Port
Port | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Mark Poole |
Card text | |
+1 Card +2 Actions When you gain this, gain another Port (that doesn't come with another). |
Port is an Action card from Adventures. It is a village that comes with another copy of itself. It is the only non-Victory Action card to have 12 cards in its pile.
FAQ
Unofficial FAQ (2022)
- When you gain a Port, you gain another one; this applies whether you gain it via buying it or some other way.
- If you gain one to a place other than your discard pile, the 2nd copy goes to your discard pile. For example, if you use Transmogrify to gain a Port to your hand, the 2nd Port still goes to your discard pile.
- If you gain a Port from the trash, the second Port is still gained from the Supply.
- There are 12 Ports in the pile; use all 12.
Deprecated official FAQ (2021) |
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Strategy
Port’s main distinctive feature is that you gain two at once. This means that you get more terminal space with fewer Buys or gains than you would with many other villages, leaving more Buys and gains available for obtaining other engine components. Building an engine with Port can thus be quicker than it would be with other villages. Because gaining Port greatly increases the number of terminals that you can play, it can often be more useful than other villages which provide superior on-play utility compared to a single Port (e.g., Plaza). This is especially relevant if extra gains are hard to come by.
In addition to the village effect, getting Ports in pairs is beneficial in several other contexts: when they have more utility than a simple village (due to Ways such as Way of the Owl or Adventures tokens from Teacher, Pathfinding, and so on); when you need more Action cards in your deck (especially nonterminal ones), e.g. for Vineyard or Conspirator; or for three-piling. Port can also be used with effects such as Advance, Way of the Butterfly, or Improve with the intent of either trashing or returning it for some benefit; rarely, this may even mean you want to open with Port.
Because it has no on-play bonus, Port plays just like the original Village once it’s in your deck. Therefore, the usual strategies for using villages apply: it is more relevant for engines than it is for money strategies and should be added to the deck as soon as you have some deck control and need the terminal space, typically in the early midgame.
The Port pile has twelve cards (as opposed to ten for most other Kingdom cards) but is empty after only six gains; the fact that the pile runs out faster than many others may be especially relevant in multiplayer games and/or if there are no other villages available. In these cases, it may be important to contest the split and ensure you can secure enough villages for your engine. This may mean gaining Ports earlier than you would other villages.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Card +2 Actions When you buy this, gain another Port. |
Adventures | April 2015 | ||
+1 Card +2 Actions When you buy this, gain another Port. |
Adventures (2016 printing) | August 2017 | ||
+1 Card +2 Actions When you gain this, gain another Port (that doesn't come with another). |
Adventures (2022 printing) |
Other language versions
Trivia
Secret History
2022 Rewording
In 2022, Port got reworded to be like Experiment.
It should have been that I only had when-gain from the start. And this has been clear since before Hinterlands came out. I kept when-buy because a few cards needed it to not have some other fix, and I'd already put out Mint with when-buy. I immediately regretted it, then felt for years like, oh well, that damage is done, and made more when-buy cards. Finally I stopped making them and now I'm getting rid of them.
Some people immediately feel like getting rid of when-buy is removing some important nuance or complexity. It isn't! It isn't, you heard it here. The game has so much nuance; no particular instance of it is important. And I mean the last few expansions have no when-buy; I have been on this plan for years now.