Hasty
From DominionStrategy Wiki
Hasty | |
---|---|
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Info | |
Type | Trait |
Set |
Plunder![]() |
Illustrator(s) | Donald Crank |
Trait text | |
When you gain a Hasty card, set it aside, and play it at the start of your next turn. |
Hasty is a Trait from Plunder. Cards with this trait automatically play themselves the turn after you gain them.
Contents |
[edit] FAQ
[edit] Official FAQ
- If this plays a card that can't normally be played, like Territory (from Allies), that card goes into play but doesn't do anything else then.
[edit] Other rules clarifications
- Playing a card that has no effect (like Territory) will still trigger e.g. Pathfinding, and it can count for e.g. Landing Party.
[edit] Strategy
[edit] Versions
[edit] English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
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When you gain a Hasty card, set it aside, and play it at the start of your next turn. | Plunder | December 2022 |
[edit] Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Eilig | ![]() |
Wenn du eine Eilige Karte nimmst, lege sie zur Seite und spiele sie zu Beginn deine nächsten Zuges. |
[edit] Trivia
[edit] Preview
Hasty makes a particular card leap into play, albeit a turn later. This one is useful on almost anything. A Hasty Territory goes into play but doesn't do anything else for being played; as always there's a rulebook.
[edit] Secret History
The first version put the card onto your deck when you gained it. Then, to your hand or onto your deck (this does not work). Then, set it aside and play it next turn.