Menagerie (expansion)

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Menagerie (expansion)
Menagerie (expansion).jpg
Type Large Expansion
Icon Menagerie (expansion) icon.png
Cards 400
300 (30 sets)
Other Card(s)
Additional Material(s)  
6 Exile mats
Release March 18, 2020
Cover artist Marcel-André Casasola Merkle
Official Rulebook PDF

Menagerie is the 13th expansion to Dominion. The box contains 30 sets of Kingdom cards. It introduces Ways, the Exile mat, Horses, and adds more Events and Duration cards.


[edit] Contents

[edit] Kingdom cards

[edit] Non-Supply cards

[edit] Events

[edit] Ways

20 cards, 1 of each:    

[edit] Additional materials


[edit] Additional rules

[edit] Durations

Menagerie has four Duration cards.

  • Duration cards are orange, and have abilities that affect future turns.
  • Duration cards are not discarded in Clean-up if they have something left to do [on a future turn]; they stay in play until the Clean-up of the last turn that they do something.
  • Additionally, if a Duration card is played extra times by a card such as [Throne RoomThrone Room.jpg, ScepterScepter.jpg, MastermindMastermind.jpg, SpecialistSpecialist.jpg or FlagshipFlagship.jpg], that card also stays in play until the Duration card is discarded, to track the fact that the Duration card was played extra times.
  • Keep track of whether or not a Duration card was played on the current turn, such as by putting your cards into two lines.

[edit] Exile

See the Exile page.

[edit] Ways

See the Way page.

[edit] Events

Menagerie has Events, which first appeared in AdventuresAdventures.jpg. In your Buy phase, when you can buy a card, you can buy an Event instead. You pay the cost indicated on the Event and immediately do its effect.

  • Events are not Kingdom cards; they sit on the table and provide an effect you can buy. There is no way for you to gain one or end up with one in your deck.
  • Buying an Event uses up a Buy; normally you can either buy a card, or buy an Event. If you have two Buys, such as after playing [RangerRanger.jpg, VillaVilla.jpg, SanctuarySanctuary.jpg, or Sack of LootSack of Loot.jpg], you can buy two cards, or buy two Events, or buy a card and an Event (in either order).
  • The same Event can be bought multiple times in a turn if you have the Buys and $ available to do it.
  • You cannot play further Treasures that turn after buying an Event.
  • Buying an Event is not buying a card and so does not trigger cards like [Swamp HagSwamp HagOld2.jpg, CharmCharmOld.jpg, or HagglerHagglerOld2.jpg].
  • Costs of Events are not affected by cards like BridgeBridge.jpg (from Dominion: IntrigueIntrigue2.jpg).

[edit] Reactions played at an unusual time

See the Reaction page.

[edit] Unusual costs

See the Cost reduction page.

[edit] Flavor text

Dominion, that’s what you’re trying to achieve. This time with animals! They each have a lesson to teach, whether it’s how to spit really far, or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it. So you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.

[edit] Mechanics

This is the 13th expansion to Dominion. It has 400 cards, with 30 new Kingdom cards. There are HorsesHorse.jpg that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.

[edit] Cards gallery

[edit] Kingdom cards

Black Cat.jpgSleigh.jpgSupplies.jpgCamel Train.jpgGoatherd.jpgScrap.jpgSheepdog.jpgSnowy Village.jpgStockpile.jpgBounty Hunter.jpgCardinal.jpgCavalry.jpgGroom.jpgHostelry.jpgVillage Green.jpgBarge.jpgCoven.jpgDisplace.jpgFalconer.jpgGatekeeper.jpgHunting Lodge.jpgKiln.jpgLivery.jpgMastermind.jpgPaddock.jpgSanctuary.jpgFisherman.jpgDestrier.jpgWayfarer.jpgAnimal Fair.jpg

[edit] Events

Delay.jpgDesperation.jpgGamble.jpgPursue.jpgRide.jpgToil.jpgEnhance.jpgMarch.jpgTransport.jpgBanish.jpgBargain.jpgInvest.jpgSeize the Day.jpgCommerce.jpgDemand.jpgStampede.jpgReap.jpgEnclave.jpgAlliance.jpgPopulate.jpg

