Journey
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Journey | |
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Info | |
Cost | |
Type | Event |
Set | Plunder |
Illustrator(s) | Julien Delval |
Event text | |
You don't discard cards from play in Clean-up this turn. Take an extra turn after this one (but not a 3rd turn in a row). |
Journey is an Event from Plunder. It grants an extra turn, but without discarding the previous card's played cards from the play area during Clean-up. So if you buy Journey on an engine turn on which you played most of your good cards, your extra Journey turn will be played with most of your good cards inaccessible to you.
FAQ
Errata
Journey has received errata so that you can't take multiple extra turns in a row [1]. Here are rulings that will change as a result.
- If you buy Journey multiple times in one turn, you aren't able to take more than 2 turns in a row, so all Journeys after the first will fail.
- If you buy Journey on an extra turn, your cards will stay in play, but you won't get an extra turn.
- If you set up multiple extra turns at once (e.g. one from Journey, one from Voyage), you choose one turn to take, and the others fail.
- If you are Possessed, and they make you buy Journey, anything they made you play will stay in play, you take a Journey turn, and then take your normal turn.
Official FAQ (2022)
- You can only buy this once per turn. When you do, if the previous turn was not yours - if it was another player's turn before this turn - you don't discard cards from play this turn, and you take another turn after this turn ends. You still discard your hand.
- The extra turn is completely normal except that it doesn't count for the tiebreaker.
Other rules clarifications
- Almost all "while this is in play" abilities have either received errata (e.g. Quarry) or been removed (e.g. Talisman). The exception is Urchin, which you can play during your regular turn, and then trash into a Mercenary on the Journey turn.
- If you play Lich and buy Journey on the same turn, your cards remain in play, the Journey turn gets skipped, and you'll discard those cards from play during the next Clean-up (yours or another player's).
- If you buy Journey, then any effects that care about cards that you discard from play this turn (e.g. Improve and Scheme) will do nothing. However, some effects trigger at the start of Clean-up (e.g. Alchemist and Walled Village), and they trigger normally.
- Journey's restriction only applies to your cards. Any cards that other players play (e.g. Mapmaker) will be discarded normally.
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Once per turn: If the previous turn wasn't yours, you don't discard cards from play in Clean-up this turn, and take an extra turn after this one. | Plunder | December 2022 | ||
You don't discard cards from play in Clean-up this turn. Take an extra turn after this one (but not a 3rd turn in a row). | Extra turn errata | December 2023 |
Other language versions
Trivia
Preview
Journey is an exotic extra turn, where you won't get to use the cards from this turn on that turn. And it messes with stuff like Swamp Shacks.
Secret History
This glorious monster leapt from my head fully-formed. I'd had a related idea in my notes for the holiday joke cards some years back (an attack called Icy Roads that made cards not be discarded from play).