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Type Standalone (1st) / Expansion (2nd)
Icon Intrigue icon.png
Cards 500 (1st) / 300 (2nd)
258 (1st) / 268 (2nd) (25/26 sets)
208 (1st only)
25 (1st) / 26 (2nd)
8 (1st) / 6 (2nd)
Other Card(s)
1 Trash pile card (1st only)
  • Choices between different effects
  • Multi-type Victory cards
Release July 2009 (1st) / Fall 2016 (2nd)
Cover artist Matthias Catrein (1st) / Joshua Stewart (2nd) / Julien Delval (2nd reprint)
Official Rulebook PDF

Intrigue is the first expansion to Dominion designed by Donald X. Vaccarino, released in 2009 by publisher Rio Grande Games. The box originally contained 25 sets of Kingdom cards. The first edition contained Basic Supply cards to support up to 4 players, or up to 6 players when combined with those from base Dominion.

The second edition of Intrigue was released in Fall 2016, updating wording and formatting on cards, removing the basic cards, and replacing 6 first-edition Kingdom cards with 7 new ones. The new cards are also available in an update pack provided to allow existing Intrigue sets to be updated to the second-edition form.

The second edition of Intrigue is also included in a newer English-language Big Box version.


[edit] Contents

[edit] Basic Supply cards

These are only available in the first edition; the second edition is only an expansion, so no Basic Supply Cards are included.

[edit] Kingdom cards, second edition

Cards with an asterisk (*) were added in the second edition.

[edit] Removed first-edition Kingdom cards

These cards were included in the first edition, and removed from the second edition. HaremHarem.jpg was initially included in the second edition, but later replaced with FarmFarm.jpg without any new edition.

[edit] Additional rules

  • Intrigue has cards that give players a choice between two or more options. A player given a choice picks any choice, even if unable to do the instruction, then does as much of it as they can.

    For example, Sylvia plays StewardSteward.jpg with one card left in her hand. She can pick the "trash 2 cards from your hand" option despite only having one card in hand. If she picks that option, she trashes the one card in her hand. Sometimes one of the options of a card with a choice is to make +$. To track the $, players can push the card up slightly from the line of played cards.
  • Intrigue has three Victory cards that have another type as well: HaremHarem.jpg, MillMill.jpg, and NoblesNobles.jpg. These cards are both types for all purposes.

    For example, since NoblesNobles.jpg is an Action card, it can be played in the Action phase, can be trashed from the Supply with LurkerLurker.jpg, and so on; since it is a Victory card, it is worth VP when scoring, is put into a player's hand due to PatrolPatrol.jpg, and so on.

[edit] Flavor text

Something's afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you're sure of it. At the very least, there are yours. A passing servant murmurs, "The eggs are on the plate." You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.

[edit] Mechanics

This is the 1st expansion to the game of Dominion. It has 300 cards. There are victory cards that do something before the end of the game, cards that interact with victory cards, and underlings that give you a choice as to what they do.

[edit] Cards gallery

[edit] Kingdom cards

Courtyard.jpgLurker.jpgPawn.jpgMasquerade.jpgShanty Town.jpgSteward.jpgSwindler.jpgWishing Well.jpgBaron.jpgBridge.jpgConspirator.jpgDiplomat.jpgIronworks.jpgMill.jpgMining Village.jpgSecret Passage.jpgCourtier.jpgDuke.jpgMinion.jpgPatrol.jpgReplace.jpgTorturer.jpgTrading Post.jpgUpgrade.jpgFarm.jpgNobles.jpg

[edit] Removed cards

Secret Chamber.jpgGreat Hall.jpgCoppersmith.jpgScout.jpgSaboteurOld.jpgTribute.jpgHarem.jpg

[edit] Impact

Intrigue broadened the range of possible card effects beyond what was available in the base set in two major ways: it introduced cards that offer a choice between multiple distinct effects, as well as Victory cards with multiple types and functional effects beyond scoring points. Each of these functions would join the arsenal of basic Dominion card-design elements and go on to be reused by Donald X. Vaccarino in multiple future expansions. They nevertheless have held up as the distinctive theme of Intrigue, which contains more Victory kingdom cards than any other expansion, and more cards that offer an explicit choice between distinct effects than any other expansion except AlliesAllies.jpg, which revisits choices as one of its own themes.

