One-shot

One-shots are cards which trash themselves, or otherwise remove themselves from your custody, when you play them. For some cards this self-trashing is a limitation to prevent you from getting multiple uses out of an otherwise powerful card; for a few, however, it's a feature to prevent the card from cluttering up your deck once you've gotten use out of it.
Contents |
[edit] List of one-shot cards
Cards in italics have been removed.
[edit] Mandatory one-shots
These cards always remove themselves from your deck when you play them, usually by being either trashed or returned to their piles.
- Seaside: Island, Treasure Map
- Dark Ages: Madman, Pillage, Spoils
- Adventures: Distant Lands
- Nocturne: Changeling, Wish
- Renaissance: Acting Troupe, Experiment
- Menagerie: Horse, Way of the Horse
- Way of the Butterfly's effect is strictly speaking optional, but it has no effect when not used as a one-shot.
- Plunder: Cage, Reckless, Search, Spell Scroll
[edit] Permanent Durations
These are Duration cards that, once you've played them, remain in play for the rest of the game and have effects that are activated every turn. They are therefore permanently removed from your deck, but still belong to you and provide ongoing benefits.
[edit] Conditional one-shots
These cards do not always act as one-shots. Rather they offer the option to get an extra effect (e.g. in the case of Mining Village), or they act as one-shot if certain conditions are met which are sometimes under the control of the user (e.g. in the case of Horn of Plenty), sometimes not (e.g. in the case of Knights).
- Intrigue
- Mining Village can optionally trash itself for when you play it
- Prosperity
- Investment can optionally trash itself for +
when you play it.
- Investment can optionally trash itself for +
- Cornucopia
- Horn of Plenty trashes itself if you use it to gain a Victory card
- Hinterlands
- Fool's Gold—this has a one-shot Reaction effect.
- Dark Ages
- Adventures
- Travellers, such as Hero, can exchange themselves for another card when discarded from play
- Raze trashes another card or itself for its effect
- Empires
- Engineer can optionally trash itself to gain an additional card
- Encampment returns to its pile if you do not reveal a Gold or Plunder
- Small Castle can trash another Castle or itself for its effect
- Farmers' Market only trashes itself if there are 4
or more on its pile
- Nocturne
- Pixie can optionally trash itself to receive a Boon twice
- Tragic Hero trashes itself if you have 8 or more cards in hand
- Menagerie
- Allies
- Plunder
[edit] Removed
[edit] Gallery
[edit] Mandatory one-shots
[edit] Conditional one-shots
[edit] Removed
[edit] Trivia
Donald X. Vaccarino has written that Intrigue was originally intended to have a one-shot theme, but he abandoned the concept.