Adventures tokens are those that come with the Adventures expansion. There are 10 different kinds, each in 6 colors (one for each player).
 List of cards and Events that use tokens
| Vanilla bonus tokens:
 Official Rules
- Adventures has 10 tokens in each of 6 player colors.
- These are used with some Kingdom cards and Events.
- Tokens are counter-limited; there is just one of each per player, and players can never have more.
- Some tokens go on Action Supply piles. When gaining a card from a pile with a token on it, just tilt the card being taken to slide the tokens back onto the pile.
- The tokens still function on empty piles, and may be placed on empty piles. You can track what the empty pile was with its randomizer card.
- Multiple tokens may be on the same pile; for example the green player might have a +1 Action and +1 Card token on a pile, while the blue player had a +1 Action token on the same pile.
- When multiple tokens are on a pile, they all function; the green player in that example would get both +1 Action and +1 Card when playing a card from that pile, in addition to the card's normal effects.
 Other rules clarifications
- If there is more than one differently named card in a pile, tokens on that pile still affect all cards in it.
- If any tokens are being used, get them out of the box and keep them handy.
 Vanilla bonus tokens
- Four tokens give +1 of something: +1 Action, +1 Buy, +1 Card, + .
- These tokens go on Action Supply piles. When the player whose token it is plays a card from that pile, that player first gets the bonus.
- For example a player with their +1 Action token on the Ranger pile will get +1 Action every time they play a Ranger.
- These tokens are used by Teacher and four Events: Lost Arts (+1 Action), Seaway (+1 Buy), Pathfinding (+1 Card), and Training (+ ).
Other rules clarifications
 –2 cost token
- The – cost token also goes on an Action Supply pile.
- It reduces the cost of cards from that pile on a particular player's turn.
- The –– cost token on Gear, a player could Transmogrify Copper into Gear. cost token lowers costs for all purposes; for example with a
- The – cost token does not lower costs below .
- This token is placed with Ferry.
 Trashing token
- The Trashing token (the one showing a tombstone) also goes on an Action Supply pile.
- This token lets a player trash a card from their hand when buying a card from that pile.†
- Trashing a card is optional and only happens when buying a card from that pile, not otherwise gaining one.†
- This token is placed with Plan.
 –1 Card token
- The large –1 Card token is placed onto a player's deck by Relic, Borrow, or Raid.
- It causes the player to draw one less card the next time they draw cards, and remove the token.
- This will reduce a regular draw of a new hand of 5 cards to 4 cards, or reduce the drawing from playing Actions or other effects.
- The token only has that effect once; then it is removed, and the player draws normally until the next time they have the token on their deck.
- The token only applies to draws; it does not affect revealing cards, nor does revealing cards remove the token (reveal the cards, then replace the token).
- The token applies to every card that says "+Cards" or "draw" and to no other cards; except, the promotional card Envoy says "draw the rest" when it should say "put the rest into your hand;" it is not affected by the token.
- The token can go on an empty deck; it still applies.
- There is only one token per player; a player who already has the token on their deck is not further affected by being instructed to put the token there.
- Cards that draw up to a number of cards, such as Watchtower from Prosperity, skip a draw, removing the token, and then keep going, so that the token essentially did nothing.
Other rules clarifications
- If your deck and discard pile are empty and you are instructed to draw a card, you will still remove this.
- If you have no cards in your deck and you are instructed to draw one card, you remove this and you don't shuffle.
- If you draw 0 cards (e.g. you play Watchtower with 8 cards in hand), you don't remove this.
 –1 Coin token
- The large –Bridge Troll and Ball. token is placed in front of a player by
- It causes the player to get Gold, instead of they would have . less the next time they get ; for example if the next the player gets is from playing a
- It is not removed by getting + such as by playing ,Miser and choosing + but having no Coppers on the Tavern mat.
- It applies to any source of Treasures, Action effects, and other effects like Borrow. , such as
- It only applies once and then is removed, until the next time the player is given the token.
- There is only one token per player; a player who already has the token is not further affected by being instructed to take the token.
 Journey token
- The Journey token (the one showing a boot) is face up at the start of a game.
- It can be turned over by Ranger, Giant, and Pilgrimage.
- They turn over the token and then check to see if it is face up or not, and do something based on that.
- The token can be turned face down with one effect and then face up with another.
Other rules clarifications
- You don't flip this token like a coin; you just deliberately turn it over. It tracks that you get an effect every other play; it doesn't randomize when you get the effect.
 Estate token
- The Estate token (the one showing a house) is used by Inheritance to mark the card that a player's Estates have turned into.
- Once Inheritance is used, the token sits on a card near a player's play area (but not in play).
The pictures on three of the tokens (Trashing, Journey, Estate) were changed for later reprints of the expansion.