Intrigue also increased the strategic and tactical depth of Dominion beyond what the base set offered by introducing more cards that benefit from advanced play: for example, Wishing WellWishing Well.jpg rewards careful deck-tracking in a way no card in the base set does; SwindlerSwindler.jpg requires paying close attention to an opponent's strategy to know what cards will disrupt it; and CoppersmithCoppersmith.jpg and ConspiratorConspirator.jpg require decks specifically tailored to their strengths to be useful.

The first-edition of Intrigue developed a somewhat unfounded reputation as a highly attack-heavy expansion: in actuality, Intrigue contained fewer Attack cards than the base set and fewer than the next expansion, Seaside. This reputation arose in part from the fact that the Attack cards Intrigue did have had a reputation as particularly annoying attacks to get hit by (even the relatively weak SaboteurSaboteur.jpg, which is unpleasant out of proportion to how effective it is), and in part because it had some non-Attack cards (MasqueradeMasquerade.jpg and TributeTribute.jpg) that affect players in ways that occasionally make them feel like they're being attacked. The second edition has removed both SaboteurSaboteur.jpg and TributeTribute.jpg, and has a slightly modified MasqueradeMasquerade.jpg which has been revised to avoid the most punishing use from the first edition version.

[edit] Theme

Game designer Donald X. offered some insight into some themes of the set here, with how the Kingdom cards fit into that theme:

  • 10 Choices: Pawn, Masquerade, Steward, Swindler, Wishing Well, Baron, Mining Village, Minion, Torturer, Nobles
  • 7 Also choices, but less unique: Courtyard, Secret Chamber (Passage), Ironworks, Scout (Patrol), Saboteur (Replace), Trading Post, Upgrade
  • 4 Victory cards: Great Hall (Mill), Duke, Harem, Nobles
  • 5 Cards interacting with Victory cards: Baron, Ironworks, Scout (Patrol), Duke, Tribute (Replace)
  • 4 Off-theme: Shanty Town, Bridge, Conspirator, Coppersmith

[edit] Alternate versions

[edit] Trivia

Official Second Edition box art.

When Intrigue was revamped for the second edition, it received new box art. However, it was discovered that the artist had used a photograph of Renaissance Fair players without their consent as a reference for the artwork, and it was replaced with art from a different artist when it was reprinted.

[edit] In other languages

  • Chinese: 暗潮洶湧 (pron. àncháo xiōngyǒng, lit. surging undercurrent)
  • Czech: Intriky
  • Dutch: Intrige
  • Finnish: Hovin juonet (lit. courtly plots)
  • French: L'Intrigue
  • German: Die Intrige
  • Hungarian: Intrika
  • Italian: Intrigo
  • Japanese: 陰謀 (pron. inbō, lit. conspiracy)
  • Korean: 장막 뒤의 사람들 (pron. jangmag dwiui salamdeul, lit. people behind the curtain)
  • Norwegian: Intrigue
  • Polish: Intryga
  • Russian: Интрига (pron. intriga)
  • Spanish: Intriga

[edit] Secret History (1E)

Intrigue has existed in many forms over the years. It came into being as 12 cards in 2006, immediately became 15 cards, got expanded to 20 cards not too long afterwards, stayed at 20 for a long time, although cards paraded through it, got tried at 16 briefly, went back to 20, then made the leap to 25. Originally the set had three sub-themes; one of them (one-shots) gradually left, and another (decision-making cards) got expanded. The other theme (victory cards that do something) stayed as is but got cards to supplement it. Flavor-wise it always had Intrigue as a tentative theme, but it got much more Intrigue-like during development.

From the start, Intrigue was groomed to be the first expansion. To me that meant making it the most true to the main set. If the first expansion was especially exotic, then when only the main set and that expansion were out, half the game would consist of this exotic stuff. If the second expansion is the first exotic one, then it's down to a third of your cards (if you have the first expansion too) (of course it's even less if not all of the second expansion is exotic). That seems more reasonable. The mechanics in the first expansion are things that to me are just a basic part of the game; later expansions may not have as many victory cards that do things or cards that say "choose one," but they'll have those things when they're wanted. The main set didn't have those things in part to keep it simple for new players and in part because you can only fit so much in 25 cards.

Any card that didn't make the set may still make a later set in a fixed-up form, depending on how many expansions actually come out and stuff. So I don't want to just tell you what all of the outtakes were. Probably I can tell you a bit about them though.

