Sorcerer

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Sorcerer
Info
Cost $5
Type(s) Action - Attack - Wizard
Kingdom card? Yes
Set Allies
Illustrator(s) Harald Lieske
Card text
+1 Card
+1 Action
Each other player names a card, then reveals the top card of their deck. If wrong, they gain a Curse.

Sorcerer is an Action-Attack-Wizard card from Allies. It is a cantrip curser, but it only succeeds in handing out Curses if your opponents can't guess what the top card of their deck is. This means that playing one Sorcerer will give your opponents protection against additional Sorcerers the same turn, unless you can tamper with their deck in some way in between.

It is part of a split pile that it shares with the other Wizards: Student, Conjurer, and Lich.

FAQ

Official FAQ

  • Each other player names a card, and reveals the top card of their deck.
  • If it doesn't have that name, they gain a Curse.
  • Whether or not it does, they return the card to the top of their deck.
  • So if you play Sorcerer twice in a turn, they will probably know the card for the 2nd play.

Other Rules clarifications

  • If a player has no cards in their deck or discard pile, they do not gain a Curse.

Strategy

External strategy articles

Versions

English versions

Print Digital Text Release Date
Sorcerer Sorcerer from Shuffle iT +1 Card
+1 Action

Each other player names a card, then reveals the top card of their deck. If wrong, they gain a Curse.
Allies March 2022

Other language versions

Language Name Print Digital Text Notes
Dutch Heksenmeester Dutch language Sorcerer +1 Kaart
+1 Actie

Iedere andere speler noemt een
kaart en toont dan de bovenste
kaart van zijn trekstapel. Is dat niet
de genoemde kaart, dan pakt hij
een Vloek.
(2022)
German Hexenmeister (lit. witches master) German language Sorcerer German language Sorcerer from Shuffle iT +1 Karte
+1 Aktion

Jeder Mitspieler nennt eine Karte und deckt dann die oberste Karte seines Nachziehstapels auf. Ist es nicht die genannte, nimmt er einen Fluch.

Trivia

Official card art.

Preview

Sorcerer meanwhile is the counterpart to Sorceress; it makes them play the guessing game instead of you.

Secret History

Sorcerer went back and forth on being cumulative or not (via having them discard the card). In the end, not cumulative.

Wording

After people asked if Sorcerer gives out a Curse if another player has no card to reveal, Donald X. chimed in with this.

How people will interpret "wrong" there certainly matters more to me than, man, anything else. I don't care which way it goes, and the card doesn't clarify it, and the FAQ just mildly implies that no card will mean a Curse.

Sorcerer wanted to read well and be understood and it was, hooray, well done. The cards can't be little computer programs; that solves all complaints about unreal situations, at the expense of making the game unplayable. You get to decide, how much do you want friendly understandable wordings vs. ones that are clear in obscure situations. The move is to err on the side of friendly, and live with slightly different abilities sometimes to get both things at once.

Matching Sorceress is compelling. Again the key thing is what human players will think in a game irl, if it ever comes up. Sorceress suggests that they don't get a Curse. It would be "If it's not the named card," and "no card" cannot be compared. For the moment, no Curse.


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