[edit] Ways

Way of the Butterfly.jpgWay of the Camel.jpgWay of the Chameleon.jpgWay of the Frog.jpgWay of the Goat.jpgWay of the Horse.jpgWay of the Mole.jpgWay of the Monkey.jpgWay of the Mouse.jpgWay of the Mule.jpgWay of the Otter.jpgWay of the Owl.jpgWay of the Ox.jpgWay of the Pig.jpgWay of the Rat.jpgWay of the Seal.jpgWay of the Sheep.jpgWay of the Squirrel.jpgWay of the Turtle.jpgWay of the Worm.jpg

[edit] Non-Supply cards


[edit] Theme

[edit] Trivia

[edit] In other languages

  • Dutch: Menagerie
  • French : Ménagerie
  • German: Menagerie
  • Polish: Menażeria (as referred to in Polish Dominion 2E rulebook)

[edit] Why reuse the name Menagerie?

Menagerie was a good name for the expansion. Oops, but I'd used that name on a card. I could therefore find a different name... or decide, this doesn't really matter. The publisher was not phased at all. So I went for it.

[edit] Flavor text work

- animals are great. they can carry you, pull a plow, fetch things, and be delicious, sometimes all in the same day

- they're eager, busy, and industrious - and that's just the beavers

- Horses have a saddle for riding, a bridle for when they get married, and a bit which can be on or off. They also have shoes but no socks, which looks better on them than on you. You can spur them on with spurs, and stir them up with stirrups. They sleep standing up, and are awake lying down.

- There are farriers to put shoes on the horses, furriers to make coats out of them, and ferriers to get them across rivers.

- Horses are ungulates, which you're making do with until you can get some gulates.

[edit] Teaser

Menagerie previews start Monday, and as usual I have a teaser. I like trying different things with the teasers, and well this time the teaser is little bits of text from 10 cards or card-shaped things. See what you can make of them.

[edit] Secret History

I took a break after RenaissanceRenaissance.jpg, and worked on other games. One night there was just me and Kevin. What's good with two? I dunno, Dominion? It happened again a week or two later. And then that was that, I was making an expansion. A lesson for us all.

There were two ideas waiting to be used, from when working on Renaissance. First, the Jail mat. This was a mat cards could put cards onto, and then it had a built-in rule that let you get the cards back when gaining another copy of whichever card. This mat and the associated cards had been good, but I didn't want more mats in Renaissance. At one point it had four mats; in the end it has one that does double duty. So I saved this for next time, and well, it was next time. So this went right into the set and had good cards right away. Eventually I renamed it to Exile, because I wasn't looking to make a wild west expansion, which is what "jail plus horses" sure suggested. "Exile" was nice because you can use it as a verb too, and it made at least some sense for a medieval game.

The other idea was for a particular way to do "+1 Card tokens." I considered them for Renaissance, but it didn't sound great to have a pile of tokens you could constantly consider cashing in for cards. What I ended up doing for Renaissance was Sinister PlotSinister Plot.jpg, which just happens at the start of a turn. But another approach was to have a pile of one-use LabsLaboratory.jpg you could gain. It was like a +1 Card token, except different in all the ways it's different - you can only use it when drawing it, you can RemodelRemodel.jpg it, and so on. There wasn't room for a big pile of those in Renaissance, though it got ExperimentExperiment.jpg. So this was another thing to try right away, and right away I liked it. HorseHorse.jpg itself started and ended costing $3, but I tried having it cost $2, to make it weaker with trash-for-benefit. I preferred it being stronger there.