- Two cards went into the main set: FeastFeast.jpg and ChancellorChancellor.jpg. In general you probably can't tell anything from the names of transplanted cards, which may have been changed anyway; but in this case they weren't and you can: feasting and chancellors fit right into this set.

- EnvoyEnvoy.jpg left the set and then became a promo. I am kind of embarrassed by it - it left this set because it didn't add enough to the game, and then it became a promo and well that's still an issue, right? It does at least have the merit there of not making people feel as much like they have to have it. But the thing is, we found out we needed the promo the same day it was needed. There was no time to test a new card, and Envoy was one of a small number of cards that had actually had some external playtesting (other than the cards in the set, which I didn't want to give up). And I do like the card; it totally could have made a later expansion, providing some card-drawing for that expansion and a new experience, if not new decks. They can't all be GardensGardens.jpg. It's just sad to have this early on because each card matters more now; with just the main set you only have 25 cards and this one does not carve out much new territory. Anyway I suggested it for the promo and it escaped to promo-land and so much for that. Over time it will matter less that it doesn't add so much.

- There was that broken card that ConspiratorConspirator.jpg replaced. W. Eric Martin is the one who reported a friend of his getting over 50 coins in a turn with this. Well if I make a fixed-up version I will tell you all about it then.

- There was that reaction card that didn't make it. It tied into the one-shot theme and just wasn't useful enough without it.

- There was the attack that SwindlerSwindler.jpg replaced. I tried three different versions of it, all one-shots, and well people don't like one-shots. It was considered for the promo but just hadn't had any fans.

- There was another one-shot attack. There was a one-shot card-drawer that moved to a later set. There was another card that was sometimes a one-shot. There was an exotic one-shot that became a non-one-shot and moved to a later set.

- There was a vanilla card. These are cards that just have some mix of +'s. I think they're worth doing at the rate of like one per expansion or so. They're really uninteresting to hear about but can still fill some important function in the set. There are six in the main set (VillageVillage.jpg WoodcutterWoodcutter.jpg SmithySmithy.jpg FestivalFestival.jpg LaboratoryLaboratory.jpg MarketMarket.jpg) and people do like most of them. But they're not too exciting in expansions. Anyway there was one and it didn't stick around and that's why. The set already had Great HallGreat Hall.jpg and HaremHarem.jpg and that was plenty of vanilla. It could still show up later, if I ever need exactly what it offers.

- There was an attack that could steal any type of card, not just treasures. I had a version that I thought was fair, but it slowed the game down way too much. That concept could still come back someday.

- There was a $2 "choose one" card with three weak and complex abilities. Not a crowd-pleaser.

- There was a card in the GardensGardens.jpg family that was worth 1VP per 4 cards in your deck costing up to $2, other than CurseCurse.jpg and Confusion (a Curse-like card that just did nothing). GardensGardens.jpg is a better version of that concept; limiting it to cheap cards doesn't change much, since cheap cards are what you can most readily buy with GardensGardens.jpg. I mean it's different but not interestingly so. And counting CursesCurse.jpg is better than not counting them. This card predated GardensGardens.jpg, which was originally designed for a later set.

- There were a couple different cards that had "trash the top card of your deck" as a penalty. Talk about crowd-pleasing.

- There was another attack that trashed cards; SaboteurSaboteur.jpg replaced it. Prior to development of the main set, there were a bunch of cards in different expansions that were variations on "trash the top card of each other player's deck." Once it became apparent that that concept was flawed, all of those cards needed reworking, and some just died.

- There were two other cards that let you discard stuff for an effect, both of which could make it somewhere eventually in some form.

- There were two WorkshopWorkshop.jpg variants (at different times) that weren't interesting enough. IronworksIronworks.jpg has that slot now.

And that's that.

[edit] Other cards that could have been removed in 2E

SwindlerSwindler.jpg was not close to the chopping block. Closer cards included:

- HaremHarem.jpg. It's called Harem. It would have left but it shows a real person.

- BaronBaron.jpg. It's not so fun to think the move is to open with it and then draw it with no EstatesEstate.jpg.

- Trading PostTrading Post.jpg. I don't like how it's good turn one and sucks if you get it later.

- MinionMinion.jpg. More hated than SwindlerSwindler.jpg.

- Mining VillageMining Village.jpg. It should trigger e.g. at start of buy phase, both for tracking and to save time considering it. But I couldn't just change that and call it Mining Village.

