Lost Arts
Lost Arts | |
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Info | |
Cost | |
Type | Event |
Set | Adventures |
Illustrator(s) | Joshua Stewart |
Event text | |
Move your +1 Action token to an Action Supply pile. (When you play a card from that pile, you first get +1 Action.) |
Lost Arts is an Event from Adventures. It gives +1 Action to all of your cards from an Action Supply pile.
FAQ
Official FAQ
- When you buy this, you move your +1 Action token to any Action Supply pile.
- This token gives you +1 Action whenever you play a card from that pile; see the Tokens section.
Strategy
Turning a terminal into a non-terminal or a cantrip into a village is often powerful, as doing so can either remove a major downside of a card or greatly increase your terminal space. Lost Arts may therefore be crucial for building some engines which would otherwise be infeasible.
Lost Arts’ relevance varies depending on how important it is to play particular terminals:
- If there is only one important terminal, you can add the +Action token to its pile and forgo villages completely. Terminal draw, such as Smithy, is a prime target in this case. With Lost Arts, you eliminate its two major downsides: the potential to draw cards dead and the need to play villages before your terminal draw; this makes your deck much more reliable. Other good terminal targets include payload cards that you would like to play in bulk such as Monument or Bridge.
- If you’d like to play multiple different terminals, Lost Arts can also be used to make up for a lack of other village options by converting a non-terminal card into a village. A good target card for this is typically a cheap cantrip.
Timing when to get Lost Arts is fairly Kingdom-dependent. If Lost Arts is extremely important to your deck, e.g. as it can be with terminal draw, it’s often a good idea to build your engine somewhat normally, with an additional priority of trying to add copies of the target card quickly while also preparing your deck to afford Lost Arts before you begin to have terminal collision; this is usually after you have a couple of copies of the target card, though it may be earlier if your target card is terminal draw and you have other terminals you would like to play. If terminal space is less needed or there is no obvious target card, you can plan to take Lost Arts more flexibly, if at all.
In some Kingdoms where the Lost Arts target is obvious (e.g. with Smithy), it can be helpful to use a gainer or a source of +Buy in order to quickly add those target cards, and in some Kingdoms you may wish to do this to ensure you don’t lose the split. In the case of a terminal draw target card, doing so is often equivalent to being behind on cheap non-terminal draw, which can be detrimental. However, as is usually the case with contesting splits, it’s important to consider the opportunity cost of doing so, and it’s almost always better to focus on building a good deck first over immediately rushing to take as many of the target card as possible, as a good deck will likely both be able to catch up on the split and afford Lost Arts.
Versions
English versions
Digital | Text | Release | Date | |
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Move your +1 Action token to an Action Supply pile (when you play a card from that pile, you first get +1 Action). | Adventures | April 2015 | ||
Move your +1 Action token to an Action Supply pile. (When you play a card from that pile, you first get +1 Action.) | Adventures (2017 printing) | August 2017 |
Other language versions
Trivia
Preview
Secret History