Heirloom
From DominionStrategy Wiki

Cursed Gold, an Heirloom card.
Heirloom is a card type from Nocturne. Heirlooms are special Treasures that replace your starting Coppers. Each Heirloom is paired with a Kingdom card; when that Kingdom card is in the game, each player starts with the corresponding Heirloom in place of a starting Copper.
Contents |
[edit] List of Heirloom cards (and paired Kingdom card)
- Haunted Mirror/(Cemetery), Magic Lamp/(Secret Cave)
- Goat/(Pixie), Pasture/(Shepherd), Pouch/(Tracker)
- Cursed Gold/(Pooka), Lucky Coin/(Fool)
[edit] Official Rules
- Nocturne has cards with a yellow banner saying "Heirloom" and naming a card.
- In games using a card with that banner, each player replaces a starting Copper with the named card.
[edit] Preparation
- If any Kingdom cards being used have a yellow banner indicating an Heirloom, players start the game with that Heirloom replacing what would normally be a Copper.
- For example in a game with Pixie and Tracker, players start with 3 Estates, 5 Coppers, a Goat, and a Pouch.
- The unused Coppers go in the Copper pile.
[edit] Other rules clarifications
- Unlike Coppers, Heirlooms don't come from a supply pile..Therefore they can't be returned or distributed with Ambassador.
[edit] Card gallery
[edit] Paired Kingdom Cards
[edit] Trivia
[edit] In other languages
- French: Patrimoine (lit. heritage)
- German: Erbstück
- Russian: Наследие (pron. naslyediye)
[edit] Preview
I have this preview from my father, who had it from his father, who had it from his father. Who won it in a cat's cradle contest, if you must know.
Seven cards in Nocturne come with an Heirloom. Let's see one.
[edit] Secret History
Matt suggested having a card that caused a starting Copper to be replaced by some non-Supply card (that's my memory anyway; Matt thinks I just saw it in his homemade cards). He had tried it where the two cards interacted in some way. It sounded good. I thought I would try one, maybe have two or three if it worked out, possibly interacting or possibly not. In the end there are the full seven. There were times when I only had six good ones, but how do you just do six. And while only a couple of the cards directly interact with the Heirlooms they are paired with, some of them interact in a more subtle way.
Originally they had the setup spelled out, then they had "Heirloom: Lucky Coin," then Billy suggested having it on its own banner. The yellow banner helps you spot these cards in time to do the setup before people are playing.
[edit] Retrospective
Heirlooms irl have bad setup. When we play with Dark Ages, tonight we have Shelters. When we play with Nocturne, okay what's your starting deck this game.
[edit] Heirloom connections
- Pasture - can be discarded by Shepherd
- Secret Cave - "guarantees" Magic Lamp can be activated
- Cursed Gold - called out by Pooka, affects its power level
- Haunted Mirror - Cemetery means there's always a way to trash it
- Goat - means that The Flame's Gift is never the only trashing for Pixie games
- Lucky Coin - speeds up games slowed down by Fool resolutions for casual players
- Pouch - +Buy interacts with both the topdecking and Tracker being cheap, but this one is in fact not really related