The last card to go was CoppersmithCoppersmith.jpg. Some people miss it. Possibly BaronBaron.jpg or Trading PostTrading Post.jpg would have been a better call.

If I were doing it over again, I'm sure I'd find more good things to fix for [DominionDominion2.jpg and Intrigue]. TorturerTorturer.jpg isn't what comes to my mind right away though for Intrigue. Trading PostTrading Post.jpg is strong turn one and weak after that. Mining VillageMining Village.jpg has poor timing / tracking, it would be better e.g. to trash it at the start of the Buy phase.

TorturerTorturer.jpg is a strong attack, but not in the same league as Ghost ShipGhost Ship.jpg / AmbassadorAmbassador.jpg / MountebankMountebank.jpg in terms of how the game plays out. The idea wasn't to get rid of strong attacks; just, these attacks that mean you never see your deck. In the case of GoonsGoons.jpg, it was the combination of the attack and the fun part and costing $6; there's a new MilitiaMilitia.jpg in AlliesAllies.jpg, that concept hasn't died. And I mean Sea WitchSea Witch.jpg and ClerkClerk.jpg are not weak attacks, as you will find.

[edit] Recommended sets of 10

[edit] Intrigue only

Victory Dance [images]
Baron Courtier Duke Harem Ironworks
Baron.jpg Courtier.jpg Duke.jpg Harem.jpg Ironworks.jpg
Masquerade.jpg Mill.jpg Nobles.jpg Patrol.jpg Replace.jpg
Masquerade Mill Nobles Patrol Replace
The Plot Thickens [images]
Conspirator Ironworks Lurker Pawn Mining Village
Conspirator.jpg Ironworks.jpg Lurker.jpg Pawn.jpg Mining Village.jpg
Secret Passage.jpg Steward.jpg Swindler.jpg Torturer.jpg Trading Post.jpg
Secret Passage Steward Swindler Torturer Trading Post
Best Wishes [images]
Baron Conspirator Courtyard Diplomat Duke
Baron.jpg Conspirator.jpg Courtyard.jpg Diplomat.jpg Duke.jpg
Secret Passage.jpg Shanty Town.jpg Torturer.jpg Upgrade.jpg Wishing Well.jpg
Secret Passage Shanty Town Torturer Upgrade Wishing Well

[edit] Intrigue & Dominion

Underlings [images]
Cellar Festival Library Sentry Vassal
Cellar.jpg Festival.jpg Library.jpg Sentry.jpg Vassal.jpg
Courtier.jpg Diplomat.jpg Minion.jpg Nobles.jpg Pawn.jpg
Courtier Diplomat Minion Nobles Pawn
Grand Scheme [images]
Artisan Council Room Market Militia Workshop
Artisan.jpg Council Room.jpg Market.jpg Militia.jpg Workshop.jpg
Bridge.jpg Mill.jpg Mining Village.jpg Patrol.jpg Shanty Town.jpg
Bridge Mill Mining Village Patrol Shanty Town
Deconstruction [images]
Bandit Mine Remodel Throne Room Village
Bandit.jpg Mine.jpg Remodel.jpg Throne Room.jpg Village.jpg
Diplomat.jpg Harem.jpg Lurker.jpg Replace.jpg Swindler.jpg
Diplomat Harem Lurker Replace Swindler

[edit] Intrigue & Seaside

A Star to Steer By [images]
Courtier Diplomat Secret Passage Swindler Wishing Well
Courtier.jpg Diplomat.jpg Secret Passage.jpg Swindler.jpg Wishing Well.jpg
Bazaar.jpg Lookout.jpg Monkey.jpg Tide Pools.jpg Treasure Map.jpg
Bazaar Lookout Monkey Tide Pools Treasure Map
Shore Patrol [images]
Patrol Pawn Replace Shanty Town Trading Post
Patrol.jpg Pawn.jpg Replace.jpg Shanty Town.jpg Trading Post.jpg
Cutpurse.jpg Island.jpg Lighthouse.jpg Sea Chart.jpg Wharf.jpg
Cutpurse Island Lighthouse Sea Chart Wharf

