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|When scoring, 4 per differently named Action card you have 3 or more copies of.|
Orchard is a Landmark from Empires. It rewards players with for accumulating multiple copies of Actions.
 Official FAQ
- Having 6 or more copies of a card confers no additional bonus.
Orchard ranges from a modest bonus to a board-defining strategy of its own. In the absence of solid gaining and +Actions, it draws out the lategame by offering an alternative to Duchy buys, and encourages committing to at least three of whatever terminal you pick. Likewise, a strong single-card engine like Governor or Minion will end the game too directly to produce three of many actions. But on a board with numerous cantrips, or a solid multi-part engine, it's possible to win by focusing on Orchard to the near-exclusion of Victory cards. This generally starts like normal engine construction, and then simply continues adding cantrips and pushing for a three-pile ending rather than building up a strong payload or greening.
The best realistic case for Orchard is around 20 points on a normal 10-card board. That's sufficient to offset a couple of provinces, but an opponent with a traditional engine will usually have three of several actions themselves. As a result, you'll generally need to stay within 1-2 provinces of your opponent, or else find several additional VP sources: look for Travellers, Imp, unspent Horse, and so on. Split piles are particularly potent, since you can assure a 2/3 breakdown and many of them offer alt-VP of their own.
- split piles
- Workshop and other gainers, especially Groom
- Horn of Plenty, which works very similarly
- Vineyard or Fairgrounds to double the VP payout
 English versions
|When scoring, 4 per differently named Action card you have 3 or more copies of.||Empires||June 2016|
 Other language versions
The Dutch translation of this card erroneously states that 4 are awarded for any card the player has 3 or more copies of, in stead of just Action Cards.
 Secret History