From DominionStrategy Wiki
Loot is a type of non-Supply Treasure cards in Plunder. They all have a cost of .
The majority of Loot cards provide +Buy in addition to some other bonus or special effect; a handful, however, have different but comparably powerful abilities.and
There are 30 Loot cards in total: 15 distinct cards at 2 copies each. In any game in which Loot cards are used, they are shuffled face-down, so players instructed to gain Loot won't know which one they're getting until they've gained it.
 Official Rules
- There are 15 Loot cards, with 2 copies of each. Shuffle them into a face-down pile before the game if any cards refer to Loot.
- During the game, "gain a Loot" means, you gain the top card of the Loot pile.
- When you gain a Loot, reveal it to all players. Then put it into your discard pile as usual.
- Players can't look through the Loot pile during a game.
- The Loot pile isn't in the Supply; players can't buy or gain from it, except with cards that specifically gain Loot.
 Other rules clarifications
- If you exchange a gained Loot (e.g. with Changeling), the Loot goes back on top of the pile, face down.
 List of Loots
Amphora, Doubloons, Endless Chalice, Figurehead, Hammer, Insignia, Jewels, Orb, Prize Goat, Puzzle Box, Sextant, Shield, Spell Scroll, Staff, Sword
 Ways to gain Loot
- Jewelled Egg, Peril, Search
- Pickaxe, Wealthy Village, Cutthroat
- Looting, Sack of Loot
- Invasion, Prosper
- Trait: Cursed
 Cards gallery
 Gains Loot
Loot is a pile of 30 cards, with 15 unique ones at 2 copies each. You shuffle it before the game, put it face down, and when something says "gain a Loot," you take the top one. You also have to show us all what you got. You can't just buy Loot; it's not in the Supply. Something has to tell you to gain one. As you can see, your basic loot is a Gold with +Buy and some other bonus. But some have no +Buy, and a few aren't a Gold.
 Comparing Loots with each other
When you're drawing your deck, one that doesn't make you Figurehead for example. You can credit tracer for fighting to reduce how many of those survived. When you need to get your +Buy from a Loot, one with no +Buy is weakest. Endless Chalice can sink you - you're playing Pickaxe and counting on that + and no, Endless Chalice. You can also be envied for it though.every turn is weakest.
The initial idea was to have the Loot be all over the place in terms of abilities; it always had to try to be balanced power-level wise, since you get a random one. The more exotic abilities were problems, they'd be nuts sometimes, and gradually the effects got closer and closer, until almost all of them give +and a lot of them give +Buy. But this is all, keeping as much variety as I can while making them as close as possible power-level-wise.
 In other languages
- German: Kostbarkeit