[edit] Intrigue & Alchemy

Servants [images]
Conspirator Mill Minion Pawn Steward
Conspirator.jpg Mill.jpg Minion.jpg Pawn.jpg Steward.jpg
Golem.jpg Possession.jpg Scrying Pool.jpg Transmute.jpg Vineyard.jpg
Golem Possession Scrying Pool Transmute Vineyard
Landscapes and Additional Cards
Secret Research [images]
Bridge Masquerade Minion Nobles Shanty Town
Bridge.jpg Masquerade.jpg Minion.jpg Nobles.jpg Shanty Town.jpg
Torturer.jpg Familiar.jpg Herbalist.jpg Philosopher's Stone.jpg University.jpg
Torturer Familiar Herbalist Philosopher's Stone University
Landscapes and Additional Cards
Pools, Tools, and Fools [images]
Baron Ironworks Lurker Nobles Trading Post
Baron.jpg Ironworks.jpg Lurker.jpg Nobles.jpg Trading Post.jpg
Wishing Well.jpg Apothecary.jpg Apprentice.jpg Golem.jpg Scrying Pool.jpg
Wishing Well Apothecary Apprentice Golem Scrying Pool
Landscapes and Additional Cards

[edit] Intrigue & Prosperity

Paths to Victory [images]
Bishop Counting House Goons Monument Peddler
Bishop.jpg Counting House.jpg Goons.jpg Monument.jpg Peddler.jpg
Baron.jpg Harem.jpg Pawn.jpg Shanty Town.jpg Upgrade.jpg
Baron Harem Pawn Shanty Town Upgrade
All Along the Watchtower [images]
Hoard Talisman Trade Route Vault Watchtower
Hoard.jpg Talisman.jpg Trade Route.jpg Vault.jpg Watchtower.jpg
Bridge.jpg Mill.jpg Mining Village.jpg Pawn.jpg Torturer.jpg
Bridge Mill Mining Village Pawn Torturer
Lucky Seven [images]
Bank Expand Forge King's Court Vault
Bank.jpg Expand.jpg Forge.jpg King's Court.jpg Vault.jpg
Bridge.jpg Lurker.jpg Patrol.jpg Swindler.jpg Wishing Well.jpg
Bridge Lurker Patrol Swindler Wishing Well

[edit] Intrigue & Cornucopia

Last Laughs [images]
Farming Village Harvest Horse Traders Hunting Party Jester
Farming Village.jpg Harvest.jpg Horse Traders.jpg Hunting Party.jpg Jester.jpg
Minion.jpg Nobles.jpg Pawn.jpg Steward.jpg Swindler.jpg
Minion Nobles Pawn Steward Swindler
The Spice of Life [images]
Fairgrounds Horn of Plenty Remake Tournament Young Witch
Fairgrounds.jpg Horn of Plenty.jpg Remake.jpg Tournament.jpg Young Witch.jpg
Courtier.jpg Courtyard.jpg Diplomat.jpg Mining Village.jpg Replace.jpg
Courtier Courtyard Diplomat Mining Village Replace
Landscapes and Additional Cards
Bane pile:
Wishing Well
Wishing Well.jpg
Small Victories [images]
Fortune Teller Hamlet Hunting Party Remake Tournament
Fortune Teller.jpg Hamlet.jpg Hunting Party.jpg Remake.jpg Tournament.jpg
Conspirator.jpg Duke.jpg Harem.jpg Pawn.jpg Secret Passage.jpg
Conspirator Duke Harem Pawn Secret Passage

[edit] Intrigue & Hinterlands

Money for Nothing [images]
Replace Patrol Pawn Shanty Town Torturer
Replace.jpg Patrol.jpg Pawn.jpg Shanty Town.jpg Torturer.jpg
Cache.jpg Cartographer.jpg Jack of All Trades.jpg Silk Road.jpg Tunnel.jpg
Cache Cartographer Jack of all Trades Silk Road Tunnel
The Duke's Ball [images]
Conspirator Duke Harem Masquerade Upgrade
Conspirator.jpg Duke.jpg Harem.jpg Masquerade.jpg Upgrade.jpg
Guard Dog.jpg Haggler.jpg Inn.jpg Scheme.jpg Trail.jpg
Guard Dog Haggler Inn Scheme Trail

