Reap
Reap | |
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Info | |
Cost | |
Type | Event |
Set | Menagerie |
Illustrator(s) | Harald Lieske |
Event text | |
Gain a Gold. Set it aside. If you do, at the start of your next turn, play it. |
Reap is an Event from Menagerie. It gains you a Gold and plays it automatically at the start of your next turn.
FAQ
Official FAQ
- This means you will start your next turn with a Gold in play and + from it.
- You discard the Gold that turn as normal.
- If multiple things happen at the start of your turn, you can order them.
- This does not skip your Action phase.
Strategy
Reap is a relatively weak Event as it is expensive and its only use is acquiring Gold, which in most Kingdoms will be a sub-optimal form of payload.
If choosing between buying Gold and buying Reap, Reap will almost always be preferable as it allows you to make use of the Gold immediately on the following turn and saves you the need to spend draw on it. Reap’s advantage over Gold is greatest in weak kingdoms with low deck control, where a Gold in the discard can take many turns to draw back around to; a late-game Reap might help you afford Province next turn, while a late-game Gold might never get played before the game ends. However, both Gold and Reap will frequently be outclassed by stronger Kingdom cards, especially those costing or more.
In a few narrow circumstances Reap will be inferior to buying Gold directly. Some cards, such as Haggler, give benefits for buying a card. As an Event, Reap does not count as a "card", so buying Reap won’t activate those effects. Reap will also be weaker in decks with Encampment where you would prefer to have the Gold in hand rather than in play.
Versions
English versions
Digital | Text | Release | Date | |
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Gain a Gold. Set it aside. If you do, at the start of your next turn, play it. | Menagerie | March 2020 |