Clash

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Clashes
Info
Cost $3
Type(s) Action - Clash
Kingdom card? Yes
Set Allies
Illustrator(s) Harald Lieske
Card text
This pile starts the game with 4 copies each of Battle Plan, Archer, Warlord, and Territory, in that order. Only the top card can be gained or bought.

Clash is a type of Kingdom card from the Allies expansion. There are 4 copies each of 4 differently-named Clashes with a single randomizer card, forming a split pile: when Clashes are selected as a Kingdom card for a game, they are put into a single Supply pile in order by increasing cost, of which only the top card can be gained at any given time. The cheapest of the four allows you to "rotate" the pile—move all copies of the current top card to the bottom of the pile, revealing the next card in the sequence.

List of Clashes

Image Gallery

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Additional rules

General rules for playing with Dominion: Allies' six split piles are described in the rulebook.

Other rules clarifications

Strategy

Versions

English versions

Print Digital Text Release Date
Clashes Clashes from Shuffle iT This pile starts the game with 4 copies each of Battle Plan, Archer, Warlord, and Territory, in that order. Only the top card can be gained or bought. Allies 2022

Other language versions

Language Name Print Digital Text Notes
Dutch Conflicten Dutch language Clash Deze stapel start het spel
met 4 exemplaren van Strijdplan,
Boogschutter, Krijgsheer, en
Gebied, in die volgorde. Alleen de
bovenste kaart kan gepakt of
gekocht worden.
(2022)
German Konflikte German language Clashes German language Clashes from Shuffle iT Dieser Stapel besteht zu Beginn aus je 4 Karten Schlachtplan, Bogenschützin, Kriegsherr und Territorium (von oben nach unten). Nur die oberste Karte darf genommen oder gekauft werden.

Trivia

Official card art.

Card names

Top down was a significant thing for the split piles, though I didn't have to have those exact names. For example names considered for the Clashes pile included: Campaign, Skirmisher, General, Emissary, Espionage, Army, Treaty. I had these little stories or progressions and then a big list of card ideas I wanted to fit in and paired them up. And then made up more cards for the names, and worked on the cards.

Art Descriptions

Here's the Clashes pile notes.

Dominion is set in medieval times, mostly in Europe. These cards all use the usual Dominion card dimensions (not the landscape ones).

Clash pile: These four cards show aspects of a military invasion:

Battle Plan: A chart on a table for planning a battle. People can be in the image.

Archer: A woman who uses a bow for combat.

Warlord: A man in a position of authority in a battle, while fighting in it.

Territory: Land conquered in the invasion. Peaceful but with signs of the battle.

Secret History

For strumphf's 2022 advent calendar, Donald X. went in-depth on the development of Clashes.

Battle Plan and Territory started out like they ended, though I tried Territory counting Attack cards too (it's just not as interesting). Archer and Warlord swapped places some (with their resources changing), and Warlord tried different ways of punishing repetition. For a while it made you trash cards you gained that were copies of cards you had in play, but this is problematic and also didn't do much. And originally it gave +$3 next turn.


Cards $2 BaubleSycophantTownsfolk (Town Crier / Blacksmith / Miller / Elder) $3 Augurs (Herb Gatherer / Acolyte / Sorceress / Sibyl) • Clashes (Battle Plan / Archer / Warlord / Territory) • Forts (Tent / Garrison / Hill Fort / Stronghold) • ImporterMerchant CampOdysseys (Old Map / Voyage / Sunken Treasure / Distant Shore) • SentinelUnderlingWizards (Student / Conjurer / Sorcerer / Lich) $4 BrokerCarpenterCourierInnkeeperRoyal GalleyTown $5 BarbarianCapital CityContractEmissaryGalleriaGuildmasterHighwaymanHunterModifySkirmisherSpecialistSwap $6 Marquis
Allies Architects' GuildBand of NomadsCave DwellersCircle of WitchesCity-stateCoastal HavenCrafters' GuildDesert GuidesFamily of InventorsFellowship of ScribesForest DwellersGang of PickpocketsIsland FolkLeague of BankersLeague of ShopkeepersMarket TownsMountain FolkOrder of AstrologersOrder of MasonsPeaceful CultPlateau ShepherdsTrappers' LodgeWoodworkers' Guild
Other concepts FavorsSplit piles
Dominion Card types
Basic types ActionTreasureVictoryCurse
Multi-expansion special types AttackDurationReactionCommand
Single-expansion special types PrizeRewardShelterRuinsLooterKnightReserveTravellerGatheringCastleNightHeirloomFateDoomSpiritZombieAugurClashFortLiaisonOdysseyTownsfolkWizardLootOmenShadow
Non-card types EventLandmarkBoonHexStateArtifactProjectWayAllyTraitProphecy