[edit] Intrigue & Dark Ages

Prophecy [images]
Armory Ironmonger Mystic Rebuild Vagrant
Armory.jpg Ironmonger.jpg Mystic.jpg Rebuild.jpg Vagrant.jpg
Baron.jpg Conspirator.jpg Nobles.jpg Secret Passage.jpg Wishing Well.jpg
Baron Conspirator Nobles Secret Passage Wishing Well
Landscapes and Additional Cards
Invasion [images]
Beggar Marauder Rogue Squire Urchin
Beggar.jpg Marauder.jpg Rogue.jpg Squire.jpg Urchin.jpg
Diplomat.jpg Harem.jpg Swindler.jpg Torturer.jpg Upgrade.jpg
Diplomat Harem Swindler Torturer Upgrade
Landscapes and Additional Cards
Ruins Shelters
Abandoned Mine.jpg Shelters.jpg

[edit] Intrigue & Guilds

Name That Card [images]
Baker Doctor Plaza Advisor Masterpiece
Baker.jpg Doctor.jpg Plaza.jpg Advisor.jpg Masterpiece.jpg
Courtyard.jpg Farm.jpg Nobles.jpg Replace.jpg Wishing Well.jpg
Courtyard Farm Nobles Replace Wishing Well
Tricks of the Trade [images]
Stonemason Herald Soothsayer Journeyman Butcher
Stonemason.jpg Herald.jpg Soothsayer.jpg Journeyman.jpg Butcher.jpg
Conspirator.jpg Masquerade.jpg Mill.jpg Nobles.jpg Secret Passage.jpg
Conspirator Masquerade Mill Nobles Secret Passage
Decisions, Decisions [images]
Merchant Guild Candlestick Maker Masterpiece Taxman Butcher
Merchant Guild.jpg Candlestick Maker.jpg Masterpiece.jpg Taxman.jpg Butcher.jpg
Bridge.jpg Pawn.jpg Mining Village.jpg Upgrade.jpg Duke.jpg
Bridge Pawn Mining Village Upgrade Duke

[edit] Intrigue & Adventures

Royalty Factory [images]
Bridge Troll Duplicate Page Raze Royal Carriage
Bridge Troll.jpg Duplicate.jpg Page.jpg Raze.jpg Royal Carriage.jpg
Conspirator.jpg Courtier.jpg Harem.jpg Nobles.jpg Swindler.jpg
Conspirator Courtier Harem Nobles Swindler
Landscapes and Additional Cards
Masters of Finance [images]
Artificer Distant Lands Gear Transmogrify Wine Merchant
Artificer.jpg Distant Lands.jpg Gear.jpg Transmogrify.jpg Wine Merchant.jpg
Bridge.jpg Pawn.jpg Shanty Town.jpg Steward.jpg Upgrade.jpg
Bridge Pawn Shanty Town Steward Upgrade
Landscapes and Additional Cards
Ball Borrow
Ball.jpg Borrow.jpg

[edit] Intrigue & Empires

Delicious Torture [images]
Castles Crown Enchantress Sacrifice Settlers
Castles.jpg Crown.jpg Enchantress.jpg Sacrifice.jpg Settlers.jpg
Baron.jpg Bridge.jpg Harem.jpg Ironworks.jpg Torturer.jpg
Baron Bridge Harem Ironworks Torturer
Landscapes and Additional Cards
Banquet Arena
Banquet.jpg Arena.jpg
Buddy System [images]
Archive Capital Catapult Engineer Forum
Archive.jpg Capital.jpg Catapult.jpg Engineer.jpg Forum.jpg
Masquerade.jpg Mining Village.jpg Nobles.jpg Pawn.jpg Trading Post.jpg
Masquerade Mining Village Nobles Pawn Trading Post
Landscapes and Additional Cards
Salt the Earth Wolf Den
Salt the Earth.jpg Wolf Den.jpg

[edit] Intrigue & Nocturne

Shadowy Figures [images]
Cobbler Conclave Faithful Hound Shepherd Tragic Hero
Cobbler.jpg Conclave.jpg Faithful Hound.jpg Shepherd.jpg Tragic Hero.jpg
Bridge.jpg Conspirator.jpg Mill.jpg Nobles.jpg Secret Passage.jpg
Bridge Conspirator Mill Nobles Secret Passage
Impending Doom [images]
Leprechaun Monastery Necromancer Tormentor Werewolf
Leprechaun.jpg Monastery.jpg Necromancer.jpg Tormentor.jpg Werewolf.jpg
Courtier.jpg Lurker.jpg Mining Village.jpg Swindler.jpg Upgrade.jpg
Courtier Lurker Mining Village Swindler Upgrade
Landscapes and Additional Cards

