Menagerie (expansion)
Menagerie (expansion) | |
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Info | |
Type | Large Expansion |
Icon |
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Cards | 400 |
300 (30 sets) | |
30 | |
Other Card(s) |
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Additional Material(s) | |
6 Exile mats | |
Theme(s) | |
Release | March 18, 2020 |
Cover artist | Marcel-André Casasola Merkle |
Official Rulebook |
Menagerie is the 13th expansion to Dominion. The box contains 30 sets of Kingdom cards. It introduces Ways, the Exile mat, Horses, and adds more Events and Duration cards.
[edit] Contents
[edit] Kingdom cards
- Black Cat, Sleigh, Supplies :
- Camel Train, Goatherd, Scrap, Sheepdog, Snowy Village, Stockpile :
- Bounty Hunter, Cardinal, Cavalry, Groom, Hostelry, Village Green :
- Barge, Coven, Displace, Falconer, Gatekeeper, Hunting Lodge, Kiln, Livery, Mastermind, Paddock, Sanctuary :
- Fisherman :
- Destrier, Wayfarer :
- Animal Fair :
[edit] Non-Supply cards
- Horse (30 copies) :
[edit] Events
- Delay, Desperation :
- Gamble, Pursue, Ride, Toil :
- Enhance, March, Transport :
- Banish, Bargain, Invest, Seize the Day :
- Commerce, Demand, Stampede :
- Reap :
- Enclave :
- Alliance, Populate :
[edit] Ways
20 cards, 1 of each: |
[edit] Additional materials
Mats
[edit] Additional rules
[edit] Durations
Menagerie has four Duration cards.
- Duration cards are orange, and have abilities that affect future turns.
- Duration cards are not discarded in Clean-up if they have something left to do [on a future turn]; they stay in play until the Clean-up of the last turn that they do something.
- Additionally, if a Duration card is played extra times by a card such as [Throne Room, Scepter, Mastermind, Specialist or Flagship], that card also stays in play until the Duration card is discarded, to track the fact that the Duration card was played extra times.
- Keep track of whether or not a Duration card was played on the current turn, such as by putting your cards into two lines.
[edit] Exile
See the Exile page.
[edit] Ways
See the Way page.
[edit] Events
See the Event page.
[edit] Reactions played at an unusual time
See the Reaction page.
[edit] Unusual costs
See the Cost reduction page.
[edit] Flavor text
[edit] Mechanics
[edit] Cards gallery
[edit] Kingdom cards
[edit] Events
[edit] Ways
[edit] Non-Supply cards
[edit] Theme
- 12 card-shaped things use Horse: Bargain, Cavalry, Demand, Groom, Hostelry, Livery, Paddock, Ride, Scrap, Sleigh, Stampede, Supplies
- 14 card-shaped things use Exile: Banish, Bounty Hunter, Camel Train, Cardinal, Coven, Displace, Enclave, Gatekeeper, Invest, Sanctuary, Stockpile, Transport, Way of the Camel, Way of the Worm
- 5 Reaction cards: Black Cat, Falconer, Sheepdog, Sleigh, Village Green
- 4 cards with weird costs: Animal Fair, Destrier, Fisherman, Wayfarer
[edit] Trivia
[edit] In other languages
- Dutch: Menagerie
- French : Ménagerie
- German: Menagerie
- Polish: Menażeria (as referred to in Polish Dominion 2E rulebook)
[edit] Why reuse the name Menagerie?
[edit] Flavor text work
- they're eager, busy, and industrious - and that's just the beavers
- Horses have a saddle for riding, a bridle for when they get married, and a bit which can be on or off. They also have shoes but no socks, which looks better on them than on you. You can spur them on with spurs, and stir them up with stirrups. They sleep standing up, and are awake lying down.
- There are farriers to put shoes on the horses, furriers to make coats out of them, and ferriers to get them across rivers.
- Horses are ungulates, which you're making do with until you can get some gulates.[edit]
[edit] Secret History
There were two ideas waiting to be used, from when working on Renaissance. First, the Jail mat. This was a mat cards could put cards onto, and then it had a built-in rule that let you get the cards back when gaining another copy of whichever card. This mat and the associated cards had been good, but I didn't want more mats in Renaissance. At one point it had four mats; in the end it has one that does double duty. So I saved this for next time, and well, it was next time. So this went right into the set and had good cards right away. Eventually I renamed it to Exile, because I wasn't looking to make a wild west expansion, which is what "jail plus horses" sure suggested. "Exile" was nice because you can use it as a verb too, and it made at least some sense for a medieval game.