The first two cards using HorsesHorse.jpg were "Gain 3 HorsesHorse.jpg" and "+1 Action, discard any number of cards for that many HorsesHorse.jpg." They both immediately showcased the beauty of HorsesHorse.jpg. "Gain 3 HorsesHorse.jpg" is like SmithySmithy.jpg... but it doesn't draw dead cards, and doesn't draw at all the first time you play it, and well more differences, RemodelRemodel.jpg and stuff. It was a pretty neat variation on SmithySmithy.jpg and still really simple. And then the CellarCellar.jpg variant was nothing like CellarCellar.jpg. It was pretty neat too. Well as you may have noticed, these cards aren't in the set. They both just produced too many HorsesHorse.jpg. Another way "Gain 3 HorsesHorse.jpg" is different from SmithySmithy.jpg is, it takes longer to resolve - not just playing it, but playing it and playing the three HorsesHorse.jpg. So in the end there are "Gain 2 HorsesHorse.jpg" cards, but no 3, and only LiveryLivery.jpg gets to really go nuts gaining HorsesHorse.jpg.

I tried several new kinds of landscape cards for the set. The one that stuck was Ways, which let any Action be played for a particular effect. I liked the vanilla ones right away. I also planned to add Events to the set. The set was going to have to be 400 cards, to include 30 HorsesHorse.jpg and some landscapes and not have fewer Kingdom cards than usual. So, it had space. It took me a while to get around to trying some Events, but when I did that all worked out, there were new things to do, not all of them involving Exile and HorsesHorse.jpg.

I considered having another card like HorseHorse.jpg, a pile that some cards could give you. I didn't get around to trying one for a while, and meanwhile two minor themes crept into the set. So I never tried one, I had plenty of stuff going on. The minor themes are Reactions and uh weird costs. It seemed cool to have a bunch of Reactions, and I had this good trick to do to get some, which was letting you play the card. Caravan GuardCaravan Guard.jpg had done that, but it had +1 Action, which severely reduced how exciting that was. And then the weird costs, I added WayfarerWayfarer.jpg and Animal FairAnimal Fair.jpg and they were just immediately highlights of the set, so I looked for a couple more.

‎* Outtakes *‎

As I mentioned above, the first two cards were the SmithySmithy.jpg of HorsesHorse.jpg and the CellarCellar.jpg of HorsesHorse.jpg. They were great except for how slow they made games. I tried a smaller CellarCellar.jpg before killing it.

Already there's a card I don't want to share. This card was fine, it just wasn't great with the other things in this set. Well let's move along.

One direction I looked in for new cards was "this turn" abilities. It sounded good to trigger on treasures, effectively giving them an ability, and I tried "when you play a GoldGold.jpg, gain a HorseHorse.jpg" and "when you play a CopperCopper.jpg, +1 Buy." I had big plans to try "When you play a SilverSilver.jpg, +$1" again too, but that didn't happen and those cards didn't work out.

One of the very old cards I dredged up was "Trash a card from your hand, discard a card, +3 Cards." It holds the distinction of being the first card in the oldest Dominion file, though I know it replaced something; I wasn't saving every image back then. In its day it was fine but then seemed redundant. I brought it back with exiling, and we tried it with the +3 Cards first and last, and then versions to try to iron out things I didn't like about it. I was never happy with it and then did a different trasher, which got me to GoatherdGoatherd.jpg in the end.

Some attacks tried to cause discarding after each card play. Oh boy. Yes, "attacks," I tried more than one of these.

The cards that tried to save cards for later in Exile included one suggested by Matt, that seeded Exile with something and always made you swap. Initially it was SilverSilver.jpg but that was nuts; then it was CopperCopper.jpg and well, did I mention you don't really want to put your good cards into Exile for later? You just don't.

I tried some takes on cantrips that gained HorsesHorse.jpg. Conditionally; for discarding a card. It was always dangerous space; HorsesHorse.jpg are more interesting on terminals, but also I didn't want the game to get too slow, and the cantrips threatened that or did it.

Here's a cantrip that dug for an Action and put it onto your deck. Kind of a fixed HarbingerHarbinger.jpg. It was unobjectionable but did not add much to the game. Another short-lived card was a cantrip that Exiled a GoldGold.jpg from the Supply.

I tried a card that added another VP card to the top of the ProvinceProvince.jpg deck. Well I never made the card, since it didn't matter for testing out the concept, but I made the VP card (it came with 2 HorsesHorse.jpg) and we played some games with one per player on top of the ProvincesProvince.jpg. You know, it has a mild charm, but did not add much.

