Remodel
Remodel | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Matthias Catrein |
Card text | |
Trash a card from your hand. Gain a card costing up to more than it. |
Remodel is an Action card from the Base set. When played, it makes you trash a card from your hand, and gain a card costing up to more. It's one of the first trash-for-benefit cards that players encounter when learning Dominion, and similar cards from future expansions, such as Expand, are sometimes called the "Remodel family".
FAQ
Official FAQ
- You cannot trash the Remodel itself, since it is not in your hand after you play it.
- If you do not have a card to trash, you do not gain one.
- If you do gain a card, it comes from the Supply and is put into your discard pile.
- The gained card does not need to cost exactly more than the trashed card; it can cost that much or less, and can even be another copy of the trashed card.
- You cannot use to increase how expensive of a card you gain.
Other Rules clarifications
- You must trash a card from your hand if you have one.
Strategy Article
Remodel is a flexible trasher and gainer.
Remodel doesn't reduce your deck size like Chapel or Sentry, but it can replace your starting cards or junk cards with better cards. Out of those, Remodel is best at trashing Estates. Usually there's a desirable Kingdom card you can gain, such as Village or Throne Room, but even gaining a Silver is fine. It is less common to be able to gain a good card when trashing a card such as Copper or Curse. Sometimes there is a decent kingdom card that you're happy to gain, such as Pawn. Usually, you will prefer to trash your Coppers in another way, such as with Moneylender.
Near the end of the game, Remodel can turn Gold) into Provinces. Losing the Gold is often harmful, but having the capacity to gain an extra Province or two with Remodel on the last turn of the game is powerful. In the presence of efficient Gold gainers, like Bandit, Remodel trashing Gold to gain Provinces can be a sustainable greening strategy. Remodel can also be used to trash a Province into another Province (which is called milling a Province). This doesn't gain any , but it gives you more control over the end of the game. For example, if there are two Provinces left in the pile and you're down by no more than 5 , you can Remodel Province into Province and then buy the last Province to win.
cards (oftenRemodel has other uses that are more situational. Once you're done trashing Coppers, you can use Remodel to trash your Moneylender into something valuable. Once Curses are empty, you can trash your Witch and gain a stronger card. Midgame, you can trash a Silver and gain a engine piece, such as Festival or Laboratory. You can trash a Silver or other unneeded card to Duchy for more . It's rarely efficient to Remodel a card in multiple steps (e.g. Curse to Estate to card), but sometimes it is the best thing to do.
Remodel is best in Kingdoms where you have good uses for it throughout the game: trashing Estates early and gaining Provinces late. Remodel makes it more difficult to afford expensive cards, so you should avoid opening Remodel if there are important Bridge).
cards to get. But Remodel can be valuable to add midgame, especially if you still have Estates to trash or have an efficient Gold gainer. Remodel is at its weakest in kingdoms with other strong Estate trashers (such as Chapel) and strong payload (such asVersions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Trash a card from your hand. Gain a card costing up to more than the trashed card. |
Dominion | October 2008 | ||
Trash a card from your hand. Gain a card costing up to | more than it.Dominion (Second Edition) | October 2016 |
Other language versions
Trivia
Secret History