Pendant

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Pendant
Info
Cost $5
Type(s) Treasure
Kingdom card? Yes
Set Plunder
Illustrator(s) Martin Hoffmann
Card text
+$1 per differently named Treasure you have in play.

Pendant is a Treasure card from Plunder. It gives a variable amount of $ depending on how many different Treasures you already have in play.

FAQ

Official FAQ

  • This counts itself. For example if you had three Coppers, a Gondola played last turn, and the Pendant in play, it would make +$3.

Other rules clarifications

Strategy

Pendant is highly situational, but can be strong in a variety of circumstances. It is like a Bank that is $2 cheaper but only counts unique treasures, but it tends to be more powerful and easier to use than Bank in part because of its lower price point. On its own, it functions as an exorbitant Copper; played after a single treasure type, it becomes an expensive Silver, and after two, it becomes a cheap Gold. In some decks, its function as a cheap gold can alone make it a key component of a winning strategy. But it truly shines most if it can be, at least some of the time, played after three or more other treasures, thus becoming both stronger and cheaper than a Gold. This is possible even with the basic treasures, as it can be worth $4.

In an engine able to draw the whole deck, Pendant can be guaranteed to be worth $4 by including only one copper, silver, and gold in the deck, thus providing more efficient buying power than golds, and cheaper. Terminal draw also benefits Pendant, however, even in a big money strategy. The Terminal draw Big Money strategy is strengthened by the presence of Pendant as it provides a powerful card at the $5 price point, often a weak point of those strategies.

All alt-treasure tends to strengthen Pendant, but Treasure-Duration cards are particularly strong with it as they stay in play multiple turns. Abundance is perhaps the strongest of these combos. The fact that Abundance stays in play increases the coin gained by Pendant by +$1 every round, even if Abundance is never activated, and it does so without needing to be played from the hand. The fact that Abundance costs $4 is also convenient, giving a price point distinct from both Pendant and Silver. The +Buy can sometimes be useful when the Abundance activates, although this benefit is harder to coordinate. Usually if combining these two cards, the first Abundance purchased has the greatest benefit, and additional ones become less beneficial. Cage is yet another such that can stay in play many turns, especially in the early game, and can be a psuedo-trasher. Playing Cage and setting aside any Estate and perhaps some Copper from your hand can be a powerful jump-start to a game, with the cards not returning to your hand until the endgame. As with Abundance, the first Cage is the most beneficial and the card quickly offers diminishing returns.

Buried Treasure, Astrolabe, Gondola, and Rope all synergize in a similar way, staying in play for two turns and thus increasing the value of Pendant for both turns. It is a little easier to benefit from the +Buy offered by Astrolabe and Rope, and to a lesser degree, Buried Treasure. Contract also has this benefit of staying in play two turns, but at $5 it conflicts with Pendant, and its benefit of +1 Favor is more beneficial with Pendant-based strategies in some games than others, depending on which ally is chosen for the game.

There are two main strategies involving Pendant, one involving +Buy and working up to purchasing two or more Provinces per turn, and the other, a rush strategy based on using Pendant to reach $8 before other players. The rush strategy is favored in the absence of +Buy, but may still be the best strategy even when +Buy is present. Usually, the strategy to buy two or more provinces is only viable with engines.

Pendant is weakest when a handsize attack or junker is present. It also is a poor choice for decks that do not rely on treasure for their buying power.

Versions

English versions

Print Digital Text Release Date
Pendant Pendant from Shuffle iT +$1 per differently named Treasure you have in play. Plunder December 2022

Other language versions

Language Name Print Digital Text Notes
Dutch Pendant Dutch language Pendant +$1 per geldkaart met een
verschillende naam die je in
het spel hebt
(2023)
German Anhänger German language Pendant from Shuffle iT +$1 pro Geldkarte mit
unterschiedlichem Namen,
die du im Spiel hast.

Trivia

Official card art.

Preview

Pendant is a Treasure that cares about Treasures; why not have some of those. You will compare it to Bank, but it's really its own animal.


Secret History

This slot for a while was dedicated to some kind of treasure that would be payload but not hurt your draw. The first version stayed out until you shuffled, then went into your hand. Then it went back to your hand next turn, but you had to discard a card. It made $2 and was a lot like Treasury. For a long time it clung to life, being sometimes okay, and then I tried some different Pendants and settled on this unrelated different-Treasures counter.



Cards $2 CageGrottoJewelled EggSearchShaman $3 Secluded ShrineSirenStowawayTaskmaster $4 AbundanceCabin BoyCrucibleFlagshipFortune HunterGondolaHarbor VillageLanding PartyMapmakerMaroonRopeSwamp ShacksTools $5 Buried TreasureCrewCutthroatEnlargeFigurineFirst MateFrigateLongshipMining RoadPendantPickaxePilgrimQuartermasterSilver MineTricksterWealthy Village $6 Sack of Loot $7 King's Cache
Loots $7* AmphoraDoubloonsEndless ChaliceFigureheadHammerInsigniaJewelsOrbPrize GoatPuzzle BoxSextantShieldSpell ScrollStaffSword
Events $1 Bury $2 AvoidDeliverPerilRush $3 ForayLaunchMirrorPrepareScrounge $4 MaelstromJourney $6 Looting $10 InvasionProsper
Traits CheapCursedFatedFawningFriendlyHastyInheritedInspiringNearbyPatientPiousRecklessRichShyTireless
Other concepts LootTraits

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