The other idea was for a particular way to do "+1 Card tokens." I considered them for Renaissance, but it didn't sound great to have a pile of tokens you could constantly consider cashing in for cards. What I ended up doing for Renaissance was Sinister Plot, which just happens at the start of a turn. But another approach was to have a pile of one-use Labs you could gain. It was like a +1 Card token, except different in all the ways it's different - you can only use it when drawing it, you can Remodel it, and so on. There wasn't room for a big pile of those in Renaissance, though it got Experiment. So this was another thing to try right away, and right away I liked it. Horse itself started and ended costing , but I tried having it cost , to make it weaker with trash-for-benefit. I preferred it being stronger there.
The first two cards using Horses were "Gain 3 Horses" and "+1 Action, discard any number of cards for that many Horses." They both immediately showcased the beauty of Horses. "Gain 3 Horses" is like Smithy... but it doesn't draw dead cards, and doesn't draw at all the first time you play it, and well more differences, Remodel and stuff. It was a pretty neat variation on Smithy and still really simple. And then the Cellar variant was nothing like Cellar. It was pretty neat too. Well as you may have noticed, these cards aren't in the set. They both just produced too many Horses. Another way "Gain 3 Horses" is different from Smithy is, it takes longer to resolve - not just playing it, but playing it and playing the three Horses. So in the end there are "Gain 2 Horses" cards, but no 3, and only Livery gets to really go nuts gaining Horses.
I tried several new kinds of landscape cards for the set. The one that stuck was Ways, which let any Action be played for a particular effect. I liked the vanilla ones right away. I also planned to add Events to the set. The set was going to have to be 400 cards, to include 30 Horses and some landscapes and not have fewer Kingdom cards than usual. So, it had space. It took me a while to get around to trying some Events, but when I did that all worked out, there were new things to do, not all of them involving Exile and Horses.
I considered having another card like Horse, a pile that some cards could give you. I didn't get around to trying one for a while, and meanwhile two minor themes crept into the set. So I never tried one, I had plenty of stuff going on. The minor themes are Reactions and uh weird costs. It seemed cool to have a bunch of Reactions, and I had this good trick to do to get some, which was letting you play the card. Caravan Guard had done that, but it had +1 Action, which severely reduced how exciting that was. And then the weird costs, I added Wayfarer and Animal Fair and they were just immediately highlights of the set, so I looked for a couple more.
* Outtakes *
As I mentioned above, the first two cards were the Smithy of Horses and the Cellar of Horses. They were great except for how slow they made games. I tried a smaller Cellar before killing it.
Already there's a card I don't want to share. This card was fine, it just wasn't great with the other things in this set. Well let's move along.
One direction I looked in for new cards was "this turn" abilities. It sounded good to trigger on treasures, effectively giving them an ability, and I tried "when you play a Gold, gain a Horse" and "when you play a Copper, +1 Buy." I had big plans to try "When you play a Silver, + " again too, but that didn't happen and those cards didn't work out.
One of the very old cards I dredged up was "Trash a card from your hand, discard a card, +3 Cards." It holds the distinction of being the first card in the oldest Dominion file, though I know it replaced something; I wasn't saving every image back then. In its day it was fine but then seemed redundant. I brought it back with exiling, and we tried it with the +3 Cards first and last, and then versions to try to iron out things I didn't like about it. I was never happy with it and then did a different trasher, which got me to Goatherd in the end.
Some attacks tried to cause discarding after each card play. Oh boy. Yes, "attacks," I tried more than one of these.
The cards that tried to save cards for later in Exile included one suggested by Matt, that seeded Exile with something and always made you swap. Initially it was Silver but that was nuts; then it was Copper and well, did I mention you don't really want to put your good cards into Exile for later? You just don't.
I tried some takes on cantrips that gained Horses. Conditionally; for discarding a card. It was always dangerous space; Horses are more interesting on terminals, but also I didn't want the game to get too slow, and the cantrips threatened that or did it.
