Blockade
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Blockade | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration - Attack |
Kingdom card? | Yes |
Set | Seaside |
Illustrator(s) | Claus Stephan |
Card text | |
Gain a card costing up to At the start of your next turn, put it into your hand. While it's set aside, when another player gains a copy of it on their turn, they gain a Curse. , setting it aside. |
Blockade is an Action-Attack-Duration card from the second edition of Seaside. It is a gainer that also acts as a curser against anyone else who gains, during their turn, a copy of the same card you gained with it.
It replaces Embargo, a removed card from the first edition with a similar basic concept.
FAQ
Official FAQ
- The gained card comes from the Supply and is set aside; put it on the Blockade to remember which card goes with Blockade.
- If the gained card somehow doesn't end up set aside (for example if you trash it with Watchtower from Prosperity), nothing further happens; if the card is set aside, then you put it into your hand on your next turn, and until then, when other players gain the card on their own turns, they also gain a Curse.
Other rules clarifications
- Like all Duration Attacks, you have to reveal your Moat as soon as another player plays a Blockade.
- The card you gain is immediately set aside, and doesn't visit your discard pile. So if you gain a Nomad Camp or Ghost Town, their abilities won't trigger.
- If a card moves itself when you gain it (e.g. Berserker or Villa), Blockade will fail to keep that card set aside for your next turn.
- If the Prophecy Rapid Expansion is in effect, Rapid Expansion will set the gained card aside again after it is set aside by Blockade, and so it's no longer set aside by Blockade and Blockade's other abilities won't trigger.
- If Blockade fails to keep its gained card set aside (because it got moved away), you'll discard the Blockade from play during Clean-up.
- This only Curses another player if they gain a copy of a Blockaded card during their own turn. If you make them gain a copy of that card when it's not their turn (e.g. you give them a copy with Messenger), they won't gain a Curse.
- If you gain a Curse with Blockade, then when another player gains a Curse on their turn (e.g. by buying Desperation), they will gain all Curses in the Supply.
- During a Possession turn, no one will get Cursed from Blockade.
Strategy
Versions
English versions
Other language versions
Trivia
Preview
Blockade is the new Embargo. No tokens required. And it blocks other players and not you, and they can't even get around it with Workshops. It really embargoes things, you get the embargoing experience you always wanted.
Secret History
The new Embargo had to not use tokens. That was straightforward: it sets aside a card, and only Embargoes it for while the card is set aside. At first it wasn't phrased so cleverly, and you could like topdeck the card with Royal Seal and have to remember it. Now the card has to still be set aside if you want to hand out Curses. This card had to not provide a way to instantly hand out all of the Curses, via Embargo-ing Curse and then giving them one; it accomplished this with the "their turn" part, courtesy of Matt. Of course you can still let them empty the Curses, but they have to go along with it; and there are exotic combos, why wouldn't there be. For a while it dodged Curse and Estate by saying "costing or ," but that wasn't great, as everyone assumed it could get 's.
Donald X.'s opinion
Some people like to not play with attack cards at all; have the fun you want to have. For people who think the concept of attacks isn't inherently flawed, I sure don't see a problem with Blockade.