[edit] Intrigue & Renaissance

Memento Mori [images]
Experiment Flag Bearer Patron Recruiter Silk Merchant
Experiment.jpg Flag Bearer.jpg Patron.jpg Recruiter.jpg Silk Merchant.jpg
Ironworks.jpg Lurker.jpg Patrol.jpg Swindler.jpg Upgrade.jpg
Ironworks Lurker Patrol Swindler Upgrade
Landscapes and Additional Cards
Citadel Flag
Citadel.jpg Flag.jpg
Clockwork Court [images]
Acting Troupe Inventor Research Scepter Scholar
Acting Troupe.jpg Inventor.jpg Research.jpg Scepter.jpg Scholar.jpg
Courtier.jpg Mining Village.jpg Nobles.jpg Replace.jpg Steward.jpg
Courtier Mining Village Nobles Replace Steward
Landscapes and Additional Cards
Fleet Sinister Plot
Fleet.jpg Sinister Plot.jpg

[edit] Intrigue & Menagerie

Dog & Pony Show [images]
Camel Train Cavalry Goatherd Paddock Sheepdog
Camel Train.jpg Cavalry.jpg Goatherd.jpg Paddock.jpg Sheepdog.jpg
Mill.jpg Nobles.jpg Pawn.jpg Torturer.jpg Upgrade.jpg
Mill Nobles Pawn Torturer Upgrade
Landscapes and Additional Cards
Commerce Way of the Horse
Commerce.jpg Way of the Horse.jpg
Explosions [images]
Animal Fair Bounty Hunter Coven Hunting Lodge Scrap
Animal Fair.jpg Bounty Hunter.jpg Coven.jpg Hunting Lodge.jpg Scrap.jpg
Courtyard.jpg Diplomat.jpg Lurker.jpg Replace.jpg Wishing Well.jpg
Courtyard Diplomat Lurker Replace Wishing Well
Landscapes and Additional Cards
Populate Way of the Squirrel
Populate.jpg Way of the Squirrel.jpg

[edit] Intrigue & Allies

Dark Dealings [images]
Broker Contract Courier Hunter Townsfolk
Broker.jpg Contract.jpg Courier.jpg Hunter.jpg Townsfolk.jpg
Courtier.jpg Lurker.jpg Nobles.jpg Secret Passage.jpg Steward.jpg
Courtier Lurker Nobles Secret Passage Steward
Landscapes and Additional Cards
Circle of Witches
Circle of Witches.jpg
Pawns and Underlings [images]
Innkeeper Merchant Camp Swap Underling Wizards
Innkeeper.jpg Merchant Camp.jpg Swap.jpg Underling.jpg Wizards.jpg
Baron.jpg Conspirator.jpg Patrol.jpg Pawn.jpg Replace.jpg
Baron Conspirator Patrol Pawn Replace
Landscapes and Additional Cards
Plateau Shepherds
Plateau Shepherds.jpg

[edit] Intrigue & Plunder

Breaking Eggs [images]
Buried Treasure Jewelled Egg Mapmaker Maroon Quartermaster
Buried Treasure.jpg Jewelled Egg.jpg Mapmaker.jpg Maroon.jpg Quartermaster.jpg
Courtier.jpg Harem.jpg Mining Village.jpg Nobles.jpg Replace.jpg
Courtier Harem Mining Village Nobles Replace
Landscapes and Additional Cards
Trait for Maroon
Landlubbers [images]
Cutthroat Fortune Hunter Pendant Pilgrim Wealthy Village
Cutthroat.jpg Fortune Hunter.jpg Pendant.jpg Pilgrim.jpg Wealthy Village.jpg
Conspirator.jpg Mill.jpg Pawn.jpg Secret Passage.jpg Wishing Well.jpg
Conspirator Mill Pawn Secret Passage Wishing Well
Landscapes and Additional Cards
Trait for Conspirator
Friendly.jpg Avoid.jpg

Cards $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Combos and Counters Lurker/Hunting GroundsMasquerade pinNative Village/BridgeRoyal Carriage/Bridge
Dominion Products
Sets DominionIntrigueSeasideAlchemyProsperityCornucopia & GuildsHinterlandsDark AgesAdventures • EmpiresNocturneRenaissanceMenagerieAlliesPlunderRising SunPromo
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Accessories Base CardsUpdate PacksPlay Mat • Base Cards MatCollectors CaseDominion Chest
Retired Products CornucopiaGuilds
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