Capitalism

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Capitalism
Info
Cost $5
Type Project
Set Renaissance
Illustrator(s) Martin Hoffmann
Project text
During your turns, Actions with +$ amounts in their text are also Treasures.

Capitalism is a Project from Renaissance. Once you've bought it, on your turns Action cards that produce $ acquire the Treasure type. This allows these Action cards to be played non-terminally during your Buy phase and to interact with cards that care about Treasures, such as Mine.

FAQ

Official FAQ

  • To be affected, a card must have a +$ amount in its text, not just a $ amount - for example, Capitalism turns Improve into a Treasure, but does not affect Inventor.
  • Having Capitalism means you can play any number of Action cards with +$ amounts in your Buy phase (without using up Action plays).
  • It also means that things that interact with Treasure cards also interact with those cards; for example, if you have Capitalism, you can use Treasurer to gain an Improve from the trash, since Improve is a Treasure on your turns.
  • Any time you play an Action - Treasure card, it is both an Action and a Treasure, regardless of which phase it is.
  • Getting +1 Action in your Buy phase does not let you play other Action cards then.
  • Capitalism works on your turn, but affects cards everywhere; for example if you have Capitalism and play Bandit, you could trash another player's Improve, and it is not relevant if that player has Capitalism or not.

Cards that Capitalism affects

Cards in italics have been removed.

See also the list of cards that interact with Treasure cards.

Strategy

Capitalism is a Project that turns $-producing Action cards into Treasures. This has two main effects: first, it alleviates terminal space concerns relating to such Action cards, and second, many effects and synergies that normally apply to Treasures now apply to these Action cards as well. This means Capitalism's importance varies rather widely, from game-warping in a few Kingdoms to unlikely to be worth buying in many others.

With Capitalism you can play as many as you like of your $-generating Action cards during your Buy phase, with no need for village support even if they are terminal. This means that many terminal silvers become almost strictly preferable versions of Silver: Monument, Bridge, and Wine Merchant are particularly good examples, as their effects stack well when you can play many copies of them. In most cases, you can still only play as many of these payload cards as you can get into your hand during the Action phase, so Capitalism does not obviate the need for good deck control and draw, and it doesn't eliminate the need for villages when you need to play your payload cards mid-turn, e.g. with draw-to-x or if your payload is primarily gainers such as Governor. However, there are a few cards (e.g. Steward and Minion) that do provide draw while becoming Treasures under Capitalism, offering the potential to play out a full engine during the Buy phase; Ways that provide draw (e.g. Way of the Owl) can also serve this purpose. Capitalism provides less benefit to $-generating cards that are already non-terminal, such as Festival, but does eliminate the risk of drawing this type of card dead. Playing Patron during the Buy phase also allows you to generate a Villager without using up terminal space.

If the Kingdom offers plenty of Action-based $, Capitalism can provide particularly good value in a deck that has strong draw for Action cards, e.g. with Scrying Pool, but might otherwise struggle for terminal space. It also works well with many cards that interact with Treasures: for example, Magpie can draw Capitalised Action cards; Stables can discard them for draw; and Storyteller lets you play them without using up Actions even during the Action phase, converting the $ into draw and generating terminal space if they are non-terminal. Similarly, Treasure gainers (e.g. Mint) can gain $-generating Actions, which can also be topdecked with the effect of Herbalist. Finally, since some Action cards take on the Treasure type, Capitalism can be particularly useful with effects that appreciate multi-type cards, e.g. Ironworks or Courtier.

A few cards’ interactions with Treasures produce more of a double-edged sword with Capitalism. For instance, many more cards now count to reduce the amount of $ provided by Poor House (including other copies of the card itself), but you can reliably play a single copy after playing all your other Treasures and keep the full $4.

Versions

English versions

Print Digital Text Release Date
Capitalism Capitalism from Shuffle iT During your turns, Actions with +$ amounts in their text are also Treasures. Renaissance November 2018

Other language versions

Language Name Print Digital Text
Chinese 資本主義 (pron. zīběnzhǔyì)
Dutch Kapitalisme Dutch language Capitalism Tijdens je beurt: Actiekaarten met +$ in hun tekst zijn ook Geldkaarten.
French Capitalisme Pendant vos tours, les cartes Action ayant dans leur texte un montant « +$ » sont aussi des Trésors.
German Kapitalismus German language Capitalism German language Capitalism from Shuffle iT Während deiner Züge sind Aktionskarten mit +$-Beträgen in ihrem Text auch Geldkarten.
Japanese 資本主義 (pron. shihonshugi) あなたのターン中、指示文に「+$と書いてあるアクションカードは、財宝カードでもある。
Russian Капитализм (pron. kapitalizm)
Spanish Capitalismo Spanish language Capitalism Durante tus turnos, las Acciones con cantidades de +$ en su texto son también cartas de Tesoro.

Trivia

Official card art.

Capitalism and Patron were the first card-shaped things to care specifically about the text on cards.

Secret History

For strumphf's 2022 advent calendar, Donald X. went in-depth on the development of Capitalism.

There was a thing that made your Silvers be Peddlers in your Action phase, then a thing that tried making your Treasures into Actions. It just isn't useful often enough. Once I hit on this, it was a question, should it be "+$ amounts" or specific ones, e.g. "+$2 or +$3." We tried it both ways.


Cards $2 Border Guard (HornLantern) • DucatLackeys $3 Acting TroupeCargo ShipExperimentImprove $4 Flag Bearer (Flag) • HideoutInventorMountain VillagePatronPriestResearchSilk Merchant $5 Old WitchRecruiterScepterScholarSculptorSeerSpicesSwashbuckler (Treasure Chest) • Treasurer (Key) • Villain
Projects $3 CathedralCity GatePageantSewersStar Chart $4 ExplorationFairSilosSinister Plot $5 AcademyCapitalismFleetGuildhallPiazzaRoad Network $6 BarracksCrop RotationInnovation $7 Canal $8 Citadel
Combos and Counters None yet found
Other concepts ArtifactsCoffersProjectsVillagers

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