Here's a cantrip that dug for an Action and put it onto your deck. Kind of a fixed Harbinger. It was unobjectionable but did not add much to the game. Another short-lived card was a cantrip that Exiled a Gold from the Supply.
I tried a card that added another VP card to the top of the Province deck. Well I never made the card, since it didn't matter for testing out the concept, but I made the VP card (it came with 2 Horses) and we played some games with one per player on top of the Provinces. You know, it has a mild charm, but did not add much.
There was a Smithy that Exiled a supply card for up to when you gained it, and let other players get in on it by discarding a treasure. Then, a Smithy that let each other player play any Action card from their hand when you gained it. Sometimes it was very cool, but in practice they so often could not get use out of it. I replaced it with the first of the cards that led to Falconer.
One concept I trotted out briefly was to trash cards from low supply piles. There isn't much like that in the game and well the game doesn't need much of it.
For a while I liked the idea of a village with 20 cards in its pile, with no special connection to the pile being 20 cards. You know, it wouldn't gain copies of itself or anything, there would just be 20 of them. The idea was, for multiplayer, you put in this card and you are set for villages. So many multiplayer games, if there aren't two village piles, you have to build a deck that doesn't need very many villages. But uh surely the multiplayer players know about this already? They must be putting in those villages or living without them already, that's what I think. And it ate up a slot that stopped seeming so available, I could have a pretty 30 kingdom cards 20 events 20 ways. I came up with a lot of villages trying to be the good 20-card village; many were bad, some have potential but were no good for a 20-card pile, and some got tried out. In the end I did Village Green for this slot.
A couple cards tried to be some slightly novel way to discard cards for
.I briefly tried a Haggler variant that had Treasures come with a cheaper card. It seemed promising and then had issues to fix and I grew weary of it.
There are Way outtakes. There were multiple versions of a Workshop. Multiple cards tried to give + with some formula, e.g. "per copy of this you have in play." None of those seemed as good as just plain old + . There was a Scheme for all copies of "this." A flip side to Butterfly, turning a card into a cheaper one but to your hand. I tested "play this twice then trash it," which had wording issues, was a lot of fun, and just messed up the game too much. A couple cards were one-shot + formula things. I tried Band of Misfits - all your cards do a zillion things! I tried Throne and Scepter that only worked on cheaper cards, and a Throne for Treasures. I tried Training - choose a card, the last one picked with the Way has + . There was an Embargo, man it didn't do much. Coppersmith seemed promising but oops it was way too mathy, you play lots of cards as Coppersmith and not all at once necessarily. There was a Bridge. There were a couple versions of Navigator, for a bit it seemed like one would make it. There was "gain 2 Horses" - what animal does that? It was an okay ability but not essential, and the name was trouble. It was called Way of the Mare, which I didn't like. I also tried a Way that gained Silver, and a "card from discard to hand."
And there are Event outtakes. An early one gave you a Gold and a Horse per Gold you had in play; man it's okay but I did better. Similarly there was, when drawing your hand this turn, +4 Cards then discard 4 cards. I tried a Witch variant that was no good. There were a couple versions of a trasher/exiler (it tried both) that looked through all your cards like Donate. There was a Harbinger. I had a free Event that gave you + or a Silver; it let you turn extra Buys into . It was a runner-up for making the set; I did better.|}
[edit] Retrospective
[edit] Recommended sets of 10
[edit] Menagerie only
Intro to Horses [images] | ||||||||||||||||||||
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Animal Fair | Barge | Destrier | Goatherd | Hostelry | ||||||||||||||||
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Livery | Paddock | Scrap | Sheepdog | Supplies | ||||||||||||||||
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Enhance | Way of the Sheep | |||||||||||||||||||
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Intro to Exile [images] | ||||||||||||||||||||
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Black Cat | Bounty Hunter | Camel Train | Cardinal | Falconer | ||||||||||||||||
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Mastermind | Sanctuary | Snowy Village | Stockpile | Wayfarer | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
March | Way of the Worm | |||||||||||||||||||
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[edit] Menagerie & Dominion
Pony Express [images] | ||||||||||||||||||||
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Barge | Destrier | Paddock | Stockpile | Supplies | ||||||||||||||||
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Artisan | Cellar | Market | Mine | Village | ||||||||||||||||
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Stampede | Way of the Seal | |||||||||||||||||||
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Garden of Cats [images] | ||||||||||||||||||||
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Black Cat | Displace | Sanctuary | Scrap | Snowy Village | ||||||||||||||||