There was a SmithySmithy.jpg that Exiled a supply card for up to $6 when you gained it, and let other players get in on it by discarding a treasure. Then, a SmithySmithy.jpg that let each other player play any Action card from their hand when you gained it. Sometimes it was very cool, but in practice they so often could not get use out of it. I replaced it with the first of the cards that led to FalconerFalconer.jpg.

One concept I trotted out briefly was to trash cards from low supply piles. There isn't much like that in the game and well the game doesn't need much of it.

For a while I liked the idea of a village with 20 cards in its pile, with no special connection to the pile being 20 cards. You know, it wouldn't gain copies of itself or anything, there would just be 20 of them. The idea was, for multiplayer, you put in this card and you are set for villages. So many multiplayer games, if there aren't two village piles, you have to build a deck that doesn't need very many villages. But uh surely the multiplayer players know about this already? They must be putting in those villages or living without them already, that's what I think. And it ate up a slot that stopped seeming so available, I could have a pretty 30 kingdom cards 20 events 20 ways. I came up with a lot of villages trying to be the good 20-card village; many were bad, some have potential but were no good for a 20-card pile, and some got tried out. In the end I did Village GreenVillage Green.jpg for this slot.

A couple cards tried to be some slightly novel way to discard cards for $.

I briefly tried a HagglerHaggler.jpg variant that had Treasures come with a cheaper card. It seemed promising and then had issues to fix and I grew weary of it.

There are Way outtakes. There were multiple versions of a WorkshopWorkshop.jpg. Multiple cards tried to give +$ with some formula, e.g. "per copy of this you have in play." None of those seemed as good as just plain old +$2. There was a SchemeScheme.jpg for all copies of "this." A flip side to ButterflyWay of the Butterfly.jpg, turning a card into a cheaper one but to your hand. I tested "play this twice then trash it," which had wording issues, was a lot of fun, and just messed up the game too much. A couple cards were one-shot +$ formula things. I tried Band of MisfitsBand of Misfits.jpg - all your cards do a zillion things! I tried Throne and ScepterScepter.jpg that only worked on cheaper cards, and a Throne for Treasures. I tried TrainingTraining.jpg - choose a card, the last one picked with the Way has +$1. There was an EmbargoEmbargo.jpg, man it didn't do much. CoppersmithCoppersmith.jpg seemed promising but oops it was way too mathy, you play lots of cards as CoppersmithCoppersmith.jpg and not all at once necessarily. There was a BridgeBridge.jpg. There were a couple versions of NavigatorNavigator.jpg, for a bit it seemed like one would make it. There was "gain 2 HorsesHorse.jpg" - what animal does that? It was an okay ability but not essential, and the name was trouble. It was called Way of the Mare, which I didn't like. I also tried a Way that gained SilverSilver.jpg, and a "card from discard to hand."

And there are Event outtakes. An early one gave you a GoldGold.jpg and a HorseHorse.jpg per GoldGold.jpg you had in play; man it's okay but I did better. Similarly there was, when drawing your hand this turn, +4 Cards then discard 4 cards. I tried a Witch variant that was no good. There were a couple versions of a trasher/exiler (it tried both) that looked through all your cards like DonateDonate.jpg. There was a HarbingerHarbinger.jpg. I had a free Event that gave you +$1 or a SilverSilver.jpg; it let you turn extra Buys into $. It was a runner-up for making the set; I did better.


[edit] Retrospective

For me Exile was a slam dunk, an excellent mechanic. It created some really novel cards. I'm still enamored with HorseHorse.jpgs and Ways too, and it was great to revisit Events. The reaction subtheme is great too. The weak point of the set for me is the weird-cost cards. They are nicely novel, but all generate a lot of rules questions. Animal FairAnimal Fair.jpg seems worth it; I could have done a few of those, saved other weird costs for another day.

