Mountain Pass
Mountain Pass | |
---|---|
Info | |
Type | Landmark |
Set | Empires |
Illustrator(s) | Garret DeChellis |
Landmark text | |
When you are the first player to gain a Province, each player bids once, up to and takes the they bid. | , ending with you. High bidder gets +8
Mountain Pass is a Landmark from Empires. It prompts a bidding event when a Province is first gained, where players take turns stating an amount of they'd be willing to take on, once per player, starting with the player to the left of the one who gained the Province. The winner of the bid gets +8 , and takes on the they bid. It is the only Landmark to involve , and the only card-shaped object in the game to involve bidding.
FAQ
Unofficial FAQ (2022)
- This only happens the first time a player gains a Province; it does not matter if the Province was bought or not, or if Provinces have left the pile earlier due to Salt the Earth.
- The player to the left of the player who got the Province bids first, then the player to their left and so on, ending with the player who got the Province.
- Each bid can be a pass, or a higher bid than the previous bid.
- Bids are in amounts of , from to ; a bid of cannot be beaten.
- The player who bid the highest (if any) gets +8 and takes the amount of of their bid.
Other rules clarifications
- If someone gains the first Province during a turn you are controlling with Possession (from Alchemy), "make all decisions" means you have control over how much the Possessed player bids. If that player wins the bid, they take the 8 , and you take the . In practice (at least in a 2-player game), you force them to bid , and you can take for 8 .
Deprecated official FAQ (2016) |
|
Deprecated rules clarifications (2016 2021) |
|
Strategy
In the abstract, the provided by Mountain Pass is fairly desirable, as it does not come with a stop card and 8 is more than that of a Province; however, its variable cost and the somewhat unpredictable nature of when the bidding will occur make its overall effect on Kingdoms complex.
As a starting point in considering how much Province, because winning the bid is almost strictly better than buying one. You can then adjust your bid further by looking at the total amount of available in the Kingdom otherwise. If there is no other alt-VP, 8 will be proportionally more impactful. Conversely, if a card such as Groundskeeper is present, that amount of is far less likely to matter. The overall game state is also important to consider. If your opponent is threatening a pileout, you may need to bid more to ensure they do not have a lead while doing so. In some endgame scenarios, this may even necessitate bidding the maximum of , in which case you always win the bid. This dynamic does mean that you cannot buy the first Province to secure a lead in the middle of piling out, as your opponent can always use the maximum bid to deny you said lead.
to bid for Mountain Pass as the first bidder, you’ll almost never want to bid as little as the price of aYou should also consider how much building process, how much you can generate, and what kind of payload you have. If your opponent buys an early first Province and you’re still building up an engine, it’s likely not a good idea to bid a large amount, as that is probably better invested back into your deck, and temporarily losing the ability to build via buying can be highly detrimental. How long you’re stuck paying is directly tied to how much you can generate per turn, and so you usually won’t want to bid too much more than a couple of turns’ worth of . It may also not be a good idea to bid high if your payload is primarily cost reduction (as that cannot be used to pay off ), or if you are reliant on your ability to buy things (e.g., with Merchant Guild, Black Market, or Expedition). A more extreme example can be seen with Tournament: if your opponent is able to gain the first Province, you might have to bid a somewhat smaller amount, as you likely cannot take much without significantly delaying your own first Province. Conversely, if you have lots of gainers and can be productive while paying off , you can invest more in your bid.
you can afford to take on, which often depends on where you are in theFinally, it’s also worth considering the value of the to your opponent, the effect the might have on them, and their deck’s capabilities relative to your own. For instance, if you know that your generation is better and more consistent than your opponent's, you may try to pick a larger amount of that is asymmetrically difficult for them to pay off.
In a two-player bid, the first bidder gets to set the price, and the second bidder gets to decide whether or not to take the and on you and your opponent. For example, if your opponent makes a relatively large first bid, you can simply force them to take all of that , if you determine that they’re not in a good position to pay it off.
by outbidding by one. This means that as the second bidder you can be more reactive, although you’ll still need to understand the impact of theStatistically, as of 2018, typical winning bids are often around source).
(Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
When you are the first player to gain a Province, after that turn, each player bids once, up to and takes the they bid. | , ending with you. High bidder gets +8Empires | June 2016 | ||
When you are the first player to gain a Province, at end of turn, each player bids once, up to and takes the they bid. | , ending with you. High bidder gets +8Avoid having effects happen between turns Empires (2021 printing) |
January 29, 2021 / February 18, 2022
| ||
When you are the first player to gain a Province, each player bids once, up to and takes the they bid. | , ending with you. High bidder gets +8Enable to pay off bidding Debt on the turn you gain the first Province | June 29, 2022 |
Other language versions
Trivia
Secret History
Retrospective
Why it originally was an after-turn ability
There should not be stuff happening between-turns (except for determining whose turn is next, which Outpost etc. can safely mess with). Why is there? [...] Mountain Pass is between turns so Possession doesn't affect who makes the decision to take . But I later fixed that on Possession itself.
Will I ever fix Donate and Mountain Pass to not be between turns? Man, maybe. I don't need to make that decision today.Errata
Since then, Mountain Pass has received errata to happen as soon as you gain the first Province.