Expedition

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Expedition
Info
Cost $3
Type Event
Set Adventures
Illustrator(s) Joshua Stewart
Event text
Draw 2 extra cards for your next hand.

Expedition is an Event from Adventures. It gives the buyer a larger starting hand for their next turn.

FAQ

Official FAQ

  • This increases the number of cards you draw in Cleanup of the same turn.
  • It is cumulative.
  • Normally you draw 5 cards; after an Expedition you would draw 7, after two Expeditions you would draw 9, and so on.
  • It only applies for the turn you buy it.
  • If you play Outpost (from Seaside), getting an extra turn with only 3 cards, and also buy Expedition, you add the 2 extra cards onto the base of 3 cards, for 5 cards total.

Strategy

There is no strategy article for Expedition, but it has been discussed on the forum.

Expedition is a form of non-terminal draw; it increases the size of your next hand by 2 without having to spend an Action. That's as good as a double Laboratory at a fraction of the price. The downside is, of course, that you have to buy it every turn in order to get the increased handsize, which makes it unsustainable as draw in an engine most of the time. That being said, it's often a decent buy when playing an engine if you happen to have a mediocre draw. Oftentimes, you don't want to add another Silver to your deck, so you might as well set up a better turn for next time.

Expedition shines whenever you can do something with the large handsize. One option is to use it to trash a lot of cards at once with Forge or Count, or get most of your Coppers in play at the same time to trash them with Mint. Another option is to enable hitting a high price point early in the game, so you can get your first Altar, King's Court, Prince or Province (on a Tournament board) ASAP. Finally, you can use it to enable a megaturn next turn if you just happened to miss it. Especially megaturns with cost-reducers like Expedition, because you don't need the money anyway if everything is free.

Since Expedition increases your hand during Clean-up, most handsize attacks played by other players will almost completely nullify the Expeditions you bought, making this Event a risky purchase when such cards are available.

Although intuitively it makes most sense to go for Expedition in an engine, it's also usable in Big Money late game. The extra handsize might enable you to buy the last Province if your deck already has a lot of green in it, making it more useful than buying that extra Estate at times.

Synergies

Antisynergies

Versions

English versions

Print Digital Text Release Date
Expedition Expedition from Goko/Making Fun Draw 2 extra cards for your next hand. Adventures 1st Edition April 2015
Expedition Expedition from Shuffle iT Draw 2 extra cards for your next hand. Adventures 2nd Edition August 2017

Other language versions

Language Name Print Digital Text Notes
Dutch Expeditie Trek 2 kaarten extra voor je volgende hand. (2015)
Finnish Tutkimusmatka
(lit. exploration)
French Expédition French language Expedition 2021 from Shuffle iT Piochez 2 cartes supplémentaires pour votre prochaine main.
German Expedition German language Expedition 2015 by ASS Ziehe in deiner Aufräumphase 2 zusätzliche Karten. (2015)
German Expedition German language Expedition 2021 from Shuffle iT Ziehe für deine nächste Hand 2 zusätzliche Karten. (Nachdruck 2021)
Japanese 探検
(pron. tanken)
クリーンアップフェイズに追加で2枚カードを引く。
Russian Экспедиция (pron. ekspyeditsiya)

Trivia

Official card art.

Preview

Expedition is an example of a very simple Event. You get two more cards in your next hand. Maybe you'd rather have Silver; it's hard to say, man I don't even know you. Sometimes though I bet you'll want the cards. So, to be clear here: with Expedition in the game, you can, in your Buy phase, pay $3 and use up a Buy, to make that thing happen, the extra 2 cards for your next hand. If you had $6 and 2 Buys, you could go on two Expeditions, and have 4 extra cards in your next hand. Or buy a Silver and one Expedition. And so on. Expedition itself just sits on the table with the kingdom cards, reminding you that you can do this this game.

Secret History

Another obvious one. It always seems cute to draw extra cards for your hand at end-of-turn, but there is the issue of that sucking vs. Militias, and of remembering it. An Event is the perfect way to do it.

Donald X.'s opinion

It's a pretty sweet option on an extra buy. You can forget it's there and not be too sad, and Militias can hose it, but uh, it's pretty ubiquitously useful.


Expedition is hard to evaluate, which I do like. Sure sometimes there's nothing else worth getting and it's easy to go for Expedition. But often it's a question, how good is this really. It's easy to forget about too.

It's very nice when you're trying to draw your deck every turn, to have your hand always start out bigger. Helping you line up those villages and smithies.

People actually do buy it sometimes in games with Militias. Just, man, Silver wasn't gonna be better, let's hope they don't have the Militia. They don't always. And when they do it still wasn't worthless.


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