For Menagerie I would weaken StockpileStockpile.jpg, replace GatekeeperGatekeeper.jpg (simplify the Exile mat), and then instead of 4 different weird cost things, try doing Animal FairAnimal Fair.jpg 2-3 times, with the others becoming more new reactions, push that direction more.

From Menagerie, Ways would be tricky to revisit because I'd want a bunch. Maybe I'd have a bunch though, I don't have to rule that out. HorseHorse.jpgs requires including the pile; exile requires the mat. You could certainly do more with them though.

[edit] Recommended sets of 10

[edit] Menagerie only

Intro to Horses [images]
Animal Fair Barge Destrier Goatherd Hostelry
Animal Fair.jpg Barge.jpg Destrier.jpg Goatherd.jpg Hostelry.jpg
Livery.jpg Paddock.jpg Scrap.jpg Sheepdog.jpg Supplies.jpg
Livery Paddock Scrap Sheepdog Supplies
Landscapes and Additional Cards
Enhance Way of the Sheep
Enhance.jpg Way of the Sheep.jpg
Intro to Exile [images]
Black Cat Bounty Hunter Camel Train Cardinal Falconer
Black Cat.jpg Bounty Hunter.jpg Camel Train.jpg Cardinal.jpg Falconer.jpg
Mastermind.jpg Sanctuary.jpg Snowy Village.jpg Stockpile.jpg Wayfarer.jpg
Mastermind Sanctuary Snowy Village Stockpile Wayfarer
Landscapes and Additional Cards
March Way of the Worm
March.jpg Way of the Worm.jpg

[edit] Menagerie & Dominion

Pony Express [images]
Barge Destrier Paddock Stockpile Supplies
Barge.jpg Destrier.jpg Paddock.jpg Stockpile.jpg Supplies.jpg
Artisan.jpg Cellar.jpg Market.jpg Mine.jpg Village.jpg
Artisan Cellar Market Mine Village
Landscapes and Additional Cards
Stampede Way of the Seal
Stampede.jpg Way of the Seal.jpg
Garden of Cats [images]
Black Cat Displace Sanctuary Scrap Snowy Village
Black Cat.jpg Displace.jpg Sanctuary.jpg Scrap.jpg Snowy Village.jpg
Bandit.jpg Gardens.jpg Harbinger.jpg Merchant.jpg Moat.jpg
Bandit Gardens Harbinger Merchant Moat
Landscapes and Additional Cards
Toil Way of the Mole
Toil.jpg Way of the Mole.jpg

[edit] Menagerie & Intrigue

Dog and Pony Show [images]
Camel Train Cavalry Goatherd Paddock Sheepdog
Camel Train.jpg Cavalry.jpg Goatherd.jpg Paddock.jpg Sheepdog.jpg
Mill.jpg Nobles.jpg Pawn.jpg Torturer.jpg Upgrade.jpg
Mill Nobles Pawn Torturer Upgrade
Landscapes and Additional Cards
Commerce Way of the Horse
Commerce.jpg Way of the Horse.jpg
Explosions [images]
Animal Fair Bounty Hunter Coven Hunting Lodge Scrap
Animal Fair.jpg Bounty Hunter.jpg Coven.jpg Hunting Lodge.jpg Scrap.jpg
Courtyard.jpg Diplomat.jpg Lurker.jpg Replace.jpg Wishing Well.jpg
Courtyard Diplomat Lurker Replace Wishing Well
Landscapes and Additional Cards
Populate Way of the Squirrel
Populate.jpg Way of the Squirrel.jpg

[edit] Menagerie & Seaside

Innsmouth [images]
Caravan Fishing Village Lighthouse Pirate Tide Pools
Caravan.jpg Fishing Village.jpg Lighthouse.jpg Pirate.jpg Tide Pools.jpg
Animal Fair.jpg Barge.jpg Coven.jpg Groom.jpg Sheepdog.jpg
Animal Fair Barge Coven Groom Sheepdog
Landscapes and Additional Cards
Invest Way of the Goat
Invest.jpg Way of the Goat.jpg
Ruritania [images]
Astrolabe Outpost Tactician Tide Pools Warehouse
Astrolabe.jpg Outpost.jpg Tactician.jpg Tide Pools.jpg Warehouse.jpg
Bounty Hunter.jpg Cavalry.jpg Falconer.jpg Sleigh.jpg Village Green.jpg
Bounty Hunter Cavalry Falconer Sleigh Village Green
Landscapes and Additional Cards
Alliance Way of the Monkey
Alliance.jpg Way of the Monkey.jpg