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Bandit | Gardens | Harbinger | Merchant | Moat | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Toil | Way of the Mole | |||||||||||||||||||
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[edit] Menagerie & Intrigue
Dog and Pony Show [images] | ||||||||||||||||||||
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Camel Train | Cavalry | Goatherd | Paddock | Sheepdog | ||||||||||||||||
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Mill | Nobles | Pawn | Torturer | Upgrade | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Commerce | Way of the Horse | |||||||||||||||||||
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Explosions [images] | ||||||||||||||||||||
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Animal Fair | Bounty Hunter | Coven | Hunting Lodge | Scrap | ||||||||||||||||
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Courtyard | Diplomat | Lurker | Replace | Wishing Well | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Populate | Way of the Squirrel | |||||||||||||||||||
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[edit] Menagerie & Seaside
Innsmouth [images] | ||||||||||||||||||||
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Caravan | Fishing Village | Lighthouse | Pirate | Tide Pools | ||||||||||||||||
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Animal Fair | Barge | Coven | Groom | Sheepdog | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Invest | Way of the Goat | |||||||||||||||||||
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Ruritania [images] | ||||||||||||||||||||
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Astrolabe | Outpost | Tactician | Tide Pools | Warehouse | ||||||||||||||||
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Bounty Hunter | Cavalry | Falconer | Sleigh | Village Green | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Alliance | Way of the Monkey | |||||||||||||||||||
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[edit] Menagerie & Alchemy
Class of 20 [images] | ||||||||||||||||||||
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Cavalry | Coven | Hunting Lodge | Kiln | Livery | ||||||||||||||||
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Snowy Village | Wayfarer | Transmute | Vineyard | University | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Potion | Delay | Way of the Owl | ||||||||||||||||||
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[edit] Menagerie & Prosperity
Limited Time Offer [images] | ||||||||||||||||||||
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Destrier | Displace | Fisherman | Supplies | Wayfarer | ||||||||||||||||
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Anvil | Grand Market | Mint | Peddler | Worker's Village | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Platinum | Colony | Desperation | Way of the Frog | |||||||||||||||||
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Otter Chaos [images] | ||||||||||||||||||||
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Animal Fair | Camel Train | Mastermind | Paddock | Stockpile | ||||||||||||||||
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City | Clerk | Monument | Quarry | War Chest | ||||||||||||||||
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Platinum | Colony | Reap | Way of the Otter | |||||||||||||||||
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[edit] Menagerie & Cornucopia/Guilds
Living in Exile [images] | ||||||||||||||||||||
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Gatekeeper | Hostelry | Livery | Scrap | Stockpile | ||||||||||||||||
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Fairgrounds | Hamlet | Jester | Journeyman | Taxman | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Enclave | Way of the Mule | |||||||||||||||||||
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Thrill of the Hunt [images] | ||||||||||||||||||||
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Black Cat | Bounty Hunter | Camel Train | Mastermind | Village Green | ||||||||||||||||
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Butcher | Horse Traders | Hunting Party | Menagerie | Tournament | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Pursue | Way of the Rat | |||||||||||||||||||
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[edit] Menagerie & Hinterlands
Big Blue [images] | ||||||||||||||||||||
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Black Cat | Falconer | Sheepdog | Sleigh | Village Green | ||||||||||||||||
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Trail | Trader | Tunnel | Weaver | Wheelwright | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
Banish | Way of the Turtle | |||||||||||||||||||
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Intersection [images] | ||||||||||||||||||||
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Cardinal | Hostelry | Livery | Mastermind | Supplies | ||||||||||||||||
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Develop | Farmland | Nomads | Stables | Wheelwright | ||||||||||||||||
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Gamble | Way of the Mouse | |||||||||||||||||||
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Set-aside card for Mouse is Crossroads
[edit] Menagerie & Dark Ages
Friendly Carnage [images] | |||||||||||||||||||||||
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Animal Fair | Cardinal | Falconer | Goatherd | Hunting Lodge | |||||||||||||||||||
