Inn
Inn | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Marcel-André Casasola Merkle |
Card text | |
+2 Cards +2 Actions Discard 2 cards. When you gain this, reveal any number of Action cards from your discard pile and shuffle them into your deck. |
Inn is an Action card from Hinterlands. When played, Inn offers a village and sifting effect; when gained, it can help you set up future turns by putting Action cards from your discard pile back into your deck without having to wait for a reshuffle.
FAQ
Official FAQ (2022)
- When you gain this, you look through your discard pile (something normally not allowed), and shuffle any number of Action cards from it into your deck.
- You do not have to shuffle any Action cards into your deck.
- You can shuffle the Inn you just gained into your deck; it is an Action card in your discard pile.
- You must reveal the Action cards that you choose to shuffle into your deck.
- It does not matter what order you leave your discard pile in afterwards.
Other rules clarifications
- Anything that cares about shuffling (e.g. Star Chart or Order of Masons) can be used when you shuffle your entire deck. You may look through all the cards in your deck when using their abilities.
- If you don't reveal any Actions from your discard pile, you still shuffle your deck. This will still let you use effects like Star Chart and Order of Masons.
- If you gain an Inn and you don't shuffle it into your deck, it can still get moved by other abilities (like Changeling and Gatekeeper).
- This is true even if you shuffle in a different copy of Inn. So if you gain an Inn, discard an Inn from Exile, and shuffle in the Inn you just discarded, then Changeling and Gatekeeper can still move the Inn you just gained.
- If you gain an Inn onto your deck (with e.g. Artificer), shuffling your deck will cause other abilities (like Changeling and Gatekeeper) to lose track. This is true even if Inn is the only card in your deck, or if you keep Inn on top of your deck (with either Star Chart or Order of Astrologers).
- If gaining an Action card causes you to gain an Inn (e.g. it was Border Village, or you played a Charm), you can shuffle both that Action card and the Inn back in your deck.
Strategy
Inn is an expensive village with a sifting effect that increases engine reliability but results in a net decrease in your hand size. This combination of features makes Inn somewhat difficult to use as a primary source of +Actions: you will need extra draw, which may also be expensive, meaning your engine will be slow to build. If such draw is available, Inn can serve in this function if there are no or only weak alternatives, but it is usually better as a supplement to other villages after you have bought some copies for the on-gain effect, which is often its primary appeal.
A well-timed Inn gain allows you to set up your next turn by shuffling important cards into your deck. In the ideal case, you can use Inn's on-gain effect to create a shuffle of only your good cards, likely by leaving everything else in your discard pile. Because this may not be available depending on how your shuffles play out, Inn can be a situationally useful card, but there are a few types of situations to keep it in mind for:
- With careful deck tracking, you can use Inn to avoid a dud. For example, if you know that your next hand would contain a terminal draw card but no village, buying an Inn can remedy that.
- More generally, if you notice that you will take another turn (or even multiple turns) to get through the rest of your draw pile but you have already seen most or all of your useful Actions this reshuffle, it may be worthwhile to buy an Inn to play those cards again more quickly. This is most likely to happen in the midgame, when you don’t yet have full deck control, though this period of usefulness can extend longer if your thinning options are weak. Gaining Inn in the early game is somewhat unusual as your priorities are usually more thinning-oriented, but gaining it can be a good plan if you have particular goals (e.g., upgrading your Page into Champion as soon as possible) that appreciate its cycling.
- In the later stages of the game when you’re drawing your deck, buying Inn after gaining other Action cards (e.g. Smithy) can allow you to guarantee a good start to your next turn.
- In slogs, Inn can often help you get extra plays of key Actions.
- Some effects (like Scavenger and Messenger) can put your entire deck in the discard pile and thereby create a good starting point for seeking out Actions with Inn.
There are a couple of nuances to using Inn’s on-gain effect:
- Inn’s high price means that its on-gain effect has a high opportunity cost compared to tools you might use in similar situations, such as Expedition or Scouting Party. The fact that Inn does improve your deck’s terminal space and cycling in the long-term somewhat moderates this, but sometimes the immediate improvement to your next turn will be worth less than the long-term benefit of simply adding a strong card such as Laboratory to your deck.
- It’s generally a good idea to note the amount of draw and terminal space in the shuffle you are creating with Inn’s on-gain effect. For example, if you create a shuffle composed solely of four terminals and an Inn, you run the risk of being overterminaled. Similarly, shuffling in all stop cards makes it fairly unlikely that you will be able to draw through your deck.
As a sifter, Inn is generally best played after drawing with other cards first (e.g., by playing your cantrips), so that you have the largest possible search space from which to discard your worst cards. It’s also a good idea to make sure not to trigger reshuffles when your discard is full of junk you’ve discarded with Inn.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Cards +2 Actions Discard 2 cards. When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck. |
Hinterlands | October 2011 | ||
+2 Cards +2 Actions Discard 2 cards. When you gain this, look through your discard pile, reveal any number of Action cards from it (which can include this), and shuffle them into your deck. |
Hinterlands (2016 printing) | December 2016 | ||
+2 Cards +2 Actions Discard 2 cards. When you gain this, reveal any number of Action cards from your discard pile and shuffle them into your deck. |
Hinterlands (Second Edition) | July 2022 |
Other language versions
Trivia
Theme
Preview
Inn was never officially previewed due to a leak at Essen, but Donald X. later released this text anyway.
Secret History
Relevant outtakes