[edit] Menagerie & Alchemy

Class of 20 [images]
Cavalry Coven Hunting Lodge Kiln Livery
Cavalry.jpg Coven.jpg Hunting Lodge.jpg Kiln.jpg Livery.jpg
Snowy Village.jpg Wayfarer.jpg Transmute.jpg Vineyard.jpg University.jpg
Snowy Village Wayfarer Transmute Vineyard University
Landscapes and Additional Cards
Potion Delay Way of the Owl
Potion.jpg Delay.jpg Way of the Owl.jpg

[edit] Menagerie & Prosperity

Limited Time Offer [images]
Destrier Displace Fisherman Supplies Wayfarer
Destrier.jpg Displace.jpg Fisherman.jpg Supplies.jpg Wayfarer.jpg
Anvil.jpg Grand Market.jpg Mint.jpg Peddler.jpg Worker's Village.jpg
Anvil Grand Market Mint Peddler Worker's Village
Landscapes and Additional Cards
Platinum Colony Desperation Way of the Frog
Platinum.jpg Colony.jpg Desperation.jpg Way of the Frog.jpg
Otter Chaos [images]
Animal Fair Camel Train Mastermind Paddock Stockpile
Animal Fair.jpg Camel Train.jpg Mastermind.jpg Paddock.jpg Stockpile.jpg
City.jpg Clerk.jpg Monument.jpg Quarry.jpg War Chest.jpg
City Clerk Monument Quarry War Chest
Landscapes and Additional Cards
Platinum Colony Reap Way of the Otter
Platinum.jpg Colony.jpg Reap.jpg Way of the Otter.jpg

[edit] Menagerie & Cornucopia/Guilds

Living in Exile [images]
Gatekeeper Hostelry Livery Scrap Stockpile
Gatekeeper.jpg Hostelry.jpg Livery.jpg Scrap.jpg Stockpile.jpg
Fairgrounds.jpg Hamlet.jpg Jester.jpg Journeyman.jpg Taxman.jpg
Fairgrounds Hamlet Jester Journeyman Taxman
Landscapes and Additional Cards
Enclave Way of the Mule
Enclave.jpg Way of the Mule.jpg
Thrill of the Hunt [images]
Black Cat Bounty Hunter Camel Train Mastermind Village Green
Black Cat.jpg Bounty Hunter.jpg Camel Train.jpg Mastermind.jpg Village Green.jpg
Butcher.jpg Horse Traders.jpg Hunting Party.jpg Menagerie.jpg Tournament.jpg
Butcher Horse Traders Hunting Party Menagerie Tournament
Landscapes and Additional Cards
Pursue Way of the Rat
Pursue.jpg Way of the Rat.jpg

[edit] Menagerie & Hinterlands

Big Blue [images]
Black Cat Falconer Sheepdog Sleigh Village Green
Black Cat.jpg Falconer.jpg Sheepdog.jpg Sleigh.jpg Village Green.jpg
Trail.jpg Trader.jpg Tunnel.jpg Weaver.jpg Wheelwright.jpg
Trail Trader Tunnel Weaver Wheelwright
Landscapes and Additional Cards
Banish Way of the Turtle
Banish.jpg Way of the Turtle.jpg
Intersection [images]
Cardinal Hostelry Livery Mastermind Supplies
Cardinal.jpg Hostelry.jpg Livery.jpg Mastermind.jpg Supplies.jpg
Develop.jpg Farmland.jpg Nomads.jpg Stables.jpg Wheelwright.jpg
Develop Farmland Nomads Stables Wheelwright
Landscapes and Additional Cards
Gamble Way of the Mouse
Gamble.jpg Way of the Mouse.jpg

