Ducat
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Ducat | |
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Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set |
Renaissance![]() |
Illustrator(s) | Marco Morte |
Card text | |
+1 Coffers +1 Buy When you gain this, you may trash a Copper from your hand. |
Ducat is a Treasure card from Renaissance. Unlike most Treasures, Ducat gives Coffers instead of vanilla + . It also is a +Buy card, and may trash a Copper from your hand when gained.
Contents |
[edit] FAQ
[edit] Official FAQ
- When you play this, you get no , but get +1 Coffers and +1 Buy.
- When you gain this, you may trash a Copper from your hand; this is optional.
[edit] Strategy
Ducat can be seen as a variant of Candlestick Maker, with the option of spending $3 instead of $2 to trash a Copper. Doing so is usually worth it. Ducat is a subpar opening card, even with the option of trashing a Copper, since its limited economy makes it hard to afford cards in the early game. However, the buy it provides can be useful, especially because the +Buy does not cost an action.
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
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+1 Coffers +1 Buy When you gain this, you may trash a Copper from your hand. |
Renaissance | November 2018 |
[edit] Other language versions
[edit] Trivia
[edit] Preview
Ducat is the Coffers treasure. If you have a Copper in hand when you get it, it essentially upgrades the Copper into a kind of save-able Copper.
[edit] Secret History
A late card. I needed a Candlestick Maker. I am pretty sure it isn't. What feels better is when you trash a Copper with it... which effectively costs you . But any which way, one is a Treasure and one an Action, and various things make those categories matter. It and Candlestick Maker are more similar than most pairs of cards, and well, twelfth expansion, trying to have simple cards, no regrets.
, and a +1 Buy card. Matt suggested making it a Treasure and there it is. It didn't change, but it did get argued about. Adam felt like it was "strictly better" than [edit] Relevant outtakes
On the quest for Ducat, there was a card that gave you +1 Buy per Treasure you discarded when gaining it (super +Buy cards are always trouble); and there was a card that Remodel'd to the same cost when you gained it and cost , which meant that on the / I drew in what was probably the only game with it, I went, buy that, turn three Estates into that, huh.