitCultistGraverobberJunk DealerKnights (Dames AnnaJosephineMollyNatalieSylvia • Sirs BaileyDestryMartinMichaelVander) • MysticPillageRebuildRogue $6 AltarHunting Grounds
Adventures $2 Coin of the RealmPage (Treasure HunterWarriorHeroChampion) • Peasant (SoldierFugitiveDiscipleTeacher) • RatcatcherRaze $3 AmuletCaravan GuardDungeonGearGuide $4 DuplicateMagpieMessengerMiserPortRangerTransmogrify $5 ArtificerBridge TrollDistant LandsGiantHaunted WoodsLost CityRelicRoyal CarriageStorytellerSwamp HagTreasure TroveWine Merchant $6 Hireling
Events: $0 AlmsBorrowQuest $1 Save $2 Scouting PartyTravelling Fair $3 BonfireExpeditionFerryPlan $4 MissionPilgrimage $5 BallRaidSeawayTrade $6 Lost ArtsTraining $7 Inheritance $8 Pathfinding
Empires 4D Engineer 8D City QuarterOverlordRoyal Blacksmith $2 Encampment/PlunderPatrician/EmporiumSettlers/Bustling Village $3 Castles (HumbleCrumblingSmallHauntedOpulentSprawlingGrandKing's) • Catapult/RocksChariot RaceEnchantressFarmers' MarketGladiator/Fortune $4 SacrificeTempleVilla $5 ArchiveCapitalCharmCrownForumGroundskeeperLegionaryWild Hunt
Events: 5D Triumph 8D AnnexDonate $0 Advance $2 DelveTax $3 Banquet $4 RitualSalt the Earth $43D Wedding $5 Windfall $6 Conquest $14 Dominate
Landmarks: AqueductArenaBandit FortBasilicaBathsBattlefieldColonnadeDefiled ShrineFountainKeepLabyrinthMountain PassMuseumObeliskOrchardPalaceTombTowerTriumphal ArchWallWolf Den
Nocturne $0* Will-o'-WispWish $2 DruidFaithful HoundGuardianMonasteryPixie (Goat) • Tracker (Pouch) $2* Imp $3 ChangelingFool (Lost in the WoodsLucky Coin) • Ghost TownLeprechaunNight WatchmanSecret Cave (Magic Lamp) $4 BardBlessed VillageCemetery (Haunted Mirror) • ConclaveDevil's WorkshopExorcistNecromancer (Zombies: ApprenticeMasonSpy) • Shepherd (Pasture) • Skulk $4* Ghost $5 CobblerCryptCursed VillageDen of SinIdolPooka (Cursed Gold) • Sacred GroveTormentorTragic HeroVampire (Bat) • Werewolf $6 Raider
Boons: The Earth's GiftFieldFlameForestMoonMountainRiverSeaSkySunSwampWind
Hexes: Bad OmensDelusion (Deluded) • Envy (Envious) • FamineFearGreedHauntingLocustsMisery (Miserable/Twice Miserable) • PlaguePovertyWar
Renaissance $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects: $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Menagerie $2 Black CatSleighSupplies $3 Camel TrainGoatherdScrapSheepdogSnowy VillageStockpile $3* Horse $4 Bounty HunterCardinalCavalryGroomHostelryVillage Green $5 BargeCovenDisplaceFalconerGatekeeperHunting LodgeKilnLiveryMastermindPaddockSanctuary $5* Fisherman $6* DestrierWayfarer $7* Animal Fair
Events: $0 DelayDesperation $2 GamblePursueRideToil $3 EnhanceMarchTransport $4 BanishBargainInvestSeize the Day $5 CommerceDemandStampede $7 Reap $8 Enclave $10 AlliancePopulate
Ways: ButterflyCamelChameleonFrogGoatHorseMoleMonkeyMouseMuleOtterOwlOxPigRatSealSheepSquirrelTurtleWorm
Allies $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies: Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Plunder $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache $7* Loots (AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword)
Events: $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits: CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Rising Sun 5D Mountain Shrine 6D Daimyo 8D Artist $2 FishmongerSnake Witch $3 AristocratCraftsmanRiverboatRoot Cellar $4 AlleyChangeNinjaPoetRiver ShrineRustic Village $5 Gold MineImperial EnvoyKitsuneLitterRice BrokerRoninTanukiTea House $6 Samurai $7 Rice
Events: 8D Continue $2 AmassAsceticismCreditForesight $3 KintsugiPractice $4 Sea Trade $5 Receive Tribute $7 Gather
Prophecies: Approaching ArmyBiding TimeBureaucracyDivine WindEnlightenmentFlourishing TradeGood HarvestGreat LeaderGrowthHarsh WinterKind EmperorPanicProgressRapid ExpansionSickness
Promo $3 Black MarketChurch $4 DismantleEnvoySauna/AvantoWalled Village $5 GovernorMarchlandStash $6 Captain $8 Prince
Events: $5 Summon
Base Cards $0 CopperCurse $2 Estate $3 Silver $4 Potion $5 Duchy $6 Gold $8 Province $9 Platinum $11 Colony
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)