Set-aside card for Mouse is CrossroadsCrossroads.jpg

[edit] Menagerie & Dark Ages

Friendly Carnage [images]
Animal Fair Cardinal Falconer Goatherd Hunting Lodge
Animal Fair.jpg Cardinal.jpg Falconer.jpg Goatherd.jpg Hunting Lodge.jpg
Altar.jpg Beggar.jpg Catacombs.jpg Fortress.jpg Market Square.jpg
Altar Beggar Catacombs Fortress Market Square
Landscapes and Additional Cards
Shelters Ride Way of the Camel
Shelters.jpg Ride.jpg Way of the Camel.jpg
Gift Horses [images]
Camel Train Destrier Displace Paddock Scrap
Camel Train.jpg Destrier.jpg Displace.jpg Paddock.jpg Scrap.jpg
Hunting Grounds.jpg Pillage.jpg Rats.jpg Sage.jpg Squire.jpg
Hunting Grounds Pillage Rats Sage Squire
Landscapes and Additional Cards
Shelters Bargain Way of the Butterfly
Shelters.jpg Bargain.jpg Way of the Butterfly.jpg

[edit] Menagerie & Adventures

Horse Feathers [images]
Destrier Displace Falconer Sleigh Stockpile
Destrier.jpg Displace.jpg Falconer.jpg Sleigh.jpg Stockpile.jpg
Magpie.jpg Ranger.jpg Ratcatcher.jpg Relic.jpg Royal Carriage.jpg
Magpie Ranger Ratcatcher Relic Royal Carriage
Landscapes and Additional Cards
Pilgrimage Way of the Ox
Pilgrimage.jpg Way of the Ox.jpg
Sooner or Later [images]
Barge Gatekeeper Groom Mastermind Village Green
Barge.jpg Gatekeeper.jpg Groom.jpg Mastermind.jpg Village Green.jpg
Amulet.jpg Caravan Guard.jpg Dungeon.jpg Giant.jpg Raze.jpg
Amulet Caravan Guard Dungeon Giant Raze
Landscapes and Additional Cards
Toil Mission
Toil.jpg Mission.jpg

[edit] Menagerie & Empires

No Money Down [images]
Animal Fair Cavalry Sleigh Stockpile Wayfarer
Animal Fair.jpg Cavalry.jpg Sleigh.jpg Stockpile.jpg Wayfarer.jpg
Catapult.jpg City Quarter.jpg Crown.jpg Engineer.jpg Villa.jpg
Catapult City Quarter Crown Engineer Villa
Landscapes and Additional Cards
Advance Way of the Pig
Advance.jpg Way of the Pig.jpg
Detours and Shortcuts [images]
Camel Train Fisherman Gatekeeper Sanctuary Snowy Village
Camel Train.jpg Fisherman.jpg Gatekeeper.jpg Sanctuary.jpg Snowy Village.jpg
Enchantress.jpg Overlord.jpg Sacrifice.jpg Settlers.jpg Wild Hunt.jpg
Enchantress Overlord Sacrifice Settlers Wild Hunt
Landscapes and Additional Cards
transport Triumphal Arch
Transport.jpg Triumphal Arch.jpg

[edit] Menagerie & Nocturne

Seize the Night [images]
Barge Falconer Hostelry Sheepdog Supplies
Barge.jpg Falconer.jpg Hostelry.jpg Sheepdog.jpg Supplies.jpg
Cobbler.jpg Devil's Workshop.jpg Exorcist.jpg Monastery.jpg Skulk.jpg
Cobbler Devil's Workshop Exorcist Monastery Skulk
Landscapes and Additional Cards
Hexes Seize the Day Way of the Sheep
Hex-back.jpg Seize the Day.jpg Way of the Sheep.jpg
Animal Crackers [images]
Black Cat Goatherd Groom Hunting Lodge Kiln
Black Cat.jpg Goatherd.jpg Groom.jpg Hunting Lodge.jpg Kiln.jpg
Faithful Hound.jpg Pixie.jpg Pooka.jpg Sacred Grove.jpg Shepherd.jpg
Faithful Hound Pixie Pooka Sacred Grove Shepherd
Landscapes and Additional Cards
Boons Enhance Way of the Chameleon
Boon-back.jpg Enhance.jpg Way of the Chameleon.jpg