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Altar | Beggar | Catacombs | Fortress | Market Square | |||||||||||||||||||
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Shelters | Ride | Way of the Camel | |||||||||||||||||||||
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Gift Horses [images] | |||||||||||||||||||||||
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Camel Train | Destrier | Displace | Paddock | Scrap | |||||||||||||||||||
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Hunting Grounds | Pillage | Rats | Sage | Squire | |||||||||||||||||||
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Shelters | Bargain | Way of the Butterfly | |||||||||||||||||||||
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[edit] Menagerie & Adventures
Horse Feathers [images] | ||||||||||||||||||||
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Destrier | Displace | Falconer | Sleigh | Stockpile | ||||||||||||||||
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Magpie | Ranger | Ratcatcher | Relic | Royal Carriage | ||||||||||||||||
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Pilgrimage | Way of the Ox | |||||||||||||||||||
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Sooner or Later [images] | ||||||||||||||||||||
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Barge | Gatekeeper | Groom | Mastermind | Village Green | ||||||||||||||||
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Amulet | Caravan Guard | Dungeon | Giant | Raze | ||||||||||||||||
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Toil | Mission | |||||||||||||||||||
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[edit] Menagerie & Empires
No Money Down [images] | ||||||||||||||||||||
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Animal Fair | Cavalry | Sleigh | Stockpile | Wayfarer | ||||||||||||||||
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Catapult | City Quarter | Crown | Engineer | Villa | ||||||||||||||||
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Advance | Way of the Pig | |||||||||||||||||||
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Detours and Shortcuts [images] | ||||||||||||||||||||
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Camel Train | Fisherman | Gatekeeper | Sanctuary | Snowy Village | ||||||||||||||||
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Enchantress | Overlord | Sacrifice | Settlers | Wild Hunt | ||||||||||||||||
Landscapes and Additional Cards | ||||||||||||||||||||
transport | Triumphal Arch | |||||||||||||||||||
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[edit] Menagerie & Nocturne
Seize the Night [images] | ||||||||||||||||||||
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Barge | Falconer | Hostelry | Sheepdog | Supplies | ||||||||||||||||
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Cobbler | Devil's Workshop | Exorcist | Monastery | Skulk | ||||||||||||||||
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Hexes | Seize the Day | Way of the Sheep | ||||||||||||||||||
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Animal Crackers [images] | ||||||||||||||||||||
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Black Cat | Goatherd | Groom | Hunting Lodge | Kiln | ||||||||||||||||
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Faithful Hound | Pixie | Pooka | Sacred Grove | Shepherd | ||||||||||||||||
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Boons | Enhance | Way of the Chameleon | ||||||||||||||||||
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[edit] Menagerie & Renaissance
Biding Time [images] | |||||||||||||||||||||||
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Cavalry | Coven | Displace | Fisherman | Goatherd | |||||||||||||||||||
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Ducat | Priest | Recruiter | Scepter | Swashbuckler | |||||||||||||||||||
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Sinister Plot | Treasure Chest | Way of the Turtle | |||||||||||||||||||||
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Villager Madness [images] | |||||||||||||||||||||||||||||
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Cardinal | Groom | Kiln | Livery | Wayfarer | |||||||||||||||||||||||||
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Border Guard | Flag Bearer | Patron | Silk Merchant | Spices | |||||||||||||||||||||||||
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Demand | Academy | Flag | Horn | Lantern | |||||||||||||||||||||||||
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[edit] Menagerie & Allies
Wise Owls [images] | ||||||||||||||||||||
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Barbarian | Marquis | Merchant Camp | Town | Wizards | ||||||||||||||||
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Animal Fair | Black Cat | Bounty Hunter | Hostelry | Hunting Lodge | ||||||||||||||||
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Way of the Owl | Architects' Guild | |||||||||||||||||||
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Mountain Kings [images] | ||||||||||||||||||||
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Broker | Courier | Forts | Guildmaster | Skirmisher | ||||||||||||||||
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Barge | Coven | Scrap | Snowy Village | Supplies | ||||||||||||||||
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Toil | Mountain Folk | |||||||||||||||||||
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