Expedition
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Expedition | |
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Info | |
Cost | |
Type | Event |
Set | Adventures |
Illustrator(s) | Joshua Stewart |
Event text | |
Draw 2 extra cards for your next hand. |
Expedition is an Event from Adventures. It gives the buyer a larger starting hand for their next turn.
FAQ
Official FAQ
- This increases the number of cards you draw in Cleanup of the same turn.
- It is cumulative.
- Normally you draw 5 cards; after an Expedition you would draw 7, after two Expeditions you would draw 9, and so on.
- It only applies for the turn you buy it.
- If you play Outpost (from Seaside), getting an extra turn with only 3 cards, and also buy Expedition, you add the 2 extra cards onto the base of 3 cards, for 5 cards total.
Strategy
There is no strategy article for Expedition, but it has been discussed on the forum.
Expedition is a form of non-terminal draw; it increases the size of your next hand by 2 without having to spend an Action. That's as good as a double Laboratory at a fraction of the price. The downside is, of course, that you have to buy it every turn in order to get the increased handsize, which makes it unsustainable as draw in an engine most of the time. That being said, it's often a decent buy when playing an engine if you happen to have a mediocre draw. Oftentimes, you don't want to add another Silver to your deck, so you might as well set up a better turn for next time.
Expedition shines whenever you can do something with the large handsize. One option is to use it to trash a lot of cards at once with Forge or Count, or get most of your Coppers in play at the same time to trash them with Mint. Another option is to enable hitting a high price point early in the game, so you can get your first Altar, King's Court, Prince or Province (on a Tournament board) ASAP. Finally, you can use it to enable a megaturn next turn if you just happened to miss it. Especially megaturns with cost-reducers like Expedition, because you don't need the money anyway if everything is free.
Since Expedition increases your hand during Clean-up, most handsize attacks played by other players will almost completely nullify the Expeditions you bought, making this Event a risky purchase when such cards are available.
Although intuitively it makes most sense to go for Expedition in an engine, it's also usable in Big Money late game. The extra handsize might enable you to buy the last Province if your deck already has a lot of green in it, making it more useful than buying that extra Estate at times.
Synergies
Antisynergies
Versions
English versions
Digital | Text | Release | Date | |
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Draw 2 extra cards for your next hand. | Adventures 1st Edition | April 2015 | ||
Draw 2 extra cards for your next hand. | Adventures 2nd Edition | August 2017 |
Other language versions
Trivia
Preview
Secret History
Donald X.'s opinion
It's very nice when you're trying to draw your deck every turn, to have your hand always start out bigger. Helping you line up those villages and smithies.
People actually do buy it sometimes in games with Militias. Just, man, Silver wasn't gonna be better, let's hope they don't have the Militia. They don't always. And when they do it still wasn't worthless.