[edit] Menagerie & Renaissance

Biding Time [images]
Cavalry Coven Displace Fisherman Goatherd
Cavalry.jpg Coven.jpg Displace.jpg Fisherman.jpg Goatherd.jpg
Ducat.jpg Priest.jpg Recruiter.jpg Scepter.jpg Swashbuckler.jpg
Ducat Priest Recruiter Scepter Swashbuckler
Landscapes and Additional Cards
Sinister Plot Treasure Chest Way of the Turtle
Sinister Plot.jpg Treasure Chest.jpg Way of the Turtle.jpg
Villager Madness [images]
Cardinal Groom Kiln Livery Wayfarer
Cardinal.jpg Groom.jpg Kiln.jpg Livery.jpg Wayfarer.jpg
Border Guard.jpg Flag Bearer.jpg Patron.jpg Silk Merchant.jpg Spices.jpg
Border Guard Flag Bearer Patron Silk Merchant Spices
Landscapes and Additional Cards
Demand Academy Flag Horn Lantern
Demand.jpg Academy.jpg Flag.jpg Horn.jpg Lantern.jpg

[edit] Menagerie & Allies

Wise Owls [images]
Barbarian Marquis Merchant Camp Town Wizards
Barbarian.jpg Marquis.jpg Merchant Camp.jpg Town.jpg Wizards.jpg
Animal Fair.jpg Black Cat.jpg Bounty Hunter.jpg Hostelry.jpg Hunting Lodge.jpg
Animal Fair Black Cat Bounty Hunter Hostelry Hunting Lodge
Landscapes and Additional Cards
Way of the Owl Architects' Guild
Way of the Owl.jpg Architects' Guild.jpg
Mountain Kings [images]
Broker Courier Forts Guildmaster Skirmisher
Broker.jpg Courier.jpg Forts.jpg Guildmaster.jpg Skirmisher.jpg
Barge.jpg Coven.jpg Scrap.jpg Snowy Village.jpg Supplies.jpg
Barge Coven Scrap Snowy Village Supplies
Landscapes and Additional Cards
Toil Mountain Folk
Toil.jpg Mountain Folk.jpg

[edit] Menagerie & Plunder

Going Home [images]
Gondola Landing Party Mapmaker Secluded Shrine Silver Mine
Gondola.jpg Landing Party.jpg Mapmaker.jpg Secluded Shrine.jpg Silver Mine.jpg
Barge.jpg Gatekeeper.jpg Kiln.jpg Snowy Village.jpg Supplies.jpg
Barge Gatekeeper Kiln Snowy Village Supplies
Landscapes and Additional Cards
Trait for Gatekeeper
Way of the Squirrel
Cheap.jpg Way of the Squirrel.jpg
Going Big [images]
Enlarge Grotto Harbor Village Sack of Loot Siren
Enlarge.jpg Grotto.jpg Harbor Village.jpg Sack of Loot.jpg Siren.jpg
Animal Fair.jpg Camel Train.jpg Mastermind.jpg Sanctuary.jpg Sheepdog.jpg
Animal Fair Camel Train Mastermind Sanctuary Sheepdog
Landscapes and Additional Cards
Trait for Animal Fair
Nearby.jpg Peril.jpg

Cards $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3* HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5* FishermanFisherman.jpg $6* DestrierDestrier.jpgWayfarerWayfarer.jpg $7* Animal FairAnimal Fair.jpg
Events $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Other concepts Exile
Dominion Products
Sets DominionIntrigueSeasideAlchemyProsperityCornucopia & GuildsHinterlandsDark AgesAdventures • EmpiresNocturneRenaissanceMenagerieAlliesPlunderRising SunPromo
Collections Big BoxSpecial Edition (German) • Alchemy & Cornucopia (Japanese, German, Dutch)
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