Emporium
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Emporium | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Empires |
Illustrator(s) | Garret DeChellis |
Card text | |
+1 Card +1 Action + When you gain this, if you have at least 5 Action cards in play, +2 . |
Emporium is an Action card from Empires. It is a Peddler variant that gives you a tokens bonus when you gain it, if you can get a lot of Actions in play first. It is a split pile card, with 5 copies of Emporium sitting under 5 copies of Patrician.
FAQ
Official FAQ
- This counts Action cards in play, including Action cards played this turn, Duration cards in play from previous turns, and Reserve cards (from Dominion: Adventures) called into play this turn.
Other Rules clarifications
- Since the attempt to gain 2 (and thus, the check to see how many Actions are in play) has "when-gain" timing, if another effect with "when-gain" timing brings more Actions into play (such as Duplicate being called), the player can choose to resolve the effect bringing the Actions into play first, delaying the attempted gain until after those effects are resolved. This can lead to instances where when an Emporium is first gained, fewer than 5 Actions are in play, but the player still gets 2 , since they have chosen to do so after bringing a sufficient amount of Actions into play. For example, with only four Actions in play, a player could buy an Emporium, choose to call Duplicate first, then gain 2 (since they now have 5 Actions in play), then another 2 from the Duplicated Emporium.
Strategy
There is no strategy article on Emporium ... yet. Feel free to add your thoughts below!
Combos
Versions
English versions
Digital | Text | Release | Date | |
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+1 Card +1 Action + When you gain this, if you have at least 5 Action cards in play, +2 . |
Empires Empires (2021 printing) |
June 2016
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Other language versions
Trivia
Secret History
Emporium started out as a village you could trash for + based on how many Action cards you had in play. I tried a few sizes. I liked that whole idea of cashing in cards for , but you don't so much want to do it until your last turn of the game, which is not great, and making it fair when it's good can mean making it weak most of the time. I fixed up the concept by making it a threshold; you either get or don't, and can't get more with more Actions. Patrician is a combo with it both ways (finds it, helps reach the threshold), which is cute. The threshold was 6 Actions for a while; one day Matt said, why not 5.