Bank
Bank | |
---|---|
Info | |
Cost | |
Type(s) | Treasure |
Kingdom card? | Yes |
Set | Prosperity |
Illustrator(s) | Jason Snair |
Card text | |
+ | per Treasure card you have in play (counting this).
Bank is a Treasure card from Prosperity. It gives a variable amount of , depending on how many other Treasures you've played before it. It works best with large handsizes which can play many Treasures.
FAQ
Official FAQ
- When you play Bank, it makes + per Treasure you have in play, counting itself.
- If you play two copies of Bank in a row, the second one will make more than the first one.
- Playing more Treasures after Bank will not change how much you got from it.
Other Rules clarifications
- Example turn: You play 2 Coppers followed by a Crystal Ball. The Crystal Ball causes you to play a Bank which produces + . You play another Crystal Ball which causes you to play another Bank, which produces + giving you a total of to spend.
- It doesn't matter whether the other Treasures you have in play gave you Potion or Horn of Plenty); Bank will still give you for them. when you played them (some that don't include
Strategy
Bank is a Kingdom Treasure that is difficult to use for two reasons. First, it is very difficult to acquire, and has a high opportunity cost. Second, the fact that its production scales based on the number of Treasures in play makes it very demanding in terms of draw, as Treasures are almost always stop cards, so the end result of effectively upgrading each Treasure’s output by is usually not worth the draw investment. Without draw support, Bank functions similarly to Gold, which is cheaper but has slightly less upside. The best draw cards to make Bank worthwhile also provide +Buy (e.g. Wharf) so that you can effectively use the it generates. A few other effects can also serve to get Treasures in play for Bank, most notably Storyteller. Gamble can also be useful for gain and playing a Bank after playing your other Treasures.
If the Kingdom offers draw, +Buy, and no superior Action-based alternatives, Bank can be suitable payload; if you are already relying primarily on Treasures, perhaps because strong draw is accompanied by weak Copper thinning, it can be a good way to increase output very rapidly. It can be even more appealing if you can gain it cheaply (e.g., with Hero or Tragic Hero), if it provides via effects such as Keep, or if it serves as a good stepping stone to Province for restricted Remodel variants such as Develop.
External strategy articles
Note: Article(s) below are by individual authors and may not represent the community's current views on cards, but may provide more in-depth information or give historical perspective. Caveat emptor.
Versions
English versions
Digital | Text | Notes | Release | Date | |
---|---|---|---|---|---|
When you play this, it’s worth | per Treasure card you have in play (counting this).Digital version mistakenly put | symbols on the top banner instead of symbols.Prosperity | October 2010 | ||
When you play this, it’s worth | per Treasure card you have in play (counting this).Prosperity (2016 printing) | February 2017 | |||
+ | per Treasure card you have in play (counting this).Prosperity (2020 printing) | October 2020 |
Other language versions
Trivia
Preview
Secret History