|When you trash a card other than with this, you may trash a card from your hand.|
Sewers is a Project from Renaissance. It gives you the option of trashing an additional card when trashing a card with something other than Sewers, effectively doubling the effectiveness of most trashers. .
- This works however you trash the card. For example it works when trashing a card to Priest, when trashing a Curse to Old Witch, when trashing Acting Troupe when playing it, and when trashing a card from the Supply with Lurker (from Intrigue).
- The card you trash with Sewers must be from your hand, and can be any card in your hand, even if the thing that triggered Sewers could only trash certain cards.
Other rules clarifications
- When you trash multiple cards (with e.g. Steward), you trash them all at once, and then resolve any when-trashed abilities (which includes Sewers)
- When you trash multiple cards at once, Sewers lets you trash a card from your hand per card trashed.
- Just like Monastery, cards are trashed one at a time with Sewers. This matters if trashing one card (e.g., Overgrown Estate) causes you to draw another card; such cards drawn in the middle of trashing can be trashed by Sewers.
Sewers offers a strong buff to many trashers, effectively doubling the rate at which they can trash junk cards, and is very helpful for thinning your deck quickly. With Sewers, even trashers that might otherwise be too weak to see frequent play (such as Trader) become much more viable ways to thin your deck. Conversely, Sewers might be skippable in Kingdoms with effects that trash in bulk (e.g., Chapel and Donate) or with a non-trashing thinner (e.g., Sanctuary).
Sewers synergizes well with restricted trashers that can only target certain card types. Cards that could otherwise only target Treasures, e.g. Moneylender or Spice Merchant, can also be used to thin Estates (as well as other junk such as Curses) by trashing those cards with Sewers’ effect after trashing a Treasure. Similarly, Sewers can help thin Coppers with cards that otherwise couldn’t trash them such as Hermit or Jack of All Trades or cards that trash for benefit and may struggle to thin cards efficiently, e.g. Remodel or Salvager.
Sewers is usually best purchased early in the game. Thinning is typically a top priority in the opening because cleaning out junk cards quickly will pay dividends for your deck quality for the rest of the game. Sewers and a trasher will often be a viable opening.
Another strong opening consideration is opening with a trasher but delaying the buying of Sewers until turn 3. Delaying Sewers until after the first re-shuffle has the upside of letting you put two cards into your deck before shuffling, and if you draw your trasher on turn 4 or turn 5, you will already have Sewers in time to use it the first time you trash. The downside occurs if you draw your trasher in the turn 3 hand and therefore play it before you’ve had a chance to buy Sewers. Night phase trashers (Exorcist and Monastery) are ideally suited for this line; their trashing effect occurs after the Buy phase, so they can make use of a turn 3 Sewers buy even if they were also drawn on turn 3.
Sewers can allow you to thin your deck with cards that otherwise could not trash junk at all. For example, self-trashers such as Tragic Hero, Acting Troupe, or Mining Village can be used for thinning in Kingdoms with Sewers. The thinning effect will in most cases be weak given the cost of affording each copy, but Sewers will usually still be worth buying in decks that already wanted to include such cards anyway. It’s also possible to take advantage of Attacks that trash your cards, e.g. Swindler, to thin a card using Sewers; this may make such Attacks less attractive, since you may not want to offer this opportunity to your opponent, especially if thinning is otherwise lacking.
|When you trash a card other than with this, you may trash a card from your hand.||Renaissance||November 2018|
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