Diplomat
Diplomat | |
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Info | |
Cost | |
Type(s) | Action - Reaction |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Lorraine Schleter |
Card text | |
+2 Cards If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3. |
Diplomat is an Action–Reaction card from the second edition of Intrigue. When you're Attacked, it gives you an opportunity to adjust the contents of your hand to possibly mitigate the attack. When you play it, it gives you +2 cards, plus a village effect if your hand size is small enough. Since Diplomat's Reaction effect itself reduces your hand size, its Reaction and on-play effects have some synergy.
FAQ
Official FAQ
- When playing this, you get +2 Cards, then count your cards in hand, and if you have 5 cards or fewer, you get +2 Actions.
- So, for example if you play this from a hand of 5 cards, you will put it into play, going down to 4 cards, then draw 2 cards, going up to 6 cards, and that is more than 5 cards so you would not get the +2 Actions.
- Diplomat can also be used when another player plays an Attack card, if you have at least 5 cards in hand.
- Before the Attack card does anything, you can reveal a Diplomat from your hand; if you do, you draw 2 cards, then discard 3 cards (which can include the Diplomat).
- If you still have at least 5 cards in hand after doing that (such as due to Council Rooms), you can reveal Diplomat again and do it again.
- You reveal Reactions one at a time; you cannot reveal two Diplomats simultaneously.
- You can reveal a Moat from your hand (to be unaffected by an Attack) either before or after revealing and resolving a Diplomat (even if the Moat was not in your hand until after resolving Diplomat).
Other rules clarifications
Strategy
As a draw card that provides additional benefit when played from a smaller hand, Diplomat functions similarly to many draw-to-X cards. If you can activate the bonus +Actions, Diplomat’s on-play effect is a strong one, equivalent to Lost City in combining draw with a village effect. However, an unactivated Diplomat is simply a Moat equivalent, terminally increasing your hand size by one. This difference makes it rather important to activate Diplomat; while it can be difficult to do so repeatedly due to the card’s sensitivity to draws and play order, building a deck that will enable it can sometimes pay off given the right support. The card’s Reaction can sometimes help with activation, providing a useful sifting effect in the process.
Using Diplomat as your primary source of draw is very similar to playing with a draw-to-X deck: it doesn’t combine well with other forms of draw, so your hand size is effectively capped at five, and you need to reduce it back to four or less before playing your next Diplomat. You also generally need much of the same support (i.e., the ability to handle junk via very good thinning or sifting) and payoff (i.e., strong Action-based payload such as Bridge Troll). However, Diplomat-based decks are typically more awkward and unreliable, for two primary reasons:
- Diplomat generally draws much less than a true draw-to-X card, as its draw is independent of your hand size. This means that it provides only a small search space for the cards you need to play next, and the scope for making use of discard-for-benefit effects, such as that of Artificer, is weaker.
- You must be able to reduce your hand size to four before you play your first Diplomat each turn. This often necessitates particular start-of-turn collisions and play orders: for example, it might involve finding and playing both a non-Diplomat village and a terminal payload card (e.g. Bridge) before your first Diplomat.
Given the importance of activating Diplomat, a primary concern when using it for draw is whether you can find a non-terminal stop card (e.g. Candlestick Maker) or hand size reducer (e.g. Oasis). Less often, you can React to your opponents’ Attacks, or use a start-of-turn effect such as Gang of Pickpockets. The most common issue with relying on Diplomat’s Reaction for activation is that your opponents can opt to avoid playing Attacks, and if an opponent’s Attack is the only way to activate Diplomat from your starting hand, it may not be worth building around Diplomat. Occasionally, other forms of counterplay can interfere with activation: this may include an opponent forcing you to draw cards, e.g. with Council Room.
As a village, Diplomat’s activation conditions mean that it is generally not very reliable. It’s particularly difficult to use it as a village when you would prefer to use another, stronger source of draw (such as Wharf), and the cost of setting up Diplomat’s activation will often outweigh the benefit of the extra terminal space provided. Even if you’re drawing with Diplomat, it’s often still desirable to make use of more reliable villages (such as Fishing Village) as they make it easier to play terminal payload.
If you don’t need to use Diplomat as your primary draw or village, it can occasionally still be worth gaining a copy or two as supplementary draw (especially if you know your starting hand size will always be reduced due to an effect such as Cathedral) or for the sifting that it can provide via its Reaction. Although it reduces your hand size, Reacting is usually beneficial if you have the opportunity, especially in response to most hand size Attacks. However, cases do occur in which it’s better to decline to React: for example, if you already have a good starting hand, you're not reliant on Diplomat’s +Actions, and your opponent’s Attack won’t affect your hand size, you may risk making your hand worse rather than better.
Versions
English versions
Digital | Text | Release | Date | |
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+2 Cards If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3. |
Intrigue (Second Edition) | October 2016 |
Other language versions
Trivia
Secret History
Retrospective