Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.
Adventurer is an Action card from the first edition of the Base set. It is similar to a terminal draw card that only draws Treasures, and was removed in the second edition of the base Dominion game. It is considered to be one of the weakest cards in the entire game.
If you have to shuffle in the middle, shuffle. Don't shuffle in the revealed cards as these cards do not go to the Discard pile until you have finished revealing cards.
If you run out of cards after shuffling and still only have one Treasure, you get just that one Treasure.
Other Rules clarifications
Strategy
Adventurer is similar to a terminal draw card that is guaranteed to draw two Treasures. Like Moat, it only increases hand size by one, but for triple the cost.
In engines which aim to draw the entire deck every turn, Adventurer is often undesirable as it will be unable to find any Treasures. It also has the unfortunate side effect of skipping the Actions you may have wanted to play in that shuffle.
In money strategies, Adventurer is almost never better than Gold, which has the same cost. Adventurer draws fewer cards than Smithy, and in most cases its sifting ability does not compensate for it.
Adventurer becomes slightly more useful in Kingdoms with strong junkers (e.g. Witch) and Treasure-trashing (e.g. Moneylender) as the only trashing. Without Coppers, Adventurer is more likely to find your better Treasures, and can also sift through the Curses.
Versions
English versions
Print
Digital
Text
Release
Date
Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.
Dominion 1st Edition
October 2008
Other language versions
Language
Name
Print
Digital
Text
Notes
Chinese
冒險家 (pron. màoxiǎnjiā)
Czech
Dobrodruh
Dutch
Avonturier
Draai achtereenvolgens de bovenste kaarten van je trekstapel om totdat je in totaal 2 geldkaarten hebt. Neem ze op handen. Leg de overige omgedraaide kaarten af op je aflegstapel.
Finnish
Seikkailija
French
Aventurier
German
Abenteurer
Decke solange Karten vom Nachziehstapel auf, bis du 2 Geldkarten aufgedeckt hast. Nimm diese auf die Hand und lege die anderen aufgedeckten Karten ab.
Levanta cartas de tu mazo hasta que descubras 2 Cartas de Tesoro. Coloca los Tesoros en tu mano y descarta las demás cartas.
First Edition (2008)
Trivia
Donald X. has described Venture as "to some degree a fixed version" of Adventurer.
Secret History
For a while the main set did not have an action costing . I thought it would be good if it did. At some point we decided to go with 25 Kingdom cards (it was 25, then 20, then 25 again), so there was space for a 6, and I went looking through the expansions for the most appropriate one - something interesting but not too weird that wasn't too tied to its expansion. I took Adventurer from the 7th expansion. I don't know how many expansions Dominion will actually get, all printed and everything, but my friends were insatiable, so I cranked out a lot of cards.
Those of you noting that Dark Ages is the 7th expansion, and that in the Secret History for Dominion I say that Adventurer came from the 7th expansion: that 7th expansion was the top-of-deck one. Ditto for Shanty Town.
Adventurer looked like it should cost , somehow. It cost . We bought it some, seemed fine. We never tried it at , or talked about trying it at , or anything.
Several early cards have the same story. It was a while before "should this thing we're buying nevertheless be cheaper" was a thing (or knowing not to buy the thing and so making it cheaper because we weren't buying it).
This was the 6th card cut. My playtesters were pretty sure they didn't need to see more of it, and then I played some games with it, and man, it was not good. For casual players, it costs , Gold costs , if you want Adventurer you often want Gold first, maybe you never get around to Adventurer. Expert players will instead cite, it draws two cards and only gets Treasures, Smithy is cheaper, draws three, and can get Actions too.